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Bonus Boss is a disambiguation
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** The UpdatedReRelease adds to this with an additional, harder chapter and more [[BonusBoss boss sidequests]] that will ''really'' test what you know about the game! On top of that, it gives the optional bosses that you could previously spam ailments on the ContractualBossImmunity treatment like the story bosses!
to:
** The UpdatedReRelease adds to this with an additional, harder chapter and more [[BonusBoss boss sidequests]] sidequests that will ''really'' test what you know about the game! On top of that, it gives the optional bosses that you could previously spam ailments on the ContractualBossImmunity treatment like the story bosses!
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None
Changed line(s) 3,8 (click to see context) from:
* ThatOneAttack: Wind Shear in the First game. This attacks is used by wolves and certain species of Birds and lowers both offenses of all party members. Worst case scenario is that in that game, buffs don't overwrite the debuffs at all, meaning the only choice to get rid of it is to use Dispell...which also removes buffs too. Have mercy if you're fighting more than one wolf or bird
Several in the second game:
** Burst All deals heavy physical fire damage to all party members. It's the enemy equivalent of Super Grenades, except it's used only by some bosses and deals ''much'' more damage per target than the single-target Burst. Redempted slightly in later versions as enemy Burst All damage got lowered from 3x to 2x, but it can still hurt nonetheless.
** Dargon Claw. Only in the skillsets of a few specific bosses, it hits ''brutally'' hard, attacks four random targets (meaning it can hit anyone ''twice'', likely killing them), and can inflict any one status ailment with all four strikes (e.g., everyone who gets hit is confused). Good luck if any boss with this skill attacks all your party members... This is slightly downplayed in Crystal Story: The Hero and The Evil Witch where while it only hits two times, it casts 3 ailments on each party member that got hit.
** Judgement, also a rare boss-only skill, summons a meteor that hits all party members for [[PercentDamageAttack 95%]] of their health and dispels all stat buffs, making it seem like an example here. However, it can never kill anyone, it doesn't remove special buffs such as Regen, and the fact that it brings everyone down to low health means that certain equips trigger buffs after this attack. Ultimately, this attack may be intimidating, but if you use the following turns wisely it can easily be a breather attack! Downplayed in Crystal Story: The Hero and The Evil Witch where it no longer removes stat buffs and has a long charge turn.
Several in the second game:
** Burst All deals heavy physical fire damage to all party members. It's the enemy equivalent of Super Grenades, except it's used only by some bosses and deals ''much'' more damage per target than the single-target Burst. Redempted slightly in later versions as enemy Burst All damage got lowered from 3x to 2x, but it can still hurt nonetheless.
** Dargon Claw. Only in the skillsets of a few specific bosses, it hits ''brutally'' hard, attacks four random targets (meaning it can hit anyone ''twice'', likely killing them), and can inflict any one status ailment with all four strikes (e.g., everyone who gets hit is confused). Good luck if any boss with this skill attacks all your party members... This is slightly downplayed in Crystal Story: The Hero and The Evil Witch where while it only hits two times, it casts 3 ailments on each party member that got hit.
** Judgement, also a rare boss-only skill, summons a meteor that hits all party members for [[PercentDamageAttack 95%]] of their health and dispels all stat buffs, making it seem like an example here. However, it can never kill anyone, it doesn't remove special buffs such as Regen, and the fact that it brings everyone down to low health means that certain equips trigger buffs after this attack. Ultimately, this attack may be intimidating, but if you use the following turns wisely it can easily be a breather attack! Downplayed in Crystal Story: The Hero and The Evil Witch where it no longer removes stat buffs and has a long charge turn.
to:
* ThatOneAttack: DifficultySpike: [[PostEndGameContent Hard mode]] in the sequel, unlocked by [[spoiler: defeating the Dargon King]], massively amplifies the stats of the enemies throughout the map you already explored. You can return to normal mode, however.
** The UpdatedReRelease adds to this with an additional, harder chapter and more [[BonusBoss boss sidequests]] that will ''really'' test what you know about the game! On top of that, it gives the optional bosses that you could previously spam ailments on the ContractualBossImmunity treatment like the story bosses!
