History YMMV / DeadRising

19th Mar '18 3:10:38 PM Ferot_Dreadnaught
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* WhatDoYouMeanItsNotPolitical: Although not to the same extent as VideoGame/DeadRising2, the game packs obvious references to TheWarOnTerror: Brad and Jessie are from [[CIAEvilFBIGood the Department of Homeland Security]], the BigBad is a {{Western Terrorist|s}}, (who [[HerrDoktor Professor Barnaby]] even claims to be a TerroristWithoutACause), and it turns out that Carlito only did what he did [[spoiler: because a government experiment GoneHorriblyWrong forced the army to purge his entire hometown, whether infected or not]]. Oh, and the "true ending" has [[spoiler: [[CavalryBetrayal the army that was supposed to evacuate you try to exterminate you and the survivors in the same way as Santa Cabezza]], and the BiggerBad is a [[ElitesAreMoreGlamorous Special Forces]] [[GeneralRipper Commander Ripper]] that orchestrated said purging of Santa Cabezza, for basically no logical motive outside of sating his BloodKnight thirst.]] Oh, and since Frank claims to have "covered wars": [[TheWarOnTerror WHICH wars were in the media spotlight at the time of the game again?]]

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* WhatDoYouMeanItsNotPolitical: Although not to the same extent as VideoGame/DeadRising2, the game packs obvious references to TheWarOnTerror: Brad and Jessie are from [[CIAEvilFBIGood the Department of Homeland Security]], the BigBad is a {{Western Terrorist|s}}, (who [[HerrDoktor Professor Barnaby]] even claims to be a TerroristWithoutACause), and it turns out that Carlito only did what he did [[spoiler: because a government experiment GoneHorriblyWrong forced the army to purge his entire hometown, whether infected or not]]. Oh, and the "true ending" has [[spoiler: [[CavalryBetrayal the army that was supposed to evacuate you try to exterminate you and the survivors in the same way as Santa Cabezza]], and the BiggerBad TheManBehindTheMan is a [[ElitesAreMoreGlamorous Special Forces]] [[GeneralRipper Commander Ripper]] that orchestrated said purging of Santa Cabezza, for basically no logical motive outside of sating his BloodKnight thirst.]] Oh, and since Frank claims to have "covered wars": [[TheWarOnTerror WHICH wars were in the media spotlight at the time of the game again?]]
13th Mar '18 6:37:41 AM SuperWaitei
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** Adam the clown. Heís one of the earliest psychopaths you can fight and is one of the most dangerous. His chainsaw attacks absolutely shred through Frankís health and if you try to melee him, heíll often block and break your weapons instantly. If you DO manage to hit him, heíll always counter with a flame breath attack that hurts quite a bit too. He also has access to throwing knives and obnoxious balloons that stun Frank in place for a while (although this can backfire on him if you hit the balloon while heís inflating it). However, given that defeating him rewards you with the massively [[GameBreaker game-breaking]] Small Chainsaw, his difficulty was probably intentional.
** The second battle with Carlito. His first battle is more of a WakeUpCallBoss, but thereís ample cover for you to get near him and win fairly easily. For his second bout, Carlito packs a huge sniper rifle that not only knocks Frank on his ass for a bit, but it takes off TWO whole life cubes with each shot. Oh, and you also have to worry about Brad staying alive too, since Carlito is more than happy to fill him with lead while waiting for you to get back up to him. And if you do manage to get close? Heíll just smash you over the head with his rifle or just riddle the ground with mines while you give chase. If you arenít a decent level or have good weapons at this point, this can be one of the toughest battles in the game.
21st Feb '18 5:07:58 PM nombretomado
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* ThatOneAchievement: Getting 7 Day Survivor requires you to stay alive for a week in Infinity Mode, where Frank's health slowly ticks down, the supermarket is closed, all other "infinite" sources of food are disabled, and food does not respawn when you return to a part of the mall. You cannot save or quit, which requires you to leave the Xbox 360 on for about fourteen hours straight. Not only was this a design problem in general--most people who have the achievement talk about holing up somewhere with a stack of food to eat and reading a book while they waited for Frank's health to tick down--but ''Dead Rising'' came out in 2006. You can blame a lot of Red Ring of Death errors on overheats that came specifically from this game. The cherry on top is that there's a bug with the Food Court of the mall that caused the system to lock up if you entered it past Day Four. The PS4 and Xbox One remakes alleviate this somewhat by allowing players to suspend the game (pausing it while another app like Netflix runs our putting it in rest mode), on top of being less prone to RROD-esque hardware failures.

