Follow TV Tropes

Following

History YMMV / Braid

Go To

OR

Is there an issue? Send a MessageReason:
None


%%* ItWasHisSled: [[spoiler: The princess is an atomic bomb.]] Explanation?
%%* MemeticMutation: [[spoiler: This trope page is a metaphor for the atomic bomb!]] Explanation?
* SeinfeldIsUnfunny: Whilst its overly simple gameplay has always faced criticism, Braid's heavy emphasis on symbolism and statements on life is what helped it stand out and receive a lot of praise. Today though with so many other games who handle their heavy themes and allegories much more effectively, Braid's attempts at symbolism now come across as clumsy and even tacked on.
%%* ThatOneLevel: Fickle Companion. [[spoiler:And of course, there's a star there...]] Cpntext?

to:

%%* * ItWasHisSled: [[spoiler: The [[spoiler:Towards the end of the game, the princess explodes, because she is an a metaphor for the invention of the atomic bomb.]] Explanation?
%%*
]]
*
MemeticMutation: [[spoiler: This [[spoiler:This trope page is a metaphor for the atomic bomb!]] Explanation?
bomb!]][[labelnote:Explanation]]A joke (usually [[TakeThat at the expense of Braid]]) about the game's handlings of symbolism, which culminate in a moment at the end of the game where the Princess is implied to be a metaphor for the atomic bombs dropped on Japan... Represented by her very suddenly ''[[StuffBlowingUp exploding]]''. In the wake of much better handled symbolism in gaming circles, detractors of this game have usually used this to point out how tacky Braid's implementation of it is, especially in retrospect.)[[/labelnote]]
* SeinfeldIsUnfunny: Whilst its overly simple gameplay has always faced criticism, Braid's heavy emphasis on symbolism and statements on life is what helped it stand out and receive a lot of praise. Today though though, with so many other games who both handle their heavy themes and allegories much more effectively, as well as games that simply make better use of symbolism becoming more and more plentiful, Braid's attempts at symbolism these now come across as clumsy clumsy, tacked on, and even tacked on.
unintentionally humorous.
%%* ThatOneLevel: Fickle Companion. [[spoiler:And of course, there's a star there...]] Cpntext?Context?

Changed: 29

Removed: 581

Is there an issue? Send a MessageReason:
True Art Is Incomprehensible is now an in-universe trope as per TRS.


* TrueArtIsIncomprehensible:
** The game initially follows a very simple premise, in which the princess likes you and you have to save her. Later chapters make the narrative much more confusing by implying that she is actually [[spoiler:either a victim of Tim's stalking, a representation of oppressed or desired women everywhere, a constellation or an atomic bomb.]]
** Jonathan Blow [[WordOfGod has gone on record saying]] that you can't take one element of ''Braid'' and say that that's what the game's all about. He even said that he was more trying to share "a set of feelings and situations" than a story.

to:

* TrueArtIsIncomprehensible:
** The game initially follows a very simple premise, in which the princess likes you and you have to save her. Later chapters make the narrative much more confusing by implying that she is actually [[spoiler:either a victim of Tim's stalking, a representation of oppressed or desired women everywhere, a constellation or an atomic bomb.]]
** Jonathan Blow [[WordOfGod has gone on record saying]] that you can't take one element of ''Braid'' and say that that's what the game's all about. He even said that he was more trying to share "a set of feelings and situations" than a story.

Added: 229

Changed: 2965

Removed: 539

Is there an issue? Send a MessageReason:
Merging/separating entries to conform with Example Indentation In Tropes Lists. Deleting blatant advertisement of fan work coupled with Natter. The Surprise Difficulty entry lacks context and contradicts itself. Deleting Word Cruft.


* AlternativeCharacterInterpretation: All of them. [[spoiler: Tim is a stalker, or is one of the scientists in the Manhattan Project, who is implied in in-game text to have left his wife for this conquest. The Princess is the stalker's victim, or an atomic bomb. Interestingly, there appears to be maybe five people in the world who believe Tim is a person who has the ability to reverse time, and the Princess is somebody whom he cared for but was simply too overbearing a presence with.]]

to:

* AlternativeCharacterInterpretation: All of them. [[spoiler: AlternativeCharacterInterpretation:
**
Tim is a [[spoiler:a stalker, or is one of the scientists in the Manhattan Project, who is implied in in-game text to have left his wife for this conquest. conquest]].
**
The Princess is the [[spoiler:the stalker's victim, or an atomic bomb. Interestingly, there appears to be maybe five people in the world who believe Tim is a person who has the ability to reverse time, and the Princess is somebody whom he cared for but was simply too overbearing a presence with.]]bomb]].



