History YMMV / DonkeyKongCountryReturns

21st Jan '16 7:58:17 PM Wingnut
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* TheyWastedAPerfectlyGoodPlot: All of the animals that the Tikis hypnotize to fight DK and Diddy were animals they have never met before. But imagine if the Tikis instead hypnotized a fellow Kong or two they cared about (Cranky, Dixie, Candy, etc.). That would surely create a more emotional response than controlling strangers.

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* TheyWastedAPerfectlyGoodPlot: All of the animals that the Tikis hypnotize to fight DK and Diddy were animals they have never met before. But imagine if the Tikis instead hypnotized a fellow Kong or two they cared about (Cranky, Dixie, Candy, etc.).), or otherwise somebody they cared about. That would surely create a more emotional response than controlling strangers.
8th Jan '16 3:18:04 PM technickal
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** DK is immune to brainwashing, either due to [[HeroicWillpower stubbornness]] or [[TooDumbToFool stupidity]].

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** DK is immune to brainwashing, either due to [[HeroicWillpower stubbornness]] or [[TooDumbToFool stupidity]]. [[TakeAThirdOption Or both.]]
4th Jan '16 2:21:22 PM MyFinalEdits
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*** The bosses of world 7 and 8 are even more annoying in Time Attack Mode, because you literally have to fight them, hoping their ''random'' attack pattern is in your favor. Yes, those particular time trials are entirely luck-based.

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*** ** The bosses of world 7 and 8 are even more annoying in Time Attack Mode, because you literally have to fight them, them while hoping their ''random'' attack pattern is in your favor. Yes, those particular time trials are entirely luck-based.
4th Jan '16 8:24:44 AM Upgrader
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** Feather Fiend (the world 7 boss) can be frustrating because his pattern is hard to figure out at first and it takes awhile for him to reveal his weak point.

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** Feather Fiend Colonel Pluck (the world 7 boss) can be frustrating because his pattern is hard to figure out at first and it takes awhile for him to reveal his weak point.


Added DiffLines:

*** The bosses of world 7 and 8 are even more annoying in Time Attack Mode, because you literally have to fight them, hoping their ''random'' attack pattern is in your favor. Yes, those particular time trials are entirely luck-based.
13th Dec '15 5:24:15 PM Upgrader
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* PolishedPort: The 3DS release has better controls and optional easy modes, more items to make levels less frustrating(I.E. green balloons to save your kongs from falling to their deaths, Invincibility Guards which let you take several hits in the rocket barrel sections) as well as more levels in the Golden Temple. The only drawback is that runs at 30 FPS (as opposed to the Wii version running at 60 frames).

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* PolishedPort: The 3DS release has better controls and optional easy modes, modes with more items to make levels less frustrating(I.frustrating (I.E. green balloons to save your kongs from falling to their deaths, Invincibility Crash Guards which let you take several hits in the mine cart and rocket barrel sections) sections), as well as more levels in the Golden Temple. The only drawback is drawbacks are a slight graphical downgrade and that it runs at 30 FPS (as opposed to the Wii version running at 60 frames).



** Maneuvering a Rocket Barrel is made more difficult than necessary due to its weight.

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** Maneuvering a Rocket Barrel is made more difficult than necessary Many players tend to dislike both minecart and rocket barrel levels, particularly the latter due to its weight.control scheme.
1st Nov '15 8:39:53 AM Wingnut
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Added DiffLines:

* TheyWastedAPerfectlyGoodPlot: All of the animals that the Tikis hypnotize to fight DK and Diddy were animals they have never met before. But imagine if the Tikis instead hypnotized a fellow Kong or two they cared about (Cranky, Dixie, Candy, etc.). That would surely create a more emotional response than controlling strangers.
2nd Oct '15 11:48:43 PM Kytseo
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Added DiffLines:

* SignatureScene: [[spoiler: [[https://www.youtube.com/watch?v=LleGVbLHx2w DK punching the moon out of orbit]]]].
5th Aug '15 12:58:46 PM toonyloon
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* GameBreaker: The Banana Juice power-up gives you an additional ''ten'' health points on top of the existing 2 (4 with Diddy), and only costs 20 coins (it's not hard to acquire that many during a single level, and almost guaranteed across two levels). This can make some levels go from mind-shatteringly difficult to extremely easy simply by equipping it. It only lasts for one life though, unlike the Heart Boost (1 extra heart), which stays with you for an entire level no matter how many times you die (but will be removed if you exit the level). Given the game's [[NintendoHard difficulty level]], the Banana Juice is almost ''necessary'' in certain situations in order to get HundredPercentCompletion. [[spoiler:Especially in the hidden temple levels; World 5's in particular.]] If you were dependent on these items, then good luck trying to complete these levels in Mirror Mode, where you can't use items, Diddy is unavailable, and you only have one heart!

