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* {{Sequelitis}}: Though still wildly successful upon release, ''[=MW3=]]'' is generally seen as a bit of a letdown compared to its predecessors. Admittedly, much of this is a case of ToughActToFollow since ''[=MW1=]'' and ''2'' were runaway hits which would define the FPS genre for years, but even fans of this game generally concede that much of its gameplay and various setpieces--particularly in the later half of the campaign--are overly derivative of missions from ''[=MW1=]]'' and ''2''. Story-wise, Makarov's villainy, the return of the Russian loyalists and greater focus on the ongoing turmoil within the Ultranationalist movement are widely applauded, as is its more somber narrative which graphically showcases [[WarIsHell the true cost of war]], along with how the game neatly ties up its plot threads and doesn't continue the ''Modern Warfare'' tradition of ending on a cliffhanger. That said, the implausibility of Russia having enough manpower to invade ''all of Europe at once'' within only three months of pulling out of a full-scale war with the U.S. is broadly derided, as is the game's more standard AmericaSavesTheDay tone and rushed ending which sees the entire Russian-NATO war being resolved in ''a single'' pre-mission cutscene. The multiplayer and Spec Ops missions aren't seen as much of an improvement over those in ''[=MW2=]'' either, although Survival Mode is considered a worthy addition.
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* DisappointingLastLevel: Though the final level wherein you get to mow down the Inner Circle in a Juggernaut suit is widely considered to be one of the best levels in the entire trilogy, Act 3 and parts of Act 2 are often criticized for being too rushed and overly-derivative of previous missions in the series (along with re-used assets to go with them--likely a consequence of the game's TroubledProduction). For starters, the two missions set in Germany are highly evocative of the Washington D.C. levels in ''Modern Warfare 2'' (complete with an InMediasRes sequence of the player character looking at their hands in slow-motion), and "Iron Lady" has an AC-130 segment which is widely seen as inferior to that in the first ''Modern Warfare''.[[note]]which is HilariousInHindsight given that the reason ''[=MW2=]'' had no AC-130 level was specifically ''because'' the devs thought it would pale in comparison to that of ''[=MW1=]''.[[/note]] "Eye of the Storm" and "Blood Brothers" are an admitted retread of "All Ghillied Up" and "One Shot, One Kill", but are still positively regarded due to the former's tragic atmosphere and the latter being the game's WhamEpisode. "Stronghold" is likewise seen as an enjoyable, stealth-based remix of "The Gulag", but would perhaps be more fondly regarded had the aforementioned "Eye of the Storm"--which is also stealth-based--not happened ''only two levels ago''. Lastly, while "Down the Rabbit Hole" does providing a satisfactory denouement to the story, the sequence wherein you use a Predator UAV as air support is almost identical to the second half of ''[=MW2=]''[='=]s "Contingency".

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* DisappointingLastLevel: Though the final level wherein you get to mow down the Inner Circle in a Juggernaut suit is widely considered to be one of the best levels in the entire trilogy, Act 3 and parts the second half of Act 2 are the campaign is often criticized for being too considered rushed and overly-derivative anti-climactic, as the number of previous missions levels which rehash familiar concepts and assets from earlier in the series (along trilogy begin to outnumber those with re-used assets to go with them--likely new and original mechanics (likely a consequence of the game's TroubledProduction). For starters, the two missions set in Germany are highly evocative of the Washington D.C. levels in ''Modern Warfare 2'' (complete with an InMediasRes sequence of the player character looking at their hands in slow-motion), and "Iron Lady" has an AC-130 segment which is widely seen as inferior to that in the first ''Modern Warfare''.[[note]]which is HilariousInHindsight given that the reason ''[=MW2=]'' had no AC-130 level was specifically ''because'' the devs thought it would pale in comparison to that of ''[=MW1=]''.[[/note]] "Eye of the Storm" and "Blood Brothers" are an admitted retread of "All Ghillied Up" and "One Shot, One Kill", but are still positively regarded due to the former's tragic atmosphere and the latter being the game's WhamEpisode. "Stronghold" is likewise seen as an enjoyable, stealth-based remix of "The Gulag", but would perhaps be more fondly regarded had the aforementioned "Eye of the Storm"--which is also stealth-based--not happened ''only two levels ago''. Lastly, while "Down the Rabbit Hole" does providing a satisfactory denouement to the story, the sequence wherein you use a Predator UAV as air support is almost identical to the second half of ''[=MW2=]''[='=]s "Contingency".
Is there an issue? Send a MessageReason:
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* DisappointingLastLevel: Though the final level wherein you get to mow down the Inner Circle in a Juggernaut suit is widely considered to be one of the best levels in the entire trilogy, Act 3 and parts of Act 2 are often criticized for being too rushed and overly-derivative of previous missions in the series (along with re-used assets to go with them--likely a consequence of the game's TroubledProduction). For starters, the two missions set in Germany are highly evocative of the Washington D.C. levels in ''Modern Warfare 2'' (complete with an InMediasRes sequence of the player character looking at their hands in slow-motion), and "Iron Lady" has an AC-130 segment which is widely seen as inferior to that in the first ''Modern Warfare]'' [[note]]which is HilariousInHindsight given that the reason ''[=MW2=]'' had no AC-130 level was specifically ''because'' the devs thought it would pale in comparison to that of ''[=MW1=]''[[/note]]. "Eye of the Storm" and "Blood Brothers" are an admitted retread of "All Ghillied Up" and "One Shot, One Kill", but are still positively regarded due to the former's tragic atmosphere and the latter being the game's WhamEpisode. "Stronghold" is likewise seen as an enjoyable, stealth-based remix of "The Gulag", but would perhaps be more fondly regarded had the aforementioned "Eye of the Storm"--which is also stealth-based--not happened ''only two levels ago''. Lastly, while "Down the Rabbit Hole" does providing a satisfactory denouement to the story, the sequence wherein you use a Predator UAV as air support is almost identical to the second half of ''[=MW2=]''[='=]s "Contingency".