* DifficultySpike: Halfway through World 6. [[spoiler: It drops back down for World 1, which is actually the final world.]]

to:

* %%* DifficultySpike: Halfway through World 6. [[spoiler: It drops back down for World 1, which is actually the final world.]]]] Context?



* ItsShortSoItSucks: Of course, that's only if [[spoiler:you don't go get the stars. One of them requires the player to just ''wait'' for an hour, jump onto a slow-moving cloud, then wait ''another'' hour.]]
** Naturally, it's also only if you don't want to play the game again. If you loved it the first time, however, you probably will (again, ''because'' of its short length, it's not that difficult to do a complete run-through in one sitting, once you know what you're doing).
* ItWasHisSled: [[spoiler: The princess is an atomic bomb.]]
* MemeticMutation: [[spoiler: This trope page is a metaphor for the atomic bomb!]]

to:

* ItsShortSoItSucks: Of course, that's only The game caught some flak for its short length, as it can be beaten in one sitting if [[spoiler:you don't go get you know the stars. One solution to all the puzzles. The one feature that adds extra gaming time is a case of them FakeLongevity, as [[spoiler:one of the secret stars requires the player to just ''wait'' for an hour, jump onto a slow-moving cloud, then wait ''another'' hour.]]
** Naturally, it's also only if you don't want to play the game again. If you loved it the first time, however, you probably will (again, ''because'' of its short length, it's not that difficult to do a complete run-through in one sitting, once you know what you're doing).
*
%%* ItWasHisSled: [[spoiler: The princess is an atomic bomb.]]
*
]] Explanation?
%%*
MemeticMutation: [[spoiler: This trope page is a metaphor for the atomic bomb!]]bomb!]] Explanation?



* ScrappyMechanic: [[spoiler:That cloud in The Cloud Bridge.]] It takes over ''two hours'' to reach a secret area. The [[https://www.youtube.com/watch?v=T_ogSEiNPu0 Let's Play]] may salve some of that irritation using a combination of time-skipping, poetry, and a brief bit of rock.
** You can't put the game on background and do something else, by the way, if you don't want those two hours to become something like ''eight''...
*** If you're playing the Steam version, you can at least use Steam's in-game browser to pass the time, though.
* SurpriseDifficulty: Considering that it's one of the most forgiving games out there.
* ThatOneLevel: Opinions may vary regarding many of the gimmicks, but there is one consensus -- Fickle Companion is BULLSHIT. [[spoiler:And of course, there's a star there...]]
* ThatOnePuzzle: Numerous, depending on your play-style, but there tends to be a consensus on both of the pieces in Fickle Companion, as well as the rightmost piece in "Crossing The Gap", due to them requiring you to use tactics and gimmicks you've never seen or used before. Almost all of the [[spoiler:secret stars]] count as well.
** [[DifficultySpike The second half of World 6]] can probably count as well. Most of the puzzles, while logical, are extremely complex and require a great deal of out-of-the-box thinking.
* ThatOneSidequest: [[spoiler:Collecting the eight secret stars can be frustrating, ''especially'' if you don't use a guide.]]
* TrueArtIsIncomprehensible: The princess likes you and you have to save her. [[spoiler:No, you're a stalker and you've scared her away. No, she's a representation of oppressed or desired women everywhere? No, wait, she does like you, but you were too overbearing?! No, she's a constellation! ... No, she's an atomic bomb. Maybe?]]

to:

* ScrappyMechanic: [[spoiler:That cloud in The Cloud Bridge.]] It takes over ''two hours'' to reach a secret area. The [[https://www.youtube.com/watch?v=T_ogSEiNPu0 Let's Play]] may salve some of that irritation using a combination of time-skipping, poetry, and a brief bit of rock.
** You can't put the game on background and do something else, by the way, if you don't want those two hours to become something like ''eight''...
*** If you're playing the Steam version, you can at least use Steam's in-game browser to pass the time, though.
* SurpriseDifficulty: Considering that it's one of the most forgiving games out there.
*
%%* ThatOneLevel: Opinions may vary regarding many of the gimmicks, but there is one consensus -- Fickle Companion is BULLSHIT.Companion. [[spoiler:And of course, there's a star there...]]
]] Cpntext?
* ThatOnePuzzle: Numerous, depending on your play-style, but there tends to be a consensus on both ThatOnePuzzle:
** Both
of the pieces in Fickle Companion, as well as the rightmost piece in "Crossing The Gap", due to them requiring you to use tactics and gimmicks you've never seen or used before. Almost all of the [[spoiler:secret stars]] count as well.
before.
** [[DifficultySpike The second half of World 6]] can probably count as well.6]]. Most of the puzzles, while logical, are extremely complex and require a great deal of out-of-the-box thinking.
* ThatOneSidequest: [[spoiler:Collecting Collecting the eight [[spoiler:eight secret stars stars]] can be frustrating, ''especially'' frustrating if you don't use a guide.]]
guide. One of them requires [[spoiler:the player to wait for two hours while a cloud slowly transports Tim to a secret area]].
* TrueArtIsIncomprehensible: TrueArtIsIncomprehensible:
**
The game initially follows a very simple premise, in which the princess likes you and you have to save her. [[spoiler:No, you're Later chapters make the narrative much more confusing by implying that she is actually [[spoiler:either a stalker and you've scared her away. No, she's victim of Tim's stalking, a representation of oppressed or desired women everywhere? No, wait, she does like you, but you were too overbearing?! No, she's everywhere, a constellation! ... No, she's constellation or an atomic bomb. Maybe?]]bomb.]]
Is there an issue? Send a MessageReason:
Stealth-complaining


* FauxSymbolism: Let's face it. The creator just pulled a bunch of random nonsense together, and any actual story people see in it is simply their own interpretation of it, which says way more about the player than the actual game.
** The twist regarding the atomic bomb does feel tacked on, so it is likely that Jonathan Blow just made something normal then threw in a suggestion that there might be an alternate interpretation just to make ''Braid'' seem deeper. His comments don't exactly deny this.
Is there an issue? Send a MessageReason:
Cut trope. Can't tell if replacement or any others are applicable.


** The ShockingSwerve regarding the atomic bomb does feel tacked on, so it is likely that Jonathan Blow just made something normal then threw in a suggestion that there might be an alternate interpretation just to make ''Braid'' seem deeper. His comments don't exactly deny this.

to:

** The ShockingSwerve twist regarding the atomic bomb does feel tacked on, so it is likely that Jonathan Blow just made something normal then threw in a suggestion that there might be an alternate interpretation just to make ''Braid'' seem deeper. His comments don't exactly deny this.
Is there an issue? Send a MessageReason:
added an example cut from the main page

Added DiffLines:

* DifficultySpike: Halfway through World 6. [[spoiler: It drops back down for World 1, which is actually the final world.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SeinfeldIsUnfunny: Whilst its overly simple gameplay has always faced criticism, Braid's heavy emphasis on symbolism and statements on life is what helped it stand out and receive a lot of praise. Today though with so many other games who handle their heavy themes and allegories much more effectively, Braid's attempts at symbolism now come across as clumsy and even tacked on.
Is there an issue? Send a MessageReason:
Not YMMV


* [[spoiler:SophisticatedAsHell: The second of said poems starts as a normal poem and then degrades into a [[SugarWiki/FunnyMoments hilarious]] ClusterFBomb.]]
Is there an issue? Send a MessageReason:
None


* AwesomeMusic: The utterly beautiful and haunting "Maenam" theme that plays in the overworld.

to:

* AwesomeMusic: SugarWiki/AwesomeMusic: The utterly beautiful and haunting "Maenam" theme that plays in the overworld.
Is there an issue? Send a MessageReason:
None


* [[spoiler:SophisticatedAsHell: The second of said poems starts as a normal poem and then degrades into a [[CrowningMomentOfFunny hilarious]] ClusterFBomb.]]

