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* BizarroEpisode: The [[Platform/PlayStation PS1]]-exclusive "S3cr3t M1ss10n", accessed by inputting the password "PATSUX", is... Strange, and definitely not canon. It puts you in control of GDI and you start with 12 Commandos and an MCV, an absolute ton of Tiberium north of you and a NOD base behind a river north-east of you that just sits there doing nothing and has no production structures. Oh and your Orcas fire Obelisk of Light lasers instead of missiles, which only trivializes the level even more. The mission briefing is the silly cherry on top:

to:

* BizarroEpisode: The [[Platform/PlayStation PS1]]-exclusive "S3cr3t M1ss10n", "[=S3cr3t M1ss10n=]", accessed by inputting the password "PATSUX", is... Strange, strange, and definitely not canon. It puts you in control of GDI and you start with 12 Commandos and an MCV, an absolute ton of Tiberium north of you and a NOD Nod base behind a river north-east of you that just sits there doing nothing and has no production structures. Oh Oh, and your Orcas fire Obelisk of Light lasers instead of missiles, which only trivializes the level even more. The mission briefing is the silly cherry on top:



* BreatherLevel: Assuming you're playing the missions in order from the base game's campaigns, to the Covert Operations missions, to the console missions in the Remastered pack, the console missions are a huge step down in difficulty compared to the Covert Operations missions. The Cover Operations missions are notoriously difficult in terms of cryptic puzzle solving and general relentlessness from the enemy. The console missions, on the other hand, are more straightforward. Probably justified in that those missions were created with a controller in mind, which would have required the difficulty to be lowered in order to compensate for the wonky controls.

to:

* BreatherLevel: Assuming you're playing the missions in order from the base game's campaigns, to the Covert Operations missions, to the console missions in the Remastered pack, the console missions are a huge step down in difficulty compared to the Covert Operations missions. The Cover Covert Operations missions are notoriously difficult in terms of cryptic puzzle solving and general relentlessness from the enemy. The console missions, on the other hand, are more straightforward. Probably justified in that those missions were created with a controller in mind, mind,[[note]]the [=PS1=] version advertised support for the then-upcoming PS Mouse and then never shipped with that support, while the N64 never had such a peripheral[[/note]] which would have required the difficulty to be lowered in order to compensate for the slower, more wonky controls.



** ''Tiberian Dawn'' was originally released in 1995 and its story takes place roughly around the same time period (mid 1990's). Also, the story of ''Tiberian Dawn'' involves the substance of Tiberium which is highly fatal to human contact and spreads across the globe. One of the exposition cutscenes also explains that Tiberium is named after the Tiber River in Italy where it was first discovered. In real life 1995, there was an outbreak of Ebola Virus in the African country of Zaire. Ebola, like Tiberium, is highly fatal, spreads easily, and also ''named after a river where it was first discovered''.
** The Nod campaign ending [[spoiler: has you cyber-jacking GDI's Ion Cannon to destroy a random world monument. Afterwards, an anchorwoman delivers a somber news report mentioning that hundreds of innocent civilians were killed and rescue workers were still uncovering more bodies. Also, the anchorwoman mentions that the attack took place on a ''Tuesday''. All of this eerily resembles the [[https://en.wikipedia.org/wiki/September_11_attacks terrorist attacks on the World Trade Center and The Pentagon]] that would later take place years later on September 11th, 2001 (which was a ''Tuesday morning'' at the time).]]

to:

** ''Tiberian Dawn'' was originally released in 1995 and its 1995. Its story takes place roughly around the same time period (mid 1990's). Also, the story of ''Tiberian Dawn'' involves the substance of Tiberium which is highly fatal to human contact and spreads across the globe. One of the exposition cutscenes also explains that Tiberium is named after the Tiber River in Italy where it was first discovered. In real life 1995, there was an outbreak of Ebola Virus in the African country of Zaire. Ebola, like Tiberium, is highly fatal, spreads easily, and also ''named after a river where it was first discovered''.
** The Nod campaign ending [[spoiler: has [[spoiler:has you cyber-jacking GDI's Ion Cannon to destroy a random world monument. Afterwards, an anchorwoman delivers a somber news report mentioning that hundreds of innocent civilians were killed and rescue workers were still uncovering more bodies. Also, the anchorwoman mentions that the attack took place on a ''Tuesday''.Tuesday. All of this eerily resembles the [[https://en.wikipedia.org/wiki/September_11_attacks terrorist attacks on the World Trade Center and The Pentagon]] that would later take place years later on September 11th, 2001 (which was a ''Tuesday morning'' at the time).]]



