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** Stage 70 of the Bloody Palace, where the battle is against ''three Furies at once''. If you thought fighting one or two was annoying and tense, just wait until you have three of them combining their attack patterns simultaneously, warping around and stabbing you from every angle. Your best bet is to pan the camera so it only looks at one Fury at a time, since they don't attack from off-camera (like most enemies), but with how much they move around it's sometimes unavoidable.

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** Stage 70 of the Bloody Palace, where the a battle is against ''three Furies at once''. If you thought Most players find fighting one or two was annoying and tense, Fury difficult, but just wait until you have three of them combining overlapping their attack patterns simultaneously, patterns, warping around and stabbing you from every angle. Your best bet One tip is to pan the camera so it only looks at shows one Fury at a time, since they don't attack from off-camera (like most enemies), but with how much they move around it's sometimes unavoidable.
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** Not everyone realizes that the memes about Vergil sitting in a white plastic chair near the edge of the arena are all due to a [[GameMod mod]]. In the actual game, he sits in a black demonic chair connected to the Qliphoth. On websites like Website/{{Reddit}}, some newcomers even admitted that they thought the white plastic chair scene was "canon", only to be corrected by veterans saying that it's in fact, a simple fan-made model swap that has gone viral.

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** Not everyone realizes that the memes about Vergil sitting in a white plastic chair near the edge of the arena are all due to a [[GameMod mod]]. In the actual game, he sits in a black demonic chair connected to the Qliphoth. On websites platforms like Website/{{Reddit}}, Website/{{Reddit}} and Website/YouTube, some newcomers even admitted that they thought the white plastic chair scene was "canon", only to be corrected by veterans other fans saying that it's in fact, simply a simple fan-made model swap that has quickly gone viral.
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** In a much less serious light, Dante receiving the Faust hat in Mission 13 and then ''dancing like Michael Jackson'' quickly got a lot of traction from the fanbase as confirmation that, yes, this ''was'' the Devil May Cry we knew and loved.
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*** The fact that Nero automatically equips the last Devil Breaker he picked up, that Devil Breakers have limited actions[[note]]Several only have two unique actions,a standard action and Break Age, rather than having the directional inputs Dante's styles use[[/note]], that they can only be swapped by destroying the currently-equipped type, and that they can be destroyed by taking damage (whereas Dante can switch between his weapons and Styles on the fly) are usually cited as the most frustrating features in the game.

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*** The fact that Nero automatically equips the last Devil Breaker he picked up, that Devil Breakers have limited actions[[note]]Several only have two unique actions,a actions, a standard action and Break Age, rather than having the directional inputs Dante's styles use[[/note]], that they can only be swapped by destroying the currently-equipped type, and that they can be destroyed by taking damage (whereas Dante can switch between his weapons and Styles on the fly) are usually cited as the most frustrating features in the game.
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** Some fans saw ''5''[='=]s dynamic music as new or innovative for the series or the StylishAction genre as a whole. ''VideoGame/DonkeyKongJungleBeat'' combos added more to its music, capping with vocals. The ''VideoGame/KillerInstinct'' reboot for the UsefulNotes/XboxOne also has dynamic music where the music would intensify and skip around to different portions when a player used a Shadow Move, combo, or a [=Combo/Counter=]-Breaker. If those don't count as "stylish action" or if one is just sticking to ''Devil May Cry'', the dynamic music still debuted in ''[=DmC=]'', and similar to ''5'', the music would get louder or vocals would kick in when getting S rank or higher on the style meter. Then there are games like ''VideoGame/MetalGearRisingRevengeance'' and ''VideoGame/NierAutomata'', where the music changes based on how far/close an enemy is to you, or when the a boss is going through different phases in a fight, as well as during BulletTime finishers in ''Metal Gear''.

