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** Special mention has to go to ComicBook/{{Venom}}.

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** Special mention has to go to ComicBook/{{Venom}}.ComicBook/{{Venom}}, even moreso after the release of his solo movie. "We...Are...'''VENOM!'''"


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** For the ''Star Wars'' side, we have Ashoka Tano (who's a {{Fan favorite}} in the ''Clone Wars'' TV show) and Obi-Wan to represent the Prequel Era, and Darth Vader to represent the Original Trilogy whom is as powerful as ever, he even has his iconic {{Imperial March}} theme play whenever he's summoned by the player.
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** Overlapping with LastLousyPoint, the stars requiring you to beat a level on Extreme difficulty to earn it. One example gets the player curbstomped by Mandalorian missiles.

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** Overlapping with LastLousyPoint, the stars requiring you to beat a level on Extreme difficulty to earn it. it, especially in the ''Star Wars'' playsets. One example gets the player curbstomped by Mandalorian missiles.missiles, better hope you have extra Star Wars figurines to spare.
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* ThatOneBoss: Try fighting [[Film/GuardiansOfTheGalaxy2014 Ronan the Accuser]] as a boss in 3.0's Toy Box Takeover sometime. Not only does he hit like a truck with his hammer and move fairly fast, but he also turns ''invisible''. Have fun trying to dodge and keep up with him as he dances in circles around you, smashing your face in all the way.
** Another special mention goes to the bosses that spawn in the Boss Maker toy (whom are just as annoying to fight, outside of the 3 main Star Wars bosses whom are ridiculously easy), one of the last bosses added was Time from ''Alice in the Looking Glass'' who (due to him being largely unfinished) as soon as a player spawns Time's boss fight, he immediately uses his Special Move ''right off the bat'' as soon as he spots the player, not only stunning them in place in an unstable time loop, but also dealing a ''huge'' amount of damage to the point of almost ''one-shotting'' a large chunk of the roster (even characters who have high shields such as 2.0 Iron Man, Violet [[note]](who can easily beat Time on her own just by spamming range projectiles at Time while she's Invisible as attacking Time with a range weapon while she's Invisible won't have Violet reveal herself as both the button to toggle Violet's invisibility and to fire range weapon are mapped together (unfortunately due to Violet not having any range attacks and having no range upgrade investments in her skill tree whatsoever unlike the rest of the playable cast (since her Invisibility is mapped as her "range" attack) makes Time even more of a {{Damage Sponge Boss}} meaning that Violet players will have to stay far enough away out of Time's line of sight to properly cheese through the fight), though this will cause Time to follow the Invisible Violet around due to unfinished programming if she's in his line of sight, making attacking Time very risky with equipped ray gun if he's right in front of her)[[/note]], Syndrome and Hulkbuster will be seeing their timey-wimey clocks wittle away once Time catches them and uses his Special Move on them, meaning that they'll most likely be at half health once the move ends), and he will spam it relentlessly on end and it has a huge radius too, meaning that it could cover a small toy box stadium should he set it off there, if that doesn't finish them off. His powerful melee attacks will and they hit extra hard (unless you time your blocks so that he hurts himself and can't complete his combo chain, though this only causes him to go back to using his Special Move again as it has a very fast cool down unlike his playable counterpart who doesn't get that without skill tree investments). To make matters worse, he's also incredibly durable to boot, making him a {{Damage Sponge Boss}} on higher difficulties (to the point he could become {{Unwinnable}} on Extreme difficulty), he's still a hard challenge even on the easiest difficulty. Disney Interactive definitely went out of their way to make Time an irritating but rewarding boss to fight due to Time being the very last boss added before the series cancellation.

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* ThatOneBoss: Try fighting [[Film/GuardiansOfTheGalaxy2014 Ronan the Accuser]] as a boss in 3.0's Toy Box Takeover sometime. sometime (on harder difficulties). Not only does he hit like a truck with his hammer and move fairly fast, but he also turns ''invisible''. ''invisible'' (which is his Special Move). Have fun trying to dodge and keep up with him as he dances in circles around you, smashing your face in all the way.
way, he's far more manageable on the easier difficulties.
** Another special mention goes to the bosses that you can spawn in the Boss Maker toy in Toy Box Mode (whom are just as annoying to fight, fight [[note]](special case made for Syndrome as he's meant to be fought within Toy Box Takeover with a sidekick where as he hits surprisingly hard when summoned in Toy Box mode)[[/note]], outside of the 3 main Star Wars bosses whom are ridiculously easy), one of the last bosses added was Time from ''Alice in the Looking Glass'' who (due to him being largely unfinished) as soon as a player spawns Time's boss fight, he immediately uses his Special Move ''right off the bat'' as soon as he spots the player, not only stunning them in place in an unstable time loop, but also dealing a ''huge'' amount of damage to the point of almost ''one-shotting'' a large chunk of the roster (even characters who have high shields such as 2.0 Iron Man, Violet [[note]](who can easily beat Time on her own just by spamming range projectiles at Time while she's Invisible as attacking Time with a range weapon while she's Invisible won't have Violet reveal herself as both the button to toggle Violet's invisibility and to fire range weapon are mapped together (unfortunately due to Violet not having any range attacks and having no range upgrade investments in her skill tree whatsoever unlike the rest of the playable cast (since her Invisibility is mapped as her "range" attack) makes Time even more of a {{Damage Sponge Boss}} meaning that Violet players will have to stay far enough away out of Time's line of sight to properly cheese through the fight), though this will cause Time to follow the Invisible Violet around due to unfinished programming if she's in his line of sight, making attacking Time very risky with equipped ray gun if he's right in front of her)[[/note]], Syndrome and Hulkbuster will be seeing their timey-wimey clocks wittle away once Time catches them and uses his Special Move on them, meaning that they'll most likely be at half health once the move ends), and he will spam it relentlessly on end and it has a huge radius too, meaning that it could cover a small toy box stadium should he set it off there, if there. If that doesn't finish them off. His off, his powerful melee attacks will and they hit extra hard (unless you time your blocks so that he hurts himself and can't complete his combo chain, though this only causes him to go back to using his Special Move again as it has a very fast cool down unlike his playable counterpart who doesn't get that without skill tree investments). To make matters worse, he's also incredibly durable to boot, making him a {{Damage Sponge Boss}} on higher difficulties (to the point he could become {{Unwinnable}} on Extreme difficulty), difficulty should the player set the difficulty to it), he's still a very hard challenge even on the easiest difficulty.difficulty (as he still hits hard primarily with his Special Move which deals the same damage regardless of difficulty). Disney Interactive definitely went out of their way to make Time an irritating but rewarding boss to fight due to Time being the very last boss added before the series cancellation.
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** Also in the same game (''1.0'') as Sorcerer's Apprentice Mickey, we have the adorable resident Incredible herself in Violet who was also just as much of a force in combat and was the one who could truly rival Sorcerer's Apprentice Mickey in terms of sheer brokeness. Boasting one of the most damaging melee combo attacks in the game, not only did it come out blindly fast, but dealt a huge amount of damage in just a few hits and can be spammed in quick succession. Violet's Invisibility was also broken as it rendered her fully invisible on the map (making it impossible to spot her coming in PvP). Disney Interactive saw fit to nerf Violet a little going into ''2.0'' (such as by giving her invisibility an outline, making her far easier to spot for local play and thus allowing players to anticipate her moves a little easier, though online is a different story). But her high damage output remained and also buffing her further by giving her a shield in her skill tree that lets her function as a ''high damage tank'', making Violet even far more difficult to wear down in PvP (to the point that even ''Marvel'' powerhouses such as ''Hulk'', ''Thor'' and ''Venom'' struggles against her incredible might with again only Sorcerer's Apprentice Mickey being able to truly fight off Violet (even the most powerful Disney Original character in ''Big Hero 6's'' Hiro Hamada struggles horribly against Violet), she was finally nerfed for ''3.0'' (Violet's damage output was hit the 2nd hardest to where it's comparable to Hiro's damage output), though she was made ''tankier'' and her attacks getting a speed boost as a result to compensate.

