Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
** Again when fighting against the giant cuckoo clock bird: [[spoiler:Once defeated, it will remain featherless and passes out, and a chick of the giant bird with psychic powers will fight instead. Once the chick is defeated, the [[Determinator giant bird appears again]], now featherless and lying on a stretcher carried by two smaller blue birds that aid him in the battle. Once the giant bird is defeated again, the blue birds choose to [[ImHumanitarian cook and eat him]].]]
to:
** Again when fighting against the giant cuckoo clock bird: [[spoiler:Once defeated, it will remain featherless and passes out, and a chick of the giant bird with psychic powers will fight instead. Once the chick is defeated, the [[Determinator giant bird appears again]], now featherless and lying on a stretcher carried by two smaller blue birds that aid him in the battle. Once the giant bird is defeated again, the blue birds choose to [[ImHumanitarian [[ImAHumanitarian cook and eat him]].]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
** Again when fighting against the giant cuckoo clock bird: [[spoiler:Once defeated, it will remain featherless and passes out, and a chick of the giant bird with psychic powers will fight instead. Once the chick is defeated, the [[Determinator giant bird appears again]], now featherless and lying on a stretcher carried by two smaller blue birds that aid him in the battle. Once the giant bird is defeated again, the blue birds choose to [[ImHumanitarian cook and eat him]]]].
to:
** Again when fighting against the giant cuckoo clock bird: [[spoiler:Once defeated, it will remain featherless and passes out, and a chick of the giant bird with psychic powers will fight instead. Once the chick is defeated, the [[Determinator giant bird appears again]], now featherless and lying on a stretcher carried by two smaller blue birds that aid him in the battle. Once the giant bird is defeated again, the blue birds choose to [[ImHumanitarian cook and eat him]]]].him]].]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
** Again when fighting against the giant cuckoo clock bird: [[Once defeated, it will remain featherless and passes out, and a chick of the giant bird with psychic powers will fight instead. Once the chick is defeated, the [[Determinator giant bird appears again]], now featherless and lying on a stretcher carried by two smaller blue birds that aid him in the battle. Once the giant bird is defeated again, the blue birds choose to [[ImHumanitarian cook and eat him]].
to:
** Again when fighting against the giant cuckoo clock bird: [[Once [[spoiler:Once defeated, it will remain featherless and passes out, and a chick of the giant bird with psychic powers will fight instead. Once the chick is defeated, the [[Determinator giant bird appears again]], now featherless and lying on a stretcher carried by two smaller blue birds that aid him in the battle. Once the giant bird is defeated again, the blue birds choose to [[ImHumanitarian cook and eat him]].him]]]].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** Again when fighting against the giant cuckoo clock bird: [[Once defeated, it will remain featherless and passes out, and a chick of the giant bird with psychic powers will fight instead. Once the chick is defeated, the [[Determinator giant bird appears again]], now featherless and lying on a stretcher carried by two smaller blue birds that aid him in the battle. Once the giant bird is defeated again, the blue birds choose to [[ImHumanitarian cook and eat him]].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* BrokenBase: The decision to have the game remain exclusive to Xbox One and PC until further notice. Is it a smart idea that lets Microsoft have another game license of its own, or should it also be released on other platforms so that their followers can get a chance to play it?
Is there an issue? Send a MessageReason:
None
Changed line(s) 10 (click to see context) from:
* VisualEffectsOfAwesome: Special care was taken to make it look exactly like an old Creator/FleischerBrothers cartoon, and it shows.
to:
* VisualEffectsOfAwesome: Special care was taken to make it look exactly like an old Creator/FleischerBrothers Creator/FleischerStudios cartoon, and it shows.
Is there an issue? Send a MessageReason:
None
Changed line(s) 10 (click to see context) from:
* VisualEffectsOfAwesome: Special care was taken to make it look exactly like an old Tex Avery cartoon, and it shows.
to:
* VisualEffectsOfAwesome: Special care was taken to make it look exactly like an old Tex Avery Creator/FleischerBrothers cartoon, and it shows.
Is there an issue? Send a MessageReason:
added example
Added DiffLines:
* MostWonderfulSound: The sound that occurs when either Cuphead or Mugman is revived.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
%%* ThatOneBoss: There are just so many that it's been taken UpToEleven.