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** Some fans saw ''5''[='=]s dynamic music as new or innovative for the series or the StylishAction genre as a whole. ''VideoGame/DonkeyKongJungleBeat'' combos added more to its music, capping with vocals. The ''VideoGame/KillerInstinct'' reboot for the UsefulNotes/XboxOne Platform/XboxOne also has dynamic music where the music would intensify and skip around to different portions when a player used a Shadow Move, combo, or a [=Combo/Counter=]-Breaker. If those don't count as "stylish action" or if one is just sticking to ''Devil May Cry'', the dynamic music still debuted in ''[=DmC=]'', and similar to ''5'', the music would get louder or vocals would kick in when getting S rank or higher on the style meter. Then there are games like ''VideoGame/MetalGearRisingRevengeance'' and ''VideoGame/NierAutomata'', where the music changes based on how far/close an enemy is to you, or when the a boss is going through different phases in a fight, as well as during BulletTime finishers in ''Metal Gear''.



** The ''Special Edition'' got this treatment when it was revealed that it was exclusive to the UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesX, with everyone who owned the UsefulNotes/PlayStation4, UsefulNotes/XboxOne and PC versions only getting Vergil's campaign as paid DLC and not the Legendary Dark Knight and Turbo modes. Even more so for PC players is that Capcom wasn't going to add in raytracing to the PC version, despite the nature of [=PCs=] allowing people to buy the components necessary to get raytracing to work on them. The absence of the Legendary Dark Knight mode and Turbo Mode feature is also jarring to some fans who were expecting their inclusion on the PC version of ''[=DMC5=]'' on the basis that the original PC version of ''[=DMC4=]'' had them way back 2008.

