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** Tomb Wader has not only switching water levels, making Time Trials in it much harder, but it also has Death Route, so you need to do first half of level in one go if you want the gem at its end.

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** Tomb Wader has not only switching water levels, making Time Trials in it much harder, but it also has a Death Route, so you need to do first half of level in one go if you want the gem at its end.

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* [[Awesome/VideoGameLevels Awesome Video Game Levels]]:

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* [[Awesome/VideoGameLevels Awesome Video Game Levels]]:
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* BestLevelEver:

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* BestLevelEver:[[Awesome/VideoGameLevels Awesome Video Game Levels]]:
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* EnsembleDarkhorse: Dingodile and N. Tropy, both because of their designs, the roughness of their {{Boss Battle}}s and their quirky accents. Dingodile started showing up quite a bit, and Tropy actually took Cortex's place for [[VideoGame/CrashBandicoot2NTranced one game]]. Sadly, with the Radical Entertainment games, both developed a case of ChuckCunninghamSyndrome (Dingodile did appear as a boss in the portable versions of ''Crash Of The Titans'', while N. Tropy's final appearance at the time, barring a brief cameo in ''Boom Bang!'', was as a minor antagonist in ''Twinsanity''). Both would return fully in the ''N. Sane Trilogy'' and Dingodile would eventually become a playable character in ''Crash 4: It's About Time''.

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* EnsembleDarkhorse: Dingodile and N. Tropy, both because of their designs, the roughness of their {{Boss Battle}}s and their quirky accents. Dingodile started showing up quite a bit, and Tropy actually took Cortex's place for [[VideoGame/CrashBandicoot2NTranced one game]]. Sadly, with the Radical Entertainment games, both developed a case of ChuckCunninghamSyndrome (Dingodile did appear as a boss in the portable versions of ''Crash Of The Titans'', while N. Tropy's final appearance at the time, barring a brief cameo in ''Boom Bang!'', was as a minor antagonist in ''Twinsanity''). Both would return fully in the ''N. Sane Trilogy'' and Dingodile would eventually become a playable character in ''Crash 4: It's About Time''.Time'' with Dingodile becoming a playable character in the latter game.
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* CheeseStrategy: There is a bug that can make the Tiny Tiger boss fight easy. When he sends out lions that charge at you in a linear line, Crash running to the topright corner will cause the lion to not contact Crash. This bug became an AscendedGlitch in the [[VideoGame/CrashBandicootNSaneTrilogy N-Sane Trilogy]] with it remaining intact, but with an added VisualPun where the audience will throw (harmless) cheese at Crash if performed.

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* CheeseStrategy: There is a bug that can make the Tiny Tiger boss fight easy. When he sends out lions that charge at you in a linear line, Crash running to the topright corner will cause the lion to not contact Crash. This bug became an AscendedGlitch in the [[VideoGame/CrashBandicootNSaneTrilogy ''[[VideoGame/CrashBandicootNSaneTrilogy N-Sane Trilogy]] Trilogy]]'' with it remaining intact, but with an added VisualPun where the audience will throw (harmless) cheese at Crash if performed.

Added: 607

Changed: 197

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* DifficultySpike: The game gets noticeably harder in the fourth warp room -- the first level in it, Sphynxinator, is positively evil for first-time players. Four boxes are hidden in a place you wouldn't initially think to look, and the blue gem path is filled with oil.