* ThatOneAttack:
** Wind Shear in the First game. This attacks is used by wolves and certain species of Birds and lowers both offenses of all party members. Worst case scenario is that in that game, buffs don't overwrite the debuffs at all, meaning the only choice to get rid of it is to use Dispell...which also removes buffs too. Have mercy if you're fighting more than one wolf orbird
Several inbird
** In the second game:
** *** Burst All deals heavy physical fire damage to all party members. It's the enemy equivalent of Super Grenades, except it's used only by some bosses and deals ''much'' more damage per target than the single-target Burst. Redempted slightly in later versions as enemy Burst All damage got lowered from 3x to 2x, but it can still hurt nonetheless.
** *** Dargon Claw. Only in the skillsets of a few specific bosses, it hits ''brutally'' hard, attacks four random targets (meaning it can hit anyone ''twice'', likely killing them), and can inflict any one status ailment with all four strikes (e.g., everyone who gets hit is confused). Good luck if any boss with this skill attacks all your party members... This is slightly downplayed in Crystal Story: The Hero and The Evil Witch where while it only hits two times, it casts 3 ailments on each party member that got hit.
** *** Judgement, also a rare boss-only skill, summons a meteor that hits all party members for [[PercentDamageAttack 95%]] of their health and dispels all stat buffs, making it seem like an example here. However, it can never kill anyone, it doesn't remove special buffs such as Regen, and the fact that it brings everyone down to low health means that certain equips trigger buffs after this attack. Ultimately, this attack may be intimidating, but if you use the following turns wisely it can easily be a breather attack! Downplayed in Crystal Story: The Hero and The Evil Witch where it no longer removes stat buffs and has a long charge turn.turn.
----
** The UpdatedReRelease adds to this with an additional, harder chapter and more [[BonusBoss boss sidequests]] that will ''really'' test what you know about the game! On top of that, it gives the optional bosses that you could previously spam ailments on the ContractualBossImmunity treatment like the story bosses!
* ThatOneAttack:
** Wind Shear in the First game. This attacks is used by wolves and certain species of Birds and lowers both offenses of all party members. Worst case scenario is that in that game, buffs don't overwrite the debuffs at all, meaning the only choice to get rid of it is to use Dispell...which also removes buffs too. Have mercy if you're fighting more than one wolf or
Several in
** In the second game:
----
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So...Judgement officially sucks now.
Changed line(s) 8 (click to see context) from:
** Judgement, also a rare boss-only skill, summons a meteor that hits all party members for [[PercentDamageAttack 95%]] of their health and dispels all stat buffs, making it seem like an example here. However, it can never kill anyone, it doesn't remove special buffs such as Regen, and the fact that it brings everyone down to low health means that certain equips trigger buffs after this attack. Ultimately, this attack may be intimidating, but if you use the following turns wisely it can easily be a breather attack! Downplayed in Crystal Story: The Hero and The Evil Witch where it no longer removes stat buffs.
to:
** Judgement, also a rare boss-only skill, summons a meteor that hits all party members for [[PercentDamageAttack 95%]] of their health and dispels all stat buffs, making it seem like an example here. However, it can never kill anyone, it doesn't remove special buffs such as Regen, and the fact that it brings everyone down to low health means that certain equips trigger buffs after this attack. Ultimately, this attack may be intimidating, but if you use the following turns wisely it can easily be a breather attack! Downplayed in Crystal Story: The Hero and The Evil Witch where it no longer removes stat buffs.buffs and has a long charge turn.
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None
Changed line(s) 7,8 (click to see context) from:
** Dargon Claw. Only in the skillsets of a few specific bosses, it hits ''brutally'' hard, attacks four random targets (meaning it can hit anyone ''twice'', likely killing them), and can inflict any one status ailment with all four strikes (e.g., everyone who gets hit is confused). Good luck if any boss with this skill attacks all your party members...
** Judgement, also a rare boss-only skill, summons a meteor that hits all party members for [[PercentDamageAttack 95%]] of their health and dispels all stat buffs, making it seem like an example here. However, it can never kill anyone, it doesn't remove special buffs such as Regen, and the fact that it brings everyone down to low health means that certain equips trigger buffs after this attack. Ultimately, this attack may be intimidating, but if you use the following turns wisely it can easily be a breather attack!