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** The ''Special Edition'' got this treatment when it was revealed that it was exclusive to the UsefulNotes/PlayStation5 Platform/PlayStation5 and UsefulNotes/XboxSeriesX, Platform/XboxSeriesX, with everyone who owned the UsefulNotes/PlayStation4, UsefulNotes/XboxOne Platform/PlayStation4, Platform/XboxOne and PC versions only getting Vergil's campaign as paid DLC and not the Legendary Dark Knight and Turbo modes. Even more so for PC players is that Capcom wasn't going to add in raytracing to the PC version, despite the nature of [=PCs=] allowing people to buy the components necessary to get raytracing to work on them. The absence of the Legendary Dark Knight mode and Turbo Mode feature is also jarring to some fans who were expecting their inclusion on the PC version of ''[=DMC5=]'' on the basis that the original PC version of ''[=DMC4=]'' had them way back 2008.
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* EstrogenBrigade: While the franchise already had an existing female fanbase thanks to having attractive male characters, this game added one more to that list by introducing V. Even the series director himself, [[https://youtu.be/wcPCPFVnH0k?si=aUp1_iIaN_Mc1rPM&t=349 Hideaki Itsuno was surprised]] that "V is quite popular with girls", because it was something that he didn't intentionally "aim" for, but he still acknowledged V's popularity, regardless.
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* IKnewIt:
** Interview excerpts from the ''3142 Graphic Arts'' artbook hinted at direct a sequel to ''[=DMC4=]'', such as page 211 where the series' scenario writer, Bingo Morihashi, said he wanted to utilize Nero again as the star of a hypothetical ''[=DMC5=]'' game. This just fueled the fans' expectations, and is confirmed years later when the game is finally revealed.
** Rumors of a new ''DMC'' game in development began when it was reported that Hideaki Itsuno, director of the mainline games since ''2'', was working on an unnamed project. This was fueled further by a picture of Creator/ReubenLangdon and Creator/JohnnyYongBosch in motion capture suits.
** The ''HD Collection'' being re-released on 2018 (6 years after its initial release) led to speculations of Capcom drumming up interest for something ''DMC''-related on E3 2018. The collection consisting of the first three games from the original continuity also convinced fans that ''Devil May Cry 5'' would be announced soon as a [[{{Unreboot}} return to the classic games' lore]]. These were proven true, as ''[=DMC5=]'' was indeed announced on E3 2018.
** [[spoiler:Vergil's back and V was his human half]]? Quick, everyone pretend to look shocked.
** Some fans noticed that [[spoiler:Urizen]] sounded a lot like a digitally-modified or slowed-down version of [[spoiler:Vergil]], leading to speculation that the two were related in some way. This was ultimately proven correct.
** Fans called Nico being [[spoiler:Agnus's daughter]] the second Capcom released her character bio.
** Granted, it's not like there was a lot of debate on the subject from ''Devil May Cry'' fans, but the late-game reveal that [[spoiler:Nero is Vergil's son (and by the same token, Dante's nephew)]] didn't exactly catch many people off-guard.
** It was easily guessed that [[spoiler:Vergil is going to be PromotedToPlayable]] in a [[UpdatedReRelease Special Edition]] of this game because it already happened on both ''[=DMC3:SE=]'' and ''[=DMC4:SE=]''. Surprise, surprise, there's a pattern now.
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** "Crew Cut", the soldier that Nero saves in the very first mission is very popular among the fanbase because he could've easily been used as an AudienceSurrogate. Many feel that the series is missing a normal human to contextualize the craziness of Dante's day to day life. As someone was sent in to fight, Crew Cut could better establish the perspective of normal people who were being caught in the demon invasion of Red Grave City. Since he's a soldier, he already has reason to be there and could've been a recurring character as you get deeper into the city with all 3 protagonists. Hell even a few more lines to Nero conveying what's going on would've been satisfactory.
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* WatchItForTheMeme: This game brought a resurgence of interest into the ''Devil May Cry'' franchise as a whole and spawned some memes that spread to other related topics and groups, thus attracting the curiosity of [[NewbieBoom newcomers]] who never played any ''Devil May Cry'' game before (which also helped the franchise in forming some FriendlyFandoms). Vergil-related memes that were popularized by ''[=DMC5=]'' are common reasons for this. For example, some ''VideoGame/GenshinImpact'' and ''VideoGame/HonkaiImpact3rd'' fans try out this game because others were comparing Yae Sakura and Kamisato Ayaka to Vergil, while more ''VideoGame/{{Yakuza}}'' fans saw interest in this game since 2020 because people were suddenly using Vergil's "Bury the Light" ImageSong on clips of Joon-Gi Han, a ''Yakuza'' character who has the FanNickname of "Korean Vergil". These newcomers also overlapped with those who just wanted to know why gamers are associating white plastic chairs with Vergil, or why the phrase "I Am The Storm That Is Approaching" is used in several video clips.

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* WatchItForTheMeme: This game brought a resurgence of interest into the ''Devil May Cry'' franchise as a whole and spawned some memes that spread to other related topics and groups, thus attracting the curiosity of [[NewbieBoom newcomers]] who never played any ''Devil May Cry'' game before (which also helped the franchise in forming some FriendlyFandoms). Vergil-related memes that were popularized by ''[=DMC5=]'' are common reasons for this. For example, some ''VideoGame/GenshinImpact'' and ''VideoGame/HonkaiImpact3rd'' fans try out this game because others were comparing Yae Sakura and Kamisato Ayaka to Vergil, while more ''VideoGame/{{Yakuza}}'' ''VideoGame/LikeADragon'' fans saw interest in this game since 2020 because people were suddenly using Vergil's "Bury the Light" ImageSong on clips of Joon-Gi Han, a ''Yakuza'' character who originated from ''VideoGame/Yakuza6'' who has the FanNickname of "Korean Vergil". These newcomers also overlapped with those who just wanted to know why gamers are associating white plastic chairs with Vergil, or why the phrase "I Am The Storm That Is Approaching" is used in several video clips.
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** [[While considered an AwesomeBosses in his own right, compared to his aggressive play and MirrorBoss status to Dante in ''VideoGame/{{Devil May Cry 3|DantesAwakening}}'',Vergil is more passive, toned down and generally easier and pattern-focused. This makes sense for Nero, who basically has no matching mechanics for such a fight and thus the changes to the style would make sense, but for Dante, this means that there's less parallel's in their styles and attacks beyond both of them packing Sin Devil Trigger and Dante being able to create floating swords with his Devil Sword Dante. This is, however, more or less only relegated to the easier difficulties; Sons of Sparda and Dante Must Die Vergil is ''very'' comparable to his his ''DMC3'' counterpart in terms of difficulty and behavior. ]]