to:

* GameBreaker: The Banana Juice power-up gives you an additional ''ten'' health points on top of the existing 2 (4 with Diddy), and only costs 20 coins (it's not hard to acquire that many during a single level, and almost guaranteed across two levels). This can make some levels go from mind-shatteringly difficult to extremely easy simply by equipping it. It only lasts for one life though, unlike the Heart Boost (1 extra heart), which stays with you for an entire level no matter how many times you die (but will be removed if you exit the level). Given the game's [[NintendoHard difficulty level]], the Banana Juice is almost ''necessary'' in certain situations in order to get HundredPercentCompletion. [[spoiler:Especially in the hidden temple levels; World 5's 6's in particular.]] If you were dependent on these items, then good luck trying to complete these levels in Mirror Mode, where you can't use items, Diddy is unavailable, and you only have one heart!
24th Jul '15 10:10:22 PM MyFinalEdits
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** With the addition of rocket barrel levels and the removal of water levels, there's been a debate between the rocket and water levels from previous DKC games. Fortunately, water levels return in VideoGame/DonkeyKongCountryTropicalFreeze.
** With the announcement of ''[[UpdatedRerelease Donkey Kong Country Returns 3D]]'' for 3DS, part of the base complained about getting a port instead of a sequel to ''Donkey Kong Country Returns''. Though this subsided once VideoGame/DonkeyKongCountryTropicalFreeze was revealed.
** K. Rool's replacement in the game with the evil Tikis. Some people welcome the new enemies citing that K. Rool had been suffering more BadassDecay with each sequel, while others sorely miss his presence as the BigBad, thinking he's just as iconic to the ''Donkey Kong Country'' series as DK and Diddy themselves.
* DemonicSpiders: A wall made of them!

to:

** With the addition of rocket barrel levels and the removal of water levels, there's been a debate between the rocket and water levels from previous DKC games. Fortunately, water levels return in VideoGame/DonkeyKongCountryTropicalFreeze.
''VideoGame/DonkeyKongCountryTropicalFreeze''.
** With the announcement of ''[[UpdatedRerelease Donkey Kong Country Returns 3D]]'' for 3DS, part of the base complained about getting a port instead of a sequel to ''Donkey Kong Country Returns''. Though this subsided once VideoGame/DonkeyKongCountryTropicalFreeze ''VideoGame/DonkeyKongCountryTropicalFreeze'' was revealed.
** K. Rool's replacement in the game with the evil Tikis. Some people welcome the new enemies citing that K. Rool had been suffering more BadassDecay with each sequel, while others sorely miss his presence as the BigBad, thinking he's just as iconic to the ''Donkey Kong Country'' series as DK and Diddy themselves.
themselves.
* DemonicSpiders: A growing wall made of them!them in the level Muncher Marathon from World 5.



* MostWonderfulSound: After a particularly tough level segment, nothing boosts your spirits more than the sound of a [[FanNickname Checkpoink]]. Ditto the stage clear barrel fanfare.
** Not to mention the sound of repeated smacks, delivered by Wiimote shakes. Whether you're smacking open an end-of-level barrel for something on the order of 15 banana coins, or saying goodbye to that world's Tiki Tak tribesman, it's always a welcome noise.

to:

* MostWonderfulSound: MostWonderfulSound:
**
After a particularly tough level segment, nothing boosts your spirits more than the sound of a [[FanNickname Checkpoink]]. Ditto Checkpoink]], or the stage clear barrel fanfare.
** Not to mention the The sound of repeated smacks, delivered by Wiimote shakes. Whether you're smacking open an end-of-level barrel for something on the order of 15 banana coins, or saying goodbye to that world's Tiki Tak tribesman, it's always a welcome noise.



** The closing credits...after finally getting that last puzzle piece...[[FakeLongevity which requires playing ALL of the mirror stages...including the temple levels]] [[spoiler:AND the Golden Temple!]]

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** The closing credits...credits, after finally getting that last puzzle piece...[[FakeLongevity piece and completing the gallery ([[FakeLongevity which requires playing ALL of the mirror stages...including the temple levels]] [[spoiler:AND the Golden Temple!]]Temple]]).