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* DisappointingLastLevel: Though the final level wherein you get to mow down the Inner Circle in a Juggernaut suit is widely considered to be one of the best levels in the entire trilogy, Act 3 and parts of Act 2 are often criticized for being too rushed and overly-derivative of previous missions in the series (along with re-used assets to go with them--likely a consequence of the game's TroubledProduction). For starters, the two missions set in Germany are highly evocative of the Washington D.C. levels in ''Modern Warfare 2'' (complete with an InMediasRes sequence of the player character looking at their hands in slow-motion), and "Iron Lady" has an AC-130 segment which is widely seen as inferior to that in the first ''Modern Warfare]'' Warfare''.[[note]]which is HilariousInHindsight given that the reason ''[=MW2=]'' had no AC-130 level was specifically ''because'' the devs thought it would pale in comparison to that of ''[=MW1=]''[[/note]]. ''[=MW1=]''.[[/note]] "Eye of the Storm" and "Blood Brothers" are an admitted retread of "All Ghillied Up" and "One Shot, One Kill", but are still positively regarded due to the former's tragic atmosphere and the latter being the game's WhamEpisode. "Stronghold" is likewise seen as an enjoyable, stealth-based remix of "The Gulag", but would perhaps be more fondly regarded had the aforementioned "Eye of the Storm"--which is also stealth-based--not happened ''only two levels ago''. Lastly, while "Down the Rabbit Hole" does providing a satisfactory denouement to the story, the sequence wherein you use a Predator UAV as air support is almost identical to the second half of ''[=MW2=]''[='=]s "Contingency".
Is there an issue? Send a MessageReason:
None


* DisappointingLastLevel: Though the final level wherein you get to mow down the Inner Circle in a Juggernaut suit is widely considered to be one of the best levels in the entire trilogy, Act 3--along with parts of Act 2--are often criticized for being too rushed and overly-derivative of previous missions in the series (along with re-used assets to go with them--likely a consequence of the game's TroubledProduction). For starters, the two missions in Germany--"Goalpost" and "Scorched Earth"--are highly evocative of the Washington D.C. levels in ''Modern Warfare 2'' (complete with an InMediasRes sequence of the player character looking at their hands in slow-motion), and "Iron Lady" has an AC-130 segment which is widely seen as inferior to that in the first ''Modern Warfare]'' [[note]]which is HilariousInHindsight given that the reason ''[=MW2=]'' had no AC-130 level was specifically ''because'' the devs thought it would pale in comparison to that of ''[=MW1=]''[[/note]]. "Eye of the Storm" and "Blood Brothers" are an admitted retread of "All Ghillied Up" and "One Shot, One Kill", but are still positively regarded due to the former's tragic atmosphere and the latter being the game's WhamEpisode. "Stronghold" is likewise seen as an enjoyable, stealth-based remix of "The Gulag", but would perhaps be more fondly regarded had the aforementioned "Eye of the Storm"--which is also stealth-based--not happened ''only two levels ago''. Lastly, while "Down the Rabbit Hole" does providing a satisfactory denouement to the story, the sequence wherein you use a Predator UAV as air support is almost identical to the second half of ''[=MW2=]''[='=]s "Contingency".

to:

* DisappointingLastLevel: Though the final level wherein you get to mow down the Inner Circle in a Juggernaut suit is widely considered to be one of the best levels in the entire trilogy, Act 3--along with 3 and parts of Act 2--are 2 are often criticized for being too rushed and overly-derivative of previous missions in the series (along with re-used assets to go with them--likely a consequence of the game's TroubledProduction). For starters, the two missions set in Germany--"Goalpost" and "Scorched Earth"--are Germany are highly evocative of the Washington D.C. levels in ''Modern Warfare 2'' (complete with an InMediasRes sequence of the player character looking at their hands in slow-motion), and "Iron Lady" has an AC-130 segment which is widely seen as inferior to that in the first ''Modern Warfare]'' [[note]]which is HilariousInHindsight given that the reason ''[=MW2=]'' had no AC-130 level was specifically ''because'' the devs thought it would pale in comparison to that of ''[=MW1=]''[[/note]]. "Eye of the Storm" and "Blood Brothers" are an admitted retread of "All Ghillied Up" and "One Shot, One Kill", but are still positively regarded due to the former's tragic atmosphere and the latter being the game's WhamEpisode. "Stronghold" is likewise seen as an enjoyable, stealth-based remix of "The Gulag", but would perhaps be more fondly regarded had the aforementioned "Eye of the Storm"--which is also stealth-based--not happened ''only two levels ago''. Lastly, while "Down the Rabbit Hole" does providing a satisfactory denouement to the story, the sequence wherein you use a Predator UAV as air support is almost identical to the second half of ''[=MW2=]''[='=]s "Contingency".
Is there an issue? Send a MessageReason:
None