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** [[While [[spoiler: While still considered an AwesomeBosses {{Awesome Boss|es}} in his own right, when compared to his aggressive play and MirrorBoss status to Dante in ''VideoGame/{{Devil May Cry 3|DantesAwakening}}'',Vergil 3|DantesAwakening}}'', Vergil is more passive, toned down down, and generally easier and pattern-focused. This makes sense for Nero, who basically has no matching mechanics for such a fight and thus the changes to the style would make sense, but for Dante, this means that there's less parallel's in their styles and attacks beyond both of them packing Sin Devil Trigger and Dante being able to create floating swords with his Devil Sword Dante. This is, however, more or less only relegated to the easier difficulties; Sons of Sparda and Dante Must Die Vergil is ''very'' comparable to his his ''DMC3'' ''[=DMC3=]'' counterpart in terms of difficulty and behavior. ]]
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** Mostly only one significant complaint of this so far, and that's focused on the FinalBoss, or more specifically [[spoiler:Vergil's two fights. Particularly the fact that compared to his aggressive play and MirrorBoss status to Dante in ''VideoGame/{{Devil May Cry 3|DantesAwakening}}'', now Vergil is far more passive, toned down and generally far easier and pattern-focused. This makes sense for Nero, who basically has no matching mechanics for such a fight and thus the changes to the style would make sense, but for Dante, this means that there's functionally no parallel in their styles and attacks anymore besides both of them packing Sin Devil Trigger and Dante being able to create floating swords with his Devil Sword Dante.]]

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** Mostly only one significant complaint of this so far, and that's focused on the FinalBoss, or more specifically [[spoiler:Vergil's two fights. Particularly the fact that [[While considered an AwesomeBosses in his own right, compared to his aggressive play and MirrorBoss status to Dante in ''VideoGame/{{Devil May Cry 3|DantesAwakening}}'', now Vergil 3|DantesAwakening}}'',Vergil is far more passive, toned down and generally far easier and pattern-focused. This makes sense for Nero, who basically has no matching mechanics for such a fight and thus the changes to the style would make sense, but for Dante, this means that there's functionally no parallel less parallel's in their styles and attacks anymore besides beyond both of them packing Sin Devil Trigger and Dante being able to create floating swords with his Devil Sword Dante.Dante. This is, however, more or less only relegated to the easier difficulties; Sons of Sparda and Dante Must Die Vergil is ''very'' comparable to his his ''DMC3'' counterpart in terms of difficulty and behavior. ]]
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** Unlike the previous games, Gold Orbs are no longer {{cap}}ped to three and can be acquired for free just by [[PlayEveryDay logging in daily]], so dying over and over isn't a problem if you've stockpiled a lot of Gold Orbs beforehand. If you ran out of Gold Orbs, you can still revive if you farmed a lot of spare Red Orbs. The game tries to discourage you from abusing the Red Orb revival methods because their prices go up for each consecutive revive, much more so on higher difficulties. However, picking the most expensive Red Orb revival choice also takes away 50% of the enemies' current health aside from refilling your entire health bar. By just having a lot of spare Red Orbs, this ComebackMechanic has been used to cheese even the hardest boss fights.

