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* ArtStyleDissonance: Though definitely LighterAndSofter in many places than many other ''TabletopGame/OldWorldOfDarkness'' game lines, the 2nd Edition corebook has a rather infamous example among the fandom depicting a cartoonish bear with a bunch of balloons. Not bad in and of itself but hardly in tune with the [[{{UrbanFantasy}} themes]], [[{{CrapsaccharineWorld}} mood]], and [[{{DarkFantasy}} tone]] the text of the game wishes to portray.



* CanonDiscontinuity: The original idea of Dauntain, as changelings who grew to hate the idea of dreams, was more or less taken out back and shot by C20 to avoid TooBleakStoppedCaring.
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* FridgeLogic: Banality brings about a lot of this. Why, for instance, are scientists Banal, when they are often noted as some of the most imaginative and creative people around in RealLife? Why does growing up rob you of Glamour, when people not suffering clinical depression have been repeatedly noted to retain their dreams and hope throughout life, as noted in psychology?
** A lot of this has to do with the game being set in the TabletopGame/OldWorldOfDarkness. While each game can be played as their own universe, a lot of the fluff and metaplot do involve the other races. The setting is often dark and depressed, and with the Weaver and various other forces suppressing humanity, dreaming is extremely hard.

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* FridgeLogic: Banality brings about a lot of this. Why, for instance, are scientists Banal, banal, when they are often noted as some of the most imaginative and creative people around in RealLife? Why does growing up rob you of Glamour, glamour, when people not suffering clinical depression have been repeatedly noted to retain their dreams and hope throughout life, as noted in psychology?
** A lot of this has to do with the game being set in the TabletopGame/OldWorldOfDarkness. While each game can be played as their own universe, a lot of the fluff and metaplot do involve the other races. The setting is often dark and depressed, and with the Weaver Weaver, Technocracy and various other forces suppressing humanity, dreaming is extremely hard.
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* FanonDiscontinuity: Meanwhile many fans felt C20's retcon of the Dauntain into just [[{{AlwaysChaoticEvil}} being born wrong]] only made them less interest and robbed them of character potential compared to the earlier multitude of reasons a Changeling may go over to Banality, some of which could be potentially sympathetic or not intentionally malicious. This also removed the risk of becoming one as a hook for something a character could have to deal with or, if handled well, an alternative path to take them down, apart from the standard push and pull between Bedlam and becoming mundane from Banality.

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* FanonDiscontinuity: Meanwhile many fans felt C20's retcon of the Dauntain into just [[{{AlwaysChaoticEvil}} being born wrong]] only made them less interest interesting and robbed them of character potential compared to the earlier multitude of reasons a Changeling may go over to Banality, some of which could be potentially sympathetic or not intentionally malicious. This also removed the risk of becoming one as a hook for something a character could have to deal with or, if handled well, an alternative path to take them down, apart from the standard push and pull between Bedlam and becoming mundane from Banality.
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* FanonDiscontinuity: Meanwhile many fans felt C20's retcon of the Dauntain into just [[{{AlwaysChaoticEvil}} being born wrong]] only made them less interest and robbed them of character potential compared to the earlier multitude of reasons a Changeling may go over to Banality, some of which could be potentially sympathetic or not intentionally malicious. This also removed the risk of becoming one as a hook for something a character could have to deal with or, if handled well, an alternative path to take them down, apart from the standard push and pull between Bedlam and becoming mundane from Banality.
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* AuthorsSavingThrow: C20 removed the elements that made the game unplayable, ironed out most of the bugs and generally made the game much more idealistic and fun to play.
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* CanonDiscontinuity: The original idea of Dauntain, as changelings who grew to hate the idea of dreams, was more or less taken out back and shot by C20 to avoid DarknessInducedAudienceApathy.

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* CanonDiscontinuity: The original idea of Dauntain, as changelings who grew to hate the idea of dreams, was more or less taken out back and shot by C20 to avoid DarknessInducedAudienceApathy.TooBleakStoppedCaring.

