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* GuideDangIt: A puzzle in the second game consists in [[spoiler:completing a stone writing on a wall, which is missing a letter, by getting said letter out of another writing in the same area.]] Clever but not clear: [[spoiler:there are no hints, visual or otherwise, that you can get the letter by striking the wall a few times, as no other essential objects in the game are obtained in a similar fashion, being either left after a boss or cutscene, or be found in specific places.]]
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* AwesomeMusic: Jeffrey Montoya's music rivals that of Michiru Yamane.

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* AwesomeMusic: SugarWiki/AwesomeMusic: Jeffrey Montoya's music rivals that of Michiru Yamane.
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* NightmareFuel: Wouldn't be Castlevania without it. Special mention goes to the Upended Demon and Caged Demon bosses, who practically come out of nowhere, compared to the other bosses that have some sort of build up to them.
** The Entirety of the Castle of Eternal Night can count as one, as well as each of it's sections. The Horror Gallery stands out in particular.
** There's two rooms in particular that stand out in the Castle of Eternal Night. There's the Room of Suicide in the Princely Quarters and the Puppet Show in the Trianon. The former is explained in the Library to be a place for those who truly wish to die and provides many ways for those who enter to commit suicide, and you find the place littered in skeletons. The latter sounds innocent...until it's mentioned that the showtime is 150 years. How does one show last so long...? You enter to find a whole audience reduced to skeletons, and if you're TooDumbToLive and watch it too, you get treated to watching the show start slow, then go faster and faster until 150 years have passed in a flash with Efrain's skeleton joining the audience, having aged to dust in a matter of moments.
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** There's two rooms in particular that stand out in the Castle of Eternal Night. There's the Room of Suicide in the Princely Quarters and the Puppet Show in the Trianon. The former is explained in the Library to be a place for those who truly wish to die and provides many ways for those who enter to commit suicide, and you find the place littered in skeletons. The latter sounds innocent...until it's mentioned that the showtime is 150 years. How does one show last so long...? You enter to find a whole audience reduced to skeletons, and if you're TooDumbToLive and watch it too, you get treated to watching the show start slow, then go faster and faster until 150 years have passed in a flash with Efrain's skeleton joining the audience, having aged to dust in a matter of moments.
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** The Entirety of the Castle of Eternal Night can count as one, as well as each of it's sections. The Horror Gallery stands out in particular.
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** The final battle of the first game has a beautiful background and very evocative music, but the boss is [[spoiler:Katharina Von Viltheim turned into ''[[AttackOfThe50FootWhatever a giant fly]]'']], also sporting a fairly limited range of attacks.
** Something similar happens in the second game. [[spoiler:The battle against Lucifer is much less epic than you'd expect: he's a big target, flies fairly slowly and has very few attacks.]] It makes sense in context though, as [[spoiler:the botched summoning (thanks to Efrain's interference) has made Lucifer far weaker than he should have been.]]

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** The final battle of the first game has a beautiful background and very evocative music, but the boss is [[spoiler:Katharina Von Viltheim turned into ''[[AttackOfThe50FootWhatever a giant fly]]'']], wasp]]'']], also sporting a fairly limited range of attacks.
** Something similar happens in the second game. [[spoiler:The battle against Lucifer is much less epic than you'd expect: he's a big target, flies fairly slowly and has very few attacks.attacks, one of them even leaving hearts behind.]] It makes sense in context though, as [[spoiler:the botched summoning (thanks to Efrain's interference) has made Lucifer far weaker than he should have been.]]



* ThatOneLevel: Many of the Castle stages in the first game count. The last three don't even allow you to save between them. on top of that, only Hard difficulty allows to see the best ending.

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* ThatOneLevel: Many of the Castle stages in the first game count. The last three don't even allow you to save between them. on On top of that, only Hard difficulty allows to see the best ending.

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* BreatherLevel:
** All the towns. Isigny in the second game has crows if you are there at night, but they are a minor nuisance and a save point is just outside the village.
** The Altar section in the Castle of Eternal Night is devoid of enemies and has a warp portal and a save point close to each other.



* NightmareFuel: Wouldn't be Castlevania without it. Special mention goes to the Upended Demon and Caged demons who practically come out of nowhere, compared to the other bosses that have some sort of build up to them

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* NightmareFuel: Wouldn't be Castlevania without it. Special mention goes to the Upended Demon and Caged demons Demon bosses, who practically come out of nowhere, compared to the other bosses that have some sort of build up to themthem.



* ThatOneLevel: Many of the Castle stages in the first game count. The last three you can't even save between.
** BreatherLevel: The final stage in comparison, as it is much shorter and only exists as a way to wear you down before fighting Katharina, and even then the 1-up candle respawns should you die in the ensuing fights.

