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Describe overpowered monkey knowledge

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*** Ninja MK increases pierce of the Ninja Monkey and makes Bloonjitsu throw more shurikens, which makes an already powerful tower even stronger.
*** Spike Factory MK makes MOAB SHREDR do more damage to MOAB-class bloons, which is especially helpful for boss fights.
*** Bloon Sabotage makes MOAB-class bloons slower and reduces their HP. This is extremely helpful for Contested Territory.
*** Monkey Tycoon MK makes road items much cheaper. When maxed, Pineapples are 40% the price, and Road Spikes are 50% the price. This means that they can even make money on Bloon Beacon tiles.
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Minor change


* BreatherBoss: Vortex on mobile versions of the game. Due to Vortex having a larger hitbox and Spike Storm working differently than on Flash (the spikes from the Spike Storm ability will continue to hit the boss as they're flying onto the track instead of only doing damage once they land), Vortex will easily take large amount of damage by simply spamming Spike Storms upon the track. Its slowing pulse waves are also severely nerfed, and it never will have the ability to stun towers in range compared to the Flash version. And like any other boss on mobile versions, it can also be slowed with Absolute Zero. Any tragedy that comes from this boss will almost always be from the natural bloons; never from Vortex leaking itself.

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* BreatherBoss: Vortex on mobile versions of the game. Due to Vortex having a larger hitbox and Spike Storm working differently than on Flash (the spikes from the Spike Storm ability will continue to hit the boss as they're flying onto the track instead of only doing damage once they land), Vortex will easily take large amount of damage by simply spamming Spike Storms upon the track. Its slowing pulse waves are also severely nerfed, and it never will have the ability to fully stun towers in range compared to the Flash version. And like any other boss on mobile versions, it can also be slowed with Absolute Zero. Any tragedy that comes from this boss will almost always be from the natural bloons; never from Vortex leaking itself.

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* BreatherLevel: Sometimes Contested Territory generates waves of non-MOAB bloons in the rounds 30+ that are short and ''super'' easy by the time you can reach them, if you are even capable of reaching such rounds yet!
* DemonicSpiders: D.D.T.s. They are immune to StuffBlowingUp, [[ImmuneToBullets immune to darts]] and other sharp objects, are [[InvisibleMonsters camouflaged from your towers]], and are [[LightningBruiser extremely fast]]! Oh, and they release 6 Camo Regrowth Ceramic Bloons on death, which would already qualify for DemonicSpider status by themselves. It's like the devs were trying to make the most overpowered bloon... and succeeded. That is, until [=BTD6=] introduced the B.A.D... which contains ''three of them and two Z.O.M.G.s''.

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* BreatherBoss: Vortex on mobile versions of the game. Due to Vortex having a larger hitbox and Spike Storm working differently than on Flash (the spikes from the Spike Storm ability will continue to hit the boss as they're flying onto the track instead of only doing damage once they land), Vortex will easily take large amount of damage by simply spamming Spike Storms upon the track. Its slowing pulse waves are also severely nerfed, and it never will have the ability to stun towers in range compared to the Flash version. And like any other boss on mobile versions, it can also be slowed with Absolute Zero. Any tragedy that comes from this boss will almost always be from the natural bloons; never from Vortex leaking itself.
* BreatherLevel: Sometimes Contested Territory on the Flash version generates waves of non-MOAB bloons in the rounds 30+ that are short and ''super'' easy by the time you can reach them, if you are even capable of reaching such rounds yet!
* DemonicSpiders: D.D.T.s. They are immune to StuffBlowingUp, [[ImmuneToBullets immune to darts]] and other sharp objects, are [[InvisibleMonsters camouflaged from your towers]], and are [[LightningBruiser extremely fast]]! Oh, and they release 6 Camo Regrowth Ceramic Bloons on death, which would already qualify for DemonicSpider status by themselves. It's like the devs were trying to make the most overpowered bloon... and succeeded. That is, until [=BTD6=] introduced the B.A.D... which contains ''three of them and two Z.O.M.G.s''. Subverted on mobile versions, as it lacks its lead and black bloon properties, essentially making it equal to a 300[=HP=] camo pink, which is more easily stopped by any defense that can detect camo.

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*** Monkey Fort also has this effect in the mobile and Steam ports of ''Bloons TD5''. It used to have it in the versions of ''Battles'' on those platforms, but pretty much every OP interaction with it has been patched so that their projectiles are no longer cheaply duplicated (although Hydra Rocket Pods lasted a good while before it, too, was patched).

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*** Combine this with a 4/2 Spectre and you're guaranteed to hands-off solo the remaining rounds of the tile. Not even [=D.D.T.s or Z.O.M.G.s=] will last long against this combination, as Spectre now effectively has twice the damage.
*** Monkey Fort also has this effect in the mobile and Steam ports of ''Bloons TD5''.[=TD5=]''. It used to have it in the versions of ''Battles'' on those platforms, but pretty much every OP interaction with it has been patched so that their projectiles are no longer cheaply duplicated (although Hydra Rocket Pods lasted a good while before it, too, was patched).



