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History YMMV / DepthsOfFearKnossos

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** Ariadne’s thread has an amusing bug. It is supposed to trail behind you on the floor like a normal thread, but the developer forgot to implement gravity for it. Thus, jumping when it’s active causes it to hang in mid-air.

to:

** Ariadne’s thread has an amusing bug. It is supposed to trail behind you on the floor like a normal thread, but the developer forgot to implement gravity for it. Thus, jumping when it’s active causes it to hang in mid-air.mid-air.
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** Ariadne’s thread has an amusing bug. It is supposed to trail behind you on the floor like a normal thread, but the developer forgot to implement gravity for it. Thus, jumping when it’s active causes it to hang in mid-air.
* JustForFun/XMeetsY: ''VideoGame/AmnesiaTheDarkDescent'' meets ''VideoGame/{{Nethack}}''.

to:

** Ariadne’s thread has an amusing bug. It is supposed to trail behind you on the floor like a normal thread, but the developer forgot to implement gravity for it. Thus, jumping when it’s active causes it to hang in mid-air. \n* JustForFun/XMeetsY: ''VideoGame/AmnesiaTheDarkDescent'' meets ''VideoGame/{{Nethack}}''.
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* GoodBadBugs:
** Enemy pathfinding doesn’t work very well, which is a mixed blessing. Sometimes, an enemy gets stuck in place and can be killed easily without taking damage. Other times, a boss creature will get stuck in the only exit from the room before you’re ready to fight it, essentially forcing you to restart.
** Ariadne’s thread has an amusing bug. It is supposed to trail behind you on the floor like a normal thread, but the developer forgot to implement gravity for it. Thus, jumping when it’s active causes it to hang in mid-air.
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Added DiffLines:

* JustForFun/XMeetsY: ''VideoGame/AmnesiaTheDarkDescent'' meets ''VideoGame/{{Nethack}}''.

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