History YMMV / Crysis

20th Apr '17 8:10:03 PM Angeldeb82
Is there an issue? Send a Message


** The BigBad of Crysis Warhead is a clichéd [[YellowPeril sociopathic Oriental.]]

to:

** The BigBad of Crysis Warhead is a clichéd [[YellowPeril sociopathic Oriental.]]Oriental]].



* BreatherLevel: "Core" from the first game is a low intensity drift through the Ceph ship with few enemies, at least until the end.
* BrokenBase: The fanbase is divided over who's the best main character: Nomad, Alcatraz or Prophet.
* CounterpartComparison: Jacob Hargreave is very reminiscent of [[Franchise/MassEffect The Illusive Man]]. [[spoiler:[[TouchedByVorlons Interacted with mysterious alien technology that changed him forever]] decades ago?]] Check. A WellIntentionedExtremist who will not hesitate to cross certain [[TheUnfettered moral lines if he deems it necessary?]] Check. Refuses to help the government combat said aliens because he believes they are completely incompetent and don't even begin to understand the scale of the threat they face? Check. Constantly trying to persuade the PlayerCharacter to see his side of the equation and agree with his methods? Yep, it's all there. The big difference [[spoiler: is that Hargreave was only in one game of his trilogy and met his end with a lot more dignity.]]
* CrowningMusicOfAwesome: [[http://www.youtube.com/watch?v=iJ1_asKplcE Airfield]] from Crysis Warhead.

to:

* BreatherLevel: "Core" from the first game is a low intensity drift through the Ceph ship with few enemies, at least until the end.
* BrokenBase: The fanbase is divided over who's the best main character: Nomad, Alcatraz or Prophet.
* CounterpartComparison: Jacob Hargreave is very reminiscent of [[Franchise/MassEffect The Illusive Man]]. [[spoiler:[[TouchedByVorlons Interacted with mysterious alien technology that changed him forever]] decades ago?]] Check. A WellIntentionedExtremist who will not hesitate to cross certain [[TheUnfettered moral lines if he deems it necessary?]] Check. Refuses to help the government combat said aliens because he believes they are completely incompetent and don't even begin to understand the scale of the threat they face? Check. Constantly trying to persuade the PlayerCharacter to see his side of the equation and agree with his methods? Yep, it's all there. The big difference [[spoiler: is that Hargreave was only in one game of his trilogy and met his end with a lot more dignity.]]
* CrowningMusicOfAwesome:
SugarWiki/AwesomeMusic: [[http://www.youtube.com/watch?v=iJ1_asKplcE Airfield]] from Crysis Warhead.



** Crysis 3's main menu theme, [[http://www.youtube.com/watch?v=tXjvRiU3Uq8 New York Memories]], which also sounds like it took inspiration from both HansZimmer and MetroidPrime.
** The insanely tough Ceph Mastermind boss also has an [[http://www.youtube.com/watch?v=21UEOM6bOg4 insanely awesome theme to go with it.]]

to:

** Crysis 3's main menu theme, [[http://www.youtube.com/watch?v=tXjvRiU3Uq8 New York Memories]], which also sounds like it took inspiration from both HansZimmer and MetroidPrime.
VideoGame/MetroidPrime.
** The insanely tough Ceph Mastermind boss also has an [[http://www.youtube.com/watch?v=21UEOM6bOg4 insanely awesome theme to go with it.]]it]].
* BreatherLevel: "Core" from the first game is a low intensity drift through the Ceph ship with few enemies, at least until the end.
* BrokenBase: The fanbase is divided over who's the best main character: Nomad, Alcatraz or Prophet.
* CounterpartComparison: Jacob Hargreave is very reminiscent of [[Franchise/MassEffect The Illusive Man]]. [[spoiler:[[TouchedByVorlons Interacted with mysterious alien technology that changed him forever]] decades ago?]] Check. A WellIntentionedExtremist who will not hesitate to cross certain [[TheUnfettered moral lines if he deems it necessary?]] Check. Refuses to help the government combat said aliens because he believes they are completely incompetent and don't even begin to understand the scale of the threat they face? Check. Constantly trying to persuade the PlayerCharacter to see his side of the equation and agree with his methods? Yep, it's all there. The big difference [[spoiler: is that Hargreave was only in one game of his trilogy and met his end with a lot more dignity]].



** The KPA Nanosuits and [[spoiler: the alien drones dropped by the Matrix-esque alien flyers.]]

to:

** The KPA Nanosuits and [[spoiler: the alien drones dropped by the Matrix-esque alien flyers.]]flyers]].



* HesJustHiding: ''Crysis 3'' does a lot to suggest Nomad might still be alive; the collectible intel lists a whole bunch of Nanosuit soldiers as KIA during Lingshan (including Jester and Aztec, half of Eagle Team, and even [[BigBad Big Bads]] General Kyong and Colonel Lee), but Nomad's status is simply listed as "redacted". Only people who've read the interquel comic released between ''Crysis 1'' and ''Crysis 2'' will know that [[spoiler: Nomad took a rocket launcher to the face courtesy of the CIA and is confirmed dead.]]

to:

* HesJustHiding: ''Crysis 3'' does a lot to suggest Nomad might still be alive; the collectible intel lists a whole bunch of Nanosuit soldiers as KIA during Lingshan (including Jester and Aztec, half of Eagle Team, and even [[BigBad Big Bads]] {{Big Bad}}s General Kyong and Colonel Lee), but Nomad's status is simply listed as "redacted". Only people who've read the interquel comic released between ''Crysis 1'' and ''Crysis 2'' will know that [[spoiler: Nomad took a rocket launcher to the face courtesy of the CIA and is confirmed dead.]]dead]].