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** Unlike the previous games, Gold Orbs are no longer {{cap}}ped to three and can be acquired for free just by [[PlayEveryDay logging in daily]], so dying over and over isn't a problem if you've stockpiled a lot of Gold Orbs beforehand. If you ran out of Gold Orbs, you can still revive if you farmed a lot of spare Red Orbs. The game tries to discourage you from abusing the Red Orb revival methods because their prices go up for each consecutive revive, much more so on higher difficulties. However, picking the most expensive third Red Orb revival choice (which is usually the most expensive) also creates a flash that takes away 50% of the enemies' current health aside from refilling your entire health bar. By just having a lot of spare Red Orbs, this ComebackMechanic has been used to cheese even the hardest boss fights.
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DMC YouTuber Lucid Enigma has pointed out or delved into some relatively-unknown, hidden, or "subtle" gameplay mechanics on their Credit Card Only run for the game.


** Unlike the previous games, Gold Orbs are no longer {{cap}}ped to three and can be acquired for free just by [[PlayEveryDay logging in daily]], so dying over and over isn't a problem if you've stockpiled a lot of Gold Orbs beforehand. If you ran out of Gold Orbs, you can still revive if you farmed a lot of spare Red Orbs. The game tries to discourage you from abusing the Red Orb revival methods because their prices go up for each consecutive revive, much more so on higher difficulties. However, picking the most expensive Red Orb revival choice also deals significant damage to the enemies aside from refilling your entire health bar. By just having a lot of spare Red Orbs, this ComebackMechanic has been used to cheese even the hardest boss fights.

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** Unlike the previous games, Gold Orbs are no longer {{cap}}ped to three and can be acquired for free just by [[PlayEveryDay logging in daily]], so dying over and over isn't a problem if you've stockpiled a lot of Gold Orbs beforehand. If you ran out of Gold Orbs, you can still revive if you farmed a lot of spare Red Orbs. The game tries to discourage you from abusing the Red Orb revival methods because their prices go up for each consecutive revive, much more so on higher difficulties. However, picking the most expensive Red Orb revival choice also deals significant damage to takes away 50% of the enemies enemies' current health aside from refilling your entire health bar. By just having a lot of spare Red Orbs, this ComebackMechanic has been used to cheese even the hardest boss fights.
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** Whether out of pure coincidence or perhaps Itsuno looked to the series as inspiration, it's amusing to see that the Branwen family in ''{{WebAnimation/RWBY}}'' predicted the same BigScrewedUpFamily dynamics as the Sparda family here, [[spoiler:with Yang being a hot-blooded DemonSlaying {{Cyborg}} who lost her arm to a known katana-user (like Nero), Qrow being the CoolUncle who feels he's BlessedWithSuck and can't bring himself to form any meaningful connections with anyone because of it (like Dante), and Raven being the {{Aloof|Big Brother}} twin of Qrow and [[ParentalAbandonment the missing parent of Yang]], who uses a DimensionalCutter [[KatanasAreJustBetter katana]], using a FreudianExcuse as a means to secure more power, hiding how broken she really is inside and constantly remains at odds with Qrow due to their opposing worldviews (like Vergil)]].
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* ObviousJudas: It's pretty obvious that [[spoiler:V is actually Dante's EvilTwin Vergil, to the point that he outright admits it to Trish halfway through the game. He's [[UniqueProtagonistAsset suspiciously aware of everything that's going on]], has the same MysticalWhiteHair and [[HalfHumanHybrid demonic powers]] as the rest of Dante's family, and flat-out warns Dante at the start of the game that Vergil's NotQuiteDead. Plus there's a ThemeSongReveal, as his battle music literally has the lines "devil in my blood" and "[[LiteralSplitPersonality split myself in two]]".]]
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** Lady and Trish also are none the worse for wear despite [[spoiler: being captured and used as power sources for Urizen's lieutenants and thereby taking active roles in the mass murder of Redgrave City's residents.]]

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** Lady and Trish also are none the worse for wear despite [[spoiler: being captured and used as power sources for Urizen's lieutenants and lieutenants, thereby taking active roles in the mass murder of Redgrave City's residents.]]

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