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** Of the roster of retro tracks added to this game, one of the most hated is [[VideoGame/MarioKartSuperCircuit GBA Bowser Castle 4]]. The course retains the sharp turns and complex layout of its game of origin; however, unique to this version is not an increase in difficulty but an increase [[MarathonLevel in length]]. This causes the track to go from a standard length of around 2 minutes (which was as long as it took to complete the original version of the course on GBA) to ''3-4 minute'' race, with a few even taking up to '''5 minutes'''. This length makes the track feel bloated and meandering to go through, turning it into one of the least popular tracks in the game.

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* BrokenBase: [[Music/HatsuneMiku Miku's Birthday Spectacular]]. Half the playerbase loves it for being challenging and visually impressive (with [[AwesomeMusic/HatsuneMiku Awesome Music]] to boot). The other half finds it too janky and challenging in addition to sticking out like a sore thumb even when compared to the other {{Crossover}} tracks. It didn't help that the track was [[GameBreakingBug notoriously crash-prone]] in earlier versions.

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* BrokenBase: BrokenBase:
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[[Music/HatsuneMiku Miku's Birthday Spectacular]]. Half the playerbase loves it for being challenging and visually impressive (with [[AwesomeMusic/HatsuneMiku Awesome Music]] to boot). The other half finds it too janky and challenging in addition to sticking out like a sore thumb even when compared to the other {{Crossover}} tracks. It didn't help that the track was [[GameBreakingBug notoriously crash-prone]] in earlier versions.versions.
** Is ''CTGP-7'''s Mission Mode a technically impressive and challenging-yet-fun take on the (admittedly easy) mode from ''VideoGame/MarioKartDS''? Or is it an [[ItsHardSoItSucks overly difficult]] butchering of the beloved mode? You decide!
** Any time there's a change to a course or the game's mechanics designed to make the game easier for newcomers to get into, most infamously the (initial) removal of delay drifting and the ability to take the Mushroom Mountain shortcut without a mushroom, you'll have veterans of the game cry out over Pablo [[AllForNothing punishing people who invested significant time towards practicing these mechanics]]. Others, however, view these mechanics as unnecessary gatekeeping and accuse those who complain about such changes of having an elitist attitude.
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* BreatherLevel: Despite being a LuckBasedMission, "3-4 Item Mayhem" is significantly easier than most of the other missions, especially compared to the "Defend Racer" mission that precedes it. It also helps that the player can simply reset for a light character to make the race a bit easier.
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** "4-4 Purple Coins", much like the [[VideoGame/SuperMarioGalaxy'' Prankster Comet missions]] it's based off of. This nasty mission throws you into Rainbow Road and requires you to carefully-yet-quickly navigate the course and collect all '''ninety-nine''' purple coins within an extremely-strict time limit. The last part of the course also requires you to avoid massive Chain Chomps who seemingly go out of their way to ruin your mission. You ''will'' get sick of the Purple Coin music after a while.

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** "4-4 Purple Coins", much like the [[VideoGame/SuperMarioGalaxy'' [[VideoGame/SuperMarioGalaxy Prankster Comet missions]] it's based off of. This nasty mission throws you into Rainbow Road and requires you to carefully-yet-quickly navigate the course and collect all '''ninety-nine''' purple coins within an extremely-strict time limit. The last part of the course also requires you to avoid massive Chain Chomps who seemingly go out of their way to ruin your mission. You ''will'' get sick of the Purple Coin music after a while.
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** [[Franchise/TheLegendOfZelda Castle of Time]] isn't terribly difficult on its own, aside from maybe executing certain shortcuts. The problem lies in the fact that even a single lap is ''extremely'' long, and the track goes for two levels, making it a slog to complete. This is because the track used to be a segmented track similar to the likes of Maka Wuhu, but was changed to have two laps. [[VideoGame/SuperMario64 Secret Slide]] received similar treatment, but was slightly shortened.

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** [[Franchise/TheLegendOfZelda Castle of Time]] isn't terribly difficult on its own, aside from maybe executing certain shortcuts. The problem lies in the fact that even a single lap is ''extremely'' long, and the track goes for two levels, of them, making it a slog to complete. This is because the track used to be a segmented track similar to the likes of Maka Wuhu, but was changed to have two laps. [[VideoGame/SuperMario64 Secret Slide]] received similar treatment, but was slightly shortened.
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* DamselScrappy: Peach (or possibly Birdo if you choose them over her) was never a particularly popular pick among ''Mario Kart'' players, but "3-3 Defend Racer", an [[ThatOneSidequest extremely difficult]] mission which involves [[EscortMission escorting her to the finish line]], left such a bad taste in ''CTGP-7'' players' mouths that she's basically never seen online. While Metal Mario/Robo Mario/Chain Chomp [[ComplacentGamingSyndrome dominating online races]] doesn't do her any favors, you're likely to run into pretty much any other character at some point ''except'' for Peach.
* ItsHardSoItSucks: The Mission Mode has been criticized by some as being a fair bit too brutal, especially for those trying to get a perfect score.