** The Nod ending allows the player to choose one of four targets to destroy with the [[KillSat Ion Cannon]]. Choosing the White House shows a cutscene that is very similar to the infamous destruction of the same building in ''Film/IndependenceDay''.

to:

** The Nod ending allows the player to choose one of four targets to destroy with the [[KillSat Ion Cannon]]. Choosing the White House shows a cutscene that is very similar to the infamous destruction of the same building in the next year's ''Film/IndependenceDay''.



** The N64 version of ''Command & Conquer'' sacrificed full motion video to make the maps, vehicles, buildings, and superweapons in 3D.
** The Sony Platform/PlayStation edition is a more minor case, featuring the Covert Operations expansion and a few missions exclusive to the system.
** The 2020 remaster adds upscaled graphics both in game and in cutscenes and features the option to switch between the new graphics and the classic version, as well as customisable controls, all the expansion packs (including the previously console exclusive content), skirmish mode, and a huge soundtrack, even allowing the player to use tracks from later games, so, yes you can play "[[VideoGame/CommandAndConquerRedAlert Hell March]]" in this version. It also has Steam workshop support, opening the floodgates to various mods, some of which can make the game even easier!

to:

** The N64 version of ''Command & Conquer'' sacrificed full motion video to make the maps, vehicles, buildings, and superweapons in 3D.
3D, as well as a handful of exclusive missions.
** The Sony Platform/PlayStation edition is a more minor case, featuring the Covert Operations expansion and a few missions its own set of exclusive to the system.
missions.
** The 2020 remaster adds upscaled graphics both in game and in cutscenes and features the option to switch between the new graphics and the classic version, as well as customisable controls, all of the missions from the Covert Operations expansion packs (including the previously and both console exclusive content), ports, a skirmish mode, and a huge soundtrack, including original and remastered versions of the original tracks and even allowing the player to use some tracks from later games, so, yes you can play "[[VideoGame/CommandAndConquerRedAlert Hell March]]" in this version. It also has Steam workshop support, opening the floodgates to various mods, some of which can make the game even easier!



** Loading infantry up into transports had to be done one at a time; even if you group-select them and tell them to get into the APC or transport chopper, only one guy will go at a time. This was fixed in ''Red Alert'' and beyond, including the remaster, though some of the original behavior still bleeds through in that groups of units sent in all at once will sometimes stop loading up partway through for any reason they can come up with.
** Having to build right next to a structure, rather than within a certain area of it. This mechanic made it so that player-created bases are often cluttered and hard to maneuver through, which is not at all helped by poor AI pathfinding. Like the above, it was fixed in ''Red Alert'' and all subsequent titles.

to:

** Loading infantry up into transports had has to be done one at a time; even if you group-select them and tell them to get into the APC or transport chopper, only one guy will go at a time. This was fixed in ''Red Alert'' and beyond, including the remaster, though some of the original behavior still bleeds through in that groups of units sent in all at once will sometimes stop loading up partway through for any reason they can come up with.
** Having to build right next to a structure, rather than within a certain area of it. This mechanic made it so that player-created bases are often cluttered and hard to maneuver through, which is not at all helped by poor AI pathfinding. Like the above, it was fixed in ''Red Alert'' and all subsequent titles.titles, though the remaster retains this behavior for authenticity.
Is there an issue? Send a MessageReason:
None


* BizarroEpisode: The [[Platform/PlayStation PS1]]-exclusive "S3cr3t M1ss10n", accessed by inputting the password "PATSUX", is... Strange, and definitely not canon. It puts you in control of GDI and you start with 12 Commandos and an MCV, an absolute ton of Tiberium north of you and a NOD base behind a river north-east of you that just sits there doing nothing and has no production structures. Oh and your Orcas fire Obelisk of Light lasers instead of missiles, which only trivializes the level even more. The mission briefing is the silly cherry on top:

to:

* BizarroEpisode: The [[Platform/PlayStation PS1]]-exclusive "S3cr3t M1ss10n", "[=S3cr3t M1ss10n=]", accessed by inputting the password "PATSUX", is... Strange, strange, and definitely not canon. It puts you in control of GDI and you start with 12 Commandos and an MCV, an absolute ton of Tiberium north of you and a NOD Nod base behind a river north-east of you that just sits there doing nothing and has no production structures. Oh Oh, and your Orcas fire Obelisk of Light lasers instead of missiles, which only trivializes the level even more. The mission briefing is the silly cherry on top:



* BreatherLevel: Assuming you're playing the missions in order from the base game's campaigns, to the Covert Operations missions, to the console missions in the Remastered pack, the console missions are a huge step down in difficulty compared to the Covert Operations missions. The Cover Operations missions are notoriously difficult in terms of cryptic puzzle solving and general relentlessness from the enemy. The console missions, on the other hand, are more straightforward. Probably justified in that those missions were created with a controller in mind, which would have required the difficulty to be lowered in order to compensate for the wonky controls.

to:

* BreatherLevel: Assuming you're playing the missions in order from the base game's campaigns, to the Covert Operations missions, to the console missions in the Remastered pack, the console missions are a huge step down in difficulty compared to the Covert Operations missions. The Cover Covert Operations missions are notoriously difficult in terms of cryptic puzzle solving and general relentlessness from the enemy. The console missions, on the other hand, are more straightforward. Probably justified in that those missions were created with a controller in mind, mind,[[note]]the [=PS1=] version advertised support for the then-upcoming PS Mouse and then never shipped with that support, while the N64 never had such a peripheral[[/note]] which would have required the difficulty to be lowered in order to compensate for the slower, more wonky controls.



** ''Tiberian Dawn'' was originally released in 1995 and its story takes place roughly around the same time period (mid 1990's). Also, the story of ''Tiberian Dawn'' involves the substance of Tiberium which is highly fatal to human contact and spreads across the globe. One of the exposition cutscenes also explains that Tiberium is named after the Tiber River in Italy where it was first discovered. In real life 1995, there was an outbreak of Ebola Virus in the African country of Zaire. Ebola, like Tiberium, is highly fatal, spreads easily, and also ''named after a river where it was first discovered''.
** The Nod campaign ending [[spoiler: has you cyber-jacking GDI's Ion Cannon to destroy a random world monument. Afterwards, an anchorwoman delivers a somber news report mentioning that hundreds of innocent civilians were killed and rescue workers were still uncovering more bodies. Also, the anchorwoman mentions that the attack took place on a ''Tuesday''. All of this eerily resembles the [[https://en.wikipedia.org/wiki/September_11_attacks terrorist attacks on the World Trade Center and The Pentagon]] that would later take place years later on September 11th, 2001 (which was a ''Tuesday morning'' at the time).]]

to:

** ''Tiberian Dawn'' was originally released in 1995 and its 1995. Its story takes place roughly around the same time period (mid 1990's). Also, the story of ''Tiberian Dawn'' involves the substance of Tiberium which is highly fatal to human contact and spreads across the globe. One of the exposition cutscenes also explains that Tiberium is named after the Tiber River in Italy where it was first discovered. In real life 1995, there was an outbreak of Ebola Virus in the African country of Zaire. Ebola, like Tiberium, is highly fatal, spreads easily, and also ''named after a river where it was first discovered''.
** The Nod campaign ending [[spoiler: has [[spoiler:has you cyber-jacking GDI's Ion Cannon to destroy a random world monument. Afterwards, an anchorwoman delivers a somber news report mentioning that hundreds of innocent civilians were killed and rescue workers were still uncovering more bodies. Also, the anchorwoman mentions that the attack took place on a ''Tuesday''.Tuesday. All of this eerily resembles the [[https://en.wikipedia.org/wiki/September_11_attacks terrorist attacks on the World Trade Center and The Pentagon]] that would later take place years later on September 11th, 2001 (which was a ''Tuesday morning'' at the time).]]



** The Nod ending allows the player to choose one of four targets to destroy with the [[KillSat Ion Cannon]]. Choosing the White House shows a cutscene that is very similar to the infamous destruction of the same building in ''Film/IndependenceDay''.

to:

** The Nod ending allows the player to choose one of four targets to destroy with the [[KillSat Ion Cannon]]. Choosing the White House shows a cutscene that is very similar to the infamous destruction of the same building in the next year's ''Film/IndependenceDay''.