** Bloon Dunes also adds in the Monkey Engineers, which are very good for most of the early game because of their {{Sentry Gun}}s. An incredibly powerful third upgrade comes in the form of Cleansing Foam. (Flash version, at the very least. It's gimped in the mobile version.) It not only clears out camo and regen on the Bloons, but it also pops Lead Bloons. Unfortunately, M.O.A.B.-class bloons aren't really affected by it, making it something of a CrutchCharacter without Overclock.
** Bloon Traps in the Mobile version. Unlike in the Flash version, it seems to never have its cash gain reduced, so even in late game you will still gain about 250/500+ cash per trap.
** Monkey Knowledge in its higher ranks. Long story short, it can make the above {{Game Breaker}}s even more game-breaking! Unfortunately, the amount of time it takes to reach its higher ranks can make it AwesomeButImpractical.

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** Bloon Dunes also adds in the Monkey Engineers, which are very good for most of the early game because of their {{Sentry Gun}}s. An incredibly powerful third upgrade comes in the form of Cleansing Foam. (Flash version, at the very least. It's gimped in the mobile version.) It not only clears out camo and regen on the Bloons, but it also pops Lead Bloons. Unfortunately, M.O.A.B.-class bloons aren't really affected by it, making it something of a CrutchCharacter without Overclock.
** *** Bloon Traps in the Mobile version. Unlike in the Flash version, it seems to never have its gets a cash gain reduced, reduction when cash per pop decreases, so even in late game you will still gain about 250/500+ cash per trap. Combined with Monkey Town, you can gain well over 1000+ per trap.
** Monkey Knowledge in its higher ranks. Long story short, it can make the above {{Game Breaker}}s even more game-breaking! Unfortunately, the amount of time it takes to reach its higher ranks (especially on mobile) can make it AwesomeButImpractical.



* ThatOneBoss: This game has boss events where you can fight a very tough boss Bloon every time you defeat a Bloon Beacon tile. What makes these bosses so tough is that they gain extra health for every level that you defeat them on, to the point that [[NighInvulnerable they end up being far tougher then even the Z.O.M.G.]] These bosses also can't be slowed down or stunned by ''anything'' besides the boss chill ability, which costs Bloonstones[[note]]or you can slow the bosses with the Ice Tower's Absolute Zero ability, but only on Mobile[[/note]]. Of them, the two toughest are:
** Dreadbloon: Armored Behemoth. This boss has the ability to "grow" a Ceramic layer for protection that it will use both at the start of the fight and after 25% of its health is gone, though [[ArmoredButFrail it has less health in exchange]]. Also, the Dreadbloon has [[ImmuneToBullets lead properties]] under the ceramic layer, so unless you can buy a Monkey Intelligence Bureau, destroying it with Tack Sprayers is out of the question. At higher levels, the armor can even partially regenerate between 25% intervals!
** Blastapopoulos: Demon of the Core is a real pain to deal with. This blimp has the ability to stun the most expensive towers on screen by throwing lava balls at them. It will also do this every time you sell a tower. Things get especially bad on later levels; it'll start throwing multiple lava balls at a time. It gets so bad that nearly any single sufficiently-priced tower can be singled out and {{Stun Lock}}ed. Even the Temple isn't exempt from this, and its heavy price even hurts it!

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* ThatOneBoss: This game has boss events where you can fight a very tough boss Bloon every time you defeat a Bloon Beacon tile. What makes these bosses so tough is that they gain extra health for every level that you defeat them on, to the point that [[NighInvulnerable they end up being far tougher then even the Z.O.M.G.]] These bosses also can't be slowed down or stunned by ''anything'' besides the boss chill ability, which costs Bloonstones[[note]]or you can slow the bosses with the Ice Tower's Absolute Zero ability, but only on Mobile[[/note]]. Of them, Mobile[[/note]].
** Any boss on mobile can become this starting on level 15 and above, but usually not due to
the two toughest are:
bosses themselves. Rather, this is the point where the natural bloons sends become extremely aggressive, guaranteeing leads or above when you have minimal cash to deal with them (even [=MOABs=] and [=BFBs=] have a chance to spawn before the boss does). Unless you have properly planned ahead and have a high city level for enough starting cash, death can be guaranteed '''even before the boss has a chance to spawn'''!
** Dreadbloon: Armored Behemoth.Behemoth on the Flash version. This boss has the ability to "grow" a Ceramic layer for protection that it will use both at the start of the fight and after 25% of its health is gone, though [[ArmoredButFrail it has less health in exchange]]. Also, the Dreadbloon has [[ImmuneToBullets lead properties]] under the ceramic layer, so unless you can buy a Monkey Intelligence Bureau, destroying it with Tack Sprayers is out of the question. At higher levels, the armor can even partially regenerate between 25% intervals!
intervals! Averted on the mobile version due to weaker naturals and more powerful Spike Storm abilities.
** Blastapopoulos: Demon of the Core is a real pain to deal with. This blimp has the ability to stun the most expensive towers on screen by throwing lava balls at them. It will also do this every time you sell a tower. Things get especially bad on later levels; it'll start throwing multiple lava balls at a time. It gets so bad that nearly any single sufficiently-priced tower can be singled out and {{Stun Lock}}ed. Even the Temple isn't exempt from this, and its heavy price even hurts it!it! It becomes even worse on mobile due to a GameBreakingBug that causes the game to crash should you sell towers too quickly when you have less towers than Blastapopoulos can throw fireballs at.