Is there an issue? Send a MessageReason:
Surprise Creepy isn't YMMV.
Deleted line(s) 7 (click to see context) :
* SurpriseCreepy: Most people wouldn't expect a game based on 1930s cartoons to have unsettling imagery. But rather than going for pure character appeal, the developers captured everything that could be considered unsettling about cartoons at the time. This particular trope's page image IS a 30s cartoon, after all. The flower boss's NightmareFace attack is especially notable.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* CrossesTheLineTwice: During the BossBattle with the blue slimeball, [[spoiler:you don't just fight the slime. You also fight his tombstone. Which can move around and smack you flat.]]
to:
----
* CrossesTheLineTwice: During the BossBattle with the blue slimeball, [[spoiler:you don't just fight the slime. You also fight his tombstone. Which can move around and smack youflat.]]flat]].
* CrossesTheLineTwice: During the BossBattle with the blue slimeball, [[spoiler:you don't just fight the slime. You also fight his tombstone. Which can move around and smack you
Changed line(s) 7 (click to see context) from:
* SurpriseDifficulty: How hard would you expect a game with a 1930's cartoons aesthetic and cute cartoon characters to be? When you know that it's a BossGame inspired by RunAndGun games like ''VideoGame/{{Contra}}'' and ''VideoGame/MetalSlug'', ''[[NintendoHard very]]''.
to:
* SurpriseDifficulty: How hard would you expect a game with a 1930's 1930s cartoons aesthetic and cute cartoon characters to be? When you know that it's a BossGame inspired by RunAndGun games like ''VideoGame/{{Contra}}'' and ''VideoGame/MetalSlug'', ''[[NintendoHard very]]''.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* CrossesTheLineTwice: During the BossBattle with the blue slimeball, [[spoiler:you don't just fight the slime. You also fight his tombstone. Which can move around and smack you flat.]]
Added DiffLines:
* TheWoobie: That poor Onion boss whose power happens to be OcularGushers.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
* VisualEffectsOfAwesome: Special care was taken to make it look exactly like an old Tex Avery cartoon, and it shows.
to:
* VisualEffectsOfAwesome: Special care was taken to make it look exactly like an old Tex Avery cartoon, and it shows.shows.
----
----
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* FriendlyFandoms: With ''VideoGame/BendyAndTheInkMachine'' since both games have an old timey cartoon aesthetic.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5 (click to see context) from:
* SurpriseDifficulty: How hard would you expect a game with a 1930's cartoons aesthetic and cute cartoon characters to be? When you know that it's a BossGame inspired by Run-and-guns like ''VideoGame/{{Contra}}'' and ''VideoGame/MetalSlug'', ''[[NintendoHard very]]''.
to:
* SurpriseDifficulty: How hard would you expect a game with a 1930's cartoons aesthetic and cute cartoon characters to be? When you know that it's a BossGame inspired by Run-and-guns RunAndGun games like ''VideoGame/{{Contra}}'' and ''VideoGame/MetalSlug'', ''[[NintendoHard very]]''.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DesignatedHero: Cuphead and Mugman are basically hitmen that are doing what they're doing because they tried, and failed, to gamble with {{Satan}}.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 2 (click to see context) :
* Headscratchers: Why do the main characters have cups for heads? Why didn't they create a standard FunnyAnimal character instead? Surprisingly, this has never been officially addressed.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
* Headscratcher: Why do the main characters have cups for heads? Why didn't they create a standard FunnyAnimal character instead? Surprisingly, this has never been officially addressed.
to:
* Headscratcher: Headscratchers: Why do the main characters have cups for heads? Why didn't they create a standard FunnyAnimal character instead? Surprisingly, this has never been officially addressed.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* Headscratcher: Why do the main characters have cups for heads? Why didn't they create a standard FunnyAnimal character instead? Surprisingly, this has never been officially addressed.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
* SurpriseCreepy: Most people wouldn't expect a game based on 1930s cartoons to have unsettling imagery. But rather than going for pure character appeal, the developers captured everything that could be considered unsettling about cartoons at the time. This particular trope's page image IS a 30s cartoon, after all. The flower boss has some particularly freaky attacks.