** The N64 version of ''Command & Conquer'' sacrificed full motion video to make the maps, vehicles, buildings, and superweapons in 3D.
** The Sony Platform/PlayStation edition is a more minor case, featuring the Covert Operations expansion and a few missions exclusive to the system.
** The 2020 remaster adds upscaled graphics both in game and in cutscenes and features the option to switch between the new graphics and the classic version, as well as customisable controls, all the expansion packs (including the previously console exclusive content), skirmish mode, and a huge soundtrack, even allowing the player to use tracks from later games, so, yes you can play "[[VideoGame/CommandAndConquerRedAlert Hell March]]" in this version. It also has Steam workshop support, opening the floodgates to various mods, some of which can make the game even easier!

to:

** The N64 version of ''Command & Conquer'' sacrificed full motion video to make the maps, vehicles, buildings, and superweapons in 3D.
3D, as well as a handful of exclusive missions.
** The Sony Platform/PlayStation edition is a more minor case, featuring the Covert Operations expansion and a few missions its own set of exclusive to the system.
missions.
** The 2020 remaster adds upscaled graphics both in game and in cutscenes and features the option to switch between the new graphics and the classic version, as well as customisable controls, all of the missions from the Covert Operations expansion packs (including the previously and both console exclusive content), ports, a skirmish mode, and a huge soundtrack, including original and remastered versions of the original tracks and even allowing the player to use some tracks from later games, so, yes you can play "[[VideoGame/CommandAndConquerRedAlert Hell March]]" in this version. It also has Steam workshop support, opening the floodgates to various mods, some of which can make the game even easier!



** Loading infantry up into transports had to be done one at a time; even if you group-select them and tell them to get into the APC or transport chopper, only one guy will go at a time. This was fixed in ''Red Alert'' and beyond, including the remaster, though some of the original behavior still bleeds through in that groups of units sent in all at once will sometimes stop loading up partway through for any reason they can come up with.
** Having to build right next to a structure, rather than within a certain area of it. This mechanic made it so that player-created bases are often cluttered and hard to maneuver through, which is not at all helped by poor AI pathfinding. Like the above, it was fixed in ''Red Alert'' and all subsequent titles.

to:

** Loading infantry up into transports had has to be done one at a time; even if you group-select them and tell them to get into the APC or transport chopper, only one guy will go at a time. This was fixed in ''Red Alert'' and beyond, including the remaster, though some of the original behavior still bleeds through in that groups of units sent in all at once will sometimes stop loading up partway through for any reason they can come up with.
** Having to build right next to a structure, rather than within a certain area of it. This mechanic made it so that player-created bases are often cluttered and hard to maneuver through, which is not at all helped by poor AI pathfinding. Like the above, it was fixed in ''Red Alert'' and all subsequent titles.titles, though the remaster retains this behavior for authenticity.
Is there an issue? Send a MessageReason:
None


* BizarroEpisode: The [[UsefulNotes/PlayStation PS1]]-exclusive "S3cr3t M1ss10n", accessed by inputting the password "PATSUX", is... Strange, and definitely not canon. It puts you in control of GDI and you start with 12 Commandos and an MCV, an absolute ton of Tiberium north of you and a NOD base behind a river north-east of you that just sits there doing nothing and has no production structures. Oh and your Orcas fire Obelisk of Light lasers instead of missiles, which only trivializes the level even more. The mission briefing is the silly cherry on top:

to:

* BizarroEpisode: The [[UsefulNotes/PlayStation [[Platform/PlayStation PS1]]-exclusive "S3cr3t M1ss10n", accessed by inputting the password "PATSUX", is... Strange, and definitely not canon. It puts you in control of GDI and you start with 12 Commandos and an MCV, an absolute ton of Tiberium north of you and a NOD base behind a river north-east of you that just sits there doing nothing and has no production structures. Oh and your Orcas fire Obelisk of Light lasers instead of missiles, which only trivializes the level even more. The mission briefing is the silly cherry on top:



** The Sony UsefulNotes/PlayStation edition is a more minor case, featuring the Covert Operations expansion and a few missions exclusive to the system.

to:

** The Sony UsefulNotes/PlayStation Platform/PlayStation edition is a more minor case, featuring the Covert Operations expansion and a few missions exclusive to the system.