* DisappointingLastLevel: Though the final level wherein you get to mow down the Inner Circle in a Juggernaut suit is widely considered to be one of the best levels in the game (if not the series), Act 3--along with parts of Act 2--are often criticized for being too rushed and overly-derivative of previous missions in the trilogy (along with re-used assets to go with them--likely a consequence of the game's TroubledProduction). For starters, the two missions in Germany ("Goalpost" and "Scorched Earth") are highly evocative of the Washington D.C. levels in ''Modern Warfare 2'' (complete with an InMediasRes sequence of the player character looking at their hands in slow-motion), and "Iron Lady" has an AC-130 segment which is widely seen as inferior to that in the first ''Modern Warfare]'' [[note]]which is HilariousInHindsight given that the reason ''[=MW2=]'' had no AC-130 level was specifically ''because'' the devs thought it would pale in comparison to ''[=MW1=]''[[/note]]. "Eye of the Storm" and "Blood Brothers" are an admitted retread of "All Ghillied Up" and "One Shot, One Kill", but are still fondly regarded due to the former's tragic atmosphere and the latter being the game's WhamEpisode. "Stronghold" is likewise seen as an enjoyable, stealth-based remix of "The Gulag", but would perhaps be more fondly regarded had the aforementioned "Eye of the Storm"--another stealth-based mission--not happened only ''two levels'' ago. Lastly, while ''Down the Rabbit Hole'' does providing a satisfactory denouement to the story, the sequence wherein you use a Predator UAV as air support is almost identical to the second half of ''[=MW2=]''[='=]s "Contingency".

to:

* DisappointingLastLevel: Though the final level wherein you get to mow down the Inner Circle in a Juggernaut suit is widely considered to be one of the best levels in the game (if not the series), entire trilogy, Act 3--along with parts of Act 2--are often criticized for being too rushed and overly-derivative of previous missions in the trilogy series (along with re-used assets to go with them--likely a consequence of the game's TroubledProduction). For starters, the two missions in Germany ("Goalpost" Germany--"Goalpost" and "Scorched Earth") are Earth"--are highly evocative of the Washington D.C. levels in ''Modern Warfare 2'' (complete with an InMediasRes sequence of the player character looking at their hands in slow-motion), and "Iron Lady" has an AC-130 segment which is widely seen as inferior to that in the first ''Modern Warfare]'' [[note]]which is HilariousInHindsight given that the reason ''[=MW2=]'' had no AC-130 level was specifically ''because'' the devs thought it would pale in comparison to that of ''[=MW1=]''[[/note]]. "Eye of the Storm" and "Blood Brothers" are an admitted retread of "All Ghillied Up" and "One Shot, One Kill", but are still fondly positively regarded due to the former's tragic atmosphere and the latter being the game's WhamEpisode. "Stronghold" is likewise seen as an enjoyable, stealth-based remix of "The Gulag", but would perhaps be more fondly regarded had the aforementioned "Eye of the Storm"--another stealth-based mission--not Storm"--which is also stealth-based--not happened only ''two levels'' ago. ''only two levels ago''. Lastly, while ''Down "Down the Rabbit Hole'' Hole" does providing a satisfactory denouement to the story, the sequence wherein you use a Predator UAV as air support is almost identical to the second half of ''[=MW2=]''[='=]s "Contingency".
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* DisappointingLastLevel: Though the final level giving you a segment where you get a Juggernaut suit is considered one of the best levels in the game, Act 3 is otherwise largely considered to be rather rushed and anti-climactic, where levels consisting of rehashed concepts (and, frequently, reused assets to go along with them) from previous levels in the series start to outnumber the levels with unique concepts and gameplay - before you get to use that Juggernaut suit you have a stealth mission with insta-fail conditions that borrows from the stealth mission you just did ''two levels'' ago, an ill-fated run through a bombed-out Berlin that echoes the DC levels from ''[=MW2=]'', and infiltrating a diamond mine under support of a Predator UAV that's almost identical to the second half of ''[=MW2=]''[='=]s "Contingency".

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* DisappointingLastLevel: Though the final level giving you a segment where wherein you get to mow down the Inner Circle in a Juggernaut suit is widely considered to be one of the best levels in the game, game (if not the series), Act 3 is otherwise largely considered to be rather 3--along with parts of Act 2--are often criticized for being too rushed and anti-climactic, where levels consisting overly-derivative of rehashed concepts (and, frequently, reused previous missions in the trilogy (along with re-used assets to go along with them) from previous them--likely a consequence of the game's TroubledProduction). For starters, the two missions in Germany ("Goalpost" and "Scorched Earth") are highly evocative of the Washington D.C. levels in the series start to outnumber the levels ''Modern Warfare 2'' (complete with unique concepts an InMediasRes sequence of the player character looking at their hands in slow-motion), and gameplay - before you get "Iron Lady" has an AC-130 segment which is widely seen as inferior to use that Juggernaut suit you have a stealth mission with insta-fail conditions in the first ''Modern Warfare]'' [[note]]which is HilariousInHindsight given that borrows from the stealth mission you just did reason ''[=MW2=]'' had no AC-130 level was specifically ''because'' the devs thought it would pale in comparison to ''[=MW1=]''[[/note]]. "Eye of the Storm" and "Blood Brothers" are an admitted retread of "All Ghillied Up" and "One Shot, One Kill", but are still fondly regarded due to the former's tragic atmosphere and the latter being the game's WhamEpisode. "Stronghold" is likewise seen as an enjoyable, stealth-based remix of "The Gulag", but would perhaps be more fondly regarded had the aforementioned "Eye of the Storm"--another stealth-based mission--not happened only ''two levels'' ago, an ill-fated run through a bombed-out Berlin that echoes ago. Lastly, while ''Down the DC levels from ''[=MW2=]'', and infiltrating Rabbit Hole'' does providing a diamond mine under support of satisfactory denouement to the story, the sequence wherein you use a Predator UAV that's as air support is almost identical to the second half of ''[=MW2=]''[='=]s "Contingency".
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** The scenery of the Russian Invasion of Europe--especially the Czech Republic; right down to the execution of civilians and the survivors forming a resistance--now hits much harder in light of the 2022 Russian Invasion of Ukraine, during which Russian forces have committed [[https://en.wikipedia.org/wiki/Bucha_massacre various war crimes resulting in many civilian deaths]] and is generally seen as the first international conflict to hit Europe since the Yugoslav Wars, prompting numerous Ukrainian civilians to join their military and fight off the invasion.