** Judgement, also a rare boss-only skill, summons a meteor that hits all party members for [[PercentDamageAttack 95%]] of their health and dispels all stat buffs, making it seem like an example here. However, it can never kill anyone, it doesn't remove special buffs such as Regen, and the fact that it brings everyone down to low health means that certain equips trigger buffs after this attack. Ultimately, this attack may be intimidating, but if you use the following turns wisely it can easily be a breather attack!
to:
** Dargon Claw. Only in the skillsets of a few specific bosses, it hits ''brutally'' hard, attacks four random targets (meaning it can hit anyone ''twice'', likely killing them), and can inflict any one status ailment with all four strikes (e.g., everyone who gets hit is confused). Good luck if any boss with this skill attacks all your party members...
members... This is slightly downplayed in Crystal Story: The Hero and The Evil Witch where while it only hits two times, it casts 3 ailments on each party member that got hit.
** Judgement, also a rare boss-only skill, summons a meteor that hits all party members for [[PercentDamageAttack 95%]] of their health and dispels all stat buffs, making it seem like an example here. However, it can never kill anyone, it doesn't remove special buffs such as Regen, and the fact that it brings everyone down to low health means that certain equips trigger buffs after this attack. Ultimately, this attack may be intimidating, but if you use the following turns wisely it can easily be a breatherattack!attack! Downplayed in Crystal Story: The Hero and The Evil Witch where it no longer removes stat buffs.
** Judgement, also a rare boss-only skill, summons a meteor that hits all party members for [[PercentDamageAttack 95%]] of their health and dispels all stat buffs, making it seem like an example here. However, it can never kill anyone, it doesn't remove special buffs such as Regen, and the fact that it brings everyone down to low health means that certain equips trigger buffs after this attack. Ultimately, this attack may be intimidating, but if you use the following turns wisely it can easily be a breather
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Edited Burst All example
Changed line(s) 3,6 (click to see context) from:
* ThatOneAttack:
Wind Shear in the First game. This attacks is used by wolves and certain species of Bird and lowers both offenses of all party members. Worst case scenario is that in that game, buffs don't overwrite the debuffs at all, meaning the only choice to get rid of it is to use Dispell...which also removes buffs too. Have mercy if you're fighting more than one wolf or bird
Wind Shear in the First game. This attacks is used by wolves and certain species of Bird and lowers both offenses of all party members. Worst case scenario is that in that game, buffs don't overwrite the debuffs at all, meaning the only choice to get rid of it is to use Dispell...which also removes buffs too. Have mercy if you're fighting more than one wolf or bird
to:
* ThatOneAttack:
ThatOneAttack: Wind Shear in the First game. This attacks is used by wolves and certain species of Bird Birds and lowers both offenses of all party members. Worst case scenario is that in that game, buffs don't overwrite the debuffs at all, meaning the only choice to get rid of it is to use Dispell...which also removes buffs too. Have mercy if you're fighting more than one wolf or bird
Changed line(s) 8 (click to see context) from:
** Burst All deals heavy physical fire damage to all party members. It's the enemy equivalent of Super Grenades, except it's used only by some bosses and deals ''much'' more damage per target than the single-target Burst.
to:
** Burst All deals heavy physical fire damage to all party members. It's the enemy equivalent of Super Grenades, except it's used only by some bosses and deals ''much'' more damage per target than the single-target Burst. Redempted slightly in later versions as enemy Burst All damage got lowered from 3x to 2x, but it can still hurt nonetheless.
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Added Wind Shear in the first game.
Changed line(s) 3 (click to see context) from:
* ThatOneAttack: Several in the second game:
to:
* ThatOneAttack: ThatOneAttack:
Wind Shear in the First game. This attacks is used by wolves and certain species of Bird and lowers both offenses of all party members. Worst case scenario is that in that game, buffs don't overwrite the debuffs at all, meaning the only choice to get rid of it is to use Dispell...which also removes buffs too. Have mercy if you're fighting more than one wolf or bird
Several in the second game:
Wind Shear in the First game. This attacks is used by wolves and certain species of Bird and lowers both offenses of all party members. Worst case scenario is that in that game, buffs don't overwrite the debuffs at all, meaning the only choice to get rid of it is to use Dispell...which also removes buffs too. Have mercy if you're fighting more than one wolf or bird
Several in the second game:
Is there an issue? Send a MessageReason:
fixed some typos
Changed line(s) 1 (click to see context) from:
* ClicheStorm: If you played any RPG before this one, you can immediatly tell what's going to happen next. It's not so bad in the first game as it was more played for laughs than anything else, but it's glaring in the second one.
to:
* ClicheStorm: If you played any RPG before this one, you can immediatly immediately tell what's going to happen next. It's not so bad in the first game as it was more played for laughs than anything else, but it's glaring in the second one.