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* ThatOneLevel: Many of the Castle stages in the first game count. The last three you can't don't even allow you to save between.
between them. on top of that, only Hard difficulty allows to see the best ending.
** BreatherLevel: The final stage in comparison, as it is much shorter and only exists as a way to wear you down before fighting Katharina, and even then the 1-up candle respawns candles respawn should you die in the ensuing fights.
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*** The music during these echoes of the past is fittingly enough played on a music box, [[CallForward Renon's theme to be exact]].
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** Anna from the second game. [[spoiler:A Von Viltheim who lived a century before the events of the game, she was in love with a member of the Lecarde family and was going to marry him, but he broke the engagement. Desperate, she later committed suicide in France, and was buried with her wedding dress, in accordance to her last wishes. She still has it on when you find her grave; Efrain being related to her lost love, she wakes up and has to be confronted as a boss, while talking like it's her wedding day that never was. When defeated, it's not clear whether her spirit has finally found peace, or she has been just [[AndIMustScream sealed back there]].]]

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** Anna from the second game. [[spoiler:A Von Viltheim who lived a century before the events of the game, she was in love with a member of the Lecarde family and was going to marry him, but he broke the engagement. Desperate, she later committed suicide in France, and was buried with her wedding dress, in accordance to her last wishes. She still has it on when you find her grave; Efrain being related to her lost love, she wakes up and has to be confronted as a boss, while talking like it's her wedding day that never was. When defeated, it's not clear whether her spirit has finally found peace, or she has been just [[AndIMustScream sealed back there]].]]]]
* ThatOneLevel: Many of the Castle stages in the first game count. The last three you can't even save between.
** BreatherLevel: The final stage in comparison, as it is much shorter and only exists as a way to wear you down before fighting Katharina, and even then the 1-up candle respawns should you die in the ensuing fights.
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* NightmareFeul: Wouldn't be Castlevania without it.

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* NightmareFeul: NightmareFuel: Wouldn't be Castlevania without it.it. Special mention goes to the Upended Demon and Caged demons who practically come out of nowhere, compared to the other bosses that have some sort of build up to them
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* NightmareFeul: Wouldn't be Castlevania without it.

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* TearJerker: Possibly one in stage form in the first game with the Condemned Area, ''Smell of the Past''. This was a place where the Von Viltheims would hold their grand parties and view fireworks, but has now fallen to decay.

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* TearJerker: TearJerker
**
Possibly one in stage form in the first game with the Condemned Area, Area in the castle from the first game, the section called ''Smell of the Past''. This was a place where the Von Viltheims would hold their grand parties and view fireworks, but has now fallen to decay. Hallucinations, or echoes of the past, show the beauty of those days contrasted with the ruins you see now.
** Anna from the second game. [[spoiler:A Von Viltheim who lived a century before the events of the game, she was in love with a member of the Lecarde family and was going to marry him, but he broke the engagement. Desperate, she later committed suicide in France, and was buried with her wedding dress, in accordance to her last wishes. She still has it on when you find her grave; Efrain being related to her lost love, she wakes up and has to be confronted as a boss, while talking like it's her wedding day that never was. When defeated, it's not clear whether her spirit has finally found peace, or she has been just [[AndIMustScream sealed back there]].]]
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** The final battle of the first game has a beautiful background and very evocative music, but the boss is [[spoiler:Katharina Von Viltheim turned into ''[[AttackOfThe50FootWhatever a giant wasp]]'']], also sporting a fairly limited range of attacks.

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** The final battle of the first game has a beautiful background and very evocative music, but the boss is [[spoiler:Katharina Von Viltheim turned into ''[[AttackOfThe50FootWhatever a giant wasp]]'']], fly]]'']], also sporting a fairly limited range of attacks.
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* AnticlimaxBoss
** The final battle of the first game has a beautiful background and very evocative music, but the boss is [[spoiler:Katharina Von Viltheim turned into ''[[AttackOfThe50FootWhatever a giant wasp]]'']], also sporting a fairly limited range of attacks.
** Something similar happens in the second game. [[spoiler:The battle against Lucifer is much less epic than you'd expect: he's a big target, flies fairly slowly and has very few attacks.]] It makes sense in context though, as [[spoiler:the botched summoning (thanks to Efrain's interference) has made Lucifer far weaker than he should have been.]]
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* GoodBadBugs: Much like with VideoGame/MegaMan1, there is a pause glitch in the second game which can bypass attacks made during the final boss.
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* AwesomeMusic: Jeffrey Montoya's music rivals that of Michiru Yamane.
* TearJerker: Possibly one in stage form in the first game with the Condemned Area, ''Smell of the Past''. This was a place where the Von Viltheims would hold their grand parties and view fireworks, but has now fallen to decay.

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