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* DifficultySpike: The game gets noticeably harder in the fourth warp room -- the room:
** The
first level in it, Sphynxinator, is positively evil for first-time players. Four boxes are hidden in a place you wouldn't initially think to look, and the blue gem path is filled with oil.oil.
** Tell No Tales is a Coco water level that's just confusing. Good luck finding all crates.
** It has also first plane level which, while easy, still has different controls that can take some time to be used to them.
** Tomb Wader has not only switching water levels, making Time Trials in it much harder, but it also has Death Route, so you need to do first half of level in one go if you want the gem at its end.
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* CheeseStrategy: There is a bug that can make the Tiny Tiger boss fight easy. When he sends out lions that charge at you in a linear line, Crash running to the topright corner will cause the lion to not contact Crash. This bug is [[AscendedGlitch still]] in the [[VideoGame/CrashBandicootNSaneTrilogy N-Sane Trilogy]] because performing this glitch causes the audience to throw cheese at you.

to:

* CheeseStrategy: There is a bug that can make the Tiny Tiger boss fight easy. When he sends out lions that charge at you in a linear line, Crash running to the topright corner will cause the lion to not contact Crash. This bug is [[AscendedGlitch still]] became an AscendedGlitch in the [[VideoGame/CrashBandicootNSaneTrilogy N-Sane Trilogy]] because performing this glitch causes with it remaining intact, but with an added VisualPun where the audience to will throw (harmless) cheese at you.Crash if performed.

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* UnderusedGameMechanic: The newly-introduced Slot Crates only appear in six levels (of 32) in the entire game. Three of those levels are in the first Warp Room, and they stop appearing altogether after the third Warp Room. A special mention goes to a Slot Crate that has a TNT box as one of options - there is only one such box in the entire game.
** As seen under TheyWastedAPerfectlyGoodCharacter, Controlling Coco on-foot. You only get to do so ''twice'' in the entire game and in both instances, it's just a brisk walk a few feet ahead to meet Pura and then another brisk walk to grab a gem and reach the Exit warp. She doesn't get to stomp a baddie, break a crate or even grab a single piece of fruit through her own power.

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* UnderusedGameMechanic: UnderusedGameMechanic:
**
The newly-introduced Slot Crates only appear in six levels (of 32) in the entire game. Three of those levels are in the first Warp Room, and they stop appearing altogether after the third Warp Room. A special mention goes to a Slot Crate that has a TNT box as one of options - there is only one such box in the entire game.
** As seen under TheyWastedAPerfectlyGoodCharacter, Controlling Coco on-foot. You only get to do so ''twice'' in the entire game and in both instances, it's just a brisk walk a few feet ahead to meet Pura and then another brisk walk to grab a gem and reach the Exit warp. She doesn't get to stomp a baddie, break a crate or even grab a single piece of fruit through her own power.
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Added DiffLines:

** As seen under TheyWastedAPerfectlyGoodCharacter, Controlling Coco on-foot. You only get to do so ''twice'' in the entire game and in both instances, it's just a brisk walk a few feet ahead to meet Pura and then another brisk walk to grab a gem and reach the Exit warp. She doesn't get to stomp a baddie, break a crate or even grab a single piece of fruit through her own power.
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** Over time, this has developed towards the vehicle levels, particularly because they take up almost half the level count. Detractors find them unnecessary and intrusive for taking time away from the main platforming gameplay, with a few even considering ''Warped'' to be the weakest of the original trilogy on account of their prevalence. Supporters find them to be well-made diversions from the core platforming gameplay, allowing the game to stand out from its predecessors and offer something new instead of being a mere polishing of the previous games.

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** Over time, this has developed towards the vehicle levels, particularly because they take up almost half the level count. Detractors find them unnecessary and intrusive for taking time away from the main platforming gameplay, with a few even considering ''Warped'' to be the weakest of the original trilogy on account of their prevalence. Supporters find them to be well-made diversions from the core platforming gameplay, allowing the game to stand out from its predecessors and offer something new instead of being a mere polishing of the previous games. The fact that the game's [[VideoGame/CrashBandicootTheWrathOfCortex immediate successor]] would see an even greater number of vehicle segments would add to the debate, as some would [[FranchiseOriginalSin blame]] ''Warped'' for originating the overuse of said segments.
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* DifficultySpike: The game gets noticeably harder in the fourth warp room -- the first level in it, Sphynxinator, is positively evil for first-time players. Four boxes are hidden in a place you wouldn't initially think to look, and the blue gem platform is filled with oil.

to:

* DifficultySpike: The game gets noticeably harder in the fourth warp room -- the first level in it, Sphynxinator, is positively evil for first-time players. Four boxes are hidden in a place you wouldn't initially think to look, and the blue gem platform path is filled with oil.