to:

* [[spoiler:SophisticatedAsHell: The second of said poems starts as a normal poem and then degrades into a [[CrowningMomentOfFunny [[SugarWiki/FunnyMoments hilarious]] ClusterFBomb.]]
Is there an issue? Send a MessageReason:
None


** [[spoiler:SophisticatedAsHell: The second of said poems starts as a normal poem and then degrades into a [[CrowningMomentOfFunny hilarious]] ClusterFBomb.]]

to:

** * [[spoiler:SophisticatedAsHell: The second of said poems starts as a normal poem and then degrades into a [[CrowningMomentOfFunny hilarious]] ClusterFBomb.]]
Is there an issue? Send a MessageReason:
None


** Jonathan Blow [[WordOfGod has gone on record saying]] that you can't take one element of ''Braid'' and say that that's what the game's all about. He even said that he was more trying to share "a set of feelings and situations" than a story.

to:

** Jonathan Blow [[WordOfGod has gone on record saying]] that you can't take one element of ''Braid'' and say that that's what the game's all about. He even said that he was more trying to share "a set of feelings and situations" than a story.story.
----
Is there an issue? Send a MessageReason:
None


** Jonathan Blow has gone on record saying that you can't take one element of ''Braid'' and say that that's what the game's all about. He even said that he was more trying to share "a set of feelings and situations" than a story.

to:

** Jonathan Blow [[WordOfGod has gone on record saying saying]] that you can't take one element of ''Braid'' and say that that's what the game's all about. He even said that he was more trying to share "a set of feelings and situations" than a story.
Is there an issue? Send a MessageReason:
Removed remarks about Blow \'pulling things out of his ass\' for not explaining the plot. That\'s how fiction works.


*** And of course, that "a set of feelings and situations" can be interpreted as the author pulling it out of his ass...
Is there an issue? Send a MessageReason:
These aren\'t YMMV.


* AnAesop: There are pages and pages that could be written on this. The most popular one seems to be "you can't undo the past".



*** And of course, that "a set of feelings and situations" can be interpreted as the author pulling it out of his ass...
* WordOfGod: The cloud at the end of the Epilogue does nothing and is there for [[http://www.digitalspy.com/gaming/news/a284605/braid-ending-explained-by-jonathan-blow.html aesthetic purposes.]]

to:

*** And of course, that "a set of feelings and situations" can be interpreted as the author pulling it out of his ass...
* WordOfGod: The cloud at the end of the Epilogue does nothing and is there for [[http://www.digitalspy.com/gaming/news/a284605/braid-ending-explained-by-jonathan-blow.html aesthetic purposes.]]
ass...
Is there an issue? Send a MessageReason:
None


*** And of course, that "a set of feelings and situations" can be interpreted as the author pulling it out of his ass...

to:

*** And of course, that "a set of feelings and situations" can be interpreted as the author pulling it out of his ass...ass...
* WordOfGod: The cloud at the end of the Epilogue does nothing and is there for [[http://www.digitalspy.com/gaming/news/a284605/braid-ending-explained-by-jonathan-blow.html aesthetic purposes.]]
Is there an issue? Send a MessageReason:
added a trope

Added DiffLines:

* AwesomeMusic: The utterly beautiful and haunting "Maenam" theme that plays in the overworld.

Added: 111

Changed: 16

Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: [[spoiler:That cloud in The Cloud Bridge. It takes over ''two hours'' to reach a secret area. The [[http://www.youtube.com/watch?v=T_ogSEiNPu0 Let's Play]] may salve some of that irritation using a combination of time-skipping, poetry, and a brief bit of rock.]]
** [[spoiler:You can't put the game on background and do something else, by the way, if you don't want those two hours to become something like ''eight''...]]

to:

* ScrappyMechanic: [[spoiler:That cloud in The Cloud Bridge. ]] It takes over ''two hours'' to reach a secret area. The [[http://www.youtube.com/watch?v=T_ogSEiNPu0 Let's Play]] may salve some of that irritation using a combination of time-skipping, poetry, and a brief bit of rock.]]
rock.
** [[spoiler:You You can't put the game on background and do something else, by the way, if you don't want those two hours to become something like ''eight''...]]''eight''...
*** If you're playing the Steam version, you can at least use Steam's in-game browser to pass the time, though.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The ShockingSwerve regarding the atomic bomb does feel tacked on, so it is likely that Jonathan Blow just made something normal then threw in a suggestion that there might be an alternate interpretation just to make ''Braid'' seem deeper. His comments don't exactly deny this.
Is there an issue? Send a MessageReason:
None


** Jonathan Blow has gone on record saying that you can't take one element of ''Braid'' and say that that's what the game's all about. He even said that he was more trying to share "a set of feelings and situations" than a story.

to:

** Jonathan Blow has gone on record saying that you can't take one element of ''Braid'' and say that that's what the game's all about. He even said that he was more trying to share "a set of feelings and situations" than a story.story.
*** And of course, that "a set of feelings and situations" can be interpreted as the author pulling it out of his ass...
Is there an issue? Send a MessageReason:
None


* TrueArtIsIncomprehensible: The princess likes you and you have to save her. [[spoiler:No, you're a stalker and you've scared her away. No, she's a representation of oppressed or desired women everywhere? No, wait, she does like you, but you were too overbearing?! No, she's a constellation! ... No, she's an atomic bomb. Maybe?]]

to:

* TrueArtIsIncomprehensible: The princess likes you and you have to save her. [[spoiler:No, you're a stalker and you've scared her away. No, she's a representation of oppressed or desired women everywhere? No, wait, she does like you, but you were too overbearing?! No, she's a constellation! ... No, she's an atomic bomb. Maybe?]]Maybe?]]
** Jonathan Blow has gone on record saying that you can't take one element of ''Braid'' and say that that's what the game's all about. He even said that he was more trying to share "a set of feelings and situations" than a story.
Is there an issue? Send a MessageReason:
None


* AlternativeCharacterInterpretation: All of them. [[spoiler: Tim is a stalker, or is one of the scientists in the Manhattan Project. The Princess is the stalker's victim, or an atomic bomb. Interestingly, there appears to be maybe five people in the world who believe Tim is a person who has the ability to reverse time, and the Princess is somebody whom he cared for but was simply too overbearing a presence with.]]

to:

* AlternativeCharacterInterpretation: All of them. [[spoiler: Tim is a stalker, or is one of the scientists in the Manhattan Project.Project, who is implied in in-game text to have left his wife for this conquest. The Princess is the stalker's victim, or an atomic bomb. Interestingly, there appears to be maybe five people in the world who believe Tim is a person who has the ability to reverse time, and the Princess is somebody whom he cared for but was simply too overbearing a presence with.]]



** World 5: X (Stop carrying out your intentions)
** World 6: K (You should stop, I have something important to communicate)

to:

** World 5: X (Stop carrying out your intentions)
intentions and wait for my signal)
** World 6: K (You should stop, I (I have something important to communicate)



* SurpriseDifficulty: Considering, that it's one of the most forgiving games out there.

to:

* SurpriseDifficulty: Considering, Considering that it's one of the most forgiving games out there.
Is there an issue? Send a MessageReason:
None


* ThatOnePuzzle: Numerous, depending on your playstyle, but there tends to be a consensus on both of the pieces in Fickle Companion, as well as the rightmost piece in "Crossing The Gap", due to them requiring you to use tactics and gimmicks you've never seen or used before. Almost all of the [[spoiler:secret stars]] count as well.

to:

* ThatOnePuzzle: Numerous, depending on your playstyle, play-style, but there tends to be a consensus on both of the pieces in Fickle Companion, as well as the rightmost piece in "Crossing The Gap", due to them requiring you to use tactics and gimmicks you've never seen or used before. Almost all of the [[spoiler:secret stars]] count as well.