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* ThatOneAchievement: Getting 7 Day Survivor requires you to stay alive for a week in Infinity Mode, where Frank's health slowly ticks down, the supermarket is closed, all other "infinite" sources of food are disabled, and food does not respawn when you return to a part of the mall. You cannot save or quit, which requires you to leave the Xbox 360 on for about fourteen hours straight. Not only was this a design problem in general--most people who have the achievement talk about holing up somewhere with a stack of food to eat and reading a book while they waited for Frank's health to tick down--but ''Dead Rising'' came out in 2006. You can blame a lot of Red Ring of Death errors on overheats that came specifically from this game. The cherry on top is that there's a bug with the Food Court of the mall that caused the system to lock up if you entered it past Day Four. The PS4 [=PS4=] and Xbox One remakes alleviate this somewhat by allowing players to suspend the game (pausing it while another app like Netflix runs our putting it in rest mode), on top of being less prone to RROD-esque hardware failures.
19th Sep '17 1:33:00 PM CashSloth
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** Lindsay Harris, the survivor at the beginning of the game who lets the zombies into the mall to save her already zombified dog. She's universally loathed by players for getting so many people killed for such an [[WhatAnIdiot insanely stupid]] reason, and for [[MostAnnoyingSound having such an irritating voice]].



* WhatAnIdiot: How does the game kick off? With the survivors safe in the mall an old lady is stressing over her dog. She sees her outside, where the zombies are, clearly infected and beyond saving.\\

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* WhatAnIdiot: How does the game kick off? With the survivors safe in the mall while an old lady is stressing over her dog. She sees her outside, where the zombies are, clearly infected and beyond saving.\\
1st Jun '17 7:33:49 AM Asue
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* GermansLoveDavidHasselhoff: Americans love Frank West, [[http://www.destructoid.com/capcom-loves-frank-west-wants-him-in-everything-172114.phtml/ According to Capcom.]]

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* GermansLoveDavidHasselhoff: Americans love Frank West, [[http://www.destructoid.com/capcom-loves-frank-west-wants-him-in-everything-172114.phtml/ According according to Capcom.]]
1st Jun '17 7:32:32 AM Asue
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* ComplacentGamingSyndrome: You know that whole mall full of stuff you can use to kill zombies? Yeah, that just there for you to use until you kill Adam, take his Small Chainsaw, and triple-book it.

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* ComplacentGamingSyndrome: You know know, that whole mall full of stuff you can use to kill zombies? Yeah, that that's just there for you to use until you kill Adam, take his Small Chainsaw, and triple-book it.
8th Apr '17 8:55:26 PM nombretomado
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** The "Zombie Genocider" achievement, which requires you to kill 53,594 zombies (the population of Willamette) inspired ''VideoGame/Left4Dead'' to include a "Zombie Genocidest" achievement that required 53,595 zombie kills. In return, a 53,596-zombie achievement was included in ''VideoGame/DeadRising2'' as well as ''Prototype,'' ''VideoGame/DeadNation,'' and even ''RockBand 3'' (where guitar hammer-ons/pull-offs take the place of zombies for the achievement).

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** The "Zombie Genocider" achievement, which requires you to kill 53,594 zombies (the population of Willamette) inspired ''VideoGame/Left4Dead'' to include a "Zombie Genocidest" achievement that required 53,595 zombie kills. In return, a 53,596-zombie achievement was included in ''VideoGame/DeadRising2'' as well as ''Prototype,'' ''VideoGame/DeadNation,'' and even ''RockBand ''VideoGame/RockBand 3'' (where guitar hammer-ons/pull-offs take the place of zombies for the achievement).
11th Jan '17 6:52:32 AM Magicians
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* InfinityMinusOneSword: The Mannequin Torso. For reasons only known to Capcom programmers, the mannequin torso is bizarrely powerful, being one handed, having a fast attack, a high durability, and doing incredible amounts of damage, able to one-shot basic zombies from the very beginning, and one-shot cop zombies at night by the end when your attack stat is maxed out. To top it off, mannequins are incredibly common.
11th Jan '17 6:44:13 AM Magicians
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Added DiffLines:

* InfinityMinusOneSword: The Mannequin Torso. For reasons only known to Capcom programmers, the mannequin torso is bizarrely powerful, being one handed, having a fast attack, a high durability, and doing incredible amounts of damage, able to one-shot basic zombies from the very beginning, and one-shot cop zombies at night by the end when your attack stat is maxed out. To top it off, mannequins are incredibly common.
3rd Dec '16 10:11:29 PM Heartlesswithaheart
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** Outdoorsman, the achievement for staying outside for 24 consecutive hours. Unlike the previous two, it's not that it's difficult - it's that it's incredibly boring. Indoorsman can be very easily obtained without even knowing it after you beat Adam and unlock the shortcut, but Outdoorsman forces you to stay in ''only'' Leisure Park. The only thing that prevents it from being worse is that you can jump to the roof of the picnic area and wait there, since no zombies are capable of reaching you.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.DeadRising