* HilariousInHindsight: In Crysis 2, when Gould nags [[spoiler:Barclay to attempt to rescue Hargreave, unaware that he's been dead for over a century:]]

to:

* HilariousInHindsight: In Crysis 2, ''Crysis 2'', when Gould nags [[spoiler:Barclay to attempt to rescue Hargreave, unaware that he's been dead for over a century:]] century]]:



* IdiotProgramming: VisualEffectsOfAwesome aside, the first game is horribly optimized. It's to the point where powerful rigs built seven years after it was released have sub-60 in the first game. Luckily, the second game on are much more well-optimized.

to:

* IdiotProgramming: VisualEffectsOfAwesome SugarWiki/VisualEffectsOfAwesome aside, the first game is horribly optimized. It's to the point where powerful rigs built seven years after it was released have sub-60 in the first game. Luckily, the second game on are much more well-optimized.



* MostWonderfulSound: Crysis 2's "''Tactical Options Available''".

to:

* MostWonderfulSound: SugarWiki/MostWonderfulSound: Crysis 2's "''Tactical Options Available''".



* ScrappyLevel: "Ascension", where you pilot a VTOL that literally handles like a pregnant cow. It's somewhat bearable if you just fly straight to your goal, but try to do the evacuation side missions where you must ''dogfight fast-moving Alien Scouts with your VTOL'', and you'll probably need [[PercussiveMaintenance a new mouse/keyboard]] in a few minutes. You have an unlimited ammo minigun and 12 homing missiles, but the former is weak and the latter are seemingly plain useless as the targets are all airborne and they act like dumb rockets [[GuideDangIt unless you hold the reticle on one for long enough that it gives a slight white glow, and THEN they'll home in to great effect.]] On a slightly more cheerful note, your VTOL's health regenerates. Very slowly.
** Note that "Ascension" may have been added late in the game's development, [[WhatCouldHaveBeen after they had cut an entire third act or so from the game.]]
*** "Ascension" was also cut out entirely from the PSN and XBLA ports of the game, Crytek's official reason for doing so was that[[CanonDiscontinuity they didn't think too highly of it either.]]
** "Core" is also disliked by a fair amount of people in spite of its VisualEffectsOfAwesome, as they feel it's a very boring and confusing level that kills the pacing of the game and drags on for far too long. It's disliked to the point where some wish it was removed from the console versions instead of "Ascension", as at least the latter was straightforward once you got a handle on the controls.
** ''Warhead'''s EscortMission. Delta (highest) difficulty level removes the ability to drive and use the turret of the APC. Instead of the character you are escorting drive whilst you gun, he drives off in a light humvee whilst you drive in an APC you need to stop driving and switch to the gun turret to use.



* ThatOneLevel: "Ascension", where you pilot a VTOL that literally handles like a pregnant cow. It's somewhat bearable if you just fly straight to your goal, but try to do the evacuation side missions where you must ''dogfight fast-moving Alien Scouts with your VTOL'', and you'll probably need [[PercussiveMaintenance a new mouse/keyboard]] in a few minutes. You have an unlimited ammo minigun and 12 homing missiles, but the former is weak and the latter are seemingly plain useless as the targets are all airborne and they act like dumb rockets [[GuideDangIt unless you hold the reticle on one for long enough that it gives a slight white glow, and THEN they'll home in to great effect]]. On a slightly more cheerful note, your VTOL's health regenerates. Very slowly.
** Note that "Ascension" may have been added late in the game's development, [[WhatCouldHaveBeen after they had cut an entire third act or so from the game]].
*** "Ascension" was also cut out entirely from the PSN and XBLA ports of the game, Crytek's official reason for doing so was that [[CanonDiscontinuity they didn't think too highly of it either]].
** "Core" is also disliked by a fair amount of people in spite of its SugarWiki/VisualEffectsOfAwesome, as they feel it's a very boring and confusing level that kills the pacing of the game and drags on for far too long. It's disliked to the point where some wish it was removed from the console versions instead of "Ascension", as at least the latter was straightforward once you got a handle on the controls.
** ''Warhead'''s EscortMission. Delta (highest) difficulty level removes the ability to drive and use the turret of the APC. Instead of the character you are escorting drive whilst you gun, he drives off in a light humvee whilst you drive in an APC you need to stop driving and switch to the gun turret to use.



