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* WakeUpCallBoss:
** Erhog the Dark at the end of the Empire's first mission in ''Dark Prophecy''. Part of that is that she is one ''hell'' of an EarlyBirdBoss - the Empire campaign is intended to be played right after the tutorial, and the first mission reflects that, being mostly easy, but as a consequence of that having little in terms of experience (in fact, not enough to get the starter hero to level 3 unless you spend some time fighting demon heroes), and then the player has to fight Erhog whose force is way stronger than anything else on the map (a Demon and a Zombie to act as walls of muscle player's melee forces have to get through, a Spectre to shut down healers and Erhog herself who hits hard enough to kill anything in the backline in two hits, while [[LifeDrain healing]] herself). Notably, other races' first missions don't have bosses anywhere near as tough, despite being more difficult overall instead.
** Undead Hordes' second mission requires the player to kill ''Uther'' - the same Uther that can blast through the Legions' third mission pretty much all on his own, and can kill the Undead's capital in the second mission. He is no weaker than usual ''and'' if you come early he will hunker down in the Legions capital for a +50 armor. Prepare to fight harder than you ever did before.

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* WakeUpCallBoss:
** Erhog the Dark at the end of the Empire's first mission in ''Dark Prophecy''. Part of that is that she is one ''hell'' of an EarlyBirdBoss - the Empire campaign is intended to be played right after the tutorial, and the first mission reflects that, being mostly easy, but as a consequence of that having little in terms of experience (in fact, not enough to get the starter hero to level 3 unless you spend some time fighting demon heroes), and then the player has to fight Erhog whose force is way stronger than anything else on the map (a Demon and a Zombie to act as walls of muscle player's melee forces have to get through, a Spectre to shut down healers and Erhog herself who hits hard enough to kill anything in the backline in two hits, while [[LifeDrain healing]] herself). Notably, other races' first missions don't have bosses anywhere near as tough, despite being more difficult overall instead.
** Undead Hordes' second mission requires the player to kill ''Uther'' - the same Uther that can blast through the Legions' third mission pretty much all on his own, and can kill the Undead's capital in the second mission. He is no weaker than usual ''and'' if you come early he will hunker down in the Legions capital for a +50 armor. Prepare to fight harder than you ever did before.
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* AntiClimaxBoss: Lemuan in the fourth Legions of the Damned mission in ''Reincarnation''. Through the entire mission the story keeps hyping him up as a brilliant commander who can easily contest Haarhus, and then you fight him near the end of the mission... and he himself is pretty weak, and his retinue consists of ''level 2 heroes'' - the same heroes that are weaker than level 1 troops.
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** In the third game, high level Border Guards are universally a pain to deal with. Imperial guard can summon a Golem to support itself while also having RegeneratingHealth, Legions' guard hits like a truck while also having area of effect Transformation, Elven guard poisons on hit and can teleport a particularly annoying enemy to the other side of the battlefield, and Undead guard can summon no less than ''six'' Reapers at once.


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** The third game turns Titans into this. Sure, they are still not great in the main army, and they cost a ''ton'' of money (almost five thousand!), but their sheer stats straight out of the gate makes them a very useful {{Crutch Character}}s for secondary heroes, or as town garrison, or as a support for a Border Guard in a crucial location.


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*** Archons as well. They don't do much damage and they abilities are situational (+1 movement to an ally for a turn, and a single-use enemy teleport). Compare to Theurgists, who deal even less damage, but compensate with their only ability being a passive DamageIncreasingDebuff that allows other Elven units to hit harder.
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** The first part of ''Reincarnation'' Legions of the Damned Act 5 "The Bitter Truth". This is due to said part being AndNowForSomeoneCompletelyDifferent, with the leader the player is controlling being underpowered due to lack of equipment, the units said leader is packing are not quite up to the task ahead, overall lack of healing, unavoidable areas where the player has to take damage to proceed, and no opportunities to grind. This part even has its own optional boss with high level undead that requires a lot of luck regarding node placement to win. And your reward for slugging through all this? [[spoiler:Haarhus fails and is forcibly "reborn" as a demon by the Avatar of Bethrezen, and his sister is implied to die to plague anyway.]] Thankfully the second part is much more normal, even if it does mark the first time in the Legions campaign where [[WhiteMage Inoel]] is not present.

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** The first part of ''Reincarnation'' Legions of the Damned Act 5 "The Bitter Truth". This is due to said part being AndNowForSomeoneCompletelyDifferent, with the leader the player is controlling being underpowered due to lack of equipment, the units said leader is packing are not quite up to the task ahead, overall lack of healing, unavoidable areas where the player has to take damage to proceed, and no opportunities to grind. This part even has its own optional boss with high level undead that requires a lot of luck regarding node placement to win. And your reward for slugging through all this? [[spoiler:Haarhus fails and is forcibly "reborn" as a demon by the Avatar of Bethrezen, and later kills his sister is implied to die to plague anyway.without even caring who it is.]] Thankfully the second part is much more normal, even if it does mark the first time in the Legions campaign where [[WhiteMage Inoel]] is not present.
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** ''Reincarnation'' has its own share of bad units.
*** Elven Alliance's Warden is pretty much the worst of Elven Alliance's four archers. Warden's problem is that its only ability is all but useless ([[EpicFail non-stacking -1 speed on a crit]]), it doesn't have the stats to compensate for it, and all three other variants bring more (Marauder obviously brings stats due to being T5, Sentry brings higher damage and movement reduction on a crit, and Stinger brings higher accuracy and initiative, stacking poison, and an ability that ''doubles'' accuracy at the cost of halving initiative for a turn afterwards).
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** The first part of ''Reincarnation'' Legions of the Damned Act 5 "The Bitter Truth". This is due to said part being AndNowForSomeoneCompletelyDifferent, with the leader the player is controlling being underpowered due to lack of equipment, the units said leader is packing are not quite up to the task ahead, overall lack of healing, unavoidable areas where the player has to take damage to proceed, and no opportunities to grind. This part even has its own optional boss with high level undead that requires a lot of luck regarding node placement to win. And your reward for slugging through all this? [[spoiler:Haarhus fails and is forcibly "reborn" as a demon by the Avatar of Bethrezen, and his sister is implied to die to plague anyway.]] Thankfully the second part is much more normal, even if it does mark the first time in the Legions campaign where [[WhiteMage Inoel]] is not present.

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