** Space Road's EarlyInstallmentWeirdness made it one of the most universally despised tracks in ''CTGP-7'' history. The excess hills forced the player to [[MortonsFork either slow down or do a trick, potentially falling to their doom]]. The main route near the beginning had a ''very'' sharp turn, while the easier-to-access glider route required a Mushroom to properly cross. Sharp turns and unnecessary hills continued to plague the track as the player went through it, and on top of all that [[ArsonMurderAndJaywalking it wasn't even that visually interesting]]. Mercifully the Staff Roll Update removed it in favor of the more well-made remake of [[VideoGame/MarioKartDoubleDash GCN Bowser's Castle]].

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** Space Road's EarlyInstallmentWeirdness made it one of the most universally despised tracks in ''CTGP-7'' history. The excess hills forced the player to [[MortonsFork either slow down or do a trick, potentially falling to their doom]]. The main route near the beginning had a ''very'' sharp turn, while the easier-to-access glider route required a Mushroom to properly cross. Sharp turns and unnecessary hills continued to plague the track as the player went through it, and on top of all that [[ArsonMurderAndJaywalking it wasn't even that visually interesting]]. Mercifully the Staff Roll Update removed it in favor of the more well-made remake of [[VideoGame/MarioKartDoubleDash GCN Bowser's Castle]].Castle]].
* ThatOneSidequest: Mission Mode in general is a lot less forgiving than its iteration in ''VideoGame/MarioKartDS'', especially for those trying to get a perfect 10-point score. However, some missions stand out for being painful even by ''CTGP-7'' standards:
** "1-4 Reverse Track" places you in [[VideoGame/MarioKartWii Wii]] Mushroom Gorge and forces you to drive through the track in reverse order. Due to the layout of the giant mushrooms, incredibly precise usage of Super Mushrooms is required in order to beat the mission, especially within the time limit.
** "3-3 Defend Racer" is especially infamous for being an extremely [[LuckBasedMission Luck-Based]] ''EscortMission'' in ''Mario Kart'' of all things. You'll often find yourself fighting with both Bowser's ''and'' Peach's AI, and there's a strict time limit as well. Did we mention that the time is dependent on ''Peach'' winning the race?
** "4-1 Collect Coins" places you in the slippery Sherbert Rink, where you'll have to fight with penguins, bumpers, and the icy track all at once in order to complete the mission on time. You are given a Super Leaf in order to collect the coins more efficiently, but if the Super Leaf wears off while you're in the middle of a coin cluster, you're basically screwed.
** "4-2 Defeat Enemies" requires you to burn a certain amount of [[VideoGame/DonkeyKongCountryReturns Frogoons]] within a strict time limit, with a catch: you ''[[OneHitPointWonder cannot]]'' get hit at all, or you lose. Combine that with the fickle and seemingly-random jumping patterns of the Frogoons? Yeah, have fun with this one.
** "4-4 Purple Coins", much like the [[VideoGame/SuperMarioGalaxy'' Prankster Comet missions]] it's based off of. This nasty mission throws you into Rainbow Road and requires you to carefully-yet-quickly navigate the course and collect all '''ninety-nine''' purple coins within an extremely-strict time limit. The last part of the course also requires you to avoid massive Chain Chomps who seemingly go out of their way to ruin your mission. You ''will'' get sick of the Purple Coin music after a while.
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* AbridgedArenaArray: CTWW suffered from this for a while, as some players thought it would be funny to spam votes for Baby Park and Miku's Birthday Spectacular and would occasionally raid lobbies with votes for these controversial courses. Averted as of 1.4.2, where a five-track cooldown was introduced in order to combat such raids.


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** Star Slope is not very well-liked due to the third part of the track, which features a confusing layout of intertwining golden paths. Additionally, sometimes you'll just randomly fall into a BottomlessPit while on the paths for no apparent reason.
** Dark Matter Fortress, one of the newer courses, is merciless with its many pitfalls, tight corners, and annoying rolling Chain Chomps. There's also a shortcut near the beginning that shaves off a lot of time, but is extremely difficult to pull off.

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** Space Road's EarlyInstallmentWeirdness makes it one of the most universally despised tracks in ''CTGP-7''. The excess hills force the player to [[MortonsFork either slow down or do a trick, potentially falling to their doom]]. The main route near the beginning has a ''very'' sharp turn, while the easier-to-access glider route requires a Mushroom to properly cross. Sharp turns and unnecessary hills continue to plague the track as the player goes through it, and on top of all that [[ArsonMurderAndJaywalking it's not even that visually interesting]].

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** Space Road's EarlyInstallmentWeirdness makes made it one of the most universally despised tracks in ''CTGP-7''. ''CTGP-7'' history. The excess hills force forced the player to [[MortonsFork either slow down or do a trick, potentially falling to their doom]]. The main route near the beginning has had a ''very'' sharp turn, while the easier-to-access glider route requires required a Mushroom to properly cross. Sharp turns and unnecessary hills continue continued to plague the track as the player goes went through it, and on top of all that [[ArsonMurderAndJaywalking it's not it wasn't even that visually interesting]].interesting]]. Mercifully the Staff Roll Update removed it in favor of the more well-made remake of [[VideoGame/MarioKartDoubleDash GCN Bowser's Castle]].