* VisualEffectsOfAwesome: If your specs are high enough, ''Crysis'' would actually look more realistic than real life. There are a ton of little features to the graphics that really show advanced Crysis was compared to most games at the time- things like realtime lighting, lightrays, wind effects on plants and trees, etc. The game still looks impressive to this day, and it's a testament to the expertise of the developers that the game looks better than most games that have come out almost ''10 years later.''

to:

* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: If your specs are high enough, ''Crysis'' would actually look more realistic than real life. There are a ton of little features to the graphics that really show advanced Crysis was compared to most games at the time- things like realtime lighting, lightrays, wind effects on plants and trees, etc. The game still looks impressive to this day, and it's a testament to the expertise of the developers that the game looks better than most games that have come out almost ''10 years later.''



** Now ''Crysis 3'' has managed to ''[[SerialEscalation look even better than both of those.]]''

to:

** Now ''Crysis 3'' has managed to ''[[SerialEscalation look even better than both of those.]]''those]].''
25th Feb '17 7:33:09 PM nombretomado
Is there an issue? Send a Message


** B.o.B.'s "New York, New York" for the ''Crysis 2'' commercials. The sampled piano melody of the FrankSinatra hit kills, and 'Bobby Ray' lays out his most blistering lines yet for it.

to:

** B.o.B.'s "New York, New York" for the ''Crysis 2'' commercials. The sampled piano melody of the FrankSinatra Music/FrankSinatra hit kills, and 'Bobby Ray' lays out his most blistering lines yet for it.
2nd Oct '16 9:22:37 PM Kytseo
Is there an issue? Send a Message

Added DiffLines:

* SpiritualAdaptation: Many consider these games to be some of the best ''Franchise/{{Predator}}'' games ever made (especially due to how abusable the cloak mechanic is).
7th Aug '16 7:39:54 PM Kalaong
Is there an issue? Send a Message


*** The second game skips straight to [[WebAnimation/ZeroPunctuation "fighting Americans' number one hate figure... other Americans"]] in the form of a private military contractor somewhat lacking in professional ethos (tip: think Blackwater).

to:

*** The second game skips straight to [[WebAnimation/ZeroPunctuation "fighting Americans' number one hate figure... other Americans"]] in the form of a private military contractor PrivateMilitaryContractors somewhat lacking in professional ethos (tip: think Blackwater).
3rd Aug '16 7:09:21 PM Kytseo
Is there an issue? Send a Message

Added DiffLines:

* IdiotProgramming: VisualEffectsOfAwesome aside, the first game is horribly optimized. It's to the point where powerful rigs built seven years after it was released have sub-60 in the first game. Luckily, the second game on are much more well-optimized.
11th Jul '16 4:03:57 PM vexer
Is there an issue? Send a Message


*** "Ascension" was also cut out entirely from the PSN and XBLA ports of the game, suggesting either that Crytek couldn't or didn't want to program gamepad controls for the VTOL or, more likely, that [[CanonDiscontinuity they didn't think too highly of it either.]]

to:

*** "Ascension" was also cut out entirely from the PSN and XBLA ports of the game, suggesting either that Crytek couldn't or didn't want to program gamepad controls Crytek's official reason for the VTOL or, more likely, that [[CanonDiscontinuity doing so was that[[CanonDiscontinuity they didn't think too highly of it either.]]]]
** "Core" is also disliked by a fair amount of people in spite of its VisualEffectsOfAwesome, as they feel it's a very boring and confusing level that kills the pacing of the game and drags on for far too long. It's disliked to the point where some wish it was removed from the console versions instead of "Ascension", as at least the latter was straightforward once you got a handle on the controls.
9th Jul '16 10:26:42 PM Kytseo
Is there an issue? Send a Message

Added DiffLines:

* GeniusProgramming: The series is done in a way so that it gets it's famously-realistic graphical fidelity while keeping the size relatively small. Granted, 10-15 GB isn't exactly puny, but it's a far cry from the upwards of 30-55 GB that other games take up (a lot of it on visuals alone).
29th Jun '16 8:51:29 AM Kytseo
Is there an issue? Send a Message

Added DiffLines:

* PeripheryDemographic: There are some non-gaming PC enthusiasts that buy these games simply for their value as benchmarking tools.
24th Oct '15 7:20:25 PM Sullytofu
Is there an issue? Send a Message


* VisualEffectsOfAwesome: If your specs are high enough, ''Crysis'' would actually look more realistic than real life.

to:

* VisualEffectsOfAwesome: If your specs are high enough, ''Crysis'' would actually look more realistic than real life. There are a ton of little features to the graphics that really show advanced Crysis was compared to most games at the time- things like realtime lighting, lightrays, wind effects on plants and trees, etc. The game still looks impressive to this day, and it's a testament to the expertise of the developers that the game looks better than most games that have come out almost ''10 years later.''
3rd Jun '15 5:49:26 AM MrSeyker
Is there an issue? Send a Message

Added DiffLines:

** Crysis 2 is also guilty of this in regards to the first game. Its plot and setting are too far removed from the first game's cliffhanger, and it does practically nothing to fill the narrative gap that results. The comics haphazardly bridge the two, by dropping bridges on most characters in the process. And you'd be hard pressed to find people that read them. Crysis 3 amends this somewhat by having more ties to the first game's while still retaining some threads from two.
This list shows the last 10 events of 123. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Crysis