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** Also in the same game (''1.0'') as Sorcerer's Apprentice Mickey, we have the adorable resident Incredible herself in Violet who was also just as much of a force in combat and was the one who could truly rival Sorcerer's Apprentice Mickey in terms of sheer brokeness. Boasting one of the most damaging melee combo attacks in the game, not only did it come out blindly fast, but dealt a huge amount of damage in just a few hits and can be spammed in quick succession. Violet's Invisibility was also broken as it rendered her fully invisible on the map (making it impossible to spot her coming in PvP). Disney Interactive saw fit to nerf Violet a little going into ''2.0'' (such as by giving her invisibility an outline, making her far easier to spot for local play and thus allowing players to anticipate her moves a little easier, though online is a different story). But her high damage output remained and also buffing her further by giving her a shield in her skill tree that lets her function as a ''high damage tank'', making Violet even far more difficult to wear down in PvP (to [[note]](to the point that even ''Marvel'' powerhouses such as ''Hulk'', ''Thor'' and ''Venom'' struggles against her incredible might with again only Sorcerer's Apprentice Mickey being able to truly fight off Violet (even the most powerful Disney Original character in ''Big Hero 6's'' Hiro Hamada struggles horribly against Violet), Violet)[[/note]], she was finally nerfed for ''3.0'' (Violet's damage output was hit the 2nd hardest to where it's comparable to Hiro's damage output), though she was made ''tankier'' and her attacks getting a speed boost as a result to compensate.



** In 3.0 for the ''Star Wars'' side we have the legendary Grand Jedi Master himself in Master Yoda who's also a beast to fight against in PvP, primarily because of one move: his Super Special move which he strikes at lightning speeds (the same move he used to fight against Count Dooku in ''Star Wars Episode II: Attack of the Clones'' and throughout the ''Clone Wars'' series). When fully maxed out, it can practically defeat any character in the roster once it starts hitting, meaning that characters who have very high shields (the 2.0 version of Iron Man, Violet, and Hulkbuster) will get sliced and diced quickly before they knew what happened and go down fairly quickly long before Yoda's animation finishes.

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** In 3.0 for the ''Star Wars'' side we have the legendary Grand Jedi Master himself in Master Yoda who's also a beast to fight against in PvP, primarily because of one move: his Super Special move which he strikes at lightning speeds (the [[note]](the same move he used to fight against Count Dooku in ''Star Wars Episode II: Attack of the Clones'' and throughout the ''Clone Wars'' series). series)[[/note]]. When fully maxed out, it can practically defeat any character in the roster once it starts hitting, meaning that characters who have very high shields (the [[note]](the 2.0 version of Iron Man, Violet, and Hulkbuster) Hulkbuster)[[/note]] will get sliced and diced quickly before they knew what happened and go down fairly quickly long before Yoda's animation finishes.



** Most characters just sound so ''happy'' to see you when you put them on the base. Makes you wish they were real so you could give them a hug for being ''your' friend.

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** Most characters just sound so ''happy'' to see you when you put them on the base. Makes you wonder and wish they were real so you could give them a hug for being ''your' ''your'' best friend.
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** Most characters just sound so ''happy'' to see you when you put them on the base.

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** Most characters just sound so ''happy'' to see you when you put them on the base. Makes you wish they were real so you could give them a hug for being ''your' friend.



** This extended to the unreleased premium figures, as a number of folks couldn't get past the fact that all of the ones known to exist would have been re-issues of existing characters that a lot of people already had their hands on. (Such as the Hulk, [[Franchise/ToyStory Buzz Lightyear]], Jack Skellington, etc.) A lot of them were left wondering why the new movesets couldn't have been patched into the existing characters instead.

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** This extended to the unreleased premium figures, as a number of folks couldn't get past the fact that all of the ones known to exist would have been re-issues of existing characters that a lot of people already had their hands on. (Such as the Hulk, [[Franchise/ToyStory Buzz Lightyear]], Jack Skellington, etc.) A lot of them were left wondering why the new movesets couldn't have been patched into the existing characters instead. [[note]]Though as seen under the {{What Could Have Been}} section for the franchise, both 1.0 and 2.0 characters were going to get moveset overhauls to bring them up to date with 3.0[[/note]]
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* GameBreaker: Sorcerer's Apprentice Mickey Mouse was ''by far'' the most powerful character in ''1.0'' (with Violet Parr and Elsa as the two closest contenders for most powerful character in ''1.0'', though Violet was often the one that could lay her claim to fame as the one who could truly challenge Sorcerer's Apprentice Mickey in 1.0), being easily capable of wiping out rooms of enemies with his strong, far-reaching melee attack and a spammable, multi-hit projectile that could stunlock and destroy numerous enemies by itself. Mickey was so powerful, ''3.0'' went out of its way to nerf his power and fire rate, and he's still a formidable force despite said nerfs.
** Also in the same game (''1.0'') as Sorcerer's Apprentice Mickey, we have the adorable resident Incredible herself in Violet who was also just as much of a force in combat and was the one who could truly rival Sorcerer's Apprentice Mickey in terms of sheer brokeness. Boasting one of the most damaging combo attacks in the game, not only did it come out blindly fast, but dealt a huge amount of damage in just a few hits and can be spammed just as fast. Violet's Invisibility was also broken as it rendered her fully invisible on the map (making it impossible to spot her coming in PvP). Disney Interactive saw fit to nerf Violet a little going into ''2.0'' (such as by giving her invisibility an outline, making her far easier to spot and thus allowing players to anticipate her moves). But her high damage output remained and also buffing her further by giving her a shield that lets her function as a high damage tank, making Violet far more difficult to wear down in PvP (to the point that even Marvel powerhouses such as Hulk and Venom struggles mighty against her with again only Sorcerer's Apprentice Mickey can truly fight off), she was finally nerfed for 3.0 (Violet's damage output was hit the 2nd hardest), though she was made ''tankier'' and her attacks getting a speed boost as a result to compensate.
** In PvP from 2.0 onwards Syndrome has become this, because his Zero Point Energy is an ''infinite combo off a locking, high velocity projectile'', practically stun-locking every playable character in the roster to where they can't do anything at all and it's unblockable.
** In 3.0 we have Master Yoda who's also a beast to fight against in PvP, primarily because of one move: his Super Special move which he strikes at lightning speeds (the same way he fought against Count Dooku in Episode II and throughout the Clone Wars), when fully maxxed out, it can practically defeat any character in the roster once it starts hitting, meaning that characters who have very high shields (the 2.0 version of Iron Man, Violet, and Hulkbuster) will go down fairly quickly long before Yoda's animation finishes.
** Also on the Marvel side we have Vision, whose range attack when maxxed out flattens everyone in the entire roster in just mere ''seconds'' (including the aftermentioned Yoda and Syndrome) assuming players aim it right to where they can hit them quick enough.

