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* ScrappyMechanic: Archers and ballista on top of walls. It's meant to make sieging the enemy Alliance bases more realistic as to how castle sieges would go. The problem is that the walls tend to have ''a lot'' of these enemy units, which not only stalls the gameplay, but gets really repetitive. The player has to constantly sit back and clear out the walls of its archers and ballista with their own ranged units before being able to charge into the enemy base with their army's melee units. Oh, and for added annoyance, the player's also dealing with the low-ground to high-ground miss chance.



* ScrappyMechanic: Archers and ballista on top of walls. It's meant to make sieging the enemy Alliance bases more realistic as to how castle sieges would go. The problem is that the walls tend to have ''a lot'' of these enemy units, which not only stalls the gameplay, but gets really repetitive. The player has to constantly sit back and clear out the walls of its archers and ballista with their own ranged units before being able to charge into the enemy base with their army's melee units. Oh, and for added annoyance, the player's also dealing with the low-ground to high-ground miss chance.
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* ScrappyMechanic: Archers and ballista on top of walls. It's meant to make sieging the enemy Alliance bases more realistic as to how castle sieges would go. The problem is that the walls tend to have ''a lot'' of these enemy units, which not only stalls the gameplay, but gets really repetitive. The player has to constantly sit back and clear out the walls of its archers and ballista with their own ranged units before being able to charge into the enemy base with their army's melee units. Oh, and for added annoyance, the player's also dealing with the low-ground to high-ground miss chance.
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* VisualEffectsOfAwesome: The scene of Gul'dan rising the Broken Isles from the ocean floor to the surface is simply ''breathtaking''.

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* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: The scene of Gul'dan rising the Broken Isles from the ocean floor to the surface is simply ''breathtaking''.
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* VisualEffectsOfAwesome: The scene of Gul'dan rising the Broken Isles from the ocean floor to the surface is simply ''breathtaking''.
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** Just like how it was in ''[[VideoGame/{{Warcraft}} The Frozen Throne]]'', chapter 13's "Tomb of Sargeras" has the player once again searching around the tomb for all 10 artifact fragments spread out around the dungeon in order to make a special staff. Most of the fragment locations aren't that difficult to spot thanks to glowing runes on the ground that show where Zuluhed can teleport to. However, there's one particular artifact fragment in the top left corner that's very easy to miss without cheats because it's up a small dark hill path that's very easy to gloss over.

to:

** Just like how it was in ''[[VideoGame/{{Warcraft}} The Frozen Throne]]'', chapter 13's "Tomb of Sargeras" has the player once again searching around the tomb for all 10 artifact fragments spread out around the dungeon in order to make a special staff. Most of the fragment locations aren't that difficult to spot thanks to glowing runes on the ground that show where Zuluhed can teleport to. However, there's one particular artifact fragment in the top left corner that's very easy to miss without cheats because it's up a small dark hill path that's very easy to gloss over.
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* ArcFatigue: The orc campaign is ''long''. Not because there's a ton of missions, but because some of the current missions can take well over an hour to complete. The first Lost Chapter in particular, "Dragonqueen," starts with a long underground micro section that then switches into a long above ground base-building section. Both parts can take well over 40 minutes to complete, which many question why the two halves of his chapter wasn't just split up into two different missions.

to:

* ArcFatigue: The orc campaign is ''long''. Not because there's a ton of missions, but because some of the current missions can take well over an hour to complete. The first Lost Chapter in particular, "Dragonqueen," starts with a long underground micro section that then switches into a long above ground base-building section. Both parts can take well over 40 minutes to complete, which many question why the two halves of his the chapter wasn't just split up into two different missions.
Is there an issue? Send a MessageReason:
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* ArcFatigue: The orc campaign is ''long'', and some of the missions can take well over an hour to complete. The first Lost Chapter in particular, "Dragonqueen," starts with a long underground micro section that then switches into a long above ground base-building section. Both parts can take well over 40 minutes to complete, which many question why the two halves of his chapter wasn't just split up into two different missions.

to:

* ArcFatigue: The orc campaign is ''long'', and ''long''. Not because there's a ton of missions, but because some of the current missions can take well over an hour to complete. The first Lost Chapter in particular, "Dragonqueen," starts with a long underground micro section that then switches into a long above ground base-building section. Both parts can take well over 40 minutes to complete, which many question why the two halves of his chapter wasn't just split up into two different missions.
Is there an issue? Send a MessageReason:
None


** Just like how it was in ''[[VideoGame/{{Warcraft}} Frozen Throne]]'' chapter 13's "Tomb of Sargeras" has the player once again searching around the tomb for all 10 artifact fragments spread out around the dungeon in order to make a special staff. Most of the fragment locations aren't that difficult to spot thanks to glowing runes on the ground that show where Zuluhed can teleport to. However, there's one particular artifact fragment in the top left corner that's very easy to miss without cheats because it's up a small dark hill path that's very easy to gloss over.

to:

** Just like how it was in ''[[VideoGame/{{Warcraft}} The Frozen Throne]]'' Throne]]'', chapter 13's "Tomb of Sargeras" has the player once again searching around the tomb for all 10 artifact fragments spread out around the dungeon in order to make a special staff. Most of the fragment locations aren't that difficult to spot thanks to glowing runes on the ground that show where Zuluhed can teleport to. However, there's one particular artifact fragment in the top left corner that's very easy to miss without cheats because it's up a small dark hill path that's very easy to gloss over.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArcFatigue: The orc campaign is ''long'', and some of the missions can take well over an hour to complete. The first Lost Chapter in particular, "Dragonqueen," starts with a long underground micro section that then switches into a long above ground base-building section. Both parts can take well over 40 minutes to complete, which many question why the two halves of his chapter wasn't just split up into two different missions.
* ThatOneSidequest:
** Finding the 6 Giant Turtles in chapter 8's "Runestone at Caer Darrow" can be particularly annoying since you have to scour the water all around the map to find and rescue the 6 lost turtles, which you can't see without detection given that the turtles are submerged. They're usually marked by debris in the water, but even then, it's easy to gloss over that that's supposed to be the location hint.
** Just like how it was in ''[[VideoGame/{{Warcraft}} Frozen Throne]]'' chapter 13's "Tomb of Sargeras" has the player once again searching around the tomb for all 10 artifact fragments spread out around the dungeon in order to make a special staff. Most of the fragment locations aren't that difficult to spot thanks to glowing runes on the ground that show where Zuluhed can teleport to. However, there's one particular artifact fragment in the top left corner that's very easy to miss without cheats because it's up a small dark hill path that's very easy to gloss over.
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