to:
* SurpriseCreepy: Most people wouldn't expect a game based on 1930s cartoons to have unsettling imagery. But rather than going for pure character appeal, the developers captured everything that could be considered unsettling about cartoons at the time. This particular trope's page image IS a 30s cartoon, after all. The flower boss has some particularly freaky attacks.boss's NightmareFace attack is especially notable.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
* SurpriseCreepy: Most people wouldn't expect a game based on 1930s cartoons to have unsettling imagery. But rather than going for pure character appeal, the developers captured everything that could be considered unsettling about cartoons at the time. This particular trope's page image IS a 30s cartoon, after all.
to:
* SurpriseCreepy: Most people wouldn't expect a game based on 1930s cartoons to have unsettling imagery. But rather than going for pure character appeal, the developers captured everything that could be considered unsettling about cartoons at the time. This particular trope's page image IS a 30s cartoon, after all. The flower boss has some particularly freaky attacks.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
* SurpriseCreepy: Most people wouldn't expect a game based on 1930s cartoons to have unsettling imagery. But rather than going for pure character appeal, the developers captured everything that could be considered unsettling about cartoons at the time. This particular trope's page IS a 30s cartoon, after all.
to:
* SurpriseCreepy: Most people wouldn't expect a game based on 1930s cartoons to have unsettling imagery. But rather than going for pure character appeal, the developers captured everything that could be considered unsettling about cartoons at the time. This particular trope's page image IS a 30s cartoon, after all.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* SurpriseCreepy: Most people wouldn't expect a game based on 1930s cartoons to have unsettling imagery. But rather than going for pure character appeal, the developers captured everything that could be considered unsettling about cartoons at the time. This particular trope's page IS a 30s cartoon, after all.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* DarkhorseVictory: It's considered one of the biggest highlights of E3 2015.
to:
* DarkhorseVictory: It's considered one of the biggest highlights of E3 2015.2015 and it's not even a triple A title.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DarkhorseVictory: It's considered one of the biggest highlights of E3 2015.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* SpiritualLicensee: It's the closest we're getting to a new VideoGame/GunstarHeroes.
to:
* SpiritualLicensee: It's the closest we're getting going to get to a new VideoGame/GunstarHeroes.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* SpiritualLicensee: It's the closest we're getting to a new VideoGame/GunstarHeroes.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* SurpriseDifficulty: How hard would you expect a game with a 1930's cartoons aesthetic and cute cartoon characters to be? When you know that it's a BossGame inspired by Run-and-guns like ''VideoGame/{{Contra}}'' and ''VideoGame/MetalSlug'', ''[[NintendoHard very]]''.
to:
* SurpriseDifficulty: How hard would you expect a game with a 1930's cartoons aesthetic and cute cartoon characters to be? When you know that it's a BossGame inspired by Run-and-guns like ''VideoGame/{{Contra}}'' and ''VideoGame/MetalSlug'', ''[[NintendoHard very]]''.very]]''.
* VisualEffectsOfAwesome: Special care was taken to make it look exactly like an old Tex Avery cartoon, and it shows.
* VisualEffectsOfAwesome: Special care was taken to make it look exactly like an old Tex Avery cartoon, and it shows.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* SurpriseDifficulty: How hard would you expect a game with a 1930's cartoons aesthetic and cute cartoon character to be? When you know that it's a BossGame inspired by Run-and-guns like ''VideoGame/{{Contra}}'' and ''VideoGame/MetalSlug'', ''[[NintendoHard very]]''.
to:
* SurpriseDifficulty: How hard would you expect a game with a 1930's cartoons aesthetic and cute cartoon character characters to be? When you know that it's a BossGame inspired by Run-and-guns like ''VideoGame/{{Contra}}'' and ''VideoGame/MetalSlug'', ''[[NintendoHard very]]''.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* SurpriseDifficulty: How hard would you expect a game with a 1930's cartoons aesthetic and cute cartoon character to be? When you know that it's a BossGame inspired by Run-and-guns like ''VideoGame/{{Contra}}'' and ''VideoGame/MetalSlug'', ''[[NintendoHard very]]''.