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* GameBreaker: Sorcerer's Apprentice Mickey Mouse was ''by far'' the most powerful character in ''1.0'' (with Violet Parr and Elsa as the two closest contenders for most powerful character in ''1.0'', though Violet was often the one that could lay her claim to fame as the one who could truly challenge Sorcerer's Apprentice Mickey in 1.0), being easily capable of wiping out rooms of enemies with his strong, far-reaching melee attack and a spammable, multi-hit projectile that could stunlock and destroy numerous enemies by itself. Sorcerer's Apprentice Mickey was so powerful, ''3.0'' went out of its way to nerf his power and fire rate, and he's still a formidable force despite said nerfs.
** Also in the same game (''1.0'') as Sorcerer's Apprentice Mickey, we have the adorable resident Incredible herself in Violet who was also just as much of a force in combat and was the one who could truly rival Sorcerer's Apprentice Mickey in terms of sheer brokeness. Boasting one of the most damaging melee combo attacks in the game, not only did it come out blindly fast, but dealt a huge amount of damage in just a few hits and can be spammed just as fast.in quick succession. Violet's Invisibility was also broken as it rendered her fully invisible on the map (making it impossible to spot her coming in PvP). Disney Interactive saw fit to nerf Violet a little going into ''2.0'' (such as by giving her invisibility an outline, making her far easier to spot for local play and thus allowing players to anticipate her moves). moves a little easier, though online is a different story). But her high damage output remained and also buffing her further by giving her a shield in her skill tree that lets her function as a high ''high damage tank, tank'', making Violet even far more difficult to wear down in PvP (to the point that even Marvel ''Marvel'' powerhouses such as Hulk ''Hulk'', ''Thor'' and Venom ''Venom'' struggles mighty against her incredible might with again only Sorcerer's Apprentice Mickey can being able to truly fight off), off Violet (even the most powerful Disney Original character in ''Big Hero 6's'' Hiro Hamada struggles horribly against Violet), she was finally nerfed for 3.0 ''3.0'' (Violet's damage output was hit the 2nd hardest), hardest to where it's comparable to Hiro's damage output), though she was made ''tankier'' and her attacks getting a speed boost as a result to compensate.
** In PvP from 2.0 onwards Syndrome has since become this, because his Zero Point Energy is an ''infinite combo off a locking, high velocity projectile'', practically stun-locking every playable character in the roster to where they can't do anything at all and it's unblockable.
''unblockable''.
** In 3.0 for the ''Star Wars'' side we have the legendary Grand Jedi Master himself in Master Yoda who's also a beast to fight against in PvP, primarily because of one move: his Super Special move which he strikes at lightning speeds (the same way move he fought used to fight against Count Dooku in ''Star Wars Episode II II: Attack of the Clones'' and throughout the Clone Wars), when ''Clone Wars'' series). When fully maxxed maxed out, it can practically defeat any character in the roster once it starts hitting, meaning that characters who have very high shields (the 2.0 version of Iron Man, Violet, and Hulkbuster) will get sliced and diced quickly before they knew what happened and go down fairly quickly long before Yoda's animation finishes.
** Also on the Marvel ''Marvel'' side for ''3.0'' we have Vision, whose range attack when maxxed maxed out flattens everyone in the entire roster in just mere ''seconds'' (including the aftermentioned aforementioned Yoda and Syndrome) assuming players aim it right to where they can hit them quick enough.enough for the hits to stack.

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* GameBreaker: Sorcerer's Apprentice Mickey Mouse was ''by far'' the most powerful character in ''1.0'' (with Violet Parr and Elsa as the two closest contenders for most powerful character in ''1.0''), being easily capable of wiping out rooms of enemies with his strong, far-reaching melee attack and a spammable, multi-hit projectile that could stunlock and destroy numerous enemies by itself. Mickey was so powerful, ''3.0'' went out of its way to nerf his power and fire rate, and he's still a formidable force despite said nerfs.

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* GameBreaker: Sorcerer's Apprentice Mickey Mouse was ''by far'' the most powerful character in ''1.0'' (with Violet Parr and Elsa as the two closest contenders for most powerful character in ''1.0''), 0'', though Violet was often the one that could lay her claim to fame as the one who could truly challenge Sorcerer's Apprentice Mickey in 1.0), being easily capable of wiping out rooms of enemies with his strong, far-reaching melee attack and a spammable, multi-hit projectile that could stunlock and destroy numerous enemies by itself. Mickey was so powerful, ''3.0'' went out of its way to nerf his power and fire rate, and he's still a formidable force despite said nerfs.nerfs.
** Also in the same game (''1.0'') as Sorcerer's Apprentice Mickey, we have the adorable resident Incredible herself in Violet who was also just as much of a force in combat and was the one who could truly rival Sorcerer's Apprentice Mickey in terms of sheer brokeness. Boasting one of the most damaging combo attacks in the game, not only did it come out blindly fast, but dealt a huge amount of damage in just a few hits and can be spammed just as fast. Violet's Invisibility was also broken as it rendered her fully invisible on the map (making it impossible to spot her coming in PvP). Disney Interactive saw fit to nerf Violet a little going into ''2.0'' (such as by giving her invisibility an outline, making her far easier to spot and thus allowing players to anticipate her moves). But her high damage output remained and also buffing her further by giving her a shield that lets her function as a high damage tank, making Violet far more difficult to wear down in PvP (to the point that even Marvel powerhouses such as Hulk and Venom struggles mighty against her with again only Sorcerer's Apprentice Mickey can truly fight off), she was finally nerfed for 3.0 (Violet's damage output was hit the 2nd hardest), though she was made ''tankier'' and her attacks getting a speed boost as a result to compensate.



** Another special mention goes to the bosses that spawn in the Boss Maker toy (whom are just as annoying to fight), one of the last bosses added was Time from ''Alice in the Looking Glass'' who (due to him being largely unfinished) as soon as a player spawns Time's boss fight, he immediately uses his Special Move ''right off the bat'' as soon as he spots the player, not only stunning them in place in an unstable time loop, but also dealing a ''huge'' amount of damage to the point of almost ''one-shotting'' a large chunk of the roster (even characters who have high shields such as 2.0 Iron Man, Violet [[note]](who can easily beat Time on her own just by spamming range projectiles at Time while she's Invisible as attacking Time with a range weapon while she's Invisible won't have Violet reveal herself as both the button to toggle Violet's invisibility and to fire range weapon are mapped together (unfortunately due to Violet not having any range attacks and having no range upgrade investments in her skill tree whatsoever unlike the rest of the playable cast (since her Invisibility is mapped as her "range" attack) makes Time even more of a {{Damage Sponge Boss}} meaning that Violet players will have to stay far enough away out of Time's line of sight to properly cheese through the fight), though this will cause Time to follow the Invisible Violet around due to unfinished programming if she's in his line of sight, making attacking Time very risky with equipped ray gun if he's right in front of her)[[/note]], Syndrome and Hulkbuster will be seeing their timey-wimey clocks wittle away once Time catches them and uses his Special Move on them, meaning that they'll most likely be at half health once the move ends), and he will spam it relentlessly on end and it has a huge radius too, meaning that it could cover a small toy box stadium should he set it off there, if that doesn't finish them off. His powerful melee attacks will and they hit extra hard (unless you time your blocks so that he hurts himself and can't complete his combo chain, though this only causes him to go back to using his Special Move again as it has a very fast cool down unlike his playable counterpart who doesn't get that without skill tree investments). To make matters worse, he's also incredibly durable to boot, making him a {{Damage Sponge Boss}} on higher difficulties (to the point he could become {{Unwinnable}} on Extreme difficulty), he's still a hard challenge even on the easiest difficulty. Disney Interactive definitely went out of their way to make Time an irritating but rewarding boss to fight due to Time being the very last boss added before the series cancellation.

to:

** Another special mention goes to the bosses that spawn in the Boss Maker toy (whom are just as annoying to fight), fight, outside of the 3 main Star Wars bosses whom are ridiculously easy), one of the last bosses added was Time from ''Alice in the Looking Glass'' who (due to him being largely unfinished) as soon as a player spawns Time's boss fight, he immediately uses his Special Move ''right off the bat'' as soon as he spots the player, not only stunning them in place in an unstable time loop, but also dealing a ''huge'' amount of damage to the point of almost ''one-shotting'' a large chunk of the roster (even characters who have high shields such as 2.0 Iron Man, Violet [[note]](who can easily beat Time on her own just by spamming range projectiles at Time while she's Invisible as attacking Time with a range weapon while she's Invisible won't have Violet reveal herself as both the button to toggle Violet's invisibility and to fire range weapon are mapped together (unfortunately due to Violet not having any range attacks and having no range upgrade investments in her skill tree whatsoever unlike the rest of the playable cast (since her Invisibility is mapped as her "range" attack) makes Time even more of a {{Damage Sponge Boss}} meaning that Violet players will have to stay far enough away out of Time's line of sight to properly cheese through the fight), though this will cause Time to follow the Invisible Violet around due to unfinished programming if she's in his line of sight, making attacking Time very risky with equipped ray gun if he's right in front of her)[[/note]], Syndrome and Hulkbuster will be seeing their timey-wimey clocks wittle away once Time catches them and uses his Special Move on them, meaning that they'll most likely be at half health once the move ends), and he will spam it relentlessly on end and it has a huge radius too, meaning that it could cover a small toy box stadium should he set it off there, if that doesn't finish them off. His powerful melee attacks will and they hit extra hard (unless you time your blocks so that he hurts himself and can't complete his combo chain, though this only causes him to go back to using his Special Move again as it has a very fast cool down unlike his playable counterpart who doesn't get that without skill tree investments). To make matters worse, he's also incredibly durable to boot, making him a {{Damage Sponge Boss}} on higher difficulties (to the point he could become {{Unwinnable}} on Extreme difficulty), he's still a hard challenge even on the easiest difficulty. Disney Interactive definitely went out of their way to make Time an irritating but rewarding boss to fight due to Time being the very last boss added before the series cancellation.
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** [[WesternAnimation/MonstersUniversity Randy]] is lumped in with [[Franchise/PiratesOfTheCaribbean Davy Jones]] and [[WesternAnimation/TheIncredibles Syndrome]] in the villains pack even though he does nothing to warrant it in the main MU gameplay.

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** [[WesternAnimation/MonstersUniversity Randy]] is lumped in with [[Franchise/PiratesOfTheCaribbean Davy Jones]] and [[WesternAnimation/TheIncredibles Syndrome]] in the villains pack even though he does nothing to warrant it in the main MU gameplay.gameplay [[note]]though this may have been due to him being the main villain of the first film, ''Monsters Inc.''[[/note]].



** [[WesternAnimation/TheIncredibles Violet]] oddly enough is this for the entire Incredibles fanbase (with Dash being a close second). Fans have said she's the most powerful playable character in the game (even though the honor belongs to Sorcerer's Apprentice Mickey). By the time of ''2.0'''s release, [[http://www.comicbookresources.com/?page=article&id=55562 she was hard to find in stores due to high demand]].

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** [[WesternAnimation/TheIncredibles Violet]] oddly enough is this for the entire Incredibles fanbase (with Dash being a close second). Fans have said she's the most powerful playable character in the game ''1.0'' (even though the honor belongs to Sorcerer's Apprentice Mickey).Mickey, though it's very close). By the time of ''2.0'''s release, [[http://www.comicbookresources.com/?page=article&id=55562 she was hard to find in stores due to high demand]].
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** Another special mention goes to the bosses that spawn in the Boss Maker toy (whom are just as annoying to fight), one of the last bosses added was Time from ''Alice in the Looking Glass'' who (due to him being largely unfinished) as soon as a player spawns Time's boss fight, he immediately uses his Special Move ''right off the bat'' as soon as he spots the player, not only stunning them in place in an unstable time loop, but also dealing a ''huge'' amount of damage to the point of almost ''one-shotting'' a large chunk of the roster (even characters who have high shields such as 2.0 Iron Man, Violet [[note]](who can easily beat Time on her own just by spamming range projectiles at Time while she's Invisible as attacking Time with a range weapon while she's Invisible won't have Violet reveal herself as both the button to toggle Violet's invisibility and to fire range weapon are mapped together (unfortunately due to Violet not having any range attacks and having no range upgrade investments in her skill tree whatsoever (since her Invisibility is mapped as her "range" attack) makes Time even more of a {{Damage-Sponge Boss}} meaning that Violet players will have to stay far enough away out of Time's line of sight to properly cheese through the fight), though this will cause Time to follow her around due to unfinished programming if she's in his line of sight, making attacking Time very risky)[[/note]], Syndrome and Hulkbuster will be seeing their timey-wimey clocks wiping away once Time catches them and uses his Special Move on them, meaning that they'll most likely be at half health once the move ends), and he will spam it relentlessly on end, if that doesn't finish them off. His powerful melee attacks will and they hit extra hard (unless you time your blocks so that he hurts himself and can't complete his combo chain, though this only causes him to go back to using his Special Move again as it has a very fast cool down unlike his playable counterpart who doesn't get that without skill tree investments). To make matters worse, he's also incredibly durable to boot, making him a {{Damage Sponge Boss}} on higher difficulties (to the point he could become {{Unwinnable}} on Extreme difficulty), he's still a hard challenge even on the easiest difficulty. Disney Interactive definitely went out of their way to make Time an irritating but rewarding boss to fight due to Time being the very last boss added before the series cancellation.

to:

** Another special mention goes to the bosses that spawn in the Boss Maker toy (whom are just as annoying to fight), one of the last bosses added was Time from ''Alice in the Looking Glass'' who (due to him being largely unfinished) as soon as a player spawns Time's boss fight, he immediately uses his Special Move ''right off the bat'' as soon as he spots the player, not only stunning them in place in an unstable time loop, but also dealing a ''huge'' amount of damage to the point of almost ''one-shotting'' a large chunk of the roster (even characters who have high shields such as 2.0 Iron Man, Violet [[note]](who can easily beat Time on her own just by spamming range projectiles at Time while she's Invisible as attacking Time with a range weapon while she's Invisible won't have Violet reveal herself as both the button to toggle Violet's invisibility and to fire range weapon are mapped together (unfortunately due to Violet not having any range attacks and having no range upgrade investments in her skill tree whatsoever unlike the rest of the playable cast (since her Invisibility is mapped as her "range" attack) makes Time even more of a {{Damage-Sponge {{Damage Sponge Boss}} meaning that Violet players will have to stay far enough away out of Time's line of sight to properly cheese through the fight), though this will cause Time to follow her the Invisible Violet around due to unfinished programming if she's in his line of sight, making attacking Time very risky)[[/note]], risky with equipped ray gun if he's right in front of her)[[/note]], Syndrome and Hulkbuster will be seeing their timey-wimey clocks wiping wittle away once Time catches them and uses his Special Move on them, meaning that they'll most likely be at half health once the move ends), and he will spam it relentlessly on end, end and it has a huge radius too, meaning that it could cover a small toy box stadium should he set it off there, if that doesn't finish them off. His powerful melee attacks will and they hit extra hard (unless you time your blocks so that he hurts himself and can't complete his combo chain, though this only causes him to go back to using his Special Move again as it has a very fast cool down unlike his playable counterpart who doesn't get that without skill tree investments). To make matters worse, he's also incredibly durable to boot, making him a {{Damage Sponge Boss}} on higher difficulties (to the point he could become {{Unwinnable}} on Extreme difficulty), he's still a hard challenge even on the easiest difficulty. Disney Interactive definitely went out of their way to make Time an irritating but rewarding boss to fight due to Time being the very last boss added before the series cancellation.
Is there an issue? Send a MessageReason:
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** Another special mention goes to the bosses that spawn in the Boss Maker toy (whom are just as annoying to fight), one of the last bosses added was Time from ''Alice in the Looking Glass'' who (due to him being largely unfinished) as soon as a player spawns Time's boss fight, he immediately uses his Special Move ''right off the bat'' as soon as he spots the player, not only stunning them in place in an unstable time loop, but also dealing a ''huge'' amount of damage to the point of almost ''one-shotting'' a large chunk of the roster (even characters who have high shields such as 2.0 Iron Man, Violet [[note]](who can easily beat Time on her own just by spamming range projectiles at Time while she's Invisible as attacking Time with a range weapon while she's Invisible won't have Violet reveal herself as both the button to toggle Violet's invisibility and to fire range weapon are mapped together, though this will cause Time to follow her around due to unfinished programming)[[/note]], Syndrome and Hulkbuster will be seeing their timey-wimey clocks wiping away once Time catches them and uses his Special Move on them, meaning that they'll most likely be at half health once the move ends), and he will spam it relentlessly on end, if that doesn't finish them off. His powerful melee attacks will and they hit extra hard (unless you time your blocks so that he hurts himself and can't complete his chain, though this only causes him to go back to using his Special Move again as it has a very fast cool down unlike his playable counterpart who doesn't get that without skill tree investments). To make matters worse, he's also incredibly durable to boot, making him a {{Damage Sponge Boss}} on higher difficulties (to the point he could become {{Unwinnable}} on Extreme difficulty), he's still a hard challenge even on the easiest difficulty. Disney Interactive definitely went out of their way to make Time an irritating but rewarding boss to fight due to Time being the very last boss added before the series cancellation.

