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Added example from Awesome Music.

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* SugarWiki/AwesomeMusic: The game has been praised for its [[{{Main/Ambient}} dark ambient]] soundtrack, which arguably does half the lifting when it comes to establishing the game's mood. Many of the tracks feature slow, low, electronic melodies that embody the alien and apocalyptic nature of a Tiberium-infested world, the creepiness of all the horrors spawned by it, and the utter hopelessness of seeing our homeworld slowly dying.
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** "The Needs of the Many", the sixth Nod mission from the ''Firestorm'' expansion. [[spoiler: With CABAL going rogue,]] Nod needs a new tactical AI unit and Slavik orders you to steal one from a GDI outpost. You start with only a few (badly damaged) stealth tanks, a Subterranean APC, some engineers, and Mobile Stealth Generators. Since the GDI base has a '''HUGE''' air force in the area, you have to ''somehow'' sneak an engineer into the base's radar tower while creating a distraction by attacking civilian villages with your stealth tanks. Timing is ''everything'', because if the ORCA fighters and bombers return to base, they'll kill your engineers and you'll fail the mission. SaveScumming is quite a must for this mission.

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** "The Needs of the Many", the sixth Nod mission from the ''Firestorm'' expansion. [[spoiler: With CABAL going rogue,]] Nod needs a new tactical AI unit and Slavik orders you to steal one from a GDI outpost. You start with only a few (badly damaged) stealth tanks, a Subterranean APC, some engineers, and Mobile Stealth Generators. Since the GDI base has a '''HUGE''' air force in the area, you have to ''somehow'' sneak an engineer into the base's radar tower while creating a distraction by attacking civilian villages with your stealth tanks. Timing is ''everything'', because if the ORCA fighters and bombers return to base, they'll kill your engineers and you'll fail the mission. Furthermore, you're forced to cross a river via [[DangerThinIce a very thin patch of ice]] (since the bridges are heavily guarded by GDI ground units and base defenses). SaveScumming is quite a must for this mission.
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** Creator/MichaelBiehn as Michael McNeil also lends almost-comic relief to the story with him treating the war almost like he's playing a sports match. His one-liners help lighten the mood throughout the GDI campaign in contrast to the existential Tiberium crisis.

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** Creator/MichaelBiehn as Michael McNeil [=McNeil=] also lends almost-comic relief to the story with him treating the war almost like he's playing a sports match. His one-liners help lighten the mood throughout the GDI campaign in contrast to the existential Tiberium crisis.

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