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** The scenery of the Russian Invasion of Europe--especially the Czech Republic; right down to the execution of civilians and the survivors forming a resistance--now hits much harder in light of the 2022 Russian Invasion of Ukraine, during which Russian forces have committed [[https://en.wikipedia.org/wiki/Bucha_massacre various war crimes resulting in many civilian deaths]] and is generally seen as the first international conflict to hit Europe since the Yugoslav Wars, prompting numerous Ukrainian civilians to join their military and fight off the invasion. Doubles as HilariousInHindsight given the extreme difficulties Russia has had in failing to subdue its relatively weak and poor neighbor (with six months and several tens of thousands of casualties having passed without them taking a single major city), while this game has them conquering half of Europe off-screen in a matter of days.

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* FunnyAneurysmMoment: In the sixth mission, "Back On The Grid," Price tells Soap [[spoiler:to "try not to die this time"]]. Guess what happens later in the story...



* HarsherInHindsight: The scenery of the Russian Invasion of Europe--especially the Czech Republic; right down to the execution of civilians and the survivors forming a resistance--now hits much harder in light of the 2022 Russian Invasion of Ukraine, during which Russian forces have committed [[https://en.wikipedia.org/wiki/Bucha_massacre various war crimes resulting in many civilian deaths]] and is generally seen as the first international conflict to hit Europe since the Yugoslav Wars, prompting numerous Ukrainian civilians to join their military and fight off the invasion.

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* HarsherInHindsight: HarsherInHindsight:
**
The scenery of the Russian Invasion of Europe--especially the Czech Republic; right down to the execution of civilians and the survivors forming a resistance--now hits much harder in light of the 2022 Russian Invasion of Ukraine, during which Russian forces have committed [[https://en.wikipedia.org/wiki/Bucha_massacre various war crimes resulting in many civilian deaths]] and is generally seen as the first international conflict to hit Europe since the Yugoslav Wars, prompting numerous Ukrainian civilians to join their military and fight off the invasion.invasion.
** In the sixth mission, "Back On The Grid," Price tells Soap [[spoiler:to "try not to die this time"]]. Guess what happens later in the story...
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*ScrappyMechanic:
** Lag compensation. Infinity Ward did managed to remedy this somewhat by slowly patching it to better recreate the feel of ''[=MW1=]'' and ''2'', by then, it was too little, too late, and the majority of players had already moved on.
** The spawns in multiplayer are absolutely atrocious. It is entirely possible for another player to spawn right behind you immediately after if you kill them--this is called "revenge spawning."


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* TakeThatAudience: To the MoralGuardians and other such players, the alternative ending to "Mind The Gap" can be seen as this. There was widespread controversy directed at the franchise after the previous game's "No Russian", and both it and Mind The Gap gave players the option to skip their upsetting content. However, unlike "No Russian," this has an effect on the story--If the skip is chosen, "Davis Family Vacation" does not take place, and [[spoiler: the otherwise empty van which the SAS stopped blows up, killing all but Wallcroft and maybe Burns (you). So in saving a family of 3, including a little girl, you just killed around 10 SAS soldiers instead]]. [[SarcasmMode Well done...]]

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* FunnyAneurismMoment: In the sixth mission, "Back On The Grid," Price tells Soap [[spoiler:to "try not to die this time"]]. Guess what happens later in the story...

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* FunnyAneurismMoment: FunnyAneurysmMoment: In the sixth mission, "Back On The Grid," Price tells Soap [[spoiler:to "try not to die this time"]]. Guess what happens later in the story...story...
* GoddamnedBats:
** The chemical troops in Survival mode. They're no tougher than regular soldiers and poorly armed, but their gas clouds slow you down, and they plant gas claymores that will often hit you and slow you at the ''worst'' possible moments.
** In the same vein: claymore specialists. Like chemical troopers, they're not well-armed or armored, but they leave surprises lying around the map which you likely won't notice while running away from Juggernauts and bomb-dogs. They're not powerful enough to kill you outright unless you're already wounded, but setting off one while getting shot at is a death sentence, and their mere presence on the map will leave you ''very'' paranoid.
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* FunnyAneurismMoment: In the sixth mission, "Back On The Grid," Price tells Soap [[spoiler:to "try not to die this time"]]. Guess what happens later in the story...
Is there an issue? Send a MessageReason:
None


* HarsherInHindsight: The scenery of the Russian Invasion of Europe--especially the Czech Republic; right down to civilians forming a resistance--now hits much harder in light of the 2022 Russian Invasion of Ukraine, which is generally seen as the first international conflict to hit Europe since the Yugoslav Wars.

to:

* HarsherInHindsight: The scenery of the Russian Invasion of Europe--especially the Czech Republic; right down to the execution of civilians and the survivors forming a resistance--now hits much harder in light of the 2022 Russian Invasion of Ukraine, during which Russian forces have committed [[https://en.wikipedia.org/wiki/Bucha_massacre various war crimes resulting in many civilian deaths]] and is generally seen as the first international conflict to hit Europe since the Yugoslav Wars.Wars, prompting numerous Ukrainian civilians to join their military and fight off the invasion.