Changed line(s) 6 (click to see context) from:
** Judgement, also a rare boss-only skill, summons a meteor that hits all party members for [[PercentDamageAttack 95%]] of their health and dispels all stat buffs, making it seem like an example here. However, it can never kill anyone, it doesn't remove special buffs such as Regen, and the fact that it brings everone down to low health means that certain equips trigger buffs after this attack. Ultimately, this attack may be intimidating, but if you use the following turns wisely it can easily be a breather attack!
to:
** Judgement, also a rare boss-only skill, summons a meteor that hits all party members for [[PercentDamageAttack 95%]] of their health and dispels all stat buffs, making it seem like an example here. However, it can never kill anyone, it doesn't remove special buffs such as Regen, and the fact that it brings everone everyone down to low health means that certain equips trigger buffs after this attack. Ultimately, this attack may be intimidating, but if you use the following turns wisely it can easily be a breather attack!
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
** Burst All is an AoE burst attack (deals physical fire damage to all party members). It's the enemy equivalent of Super Grenades, except it's used only by some bosses and deals ''much'' more damage per target than the single-target Burst.
to:
** Burst All is an AoE burst attack (deals deals heavy physical fire damage to all party members).members. It's the enemy equivalent of Super Grenades, except it's used only by some bosses and deals ''much'' more damage per target than the single-target Burst.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
* DemonicSpiders: Most monsters in the second game's main story don't cause much trouble if you know what you're doing; however, go into a 3- or 4-skull area [[PostEndGameContent unlocked after chapter 5 before you've upgraded your stats enough, and nearly ''any'' of the stronger monsters can be this. Not only can they hit for a significant portion of your HP if you go too early, but they have [[OneStatToRuleThemAll high SPD stats,]] meaning they can be '''FASTER''' than you under the same conditions. The worst offenders are [[spoiler: the Holy Cow and Flame Samurai monsters in Doom Lair, as it's basically unlocked right after you complete chapter 5]].
to:
* DemonicSpiders: Most monsters in the second game's main story don't cause much trouble if you know what you're doing; however, go into a 3- or 4-skull area [[PostEndGameContent unlocked after chapter 5 5]] before you've upgraded your stats enough, and nearly ''any'' of the stronger monsters can be this. Not only can they hit for a significant portion of your HP if you go too early, but they have [[OneStatToRuleThemAll high SPD stats,]] meaning they can be '''FASTER''' than you under the same conditions. The worst offenders are [[spoiler: the Holy Cow and Flame Samurai monsters in Doom Lair, as it's basically unlocked right after you complete chapter 5]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 6 (click to see context) from:
** Judgement, also a rare boss-only skill, summons a meteor that hits all party members for [[PercentDamageAttack 95%]] of their health and dispels all stat buffs, making it seem like an example here. However, it can never kill anyone, it doesn't remove special buffs such as Regen, and the fact that it brings everone down to low health means that certain equips trigger buffs after this attack. Ultimately, this attack may be intimidating, but if you use the following turns wiisely it can easily be a breather attack!
to:
** Judgement, also a rare boss-only skill, summons a meteor that hits all party members for [[PercentDamageAttack 95%]] of their health and dispels all stat buffs, making it seem like an example here. However, it can never kill anyone, it doesn't remove special buffs such as Regen, and the fact that it brings everone down to low health means that certain equips trigger buffs after this attack. Ultimately, this attack may be intimidating, but if you use the following turns wiisely wisely it can easily be a breather attack!
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
* DemonicSpiders: Most monsters in the second game's main story don't cause much trouble if you know what you're doing; however, go into a 3- or 4-skull area [[PostEndGameContent unlocked after chapter 5 before you've upgraded your stats enough, and nearly ''any'' of the stronger monsters can be this. Not only can they hit for a significant portion of your HP if you go too early, but they have [[OneStatToRuleThemAll high SPD stats]], meaning they can be '''FASTER''' than you under the same conditions. The worst offenders are [[spoiler: the Holy Cow and Flame Samurai monsters in Doom Lair, as it's basically unlocked right after you complete chapter 5]].
to:
* DemonicSpiders: Most monsters in the second game's main story don't cause much trouble if you know what you're doing; however, go into a 3- or 4-skull area [[PostEndGameContent unlocked after chapter 5 before you've upgraded your stats enough, and nearly ''any'' of the stronger monsters can be this. Not only can they hit for a significant portion of your HP if you go too early, but they have [[OneStatToRuleThemAll high SPD stats]], stats,]] meaning they can be '''FASTER''' than you under the same conditions. The worst offenders are [[spoiler: the Holy Cow and Flame Samurai monsters in Doom Lair, as it's basically unlocked right after you complete chapter 5]].5]].