Added: 1231

Changed: 605

Is there an issue? Send a MessageReason:
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* HarsherInHindsight: ''Tiberian Dawn'' was originally released in 1995 and its story takes place roughly around the same time period (mid 1990's). Also, the story of ''Tiberian Dawn'' involves the substance of Tiberium which is highly fatal to human contact and spreads across the globe. One of the exposition cutscenes also explains that Tiberium is named after the Tiber River in Italy where it was first discovered. In real life 1995, there was an outbreak of Ebola Virus in the African country of Zaire. Ebola, like Tiberium, is highly fatal, spreads easily, and also ''named after a river where it was first discovered''.

to:

* HarsherInHindsight: HarsherInHindsight:
**
''Tiberian Dawn'' was originally released in 1995 and its story takes place roughly around the same time period (mid 1990's). Also, the story of ''Tiberian Dawn'' involves the substance of Tiberium which is highly fatal to human contact and spreads across the globe. One of the exposition cutscenes also explains that Tiberium is named after the Tiber River in Italy where it was first discovered. In real life 1995, there was an outbreak of Ebola Virus in the African country of Zaire. Ebola, like Tiberium, is highly fatal, spreads easily, and also ''named after a river where it was first discovered''.discovered''.
** The Nod campaign ending [[spoiler: has you cyber-jacking GDI's Ion Cannon to destroy a random world monument. Afterwards, an anchorwoman delivers a somber news report mentioning that hundreds of innocent civilians were killed and rescue workers were still uncovering more bodies. Also, the anchorwoman mentions that the attack took place on a ''Tuesday''. All of this eerily resembles the [[https://en.wikipedia.org/wiki/September_11_attacks terrorist attacks on the World Trade Center and The Pentagon]] that would later take place years later on September 11th, 2001 (which was a ''Tuesday morning'' at the time).]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** In the original game, the Airstrike had a quirk where the A.I would target any unit or structure that was the furthest north on the map. This meant that you could bait the airstrike by sending out units or building a durable structure furthest north to lure the planes away from critical targets. However, in the 2020 remaster this quirk was fixed and now the airstrike will target specific units and buildings, making it more dangerous.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HarsherInHindsight: ''Tiberian Dawn'' was originally released in 1995 and its story takes place roughly around the same time period (mid 1990's). Also, the story of ''Tiberian Dawn'' involves the substance of Tiberium which is highly fatal to human contact and spreads across the globe. One of the exposition cutscenes also explains that Tiberium is named after the Tiber River in Italy where it was first discovered. In real life 1995, there was an outbreak of Ebola Virus in the African country of Zaire. Ebola, like Tiberium, is highly fatal, spreads easily, and also ''named after a river where it was first discovered''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BigLippedAlligatorMoment: Two, in fact.
** After you complete the 12th Nod campaign mission, you're treated to a [[https://youtu.be/aQvkaLXtiKM cutscene]] of a spy plane crashing into a minaret. It's never really shown why the spy plane is crashing or even what faction it belongs to. Furthermore, the spy plane crashing has really nothing to do with the mission you just accomplished, which involves capturing a GDI Advanced Communication Center to steal Ion Cannon codes.
** In the end credits for either faction (after the anchorwoman's report) you are shown random scenes along the left side of the screen. [[https://youtu.be/K7EJLvgN354?t=145 One of which]] shows underwater divers with diver propulsion vehicles who appear to be investigating something deep in the ocean. Then, a fourth diver swims nearby and fires some sort of bazooka that kills the other three divers and destroys their vehicles. Again, it's completely random with no explanation whatsoever of the divers, the factions they belong to, what the divers were looking for, or why the fourth diver killed them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BizarroEpisode: The [[UsefulNotes/PlayStation PS1]]-exclusive "S3cr3t M1ss10n", accessed by inputting the password "PATSUX", is... Strange, and definitely not canon. It puts you in control of GDI and you start with 12 Commandos and an MCV, an absolute ton of Tiberium north of you and a NOD base behind a river north-east of you that just sits there doing nothing and has no production structures. Oh and your Orcas fire Obelisk of Light lasers instead of missiles, which only trivializes the level even more. The mission briefing is the silly cherry on top:
->''You have just been laid off without a month's pay from [[Creator/WestwoodStudios Weirdis]]. Your former bosses have hired the Frankekiiii mercenaries to protect them. You and eleven other former employees are to build a base and wipe them out! We have made special modifications to your Orcas to aid you in your quest for justice.''
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Added DiffLines:

* SpiritualSuccessor: ''VideoGame/DuneII'', [[AC:not InSpace]]. In turn, ''[[Videogame/CommandAndConquerRedAlert Red Alert]]'' is ''C&C'' [-VERSUS STALIN!-]

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