Added: 525

Removed: 533

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* DarknessInducedAudienceApathy: In the original run of ''Autumn People,'' it was assumed that changelings would die or go Dauntain at around thirty. This... did not sit well with the fanbase, and C20 more or less [[CanonDiscontinuity excised that book]] from existence because it made ''TabletopGame/ChangelingTheLost'' actually come off as the more idealistic game. (The age categories are now tied into personal character development, and one can remain any stage more or less indefinitely.) Really, C20 did a lot of this overall.



*** Which would be fine if it weren't for the game being specifically about magical creatures doing magical things in the modern world. While this is hardly to the point of a full on ScrappyMechanic or GrapplingWithGrapplingRules, it is enough that even enthusiastic players find it... frustrating. Even the game's developers said that they would address this in the 20th Anniversary Edition, and they did.

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*** Which would be fine if it weren't for the game being specifically about magical creatures doing magical things in the modern world. While this is hardly to the point of a full on ScrappyMechanic or GrapplingWithGrapplingRules, it is enough that even enthusiastic players find it... frustrating. Even the game's developers said that they would address this in the 20th Anniversary Edition, and they did.did.
* TooBleakStoppedCaring: In the original run of ''Autumn People,'' it was assumed that changelings would die or go Dauntain at around thirty. This... did not sit well with the fanbase, and C20 more or less [[CanonDiscontinuity excised that book]] from existence because it made ''TabletopGame/ChangelingTheLost'' actually come off as the more idealistic game. (The age categories are now tied into personal character development, and one can remain any stage more or less indefinitely.) Really, C20 did a lot of this overall.
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** As mentioned above, [[AuthorsSavingThrow C20 changed a lot of this]], with the ScienceIsBad trope explicitly called out as a misconception.

Added: 415

Changed: 34

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* FridgeHorror: Yeah, it's a lighter game then ''TabletopGame/ChangelingTheLost'', isn't it? There, you play someone who escaped MindRape at the hands of alien gods, while here you're fighting to restore wonder and hope... and will explicitly lose due to metaplot saying so, and you won't live beyond your thirties unless you go Dauntain. Hence, why a lot of players think ''Lost'' is actually the more hopeful game. C20 changed a lot of that, though.

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* FridgeHorror: Yeah, it's a lighter game then ''TabletopGame/ChangelingTheLost'', isn't it? There, you play someone who escaped MindRape at the hands of alien gods, while here you're fighting to restore wonder and hope... and will explicitly lose due to metaplot saying so, and you won't live beyond your thirties unless you go Dauntain. Hence, why a lot of players think ''Lost'' is actually the more hopeful game.
**
C20 changed a lot of that, though.though things are still pretty bleak in the long run. While banality is [[GrowingUpSucks no longer tied to your physical age]], it's all but inevitable that you'll eventually succumb to banality or [[WithGreatPowerComesGreatInsanity bedlam]]. The only consolation is that unless you were killed by ColdIron or certain other means, the fae half of your soul will eventually reincarnate.
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* {{Squick}}: The Sluagh kith literally thrives on this and players are often encouraged to be as creepy and disgusting as possible in order to gain Glamour. Redcaps have an earned reputation of being [[{{ImAHumanitarian}} brutish cannibals]] and then you get into the idea that changeling lovers are often reincarnated and emerge from chrysalis in the bodies of children....
* ThatOneRule: More like a set of rules, the game's magic system is notorious even among its supporters for being shall we say...extremely expensive and rather underwhelming.

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* {{Squick}}: The Sluagh kith literally thrives on this and players are often encouraged to be as creepy and disgusting as possible in order to gain Glamour. Redcaps have an earned reputation of being [[{{ImAHumanitarian}} brutish cannibals]] and then you get into the idea that changeling lovers are often reincarnated and emerge from chrysalis in the bodies of children....
children...
* ThatOneRule: More like a set of rules, the game's magic system is notorious even among its supporters for being shall we say... extremely expensive and rather underwhelming.