* ThatOneAttack: Several in the second game:
** Burst All is an AoE burst attack (deals physical fire damage to all party members). It's the enemy equivalent of Super Grenades, except it's used only by some bosses and deals ''much'' more damage per target than the single-target Burst.
** Dargon Claw. Only in the skillsets of a few specific bosses, it hits ''brutally'' hard, attacks four random targets (meaning it can hit anyone ''twice'', likely killing them), and can inflict any one status ailment with all four strikes (e.g., everyone who gets hit is confused). Good luck if any boss with this skill attacks all your party members...
** Judgement, also a rare boss-only skill, summons a meteor that hits all party members for [[PercentDamageAttack 95%]] of their health and dispels all stat buffs, making it seem like an example here. However, it can never kill anyone, it doesn't remove special buffs such as Regen, and the fact that it brings everone down to low health means that certain equips trigger buffs after this attack. Ultimately, this attack may be intimidating, but if you use the following turns wiisely it can easily be a breather attack!
* ThatOneAttack: Several in the second game:
** Burst All is an AoE burst attack (deals physical fire damage to all party members). It's the enemy equivalent of Super Grenades, except it's used only by some bosses and deals ''much'' more damage per target than the single-target Burst.
** Dargon Claw. Only in the skillsets of a few specific bosses, it hits ''brutally'' hard, attacks four random targets (meaning it can hit anyone ''twice'', likely killing them), and can inflict any one status ailment with all four strikes (e.g., everyone who gets hit is confused). Good luck if any boss with this skill attacks all your party members...
** Judgement, also a rare boss-only skill, summons a meteor that hits all party members for [[PercentDamageAttack 95%]] of their health and dispels all stat buffs, making it seem like an example here. However, it can never kill anyone, it doesn't remove special buffs such as Regen, and the fact that it brings everone down to low health means that certain equips trigger buffs after this attack. Ultimately, this attack may be intimidating, but if you use the following turns wiisely it can easily be a breather attack!
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* ClicheStorm: If you played any RPG before this one, you can immediatly tell what's going to happen next. It's not so bad in the first game as it was more played for laughs than anything else, but it's glaring in the second one.
to:
* ClicheStorm: If you played any RPG before this one, you can immediatly tell what's going to happen next. It's not so bad in the first game as it was more played for laughs than anything else, but it's glaring in the second one.one.
* DemonicSpiders: Most monsters in the second game's main story don't cause much trouble if you know what you're doing; however, go into a 3- or 4-skull area [[PostEndGameContent unlocked after chapter 5 before you've upgraded your stats enough, and nearly ''any'' of the stronger monsters can be this. Not only can they hit for a significant portion of your HP if you go too early, but they have [[OneStatToRuleThemAll high SPD stats]], meaning they can be '''FASTER''' than you under the same conditions. The worst offenders are [[spoiler: the Holy Cow and Flame Samurai monsters in Doom Lair, as it's basically unlocked right after you complete chapter 5]].
* DemonicSpiders: Most monsters in the second game's main story don't cause much trouble if you know what you're doing; however, go into a 3- or 4-skull area [[PostEndGameContent unlocked after chapter 5 before you've upgraded your stats enough, and nearly ''any'' of the stronger monsters can be this. Not only can they hit for a significant portion of your HP if you go too early, but they have [[OneStatToRuleThemAll high SPD stats]], meaning they can be '''FASTER''' than you under the same conditions. The worst offenders are [[spoiler: the Holy Cow and Flame Samurai monsters in Doom Lair, as it's basically unlocked right after you complete chapter 5]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
ClicheStorm: If you played any RPG before this one, you can immediatly tell what's going to happen next. It's not so bad in the first game as it was more played for laughs than anything else, but it's glaring in the second one.
to:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
ClicheStorm: If you played any RPG before this one, you can immediatly tell what's going to happen next. It's not so bad in the first game as it was more played for laughs than anything else, but it's glaring in the second one.