** In "Mind the Gap," after the train crashes under Westminster and you and your teammate are left to fight your way through the remaining baddies alone, Wallcroft says: "Come on, mate! Let's give these bastards a proper British welcome!" It sounds hilarious on paper, but the sheer awe of the level, combined with Craig Fairbrass' outstanding line delivery which perfectly balances thrill and fear with anger and exasperation (over the loss of several fellow S.A.S. members in underground train crash) turn what would otherwise be a {{Narm}}ful line into quite an [[SugarWiki/MomentOfAwesome awesome moment]].

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** In "Mind the Gap," after the train crashes under Westminster and you and your teammate are left to fight your way through the remaining baddies alone, Wallcroft says: "Come on, mate! Let's give these bastards a proper British welcome!" It sounds hilarious on paper, but the sheer awe of the level, combined with Craig Fairbrass' outstanding line delivery which perfectly balances thrill and fear with anger and exasperation (over over the loss of several fellow S.A.S. members in underground the train crash) crash turn what would otherwise be a {{Narm}}ful line into quite an [[SugarWiki/MomentOfAwesome awesome moment]].



* VindicatedByHistory: Upon release, despite repeating the record-breaking sales set by the series since 2009's ''Modern Warfare 2'', a lot of vocal playerbase had already gotten fatigued by the traditional ''Call of Duty'' formula - not helped by ''Modern Warfare 3'' [[MissionPackSequel looking and playing too similar to its predecessor]] while its [[VideoGame/{{Battlefield}} rival series]] had an [[VideoGame/Battlefield3 installment]] released around the same time which looked like a breath of fresh air by comparison. This left ''3'' with a reputation of being the black sheep among the original ''Modern Warfare'' trilogy, especially when comparing it to the previous games or [[VideoGame/CallOfDutyBlackOpsII its immediate successor]] which enjoyed a much more celebrated fan-favorite status. However, revisits to this game in the latter part of the decade - both in its more-or-less immediate aftermath with ''VideoGame/CallOfDutyGhosts'' having no returning characters, no memorable characters, and a story cut short without any conclusion due to negative fan reception, and especially in the wake of the [[VideoGame/CallOfDutyModernWarfare2019 2019 reboot]] being even more divisive in its storywriting and characters - led to a better appreciation and a more dedicated fanbase keeping its multiplayer alive. It helps that this is one of the game from the franchise that concludes the plot nicely instead of continuing the first ''Modern Warfare'' tradition of a DownerEnding, unsatisfying ending, or endings that raises more questions than answers.

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* VindicatedByHistory: Upon release, despite repeating the record-breaking sales set by the series since 2009's ''Modern Warfare 2'', a lot of vocal playerbase had already gotten fatigued by the traditional ''Call of Duty'' formula - not helped by ''Modern Warfare 3'' [[MissionPackSequel looking and playing too similar to its predecessor]] while its [[VideoGame/{{Battlefield}} rival series]] had an [[VideoGame/Battlefield3 installment]] released around the same time which looked like a breath of fresh air by comparison. This left ''3'' with a reputation of being the black sheep among the original ''Modern Warfare'' trilogy, especially when comparing it to the previous games or [[VideoGame/CallOfDutyBlackOpsII its immediate successor]] which enjoyed a much more celebrated fan-favorite status. However, revisits to this game in the latter part of the decade - both decade--both in its more-or-less immediate aftermath with ''VideoGame/CallOfDutyGhosts'' having no returning characters, no or memorable characters, characters and [[StillbornFranchise a story cut short without any conclusion short]] due to negative fan reception, and especially in the wake of the [[VideoGame/CallOfDutyModernWarfare2019 2019 reboot]] being even more ''more'' divisive in its storywriting writing and characters - led characters--led to a better renewed appreciation and a more dedicated fanbase keeping its multiplayer alive. It helps that this is one of the game from few games in the franchise that concludes the to conclude its plot nicely instead of nicely, rather than continuing the first ''Modern Warfare'' tradition of a DownerEnding, [[AntiClimax unsatisfying ending, ending]], or endings that [[GainaxEnding an ending which raises more questions than answers.answers]].
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** In "Mind the Gap," after the train crashes under Westminster and you and your teammate are left to fight your way through the remaining baddies alone, Wallcroft says: "Come on, mate! Let's give these bastards a proper British welcome!" It sounds hilarious on paper, but the sheer awe of the level, combined with Craig Fairbrass' outstanding line delivery which perfectly balances thrill and fear with anger and exasperation (over the loss of several fellow S.A.S. members in underground train crash) turn what would otherwise be a {{Narm narmful}} line into quite an [[SugarWiki/MomentOfAwesome awesome moment]].

to:

** In "Mind the Gap," after the train crashes under Westminster and you and your teammate are left to fight your way through the remaining baddies alone, Wallcroft says: "Come on, mate! Let's give these bastards a proper British welcome!" It sounds hilarious on paper, but the sheer awe of the level, combined with Craig Fairbrass' outstanding line delivery which perfectly balances thrill and fear with anger and exasperation (over the loss of several fellow S.A.S. members in underground train crash) turn what would otherwise be a {{Narm narmful}} {{Narm}}ful line into quite an [[SugarWiki/MomentOfAwesome awesome moment]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In "Mind the Gap," after the train crashes under Westminster and you and your teammate are left to fight your way through the remaining baddies alone, Wallcroft says: "Come on, mate! Let's give these bastards a proper British welcome!" It sounds hilarious on paper, but the sheer awe of the level, combined with Craig Fairbrass' outstanding line delivery which perfectly balances thrill and fear with anger and exasperation (over the loss of several fellow S.A.S. members in underground train crash) turn what would otherwise be a {{Narm narmful}} line into quite an [[SugarWiki/MomentOfAwesome awesome moment]].
Is there an issue? Send a MessageReason:
None


* HarsherInHindsight: The scenery of the Russian Invasion of Europe--especially the Czech Republic; right down to civilians forming a resistance--now hits much harder in light of the 2022 Russian Invasion of Ukraine, which is generally seen as the first time international conflict to hit Europe since the Yugoslav Wars.

to:

* HarsherInHindsight: The scenery of the Russian Invasion of Europe--especially the Czech Republic; right down to civilians forming a resistance--now hits much harder in light of the 2022 Russian Invasion of Ukraine, which is generally seen as the first time international conflict to hit Europe since the Yugoslav Wars.
Is there an issue? Send a MessageReason:
grammar


* HarsherInHindsight: The scenery of Russian Invasion of Europe--especially Czech Republic even down to civilian forming resistance--didn't bode well with 2022 Ukraine Invasion, which is generally seen as the first time a conflict occured in Europe since Yugoslav War.