*** Which would be fine if it weren't for the game being specifically about magical creatures doing magical things in the modern world. While this is hardly to the point of a full on ScrappyMechanic or GrapplingWithGrapplingRules, it is enough that even enthusiastic players find it...frustrating. Even the game's developers said that they would address this in the 20th Anniversary Edition, and they did.

to:

*** Which would be fine if it weren't for the game being specifically about magical creatures doing magical things in the modern world. While this is hardly to the point of a full on ScrappyMechanic or GrapplingWithGrapplingRules, it is enough that even enthusiastic players find it... frustrating. Even the game's developers said that they would address this in the 20th Anniversary Edition, and they did.
Is there an issue? Send a MessageReason:
None


* FridgeHorror: Yeah, it's a lighter game then ''TabletopGame/ChangelingTheLost'', isn't it? There, you play someone who escaped MindRape at the hands of alien gods, while here you're fighting to restore wonder and hope...and will explicitly lose due to metaplot saying so, and you won't live beyond your thirties unless you go Dauntain. Hence, why a lot of players think ''Lost'' is actually the more hopeful game. C20 changed a lot of that, though.

to:

* FridgeHorror: Yeah, it's a lighter game then ''TabletopGame/ChangelingTheLost'', isn't it? There, you play someone who escaped MindRape at the hands of alien gods, while here you're fighting to restore wonder and hope... and will explicitly lose due to metaplot saying so, and you won't live beyond your thirties unless you go Dauntain. Hence, why a lot of players think ''Lost'' is actually the more hopeful game. C20 changed a lot of that, though.
Is there an issue? Send a MessageReason:
None


* DarknessInducedAudienceApathy: In the original run of ''Autumn People,'' it was assumed that changelings would die or go Dauntain at around thirty. This... did not sit well with the fanbase, and C20 more or less [[CanonDiscontinuity excised that book]] from existence because it made Changeling: the Lost actually come off as the more idealistic game. (The age categories are now tied into personal character development, and one can remain any stage more or less indefinitely.) Really, C20 did a lot of this overall.
* FridgeHorror: Yeah, it's a lighter game then TabletopGame/ChangelingTheLost, isn't it? There, you play someone who escaped MindRape at the hands of alien gods, while here you're fighting to restore wonder and hope...and will explicitly lose due to metaplot saying so, and you won't live beyond your thirties unless you go Dauntain. Hence, why a lot of players think Lost is actually the more hopeful game. C20 changed a lot of that, though.

to:

* DarknessInducedAudienceApathy: In the original run of ''Autumn People,'' it was assumed that changelings would die or go Dauntain at around thirty. This... did not sit well with the fanbase, and C20 more or less [[CanonDiscontinuity excised that book]] from existence because it made Changeling: the Lost ''TabletopGame/ChangelingTheLost'' actually come off as the more idealistic game. (The age categories are now tied into personal character development, and one can remain any stage more or less indefinitely.) Really, C20 did a lot of this overall.
* FridgeHorror: Yeah, it's a lighter game then TabletopGame/ChangelingTheLost, ''TabletopGame/ChangelingTheLost'', isn't it? There, you play someone who escaped MindRape at the hands of alien gods, while here you're fighting to restore wonder and hope...and will explicitly lose due to metaplot saying so, and you won't live beyond your thirties unless you go Dauntain. Hence, why a lot of players think Lost ''Lost'' is actually the more hopeful game. C20 changed a lot of that, though.
Is there an issue? Send a MessageReason:
None


*** Which would be fine if it weren't for the game being specifically about magical creatures doing magical things in the modern world. While this is hardly to the point of a full on ScrappyMechanic or GrapplingWithGrapplingRules, it is enough that even enthusiastic players find it...frustrating. Even the game's developers said that they will address this in the 20th Anniversary Edition, and they did.

to:

*** Which would be fine if it weren't for the game being specifically about magical creatures doing magical things in the modern world. While this is hardly to the point of a full on ScrappyMechanic or GrapplingWithGrapplingRules, it is enough that even enthusiastic players find it...frustrating. Even the game's developers said that they will would address this in the 20th Anniversary Edition, and they did.

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