to:

** Another special mention goes to the bosses that spawn in the Boss Maker toy (whom are just as annoying to fight), one of the last bosses added was Time from ''Alice in the Looking Glass'' who (due to him being largely unfinished) as soon as a player spawns Time's boss fight, he immediately uses his Special Move ''right off the bat'' as soon as he spots the player, not only stunning them in place in an unstable time loop, but also dealing a ''huge'' amount of damage to the point of almost ''one-shotting'' a large chunk of the roster (even characters who have high shields such as 2.0 Iron Man, Violet [[note]](who can easily beat Time on her own just by spamming range projectiles at Time while she's Invisible as attacking Time with a range weapon while she's Invisible won't have Violet reveal herself as both the button to toggle Violet's invisibility and to fire range weapon are mapped together, together (unfortunately due to Violet not having any range attacks and having no range upgrade investments in her skill tree whatsoever (since her Invisibility is mapped as her "range" attack) makes Time even more of a {{Damage-Sponge Boss}} meaning that Violet players will have to stay far enough away out of Time's line of sight to properly cheese through the fight), though this will cause Time to follow her around due to unfinished programming)[[/note]], programming if she's in his line of sight, making attacking Time very risky)[[/note]], Syndrome and Hulkbuster will be seeing their timey-wimey clocks wiping away once Time catches them and uses his Special Move on them, meaning that they'll most likely be at half health once the move ends), and he will spam it relentlessly on end, if that doesn't finish them off. His powerful melee attacks will and they hit extra hard (unless you time your blocks so that he hurts himself and can't complete his combo chain, though this only causes him to go back to using his Special Move again as it has a very fast cool down unlike his playable counterpart who doesn't get that without skill tree investments). To make matters worse, he's also incredibly durable to boot, making him a {{Damage Sponge Boss}} on higher difficulties (to the point he could become {{Unwinnable}} on Extreme difficulty), he's still a hard challenge even on the easiest difficulty. Disney Interactive definitely went out of their way to make Time an irritating but rewarding boss to fight due to Time being the very last boss added before the series cancellation.
Is there an issue? Send a MessageReason:
None


** Another special mention goes to the bosses that spawn in the Boss Maker toy (whom are just as annoying to fight), one of the last bosses added was Time from ''Alice in the Looking Glass'' who (due to him being largely unfinished) as soon as a player spawns Time's boss fight, he immediately uses his Special Move ''right off the bat'' as soon as he spots the player, not only stunning them in place in an unstable time loop, but also dealing a ''huge'' amount of damage to the point of almost ''one-shotting'' a large chunk of the roster (even characters who have high shields such as 2.0 Iron Man, Violet (who can easily beat Time just by spamming range projectiles while she's Invisible as attacking Time with a range weapon won't have Violet reveal herself as both the button to toggle Violet's invisibility and to fire range weapon are mapped together), Syndrome and Hulkbuster will be seeing their timey-wimey clocks wiping away once Time catches them and uses his Special Move on them, meaning that they'll most likely be at half health once the move ends), and he will spam it relentlessly on end, if that doesn't finish them off. His powerful melee attacks will and they hit extra hard (unless you time your blocks so that he hurts himself and can't complete his chain, though this only causes him to go back to using his Special Move again as it has a very fast cool down to boot). To make matters worse, he's also incredibly durable to boot, making him a {{Damagesponge Boss}} on higher difficulties, he's still hard even on the easiest difficulty. Disney Interactive definitely went out of their way to make Time an irritating but rewarding boss to fight due to Time being the very last boss added before the series cancellation.

to:

** Another special mention goes to the bosses that spawn in the Boss Maker toy (whom are just as annoying to fight), one of the last bosses added was Time from ''Alice in the Looking Glass'' who (due to him being largely unfinished) as soon as a player spawns Time's boss fight, he immediately uses his Special Move ''right off the bat'' as soon as he spots the player, not only stunning them in place in an unstable time loop, but also dealing a ''huge'' amount of damage to the point of almost ''one-shotting'' a large chunk of the roster (even characters who have high shields such as 2.0 Iron Man, Violet (who [[note]](who can easily beat Time on her own just by spamming range projectiles at Time while she's Invisible as attacking Time with a range weapon while she's Invisible won't have Violet reveal herself as both the button to toggle Violet's invisibility and to fire range weapon are mapped together), together, though this will cause Time to follow her around due to unfinished programming)[[/note]], Syndrome and Hulkbuster will be seeing their timey-wimey clocks wiping away once Time catches them and uses his Special Move on them, meaning that they'll most likely be at half health once the move ends), and he will spam it relentlessly on end, if that doesn't finish them off. His powerful melee attacks will and they hit extra hard (unless you time your blocks so that he hurts himself and can't complete his chain, though this only causes him to go back to using his Special Move again as it has a very fast cool down to boot). unlike his playable counterpart who doesn't get that without skill tree investments). To make matters worse, he's also incredibly durable to boot, making him a {{Damagesponge {{Damage Sponge Boss}} on higher difficulties, difficulties (to the point he could become {{Unwinnable}} on Extreme difficulty), he's still a hard challenge even on the easiest difficulty. Disney Interactive definitely went out of their way to make Time an irritating but rewarding boss to fight due to Time being the very last boss added before the series cancellation.
Is there an issue? Send a MessageReason:
None


** Another special mention goes to the bosses that spawn in the Boss Maker toy (whom are just as annoying to fight), one of the last bosses added was Time from ''Alice in the Looking Glass'' who (due to him being largely unfinished) as soon as a player spawns Time's boss fight, he immediately uses his Special Move ''right off the bat'' as soon as he spots the player, not only stunning them in place in an unstable time loop, but also dealing a ''huge'' amount of damage to the point of almost ''one-shotting'' a large chunk of the roster (even characters who have high shields such as 2.0 Iron Man, Violet (who can easily beat Time just by spamming range projectiles while she's Invisible as attacking Time with a range weapon won't have Violet reveal herself), Syndrome and Hulkbuster will be seeing their timey-wimey clocks wiping away once Time catches them and uses his Special Move on them, meaning that they'll most likely be at half health once the move ends), if that doesn't finish them off. His powerful melee attacks will and they hit extra hard. To make matters worse, he's also incredibly durable to boot, making him a {{Damage-Sponge boss}} (even on Very Easy mode). Disney Interactive definitely went out of their way to make Time an irritating but rewarding boss to fight due to Time being the very last boss added before the series cancellation.

to:

** Another special mention goes to the bosses that spawn in the Boss Maker toy (whom are just as annoying to fight), one of the last bosses added was Time from ''Alice in the Looking Glass'' who (due to him being largely unfinished) as soon as a player spawns Time's boss fight, he immediately uses his Special Move ''right off the bat'' as soon as he spots the player, not only stunning them in place in an unstable time loop, but also dealing a ''huge'' amount of damage to the point of almost ''one-shotting'' a large chunk of the roster (even characters who have high shields such as 2.0 Iron Man, Violet (who can easily beat Time just by spamming range projectiles while she's Invisible as attacking Time with a range weapon won't have Violet reveal herself), herself as both the button to toggle Violet's invisibility and to fire range weapon are mapped together), Syndrome and Hulkbuster will be seeing their timey-wimey clocks wiping away once Time catches them and uses his Special Move on them, meaning that they'll most likely be at half health once the move ends), and he will spam it relentlessly on end, if that doesn't finish them off. His powerful melee attacks will and they hit extra hard. hard (unless you time your blocks so that he hurts himself and can't complete his chain, though this only causes him to go back to using his Special Move again as it has a very fast cool down to boot). To make matters worse, he's also incredibly durable to boot, making him a {{Damage-Sponge boss}} (even {{Damagesponge Boss}} on Very Easy mode).higher difficulties, he's still hard even on the easiest difficulty. Disney Interactive definitely went out of their way to make Time an irritating but rewarding boss to fight due to Time being the very last boss added before the series cancellation.
Is there an issue? Send a MessageReason:
None