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* HarsherInHindsight: The scenery of the Russian Invasion of Europe--especially the Czech Republic even Republic; right down to civilian civilians forming resistance--didn't bode well with a resistance--now hits much harder in light of the 2022 Ukraine Invasion, Russian Invasion of Ukraine, which is generally seen as the first time a international conflict occured in to hit Europe since the Yugoslav War.Wars.
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* HarsherInHindsight: The scenery of Russian Invasion of Europe--especially Czech Republic even down to civilian forming resistance--didn't bode well with 2022 Ukraine Invasion, which is generally seen as the first time a conflict occured in Europe since Yugoslav War.

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* NarmCharm: Despite the supposed silliness of the extent of Makarov's villainy in this game, one can't deny how well it depicts someone who goes [[FromNobodyToNightmare from random mook to a straight-up world threat]].

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* NarmCharm: NarmCharm:
**
Despite the supposed silliness of the extent of Makarov's villainy in this game, one can't deny how well it depicts someone who goes [[FromNobodyToNightmare from random mook to a straight-up world threat]].threat]].
** The Exploding Truck in Davis Family Vacation is seen as hilariously abrupt by many, but that is just [[TruthInTelevision how terrorist attacks play out]] [[RealismInducedHorror from the perspective of a civilian.]]

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* CompleteMonster: See Makarov's entry [[Monster/CallOfDuty here]].

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* CompleteMonster: See Makarov's entry [[Monster/CallOfDuty here]].
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* VindicatedByHistory: Upon release, audiences had already gotten fatigued by the traditional ''Call of Duty'' formula - not helped by ''Modern Warfare 3'' [[MissionPackSequel looking and playing too similar to its predecessor]] while its [[VideoGame/{{Battlefield}} rival series]] had an [[VideoGame/Battlefield3 installment]] released around the same time which looked like a breath of fresh air by comparison. This left ''3'' with a reputation of being the black sheep among the original ''Modern Warfare'' trilogy, especially when comparing it to the previous games or [[VideoGame/CallOfDutyBlackOpsII its immediate successor]] which enjoyed a much more celebrated fan-favorite status. However, revisits to this game in the latter part of the decade - both in its more-or-less immediate aftermath with ''VideoGame/CallOfDutyGhosts'' having no returning characters, no memorable characters, and a story cut short without any conclusion due to negative fan reception, and especially in the wake of the [[VideoGame/CallOfDutyModernWarfare2019 2019 reboot]] being even more divisive in its storywriting and characters - led to a better appreciation and a more dedicated fanbase keeping its multiplayer alive. It helps that this is one of the game from the franchise that concludes the plot nicely instead of continuing the first ''Modern Warfare'' tradition of a DownerEnding, unsatisfying ending, or endings that raises more questions than answers.

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* VindicatedByHistory: Upon release, audiences despite repeating the record-breaking sales set by the series since 2009's ''Modern Warfare 2'', a lot of vocal playerbase had already gotten fatigued by the traditional ''Call of Duty'' formula - not helped by ''Modern Warfare 3'' [[MissionPackSequel looking and playing too similar to its predecessor]] while its [[VideoGame/{{Battlefield}} rival series]] had an [[VideoGame/Battlefield3 installment]] released around the same time which looked like a breath of fresh air by comparison. This left ''3'' with a reputation of being the black sheep among the original ''Modern Warfare'' trilogy, especially when comparing it to the previous games or [[VideoGame/CallOfDutyBlackOpsII its immediate successor]] which enjoyed a much more celebrated fan-favorite status. However, revisits to this game in the latter part of the decade - both in its more-or-less immediate aftermath with ''VideoGame/CallOfDutyGhosts'' having no returning characters, no memorable characters, and a story cut short without any conclusion due to negative fan reception, and especially in the wake of the [[VideoGame/CallOfDutyModernWarfare2019 2019 reboot]] being even more divisive in its storywriting and characters - led to a better appreciation and a more dedicated fanbase keeping its multiplayer alive. It helps that this is one of the game from the franchise that concludes the plot nicely instead of continuing the first ''Modern Warfare'' tradition of a DownerEnding, unsatisfying ending, or endings that raises more questions than answers.
Is there an issue? Send a MessageReason:
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* VindicatedByHistory: Upon release, audiences had already gotten fatigued by the traditional ''Call of Duty'' formula - not helped by ''Modern Warfare 3'' [[MissionPackSequel looking and playing too similar to its predecessor]] while its [[VideoGame/{{Battlefield}} rival series]] had an [[VideoGame/Battlefield3 installment]] released around the same time which looked like a breath of fresh air by comparison. This left ''3'' with a reputation of being the black sheep among the original ''Modern Warfare'' trilogy, especially when comparing it to the previous games or [[VideoGame/CallOfDutyBlackOpsII its immediate successor]] which enjoyed a much more celebrated fan-favorite status. However, revisits to this game in the latter part of the decade - both in its more-or-less immediate aftermath with ''VideoGame/CallOfDutyGhosts'' having many of the same problems but worse (and with less justification like this game's dev-team shakeup), and especially in the wake of the [[VideoGame/CallOfDutyModernWarfare2019 2019 reboot]] being even more divisive - led to a better appreciation and a more dedicated fanbase keeping its multiplayer alive.