* TrueArtIsIncomprehensible: The princess likes you and you have to save her. [[spoiler:No, you're a stalker and you've scared her away. No, she's a representation of oppressed or desired women everywhere? No, she's a constellation. No, she's an atomic bomb.]]

to:

* TrueArtIsIncomprehensible: The princess likes you and you have to save her. [[spoiler:No, you're a stalker and you've scared her away. No, she's a representation of oppressed or desired women everywhere? No, wait, she does like you, but you were too overbearing?! No, she's a constellation.constellation! ... No, she's an atomic bomb.]] Maybe?]]
Is there an issue? Send a MessageReason:
None


** Some parts of the Epilogue contain references that the average consumer might miss. The quote [[spoiler: "Now we are all sons of bitches" is probably the more recognizable, being a famous quote attached to the creation of the first atomic bomb. A little more esoteric is the concept of a magnetic monopole that is mentioned in one of the alternate texts. A magnetic monopole would be a magnet with only a north or south pole - an impossibility.]]

to:

** Some parts of the Epilogue contain references that the average consumer might miss. The quote [[spoiler: "Now we are all sons of bitches" is probably the more recognizable, being a famous quote attached to the creation of the first atomic bomb. A little more esoteric is the concept of a magnetic monopole that is mentioned in one of the alternate texts. A magnetic monopole would be a magnet with only a north or south pole - an impossibility. Which, of course, is the point. Scientists have been chasing scientific impossibilities for centuries, trying to prove that they are real. Perpetual motion machines, magnetic monopoles, and cold fusion come to mind. The mother is waiting for the child to grow up and move past these ideas. Interesting, fission was believed to be impossible by most scientists including Einstein. The reason being is that protons are easily repelled by the nucleus of an atom thus they can't be used for chain reactions. It was a colleague that convince him that neutrons could be used instead at which point the two of them wrote FDR and told him how scientists should go about making the bomb.]]
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: [[spoiler:That cloud in The Cloud Bridge. It takes over ''two hours'' to reach a secret area. The [[http://www.mr-b.org/lp/braid/finallq.html Let's Play]] may salve some of that irritation using a combination of time-skipping, poetry, and a brief bit of rock.]]

to:

* ScrappyMechanic: [[spoiler:That cloud in The Cloud Bridge. It takes over ''two hours'' to reach a secret area. The [[http://www.mr-b.org/lp/braid/finallq.html youtube.com/watch?v=T_ogSEiNPu0 Let's Play]] may salve some of that irritation using a combination of time-skipping, poetry, and a brief bit of rock.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FauxSymbolism: Let's face it. The creator just pulled a bunch of random nonsense together, and any actual story people see in it is simply their own interpretation of it, which says way more about the player than the actual game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ItWasHisSled: [[spoiler: The princess is an atomic bomb.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Some parts of the Epilogue contain references that the average consumer might miss. The quote [[spoiler: "Now we are all sons of bitches" is probably the more recognizable, being a famous quote attached to the creation of the first atomic bomb. A little more esoteric is the concept of a magnetic monopole that is mentioned in one of the alternate texts. A magnetic monopole would be a magnet with only a north or south pole - an impossibility.]]
* ItsShortSoItSucks: Of course, that's only if [[spoiler:you don't go get the stars. One of them requires the player to just ''wait'' for an hour, jump onto a slow-moving cloud, then wait ''another'' hour.]]
** Naturally, it's also only if you don't want to play the game again. If you loved it the first time, however, you probably will (again, ''because'' of its short length, it's not that difficult to do a complete run-through in one sitting, once you know what you're doing).

Added: 127

Changed: 4

Is there an issue? Send a MessageReason:
None


* AlternativeCharacterInterpretation: All of them. [[spoiler: Tim is a stalker, or is one of the scientists in the manhattan project. The Princess is the stalker's victim, or an atomic bomb. Interestingly, there appears to be maybe five people in the world who believe Tim is a person who has the ability to reverse time, and the Princess is somebody whom he cared for but was simply too overbearing a presence with.]]

to:

* AlternativeCharacterInterpretation: All of them. [[spoiler: Tim is a stalker, or is one of the scientists in the manhattan project.Manhattan Project. The Princess is the stalker's victim, or an atomic bomb. Interestingly, there appears to be maybe five people in the world who believe Tim is a person who has the ability to reverse time, and the Princess is somebody whom he cared for but was simply too overbearing a presence with.]]]]
* AnAesop: There are pages and pages that could be written on this. The most popular one seems to be "you can't undo the past".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[spoiler:You can't put the game on background and do something else, by the way, if you don't want those two hours to become something like ''eight''...]]

Top