** Another special mention goes to the bosses that spawn in the Boss Maker toy, one of the last bosses added was Time from ''Alice in the Looking Glass'' who (due to him being largely unfinished) immediately uses his Special Move ''right off the bat'' as soon as he spots the player, not only stunning them in place in an {{unstable time loop}} but dealing a ''huge'' amount of damage to the point of almost {{one-shotting}} a large chunk of the roster (even characters who have high shields such as 2.0 Iron Man, Violet (who can easily beat Time just by spamming projectile while she's Invisible), Syndrome and Hulkbuster will be seeing their timey-wimey clocks wiping away once Time catches them and uses his Special Move), if that doesn't finish them off, his powerful melee attacks will and they hit extra hard, to make matters worse, he's also incredibly durable to boot . Disney Interactive definitely went out of their way to make Time an irritating but rewarding boss to fight.

to:

** Another special mention goes to the bosses that spawn in the Boss Maker toy, toy (whom are just as annoying to fight), one of the last bosses added was Time from ''Alice in the Looking Glass'' who (due to him being largely unfinished) as soon as a player spawns Time's boss fight, he immediately uses his Special Move ''right off the bat'' as soon as he spots the player, not only stunning them in place in an {{unstable unstable time loop}} loop, but also dealing a ''huge'' amount of damage to the point of almost {{one-shotting}} ''one-shotting'' a large chunk of the roster (even characters who have high shields such as 2.0 Iron Man, Violet (who can easily beat Time just by spamming projectile range projectiles while she's Invisible), Invisible as attacking Time with a range weapon won't have Violet reveal herself), Syndrome and Hulkbuster will be seeing their timey-wimey clocks wiping away once Time catches them and uses his Special Move), Move on them, meaning that they'll most likely be at half health once the move ends), if that doesn't finish them off, his off. His powerful melee attacks will and they hit extra hard, to hard. To make matters worse, he's also incredibly durable to boot . boot, making him a {{Damage-Sponge boss}} (even on Very Easy mode). Disney Interactive definitely went out of their way to make Time an irritating but rewarding boss to fight.fight due to Time being the very last boss added before the series cancellation.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**Another special mention goes to the bosses that spawn in the Boss Maker toy, one of the last bosses added was Time from ''Alice in the Looking Glass'' who (due to him being largely unfinished) immediately uses his Special Move ''right off the bat'' as soon as he spots the player, not only stunning them in place in an {{unstable time loop}} but dealing a ''huge'' amount of damage to the point of almost {{one-shotting}} a large chunk of the roster (even characters who have high shields such as 2.0 Iron Man, Violet (who can easily beat Time just by spamming projectile while she's Invisible), Syndrome and Hulkbuster will be seeing their timey-wimey clocks wiping away once Time catches them and uses his Special Move), if that doesn't finish them off, his powerful melee attacks will and they hit extra hard, to make matters worse, he's also incredibly durable to boot . Disney Interactive definitely went out of their way to make Time an irritating but rewarding boss to fight.
Is there an issue? Send a MessageReason:
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* GameBreaker: Sorcerer's Apprentice Mickey Mouse was ''by far'' the most powerful character in ''1.0'' (with Violet Parr and Elsa as the two closest contenders for most powerful character in 1.0), being easily capable of wiping out rooms of enemies with his strong, far-reaching melee attack and a spammable, multi-hit projectile that could stunlock and destroy numerous enemies by itself. Mickey was so powerful, ''3.0'' went out of its way to nerf his power and fire rate, and he's still a formidable force despite said nerfs.
** In PvP from 2.0 onwards Syndrome, because his Zero Point Energy is an ''infinite combo off a locking, high velocity projectile'', practically stun-locking every playable character in the roster, assuming it keeps hitting it's target.
** In 3.0 we have Master Yoda who's also a beast to fight against in PvP, primarily because of one move: his Super Special move which he strikes at lightning speeds (the same way he fought against Count Dooku in Episode II and throughout the Clone Wars), when fully maxxed out, it can practially defeat any character in the roster once it starts hitting, meaning that characters who have very high shields (the version of 2.0 Iron Man, Violet, and Hulkbuster) will go down fairly quickly long before Yoda's animation finishes.
** Also on the Marvel side we have Vision, whose range attack when maxxed out flattens everyone in the entire roster within ''seconds'' (including the aftermentioned Yoda) assuming players aim it right to where they can hit them quick enough.

to:

* GameBreaker: Sorcerer's Apprentice Mickey Mouse was ''by far'' the most powerful character in ''1.0'' (with Violet Parr and Elsa as the two closest contenders for most powerful character in 1.0), ''1.0''), being easily capable of wiping out rooms of enemies with his strong, far-reaching melee attack and a spammable, multi-hit projectile that could stunlock and destroy numerous enemies by itself. Mickey was so powerful, ''3.0'' went out of its way to nerf his power and fire rate, and he's still a formidable force despite said nerfs.
** In PvP from 2.0 onwards Syndrome, Syndrome has become this, because his Zero Point Energy is an ''infinite combo off a locking, high velocity projectile'', practically stun-locking every playable character in the roster, assuming it keeps hitting roster to where they can't do anything at all and it's target.
unblockable.
** In 3.0 we have Master Yoda who's also a beast to fight against in PvP, primarily because of one move: his Super Special move which he strikes at lightning speeds (the same way he fought against Count Dooku in Episode II and throughout the Clone Wars), when fully maxxed out, it can practially practically defeat any character in the roster once it starts hitting, meaning that characters who have very high shields (the 2.0 version of 2.0 Iron Man, Violet, and Hulkbuster) will go down fairly quickly long before Yoda's animation finishes.
** Also on the Marvel side we have Vision, whose range attack when maxxed out flattens everyone in the entire roster within in just mere ''seconds'' (including the aftermentioned Yoda) Yoda and Syndrome) assuming players aim it right to where they can hit them quick enough.



** The 1.0 characters get this in comparison to the characters of later editions since they lack special moves and other abilities [[PowerCreep the later characters got]].

to:

** The 1.0 characters get this in comparison to the characters of later editions since they lack special moves and other abilities [[PowerCreep the later characters got]].got]], though the buffed melee weapons pack can {{avert}} this somewhat, only 3 characters have {{averted}} this: Sorcerer's Apprentice Mickey (who's still formidable even in ''3.0''), Violet Parr (while her damage was {{nerfed}} in ''3.0'' she was given significant durability buffs to compensate to where she's nearly as durable as Hulk and Hulkbuster) and Elsa (though she was arguably the most affected by the nerfs).

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** [[WesternAnimation/TheIncredibles Violet]]. Fans have said she's the most powerful playable character in the game. By the time of ''2.0'''s release, [[http://www.comicbookresources.com/?page=article&id=55562 she was hard to find in stores due to high demand]].

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** [[WesternAnimation/TheIncredibles Violet]]. Violet]] oddly enough is this for the entire Incredibles fanbase (with Dash being a close second). Fans have said she's the most powerful playable character in the game.game (even though the honor belongs to Sorcerer's Apprentice Mickey). By the time of ''2.0'''s release, [[http://www.comicbookresources.com/?page=article&id=55562 she was hard to find in stores due to high demand]].



** While ''WesternAnimation/BigHero6'' fans made Hiro a fan-favorite for being such a powerful character.

to:

** While ''WesternAnimation/BigHero6'' fans made Hiro a fan-favorite for being such a powerful character.character, even moreso when he's teamed up with other characters such as Baymax or the aftermentioned Violet (prior to her getting nerfed).