to:

* VindicatedByHistory: Upon release, audiences had already gotten fatigued by the traditional ''Call of Duty'' formula - not helped by ''Modern Warfare 3'' [[MissionPackSequel looking and playing too similar to its predecessor]] while its [[VideoGame/{{Battlefield}} rival series]] had an [[VideoGame/Battlefield3 installment]] released around the same time which looked like a breath of fresh air by comparison. This left ''3'' with a reputation of being the black sheep among the original ''Modern Warfare'' trilogy, especially when comparing it to the previous games or [[VideoGame/CallOfDutyBlackOpsII its immediate successor]] which enjoyed a much more celebrated fan-favorite status. However, revisits to this game in the latter part of the decade - both in its more-or-less immediate aftermath with ''VideoGame/CallOfDutyGhosts'' having many of the same problems but worse (and with less justification like this game's dev-team shakeup), no returning characters, no memorable characters, and a story cut short without any conclusion due to negative fan reception, and especially in the wake of the [[VideoGame/CallOfDutyModernWarfare2019 2019 reboot]] being even more divisive in its storywriting and characters - led to a better appreciation and a more dedicated fanbase keeping its multiplayer alive.alive. It helps that this is one of the game from the franchise that concludes the plot nicely instead of continuing the first ''Modern Warfare'' tradition of a DownerEnding, unsatisfying ending, or endings that raises more questions than answers.
Is there an issue? Send a MessageReason:
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* DisappointingLastLevel: Act 3 is largely considered to be rather rushed and anti-climactic, where levels consisting of rehashed concepts (and, frequently, reused assets to go along with them) from previous levels in the series start to outnumber the levels with unique concepts and gameplay, with only the final level's Juggernaut suit segment making up for it.

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* DisappointingLastLevel: Though the final level giving you a segment where you get a Juggernaut suit is considered one of the best levels in the game, Act 3 is otherwise largely considered to be rather rushed and anti-climactic, where levels consisting of rehashed concepts (and, frequently, reused assets to go along with them) from previous levels in the series start to outnumber the levels with unique concepts and gameplay, with only the final level's gameplay - before you get to use that Juggernaut suit segment making up for it.you have a stealth mission with insta-fail conditions that borrows from the stealth mission you just did ''two levels'' ago, an ill-fated run through a bombed-out Berlin that echoes the DC levels from ''[=MW2=]'', and infiltrating a diamond mine under support of a Predator UAV that's almost identical to the second half of ''[=MW2=]''[='=]s "Contingency".
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* DisappointingLastLevel: Act 3 is largely considered to be rather rushed and anti-climactic.

to:

* DisappointingLastLevel: Act 3 is largely considered to be rather rushed and anti-climactic.anti-climactic, where levels consisting of rehashed concepts (and, frequently, reused assets to go along with them) from previous levels in the series start to outnumber the levels with unique concepts and gameplay, with only the final level's Juggernaut suit segment making up for it.



* VindicatedByHistory: Upon release, audiences had already gotten fatigued by the traditional ''Call of Duty'' formula - not helped by ''Modern Warfare 3'' looking and playing too similar to its predecessor while it's [[VideoGame/{{Battlefield}} rival series]] had an [[VideoGame/Battlefield3 installment]] released around the same time which looked like a breath of fresh air by comparison. This left ''3'' with a reputation of being the black sheep among the original ''Modern Warfare'' trilogy, especially when comparing it to the previous games which enjoyed a much more celebrated fan-favorite status. However, revisits to this game in the latter part of the decade - especially in the wake of the [[VideoGame/CallOfDutyModernWarfare2019 2019 reboot]] being even more particularly divisive - led to a better appreciation and a more dedicated fanbase keeping its multiplayer alive.

to:

* VindicatedByHistory: Upon release, audiences had already gotten fatigued by the traditional ''Call of Duty'' formula - not helped by ''Modern Warfare 3'' [[MissionPackSequel looking and playing too similar to its predecessor predecessor]] while it's its [[VideoGame/{{Battlefield}} rival series]] had an [[VideoGame/Battlefield3 installment]] released around the same time which looked like a breath of fresh air by comparison. This left ''3'' with a reputation of being the black sheep among the original ''Modern Warfare'' trilogy, especially when comparing it to the previous games or [[VideoGame/CallOfDutyBlackOpsII its immediate successor]] which enjoyed a much more celebrated fan-favorite status. However, revisits to this game in the latter part of the decade - both in its more-or-less immediate aftermath with ''VideoGame/CallOfDutyGhosts'' having many of the same problems but worse (and with less justification like this game's dev-team shakeup), and especially in the wake of the [[VideoGame/CallOfDutyModernWarfare2019 2019 reboot]] being even more particularly divisive - led to a better appreciation and a more dedicated fanbase keeping its multiplayer alive.
Is there an issue? Send a MessageReason:
None


* VindicatedByHistory: Upon release, audiences had already gotten fatigued by the traditional ''Call of Duty'' formula - not helped by ''Modern Warfare 3'' looking and playing too similar to its predecessor while it's [[VideoGame/{{Battlefield}} rival series]] had an [[VideoGame/Battlefield3 installment]] released around the same time which looked like a breath of fresh air by comparison. This left ''3'' with a reputation of being the black sheep among the original ''Modern Warfare'' trilogy, especially when comparing it to the previous games which enjoyed a much more celebrated fan-favorite status. However, revisits to this game in the latter part of the decade - especially in the wake of the [[CallOfDutyModernWarfare2019 2019 reboot]] being even more particularly divisive - led to a better appreciation and a more dedicated fanbase keeping its multiplayer alive.