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** Space Road's EarlyInstallmentWeirdness makes it one of the most universally despised tracks in ''CTGP-7''. The excess hills force the player to [[MortonsFork either slow down or do a trick, potentially falling to their doom]]. The main route near the beginning has a ''very'' sharp turn, while the easier-to-access glider route requires a Mushroom to properly cross. Sharp turns and unnecessary hills continue to plague the track as the player goes through it, and on top of all that [[ArsonMurderAndJaywalking it's not even that visually interesting]]. Thankfully, Space Road is set to be replaced by RMX Rainbow Road from ''VideoGame/MarioKartTour'' in an upcoming update.

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** Space Road's EarlyInstallmentWeirdness makes it one of the most universally despised tracks in ''CTGP-7''. The excess hills force the player to [[MortonsFork either slow down or do a trick, potentially falling to their doom]]. The main route near the beginning has a ''very'' sharp turn, while the easier-to-access glider route requires a Mushroom to properly cross. Sharp turns and unnecessary hills continue to plague the track as the player goes through it, and on top of all that [[ArsonMurderAndJaywalking it's not even that visually interesting]]. Thankfully, Space Road is set to be replaced by RMX Rainbow Road from ''VideoGame/MarioKartTour'' in an upcoming update.
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** Space Road's EarlyInstallmentWeirdness makes it one of the most universally despised tracks in ''CTGP-7'. The excess hills force the player to [[MortonsFork either slow down or do a trick, potentially falling to their doom]]. The main route near the beginning has a ''very'' sharp turn, while the easier-to-access glider route requires a Mushroom to properly cross. Sharp turns and unnecessary hills continue to plague the track as the player goes through it, and on top of all that [[ArsonMurderAndJaywalking it's not even that visually interesting]]. Thankfully, Space Road is set to be replaced by RMX Rainbow Road from ''VideoGame/MarioKartTour'' in an upcoming update.

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** Space Road's EarlyInstallmentWeirdness makes it one of the most universally despised tracks in ''CTGP-7'.''CTGP-7''. The excess hills force the player to [[MortonsFork either slow down or do a trick, potentially falling to their doom]]. The main route near the beginning has a ''very'' sharp turn, while the easier-to-access glider route requires a Mushroom to properly cross. Sharp turns and unnecessary hills continue to plague the track as the player goes through it, and on top of all that [[ArsonMurderAndJaywalking it's not even that visually interesting]]. Thankfully, Space Road is set to be replaced by RMX Rainbow Road from ''VideoGame/MarioKartTour'' in an upcoming update.
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* BrokenBase: [[Music/HatsuneMiku Miku's Birthday Spectacular]]. Half the playerbase loves it for being challenging and visually impressive (with [[AwesomeMusic/HatsuneMiku Awesome Music]] to boot). The other half finds it too janky and challenging in addition to sticking out like a sore thumb even when compared to the other {{Crossover}} tracks. It didn't help that the track was [[GameBreakingBug notoriously crash-prone]] in earlier versions.
* ThatOneLevel:
** [[Franchise/TheLegendOfZelda Castle of Time]] isn't terribly difficult on its own, aside from maybe executing certain shortcuts. The problem lies in the fact that even a single lap is ''extremely'' long, and the track goes for two levels, making it a slog to complete. This is because the track used to be a segmented track similar to the likes of Maka Wuhu, but was changed to have two laps. [[VideoGame/SuperMario64 Secret Slide]] received similar treatment, but was slightly shortened.
** Elemental Cave, due to being narrow, laden with sharp turns, and extremely dark by ''Mario Kart 7'' track standards, making it difficult to navigate.
** Evergreen Crossing has a confusing layout, sharp turns, and is quite slippery, making it easy to get into a CycleOfHurting. Worse still, the excess white fog makes it difficult to see ahead.
** As mentioned under BrokenBase, Miku's Birthday Spectacular is laden with sharp turns, as well as glider sections littered with leeks and giant Mikus that can cause unlucky racers to drop to their doom when crashed into.
** Space Road's EarlyInstallmentWeirdness makes it one of the most universally despised tracks in ''CTGP-7'. The excess hills force the player to [[MortonsFork either slow down or do a trick, potentially falling to their doom]]. The main route near the beginning has a ''very'' sharp turn, while the easier-to-access glider route requires a Mushroom to properly cross. Sharp turns and unnecessary hills continue to plague the track as the player goes through it, and on top of all that [[ArsonMurderAndJaywalking it's not even that visually interesting]]. Thankfully, Space Road is set to be replaced by RMX Rainbow Road from ''VideoGame/MarioKartTour'' in an upcoming update.

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