* GameBreaker: Sorcerer's Apprentice Mickey Mouse was ''by far'' the most powerful character in ''1.0'', being easily capable of wiping out rooms of enemies with his strong, far-reaching melee attack and a spammable, multi-hit projectile that could stunlock and destroy numerous enemies by itself. Mickey was so powerful, ''3.0'' went out of its way to nerf his power and fire rate, and he's still a formidable force despite said nerfs.
** In PvP, Syndrome, because his Zero Point Energy is an ''infinite combo off a locking, high velocity projectile.''

to:

* GameBreaker: Sorcerer's Apprentice Mickey Mouse was ''by far'' the most powerful character in ''1.0'', 0'' (with Violet Parr and Elsa as the two closest contenders for most powerful character in 1.0), being easily capable of wiping out rooms of enemies with his strong, far-reaching melee attack and a spammable, multi-hit projectile that could stunlock and destroy numerous enemies by itself. Mickey was so powerful, ''3.0'' went out of its way to nerf his power and fire rate, and he's still a formidable force despite said nerfs.
** In PvP, PvP from 2.0 onwards Syndrome, because his Zero Point Energy is an ''infinite combo off a locking, high velocity projectile.''projectile'', practically stun-locking every playable character in the roster, assuming it keeps hitting it's target.
**In 3.0 we have Master Yoda who's also a beast to fight against in PvP, primarily because of one move: his Super Special move which he strikes at lightning speeds (the same way he fought against Count Dooku in Episode II and throughout the Clone Wars), when fully maxxed out, it can practially defeat any character in the roster once it starts hitting, meaning that characters who have very high shields (the version of 2.0 Iron Man, Violet, and Hulkbuster) will go down fairly quickly long before Yoda's animation finishes.
**Also on the Marvel side we have Vision, whose range attack when maxxed out flattens everyone in the entire roster within ''seconds'' (including the aftermentioned Yoda) assuming players aim it right to where they can hit them quick enough.

Added: 502

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%%Awesome moment should have its own page: * SugarWiki/MomentOfAwesome: In one trailer, anyone who'd always wanted to see Randall vs. Violet finally got their wish.

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%%Awesome moment should have its own page: * SugarWiki/MomentOfAwesome: In one trailer, anyone who'd always wanted LowTierLetdown:
** The 1.0 characters get this in comparison
to see Randall vs. Violet finally got their wish.the characters of later editions since they lack special moves and other abilities [[PowerCreep the later characters got]].
** And even among the 1.0 characters, the ''WesternAnimation/{{Cars}}'' get this especially bad as [[CripplingOverspecialization they are mostly made for racing-type games and not platforming or other types of games that can be made in Infinity]], can't be used in Toy Box Takeover in 3.0 and are unable to use certain Power Discs.



* TierInducedScrappy:
** The 1.0 characters get this in comparison to the characters of later editions since they lack special moves and other abilities [[PowerCreep the later characters got]].
** And even among the 1.0 characters, the ''WesternAnimation/{{Cars}}'' get this especially bad as [[CripplingOverspecialization they are mostly made for racing-type games and not platforming or other types of games that can be made in Infinity]], can't be used in Toy Box Takeover in 3.0 and are unable to use certain Power Discs.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley: [[WesternAnimation/PhineasAndFerb Phineas]] is pretty strange looking in [[http://cdn.s7.disneystore.com/is/image/DisneyShopping/1344039601447?$yetidetail$ three]] [[http://img2.wikia.nocookie.net/__cb20130119102252/disney-infinity/images/9/9f/Phineas.png dimensions,]] although he looks somewhat better [[http://disneytimes.com/wp-content/uploads/2014/03/Disney-Infinity-Phineas-and-Ferb-Toy-Box-2.jpg in-game.]]
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** This extended to the unreleased premium figures, as a number of folks couldn't get past the fact that all of the ones known to exist would have been re-issues of existing characters that a lot of people already had their hands on. (Such as the Hulk, [[WesternAnimation/ToyStory Buzz Lightyear]], Jack Skellington, etc.) A lot of them were left wondering why the new movesets couldn't have been patched into the existing characters instead.

to:

** This extended to the unreleased premium figures, as a number of folks couldn't get past the fact that all of the ones known to exist would have been re-issues of existing characters that a lot of people already had their hands on. (Such as the Hulk, [[WesternAnimation/ToyStory [[Franchise/ToyStory Buzz Lightyear]], Jack Skellington, etc.) A lot of them were left wondering why the new movesets couldn't have been patched into the existing characters instead.
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** Where to begin? Every character in indicative of when they came out, such as [[WesternAnimation/SleepingBeauty Maleficent]] being the [[Film/{{Maleficent}} 2014 version]] instead of the original.

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** Where to begin? Every character in is indicative of when they came out, such as [[WesternAnimation/SleepingBeauty Maleficent]] being the [[Film/{{Maleficent}} 2014 version]] instead of the original.
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** In general, most of the Marvel characters more closely resemble their Franchise/MarvelCinematicUniverse or [[WesternAnimation/AvengersAssemble recent]] [[WesternAnimation/UltimateSpiderMan2012 animated]] [[WesternAnimation/HulkAndTheAgentsOfSmash counterparts]], rather than their classic comic incarnations.
** Fan requests for Franchise/DisneyAnimatedCanon characters with existing or impending remakes of their original movies usually are asking for the characters as they appeared in their original movies rather than those of the remakes. As a result of this, figures that do end upon being based on their animated versions tend to be better received than those that are based on remakes. One can see this with the praise heaped upon [[WesternAnimation/TheJungleBook1967 Baloo]] when his design was shown to be based on the 1967 animated movie instead of the 2016 remake compared to the [[BrokenBase mixed reception]] that the ''Film/AliceInWonderland2010'' figures have received thus far.

to:

** In general, most of the Marvel characters more closely resemble resembled their Franchise/MarvelCinematicUniverse or [[WesternAnimation/AvengersAssemble recent]] [[WesternAnimation/UltimateSpiderMan2012 animated]] [[WesternAnimation/HulkAndTheAgentsOfSmash counterparts]], rather than their classic comic incarnations.
** Fan requests for Franchise/DisneyAnimatedCanon characters with existing or impending remakes of their original movies usually are asking asked for the characters as they appeared in their original movies rather than those of the remakes. As a result of this, figures that do end upon being based on their animated versions tend to be better received than those that are based on remakes. One can see this with the praise heaped upon [[WesternAnimation/TheJungleBook1967 Baloo]] when his design was shown to be based on the 1967 animated movie instead of the 2016 remake compared to the [[BrokenBase mixed reception]] that the ''Film/AliceInWonderland2010'' figures have received thus far.received.
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Disambiguation wick cleaning


** Speaking of top sellers, [[http://www.businessinsider.com.au/took-a-year-to-get-a-disney-infinity-character-approved-2014-9 the top 3 most pre-ordered single figures in 2.0 are]] [[Film/GuardiansOfTheGalaxy Rocket Raccoon]], the previously mentioned ComicBook/{{Venom}}, and [[Film/GuardiansOfTheGalaxy Groot]].

to:

** Speaking of top sellers, [[http://www.businessinsider.com.au/took-a-year-to-get-a-disney-infinity-character-approved-2014-9 the top 3 most pre-ordered single figures in 2.0 are]] [[Film/GuardiansOfTheGalaxy [[Film/GuardiansOfTheGalaxy2014 Rocket Raccoon]], the previously mentioned ComicBook/{{Venom}}, and [[Film/GuardiansOfTheGalaxy [[Film/GuardiansOfTheGalaxy2014 Groot]].



** In general, most of the Marvel characters more closely resemble their Franchise/MarvelCinematicUniverse or [[WesternAnimation/AvengersAssemble recent]] [[WesternAnimation/UltimateSpiderMan animated]] [[WesternAnimation/HulkAndTheAgentsOfSmash counterparts]], rather than their classic comic incarnations.

to:

** In general, most of the Marvel characters more closely resemble their Franchise/MarvelCinematicUniverse or [[WesternAnimation/AvengersAssemble recent]] [[WesternAnimation/UltimateSpiderMan [[WesternAnimation/UltimateSpiderMan2012 animated]] [[WesternAnimation/HulkAndTheAgentsOfSmash counterparts]], rather than their classic comic incarnations.



