History YMMV / DonkeyKongCountryReturns

5th Jan '17 11:28:13 AM SeptimusHeap
Is there an issue? Send a Message


* FreudWasRight: The seventh boss, Colonel Pluck, tries to defeat using a walking egg robot named Stompybot 3000. How do you beat him? Colonel Pluck will occasionally try flatten you by rocketing off the ground and landing on. If you stand beneath after he does a spin, he'll land with the robots ''legs spread wide.'' And then a robot's bottom "hatch" will ''open'', allowing you to grab on and repeatedly '''pound it '''.
16th Sep '16 9:30:39 AM longWriter
Is there an issue? Send a Message


* AnnoyingVideoGameHelper: Once it appears, the only way to get rid of Tutorial Pig's offer to use the Super Guide is to beat the level.



** Tutorial Pig, what with his jingling little flag trying to [[StopHelpingMe coax you into using the Super Guide]].

to:

** Tutorial Pig, what with his jingling little flag trying to [[StopHelpingMe [[AnnoyingVideoGameHelper coax you into using the Super Guide]].



* StopHelpingMe: Once it appears, the only way to get rid of Tutorial Pig's offer to use the Super Guide is to beat the level.
21st Jan '16 7:58:17 PM Wingnut
Is there an issue? Send a Message


* TheyWastedAPerfectlyGoodPlot: All of the animals that the Tikis hypnotize to fight DK and Diddy were animals they have never met before. But imagine if the Tikis instead hypnotized a fellow Kong or two they cared about (Cranky, Dixie, Candy, etc.). That would surely create a more emotional response than controlling strangers.

to:

* TheyWastedAPerfectlyGoodPlot: All of the animals that the Tikis hypnotize to fight DK and Diddy were animals they have never met before. But imagine if the Tikis instead hypnotized a fellow Kong or two they cared about (Cranky, Dixie, Candy, etc.).), or otherwise somebody they cared about. That would surely create a more emotional response than controlling strangers.
8th Jan '16 3:18:04 PM technickal
Is there an issue? Send a Message


** DK is immune to brainwashing, either due to [[HeroicWillpower stubbornness]] or [[TooDumbToFool stupidity]].

to:

** DK is immune to brainwashing, either due to [[HeroicWillpower stubbornness]] or [[TooDumbToFool stupidity]]. [[TakeAThirdOption Or both.]]
4th Jan '16 2:21:22 PM MyFinalEdits
Is there an issue? Send a Message


*** The bosses of world 7 and 8 are even more annoying in Time Attack Mode, because you literally have to fight them, hoping their ''random'' attack pattern is in your favor. Yes, those particular time trials are entirely luck-based.

to:

*** ** The bosses of world 7 and 8 are even more annoying in Time Attack Mode, because you literally have to fight them, them while hoping their ''random'' attack pattern is in your favor. Yes, those particular time trials are entirely luck-based.
4th Jan '16 8:24:44 AM Upgrader
Is there an issue? Send a Message


** Feather Fiend (the world 7 boss) can be frustrating because his pattern is hard to figure out at first and it takes awhile for him to reveal his weak point.

to:

** Feather Fiend Colonel Pluck (the world 7 boss) can be frustrating because his pattern is hard to figure out at first and it takes awhile for him to reveal his weak point.


Added DiffLines:

*** The bosses of world 7 and 8 are even more annoying in Time Attack Mode, because you literally have to fight them, hoping their ''random'' attack pattern is in your favor. Yes, those particular time trials are entirely luck-based.
13th Dec '15 5:24:15 PM Upgrader
Is there an issue? Send a Message


* PolishedPort: The 3DS release has better controls and optional easy modes, more items to make levels less frustrating(I.E. green balloons to save your kongs from falling to their deaths, Invincibility Guards which let you take several hits in the rocket barrel sections) as well as more levels in the Golden Temple. The only drawback is that runs at 30 FPS (as opposed to the Wii version running at 60 frames).

to:

* PolishedPort: The 3DS release has better controls and optional easy modes, modes with more items to make levels less frustrating(I.frustrating (I.E. green balloons to save your kongs from falling to their deaths, Invincibility Crash Guards which let you take several hits in the mine cart and rocket barrel sections) sections), as well as more levels in the Golden Temple. The only drawback is drawbacks are a slight graphical downgrade and that it runs at 30 FPS (as opposed to the Wii version running at 60 frames).



** Maneuvering a Rocket Barrel is made more difficult than necessary due to its weight.

to:

** Maneuvering a Rocket Barrel is made more difficult than necessary Many players tend to dislike both minecart and rocket barrel levels, particularly the latter due to its weight.control scheme.
1st Nov '15 8:39:53 AM Wingnut
Is there an issue? Send a Message

Added DiffLines:

* TheyWastedAPerfectlyGoodPlot: All of the animals that the Tikis hypnotize to fight DK and Diddy were animals they have never met before. But imagine if the Tikis instead hypnotized a fellow Kong or two they cared about (Cranky, Dixie, Candy, etc.). That would surely create a more emotional response than controlling strangers.
2nd Oct '15 11:48:43 PM Kytseo
Is there an issue? Send a Message

Added DiffLines:

* SignatureScene: [[spoiler: [[https://www.youtube.com/watch?v=LleGVbLHx2w DK punching the moon out of orbit]]]].
5th Aug '15 12:58:46 PM toonyloon
Is there an issue? Send a Message


* GameBreaker: The Banana Juice power-up gives you an additional ''ten'' health points on top of the existing 2 (4 with Diddy), and only costs 20 coins (it's not hard to acquire that many during a single level, and almost guaranteed across two levels). This can make some levels go from mind-shatteringly difficult to extremely easy simply by equipping it. It only lasts for one life though, unlike the Heart Boost (1 extra heart), which stays with you for an entire level no matter how many times you die (but will be removed if you exit the level). Given the game's [[NintendoHard difficulty level]], the Banana Juice is almost ''necessary'' in certain situations in order to get HundredPercentCompletion. [[spoiler:Especially in the hidden temple levels; World 5's in particular.]] If you were dependent on these items, then good luck trying to complete these levels in Mirror Mode, where you can't use items, Diddy is unavailable, and you only have one heart!

to:

* GameBreaker: The Banana Juice power-up gives you an additional ''ten'' health points on top of the existing 2 (4 with Diddy), and only costs 20 coins (it's not hard to acquire that many during a single level, and almost guaranteed across two levels). This can make some levels go from mind-shatteringly difficult to extremely easy simply by equipping it. It only lasts for one life though, unlike the Heart Boost (1 extra heart), which stays with you for an entire level no matter how many times you die (but will be removed if you exit the level). Given the game's [[NintendoHard difficulty level]], the Banana Juice is almost ''necessary'' in certain situations in order to get HundredPercentCompletion. [[spoiler:Especially in the hidden temple levels; World 5's 6's in particular.]] If you were dependent on these items, then good luck trying to complete these levels in Mirror Mode, where you can't use items, Diddy is unavailable, and you only have one heart!
This list shows the last 10 events of 107. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.DonkeyKongCountryReturns