* SceneryPorn / VisualEffectsOfAwesome: General consensus is that the silhouette level in the sunset is beautiful.
** To really drive this trope home: remember Retro's last project, ''MetroidPrime 3: Corruption''? A game that was already gorgeous? ''DKCR'' has ''three times as many polygons''.
** It could be said that most of the levels are scenery porn. It can actually be a hindrance because while you're staring at the chunks of rock slowly melting into the lava, the streams of lava pouring down from ledges, and the fireballs launching from below, you can forget that these things are there to ''kill you''. Don't worry, the game reminds you soon enough.

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* SceneryPorn / VisualEffectsOfAwesome: SceneryPorn:
**
General consensus is that the silhouette level in the sunset is beautiful.
** To really drive this trope home: remember Remember Retro's last project, ''MetroidPrime 3: Corruption''? ''VideoGame/MetroidPrime3Corruption''? A game that was already gorgeous? ''DKCR'' has ''three times as many polygons''.
** It could be said that most of the Several levels are scenery porn. It can actually be a porn, to the point of hindrance because while you're staring at the chunks of rock slowly melting into the lava, the streams of lava pouring down from ledges, and the fireballs launching from below, you can forget that these things are there to ''kill you''. Don't worry, the game reminds you soon enough.



** Seriously, nearly every level has at least one setpiece designed to show off Retro's talents.



* ScrappyMechanic: The waggle abilities are already getting a reputation. The Ground Pound and the Blow aren't so bad. Having to waggle to do a roll (and thus perform a super jump, a key ability in the platforming) can really suck, especially if you're in a very chaotic and fast paced level.
** This is largely mitigated in the 3DS port, as waggle functions have been mapped to normal button presses.
** For some, the Rocket Barrel levels.

to:

* ScrappyMechanic: ScrappyMechanic:
**
The waggle abilities are already getting a reputation. The Ground Pound and the Blow aren't so bad. Having to waggle to do a roll (and thus perform a super jump, a key ability in the platforming) can really suck, especially if you're in a very chaotic and fast paced level.
**
level. This is largely mitigated in the 3DS port, as waggle functions have been mapped to normal button presses.
** For some, the Maneuvering a Rocket Barrel levels. is made more difficult than necessary due to its weight.



* ThatOneLevel: It's almost universal that [[GoddamnedBats Stage 4-5]] is not fondly regarded. To an extent, World 4 as a whole is this.

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* ThatOneLevel: It's almost universal that [[GoddamnedBats Stage 4-5]] is not fondly regarded. To an extent, World 4 as a whole is this.this due to the total reliance on navigating through the chaotic levels with a minecart or a rocket barrel (though in the latter's case, the Rocket Barrel levels in the game already have this reputation).
24th Jul '15 7:54:48 PM DarkMask
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** K. Rool's replacement in the game with the evil Tikis. Some people welcome the new enemies citing that K. Rool had been suffering more BadassDecay with each sequel, while others sorely miss his presence as the BigBad, thinking he's just as iconic to the ''Donkey Kong Country'' series as DK and Diddy themselves.



* GameBreaker: The Banana Juice power-up gives you an additional ''ten'' health points on top of the existing 2 (4 with Diddy), and only costs 20 coins (it's not hard to acquire that many during a single level, and almost guaranteed across two levels). This can make some levels go from mind-shatteringly difficult to extremely easy simply by equipping it. It only lasts for one life though, unlike the Heart Boost (1 extra heart), which stays with you for an entire level no matter how many times you die (but will be removed if you exit the level). Given the game's [[NintendoHard difficulty level]], the Banana Juice is almost ''necessary'' in certain situations in order to get HundredPercentCompletion. [[spoiler:Especially in the hidden temple levels; World 5's in particular.]] If you were dependent on these items, then good luck trying to complete these levels in Mirror Mode, where you can't use items, Diddy is unavailable, and you only have one heart!p

to:

* GameBreaker: The Banana Juice power-up gives you an additional ''ten'' health points on top of the existing 2 (4 with Diddy), and only costs 20 coins (it's not hard to acquire that many during a single level, and almost guaranteed across two levels). This can make some levels go from mind-shatteringly difficult to extremely easy simply by equipping it. It only lasts for one life though, unlike the Heart Boost (1 extra heart), which stays with you for an entire level no matter how many times you die (but will be removed if you exit the level). Given the game's [[NintendoHard difficulty level]], the Banana Juice is almost ''necessary'' in certain situations in order to get HundredPercentCompletion. [[spoiler:Especially in the hidden temple levels; World 5's in particular.]] If you were dependent on these items, then good luck trying to complete these levels in Mirror Mode, where you can't use items, Diddy is unavailable, and you only have one heart!pheart!
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