** There is a Heavy Forest map exclusive to mobile that is a large circle loop in the center, except the center itself is blocked by trees and the bloons only loop once. Towers are generally going to be limited on their range to attack on this track.



** Percent {{ZigZag|gingTrope}}s this one somewhat; the shape of the track averts this trope on standard tiles; however, it can be quite a pain in high Contested Territory rounds due to the ''extremely'' limited land. In other words, farming for high rounds is limited, temples can't be built very well due to insufficient land for full sacrifices, and ''very'' little room for support towers after this!

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** Percent {{ZigZag|gingTrope}}s this one somewhat; the shape of the track averts this trope on standard tiles; however, it can be quite a pain in high Contested Territory rounds due to the ''extremely'' limited land. In other words, farming for high rounds is limited, temples can't be built very well due to insufficient land for full sacrifices, and ''very'' little room for support towers after this! Your best bet is to rely on First Strike Capabilities, but this only applies for mobile.
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Up to Eleven is now defunct


** The Temple of the Vengeful Monkey seems to be this. The Temple of the Monkey God was already a rapid-firing nuke (especially when given max sacrifices), but this thing fires ''[[UpToEleven twice as fast]]'', vastly increasing its fire power.

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** The Temple of the Vengeful Monkey seems to be this. The Temple of the Monkey God was already a rapid-firing nuke (especially when given max sacrifices), but this thing fires ''[[UpToEleven twice ''twice as fast]]'', fast'', vastly increasing its fire power.
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* SugarWiki/AwesomeMusic: This game's soundtrack is considered one of the best among all the ''Bloons'' series. [[https://www.youtube.com/watch?v=G_wyYNIpA-s Street Party]] in particular seem to be widely loved. In the official ''Bloons [=TD6=]'' subreddit there are many posts asking for BMC music to be added into the game.

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* SugarWiki/AwesomeMusic: This game's soundtrack is considered one of the best among all the ''Bloons'' series. [[https://www.youtube.com/watch?v=G_wyYNIpA-s Street Party]] in particular seem to be widely loved. In the official ''Bloons [=TD6=]'' subreddit there are many posts asking for BMC music to be added into the game.game until it was eventually added to said game on version 23.0.
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* SugarWiki/AwesomeMusic: This game's soundtrack is considered one of the best among all the ''Bloons'' series. [[https://www.youtube.com/watch?v=G_wyYNIpA-s Street Party]] in particular seem to be widely loved. In the official ''Bloons TD6'' subreddit there are many posts asking for BMC music to be added into the game.

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* SugarWiki/AwesomeMusic: This game's soundtrack is considered one of the best among all the ''Bloons'' series. [[https://www.youtube.com/watch?v=G_wyYNIpA-s Street Party]] in particular seem to be widely loved. In the official ''Bloons TD6'' [=TD6=]'' subreddit there are many posts asking for BMC music to be added into the game.
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* AwesomeMusic: This game's soundtrack is considered one of the best among all the ''Bloons'' series. [[https://www.youtube.com/watch?v=G_wyYNIpA-s Street Party]] in particular seem to be widely loved. In the official ''Bloons TD6'' subreddit there are many posts asking for BMC music to be added into the game.

to:

* AwesomeMusic: SugarWiki/AwesomeMusic: This game's soundtrack is considered one of the best among all the ''Bloons'' series. [[https://www.youtube.com/watch?v=G_wyYNIpA-s Street Party]] in particular seem to be widely loved. In the official ''Bloons TD6'' subreddit there are many posts asking for BMC music to be added into the game.
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* AwesomeMusic: This game's soundtrack is considered one of the best among all the ''Bloons'' series. [[https://www.youtube.com/watch?v=G_wyYNIpA-s Street Party]] in particular seem to be widely loved. In the official ''Bloons TD6'' subreddit there are many posts asking for BMC music to be added into the game.

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