* ThatOneBoss: Try fighting [[Film/GuardiansOfTheGalaxy Ronan the Accuser]] as a boss in 3.0's Toy Box Takeover sometime. Not only does he hit like a truck with his hammer and move fairly fast, but he also turns ''invisible''. Have fun trying to dodge and keep up with him as he dances in circles around you, smashing your face in all the way.

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* ThatOneBoss: Try fighting [[Film/GuardiansOfTheGalaxy [[Film/GuardiansOfTheGalaxy2014 Ronan the Accuser]] as a boss in 3.0's Toy Box Takeover sometime. Not only does he hit like a truck with his hammer and move fairly fast, but he also turns ''invisible''. Have fun trying to dodge and keep up with him as he dances in circles around you, smashing your face in all the way.



** Film/TheLoneRanger and Tonto couldn’t have joined the game at any other point, as their film got the “accolade” of being one of the biggest [[BoxOfficeBomb Box Office Bombs]] ever made, making them the most JustForFun/{{Egregious}} examples in a game filled with egregious examples. Both came out in 2013, which was the only year that Creator/{{Disney}} would even openly acknowledge the movie in such a large manner. Not only that, but the Ranger himself was reprised by his film actor, Creator/ArmieHammer, whose career has since been [[RoleEndingMisdemeanor absolutely destroyed]] by a rather embarrassing [[ImAHumanitarian cannibalism scandal]], making it rather awkward to associate him now with a family-friendly game.

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** Film/TheLoneRanger and Tonto couldn’t have joined the game at any other point, as their film got the “accolade” of being one of the biggest [[BoxOfficeBomb Box {{Box Office Bombs]] Bomb}}s ever made, making them the most JustForFun/{{Egregious}} examples in a game filled with egregious examples. Both came out in 2013, which was the only year that Creator/{{Disney}} would even openly acknowledge the movie in such a large manner. Not only that, but the Ranger himself was reprised by his film actor, Creator/ArmieHammer, whose career has since been [[RoleEndingMisdemeanor absolutely destroyed]] by a rather embarrassing [[ImAHumanitarian cannibalism scandal]], making it rather awkward to associate him now with a family-friendly game.
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** in PvP, syndrome, because his Zero Point Energy is an ''infinite combo off a locking, high velocity projectile.''

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** in In PvP, syndrome, Syndrome, because his Zero Point Energy is an ''infinite combo off a locking, high velocity projectile.''
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** in PvP, syndrome, because his Zero Point Energy is an ''infinite combo off a locking, high velocity projectile.''
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Meta-real life examples that are not allowed.


* TearJerker:
** ''Disney Infinity'' getting abruptly cancelled and dropping several planned figures and playsets, signifying the fun times are over.
** The Save Disney Infinity campaign [[DownerEnding apparently being unsuccessful]].

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That's not true. They should only have their own page if there's enough examples to justify one (usually three beefy ones would suffice, which this clearly isn't).


* FunnyAneurysmMoment: One of Vanellope's idle quotes in 1.0 was "Hope they don't miss me [...] in ''Sugar Rush''." This may be seen in a darker light when she eventually says the other racers wouldn't miss her (because she's one of 16 racers) in ''Ralph Breaks the Internet''.



%%Heartwarming moments should have their own page: * SugarWiki/HeartwarmingMoments:
%%** The announcement trailer for the Aladdin and Jasmine two-pack.
%%** Most characters just sound so ''happy'' to see you when you put them on the base.

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%%Heartwarming moments should have their own page: * SugarWiki/HeartwarmingMoments:
%%** ** The announcement trailer for the Aladdin and Jasmine two-pack.
%%** ** Most characters just sound so ''happy'' to see you when you put them on the base.



** One of Vanellope's idle quotes in 1.0 was "Hope they don't miss me [...] in ''Sugar Rush''." This may be seen in a darker light when she eventually says the other racers wouldn't miss her (because she's one of 16 racers) in ''WesternAnimation/RalphBreaksTheInternet''.



** Where to begin? Every character in indicative of when they came out, such as [[WesternAnimation/SleepingBeauty Maleficent]] being the Creator/AngelinaJolie version instead of the original.

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** Where to begin? Every character in indicative of when they came out, such as [[WesternAnimation/SleepingBeauty Maleficent]] being the Creator/AngelinaJolie version [[Film/{{Maleficent}} 2014 version]] instead of the original.
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Site no longer exists


** [[http://www.dorkly.com/post/53731/skylanders-vs-disney-infinity This comic]] was made to show that ''Skylanders'' would be heavily overshadowed by ''Disney Infinity'', especially with the latter selling recognizable characters ranging from Marvel, Pixar, and ''Star Wars''. This is much harsher realizing that ''Disney Infinity'' announced it's throwing in the towel in May 2016, as they feel like their figures are selling poorly. However, said comic was made before amiibo and ''Lego Dimensions'', two other competitors, came in the scene.

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** [[http://www.dorkly.com/post/53731/skylanders-vs-disney-infinity [[https://www.pinterest.com/pin/506162445591200527/ This comic]] was made to show that ''Skylanders'' would be heavily overshadowed by ''Disney Infinity'', especially with the latter selling recognizable characters ranging from Marvel, Pixar, and ''Star Wars''. This is much harsher realizing that ''Disney Infinity'' announced it's throwing in the towel in May 2016, as they feel like their figures are selling poorly. However, said comic was made before amiibo and ''Lego Dimensions'', two other competitors, came in the scene.
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** ''VideoGame/LegoDimensions'' shut down in 2017 and ''Skylanders'' has yet to announce a new game after ''Imaginators'', suggesting that the toys-to-life genre is [[EndOfAnEra coming to a close]].

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** ''VideoGame/LegoDimensions'' shut down in 2017 and ''Skylanders'' has yet to announce hasn't gotten a new game after since ''Imaginators'', suggesting revealing that the toys-to-life Toys-To-Life genre is [[EndOfAnEra coming has come to a close]].
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** As of late 2017, ''VideoGame/LegoDimensions'' is shutting down and ''Skylanders'' has yet to announce a new game after ''Imaginators'', suggesting that the toys-to-life genre is [[EndOfAnEra coming to a close]].

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** As of late 2017, ''VideoGame/LegoDimensions'' is shutting shut down in 2017 and ''Skylanders'' has yet to announce a new game after ''Imaginators'', suggesting that the toys-to-life genre is [[EndOfAnEra coming to a close]].
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** Some feel this way about [[WesternAnimation/TheGoodDinosaur Arlo]], who was relegated to being a mountable character via a Power Disc rather than getting a figure. One can infer that the reason Arlo is simply a mount is because quadrupedal characters (such as those from ''WesternAnimation/TheLionKing1994'') have yet to be implemented, and that, with deuteragonist [[WildChild Spot]] already being playable in the game, Arlo would have to become much closer to his size and this would look and seem awkward. Despite this, some feel that he really deserved better, considering that he's the eponymous character of his own movie, and that the "everyone is toys" motif the game has would have justified Arlo's change in size anyway.

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** Some feel this way about [[WesternAnimation/TheGoodDinosaur Arlo]], who was relegated to being a mountable character via a Power Disc rather than getting a figure. One can infer that the reason Arlo is was simply a mount is was because quadrupedal characters (such as those from ''WesternAnimation/TheLionKing1994'') have yet to be were never implemented, and that, with deuteragonist [[WildChild Spot]] already being playable in the game, Arlo would have to become much closer to his size and this would look and seem awkward. Despite this, some feel that he really deserved better, considering that he's the eponymous character of his own movie, and that the "everyone is toys" motif the game has would have justified Arlo's change in size anyway.

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