to:

* VindicatedByHistory: Upon release, audiences had already gotten fatigued by the traditional ''Call of Duty'' formula - not helped by ''Modern Warfare 3'' looking and playing too similar to its predecessor while it's [[VideoGame/{{Battlefield}} rival series]] had an [[VideoGame/Battlefield3 installment]] released around the same time which looked like a breath of fresh air by comparison. This left ''3'' with a reputation of being the black sheep among the original ''Modern Warfare'' trilogy, especially when comparing it to the previous games which enjoyed a much more celebrated fan-favorite status. However, revisits to this game in the latter part of the decade - especially in the wake of the [[CallOfDutyModernWarfare2019 [[VideoGame/CallOfDutyModernWarfare2019 2019 reboot]] being even more particularly divisive - led to a better appreciation and a more dedicated fanbase keeping its multiplayer alive.

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* DisappointingLastLevel: act 3 is largely considered to be rather rushed and anti-climactic

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* DisappointingLastLevel: act Act 3 is largely considered to be rather rushed and anti-climactic anti-climactic.



* SequelDifficultySpike: The game on Veteran difficulty is insane compared to the second game. Not only can you survive much less damage, but enemies are suddenly psychic and have superhuman reflexes and perfect aim. The only concession is that they're not constantly spamming you with 6 grenades at the same time like in ''VideoGame/CallOfDutyWorldAtWar''.

to:

* SequelDifficultySpike: The game on Veteran difficulty is insane compared to the second game. Not only can you survive much less damage, but enemies are suddenly psychic and have superhuman reflexes and perfect aim. The only concession is that they're not constantly spamming you with 6 grenades at the same time like in ''VideoGame/CallOfDutyWorldAtWar''.''VideoGame/CallOfDutyWorldAtWar''.
* VindicatedByHistory: Upon release, audiences had already gotten fatigued by the traditional ''Call of Duty'' formula - not helped by ''Modern Warfare 3'' looking and playing too similar to its predecessor while it's [[VideoGame/{{Battlefield}} rival series]] had an [[VideoGame/Battlefield3 installment]] released around the same time which looked like a breath of fresh air by comparison. This left ''3'' with a reputation of being the black sheep among the original ''Modern Warfare'' trilogy, especially when comparing it to the previous games which enjoyed a much more celebrated fan-favorite status. However, revisits to this game in the latter part of the decade - especially in the wake of the [[CallOfDutyModernWarfare2019 2019 reboot]] being even more particularly divisive - led to a better appreciation and a more dedicated fanbase keeping its multiplayer alive.
Is there an issue? Send a MessageReason:
None

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* DisappointingLastLevel: act 3 is largely considered to be rather rushed and anti-climactic
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* HilariousInHindsight: Creator/BruceGreenwood, who voices Overlord in this game, had previously acted as one of the inept National Guardsmen in ''Film/FirstBlood'', the first film in the ''Franchise/{{Rambo}}'' films; the ActionHero Rambo himself would later appear as an optional PlayerCharacter in the multiplayer mode for ''VideoGame/CallOfDutyBlackOpsColdWar'' and ''Call of Duty: Warzone''.
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Added DiffLines:

* CompleteMonster: See Makarov's entry [[Monster/CallOfDuty here]].
Is there an issue? Send a MessageReason:
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Added DiffLines:

* NarmCharm: Despite the supposed silliness of the extent of Makarov's villainy in this game, one can't deny how well it depicts someone who goes [[FromNobodyToNightmare from random mook to a straight-up world threat]].
Is there an issue? Send a MessageReason:
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Added DiffLines:

* AbridgedArenaArray: Dome. Other maps tend to get middling votes in, but Dome easily gets 5+ votes if it's a selectable map for the next round. It's essentially the ''Modern Warfare'' equivalent of [[VideoGame/CallOfDutyBlackOps Nuketown]] for being tiny yet open. Failing that, it's the ported version of Terminal from ''2'', which gets almost as many votes if it's up against anything except Dome.
* BestLevelEver: The game has quite a few great levels, from taking on Ultranationalist commandos in India with the mood all perfectly set with a fantastic opening cutscene, to sneaking in Russian-occupied Prague assisted by Kamarov and freedom fighters. But none quite stand out just as much as the absolutely power trip inducing final level at a hotel in the Middle East. Playing as Price assisted on ground by Yuri and intel by Nikolai, you hunt down Makarov protected by the remaining remnants of his Ultranationalist Inner Circle. The thing is, you're decked out in juggernaut armor and [=LMGs=]. You take far more damage here and only go back to normal halfway through. It's a nice bone thrown to the player after Makarov and his men have killed so many of your allies. Finally, when you get to the end of the level you kill the piece of shit via a slow and painful death by hanging with a cable as he screams, plunging to his death.
* CatharsisFactor: Given that Makarov lead the airport massacre, caused WorldWarIII, detonated the nuke that kill 30,000 soldiers, and [[HeroKiller killed Soap]], it’s very satisfying to give Makarov his slow death.
* SequelDifficultySpike: The game on Veteran difficulty is insane compared to the second game. Not only can you survive much less damage, but enemies are suddenly psychic and have superhuman reflexes and perfect aim. The only concession is that they're not constantly spamming you with 6 grenades at the same time like in ''VideoGame/CallOfDutyWorldAtWar''.

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