Added: 383

Removed: 112

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** Whether or not this is an EvenBetterSequel to ''Crash 2''. The vehicle levels play a big part in this divide.


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* ContestedSequel: While it is at least considered to be a good game, opinions on ''Warped'' tend to vary more widely compared to the other games in the original ''Crash'' trilogy, with fans debating on whether the game is an EvenBetterSequel, on par with either of the other trilogy entries, or the weakest of the original trilogy. The vehicle levels play a big part in this divide.
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Cleaning up a grammatically poor example.


** Mad Bombers, an UnexpectedShmupLevel where you have to destroy planes by using awkward targeting to snipe tiny engines on them while enemies nail you with deadly attacks, it doesn’t help the fact the enemies plane is more faster than Crash’s, since his, is awkwardly slow as a tank, and shooting enemies from a far view is hard since it lacks a crosshair cursor in order to tell whether the player is targeting the plane. It’s most hard for Time Trials, as they expects you to complete it without dying.

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** Mad Bombers, an UnexpectedShmupLevel where you have to destroy planes by using awkward targeting to snipe tiny engines on them while enemies nail you with deadly attacks, it attacks. It doesn’t help that the fact the enemies plane is more enemy planes are faster than Crash’s, since his, is awkwardly slow as a tank, and shooting enemies from a far view afar is hard since it your plane lacks a crosshair cursor in order crosshair, making it hard to tell whether the player is you're targeting the plane. an enemy plane or thin air. It’s most especially hard for Time Trials, as they expects you are expected to complete it without dying.dying and within a time limit, with all of the above issues working against you[[note]]Fortunately, the remake includes a crosshair, making things a bit easier[[/note]].
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** High Time. A scale up the structures of the Arabian Nights is something that feels right at home in ''WesternAnimation/Aladdin''. Combine this with a really intuitive BonusStage and a stage layout that makes [[TimeTrial Time Trials]] a blast, and you've got a recipe for awesomeness.

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** High Time. A scale up the structures of the Arabian Nights is something that feels right at home in ''WesternAnimation/Aladdin''.''WesternAnimation/{{Aladdin}}''. Combine this with a really intuitive BonusStage and a stage layout that makes [[TimeTrial Time Trials]] a blast, and you've got a recipe for awesomeness.
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* Awesome/BestLevelEver:
** Orient Express. The Pura levels are by far the most refined of all the animal-riding levels in the trilogy, and trekking along [[TheGreatWall the Great Wall of China]] during its construction feels so rebellious. Plus, Coco nuzzling Pura is just [[SugarWiki/HeartwearmingMoments too precious]].

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* Awesome/BestLevelEver:
BestLevelEver:
** Orient Express. The Pura levels are by far the most refined of all the animal-riding levels in the trilogy, and trekking along [[TheGreatWall the Great Wall of China]] during its construction feels so rebellious. Plus, Coco nuzzling Pura is just [[SugarWiki/HeartwearmingMoments [[SugarWiki/HeartwarmingMoments too precious]].
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* Awesome/BestLevelEver:
** Orient Express. The Pura levels are by far the most refined of all the animal-riding levels in the trilogy, and trekking along [[TheGreatWall the Great Wall of China]] during its construction feels so rebellious. Plus, Coco nuzzling Pura is just [[SugarWiki/HeartwearmingMoments too precious]].
** High Time. A scale up the structures of the Arabian Nights is something that feels right at home in ''WesternAnimation/Aladdin''. Combine this with a really intuitive BonusStage and a stage layout that makes [[TimeTrial Time Trials]] a blast, and you've got a recipe for awesomeness.
** Sphynxinator. The Egyptian levels always had the advantage of [[SceneryPorn looking badass]], but this has by far the most [[AtTheCrossroads open-ended level design]] without needing to resort to the backtracking of ''Crash 2''. Between the branch at the beginning that leads to additional lives, to the Blue Gem Path leading to a Secret Gem, Sphynxinator makes you use your noggin to the fullest.
** Orange Asphalt. Compared to levels like Hog Ride, which felt too simplistic, or Road Crash, which relied too much on blindspots, this level feels the most polished of the motorcycle levels, offering up a fair race whilst not making collecting the Gem feel like too much of a hassle. Its [[WatchingTheSunset sunset aesthetic]] also serves to be the cherry on top.
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Added DiffLines:

* DifficultySpike: The game gets noticeably harder in the fourth warp room -- the first level in it, Sphynxinator, is positively evil for first-time players. Four boxes are hidden in a place you wouldn't initially think to look, and the blue gem platform is filled with oil.
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None

Added DiffLines:

* SugarWiki/MostWonderfulSound:
** The crystals circling Dingodile falling back into place after his flamethrower backpack explodes.
--->'''[=ClangClangClang-ng-ng=]'''
** The beginning of the N. Tropy boss fight.
--->''"Now you're on my time you little skunk! GIVE ME THE CRYSTALS!"''
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** Whether or not this is an EvenBetterSequel to ''Crash 2''. The vehicle levels mentioned below play a big part in this divide.

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** Whether or not this is an EvenBetterSequel to ''Crash 2''. The vehicle levels mentioned below play a big part in this divide.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Whether or not this is an EvenBetterSequel to ''Crash 2''. The vehicle levels mentioned below play a big part in this divide.

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* ThatOneSidequest: Getting all of the gold or platinum relics which gets you a hidden gem.

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* ThatOneSidequest: Getting all of the gold or platinum relics (especially the latter) which gets you a hidden gem.gem. Specific levels where getting a platinum is nearly impossible include:
** Hog Ride, the first motorcycle stage, where you have to keep the boost you get early in the level for the entire stage. Turning while boosting is ''much'' harder and you have to break all of the time crates in this state.
** Tomb Wader, since the water is constantly rising and falling and getting the relic is dependant on the water being at a certain level at a certain time.
** Hot Coco, a jetski level, where you have to plan an optimal route through an open-ended stage littered with bombs to crush the time crates in a certain order. Break too many while on your way to hit the nitro switch and you won't have enough on the way back. Leave too many in tact and you won't be fast enough to make it back before the platinum time, which is ''less than 20 seconds''. This is even worse in the remake due to the more slippery jetski controls.

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* BrokenBase: Over time, this has developed towards the vehicle levels, particularly because they take up almost half the level count. Detractors find them unnecessary and intrusive for taking time away from the main platforming gameplay, with a few even considering ''Warped'' to be the weakest of the original trilogy on account of their prevalence. Supporters find them to be well-made diversions from the core platforming gameplay, allowing the game to stand out from its predecessors and offer something new instead of being a mere polishing of the previous games.

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* BrokenBase: BrokenBase:
**
Over time, this has developed towards the vehicle levels, particularly because they take up almost half the level count. Detractors find them unnecessary and intrusive for taking time away from the main platforming gameplay, with a few even considering ''Warped'' to be the weakest of the original trilogy on account of their prevalence. Supporters find them to be well-made diversions from the core platforming gameplay, allowing the game to stand out from its predecessors and offer something new instead of being a mere polishing of the previous games.games.
** How some people feel about the Time Trial Mode. Some see it as a neat feature that adds a lot of replay value. However, some feel like they exist to [[{{Padding}} pad the game out]] [[FakeLongevity by forcing them to play every level at least twice]]. While the franchise was no stranger to backtracking (especially Crash 1), in Crash 2, the player could get all of the collectibles for most of the levels in one go if they knew what they were doing.

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