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** Darkbeast Paarl. For one, it has an awesome design, essentially being [[CreepyAwesome an undead werewolf covered in electricity]]. It also has really awesome music when you fight it. It's also a fight that is very difficult, with Paarl being incredibly agile and strong, leaving little room for error.

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These look like bitter rants rather than trope examples.


** The admittedly slow/long load times. Cue the gnashing of teeth of people going "it's next-gen, it shouldn't ''have'' loading screens". Some people clock them being anywhere from 15 seconds to 30+ seconds, attributing it to the amount of content that needs to load. Then there's the odd person who's saying that the game is also trying to connect to the online servers during the load screen, although that was quickly debunked. That being said, however, Sony has admitted that the load times aren't as optimized as they should be and that a patch to fix them and some of the remaining frame rate issues is being worked on.
** The fact that the game even ''has'' a Day One patch. The amount of salt from the vocal minority over it is astounding, while they conveniently ignore the number of people telling them that the pre-release review copies sent out had the online components disabled.



** The smaller number of weapons available compared to the ''Souls'' games. Some wish that there were 100+ weapons like in ''Dark Souls II'', while ignoring that a good chunk of them had the same generic movesets. Most people enjoy the fact that the smaller weapon selection allows for more unique movesets.
** The game being a PS4 exclusive, like ''Demon's Souls'' was a PS3 exclusive. Most of the whining is coming from people who are PC users, Xbox One owners, or both, who do not have or do not want to own a PS4, pissed off and crying "betrayal" over the fact the game isn't multiplatform. Again ignoring the fact that Sony went to From, funded and even helped develop the game. After the snafu with Amazon France putting up a false store page for a PC version, [[https://twitter.com/That_Kid_Chris/status/580755180536401920 the game's Production Manager released a Tweet saying that the game is staying an exclusive]]. It isn't stopping the petitions, though.
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** The game being a PS4 exclusive, like ''Demon's Souls'' was a PS3 exclusive. Most of the whining is coming from people who are PC users, Xbox One owners, or both, who do not have or do not want to own a PS4, pissed off and crying "betrayal" over the fact the game isn't multiplatform. Again ignoring the fact that Sony went to From, funded and even helped develop the game. After the snafu with Amazon France putting up a false store page for a PC version, [[https://twitter.com/That_Kid_Chris/status/580755180536401920 the game's Production Manager released a Tweet saying that the game is staying an exclusive]]. It isn't stopping the petitions, though.
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** Rom, the Vacuous Spider also dips into this a bit despite being a [[EldritchAbomination Great One.]] It's a stubby-looking pillbug monster that is a quite passive opponent compared to most other bosses in the game. Its offspring also fall into this, being man-sized baby spiders who attack by leaping into the air and landing clumsily on their faces.
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* AntiClimaxBoss: Despite the fact that it's an Old One and has a pretty large health pool, the Amygdala ends up being one of the easier bosses. Her long windup animations give you ample time to react, and you can often get at least 2 good hits in on her whenever she lowers her weakspot, her head. All these factors make the fight more long than it is difficult.

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* AntiClimaxBoss: Despite the fact that it's an Old a Great One and has a pretty large health pool, the Amygdala ends up being one of the easier bosses. Her long windup animations give you ample time to react, and you can often get at least 2 good hits in on her whenever she lowers her weakspot, her head. All these factors make the fight more long than it is difficult.
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* AntiClimaxBoss: Despite the fact that it's an Old One and has a pretty large health pool, the Amygdala ends up being one of the easier bosses. Her long windup animations give you ample time to react, and you can often get at least 2 good hits in on her whenever she lowers her weakspot, her head. All these factors make the fight more long than it is difficult.
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* MostWonderfulSound: Much like it's predecessors, the "boss kill" sound effect. The splattering of a mighty foes blood, the sudden swell of wind and noise, followed by complete silence. It reinforces the feeling of relief after killing a particularly difficult boss.

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** The Blood-Starved Beast almost forces you to learn the new parry mechanic if you haven't yet, and much like Father Gascoigne, it also has 3 forms, and in the latter 2 it gains the ability to inflict poison on you incredibly rapidly.

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** The Blood-Starved Beast almost forces you to learn the new parry mechanic if you haven't yet, and much like Father Gascoigne, it also has 3 forms, and in the latter 2 it gains the ability to inflict poison on you incredibly rapidly.
* UglyCute: The Messengers are pretty hideous little things, but when they wear funny hats they end up becoming oddly cute.

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** The admittedly slow load times. Cue the gnashing of teeth of people going "it's next-gen, it shouldn't ''have'' loading screens". Some people clock them being anywhere from 15 seconds to 30+ seconds, attributing it to the amount of content that needs to load. Then there's the odd person who's saying that the game is also trying to connect to the online servers during the load screen. That being said, however, Sony has admitted that the load times aren't as optimized as they should be and the next patch that From releases for the game will reduce the load times.
** The fact that the game even ''has'' a Day One patch. The amount of salt from the vocal minority over it is astounding, while they conveniently ignore the number of people telling them that the review copies sent out had the online components disabled, so the mechanics for the multiplayer wouldn't be spoiled.

to:

** The admittedly slow slow/long load times. Cue the gnashing of teeth of people going "it's next-gen, it shouldn't ''have'' loading screens". Some people clock them being anywhere from 15 seconds to 30+ seconds, attributing it to the amount of content that needs to load. Then there's the odd person who's saying that the game is also trying to connect to the online servers during the load screen. screen, although that was quickly debunked. That being said, however, Sony has admitted that the load times aren't as optimized as they should be and the next that a patch that From releases for to fix them and some of the game will reduce the load times.
remaining frame rate issues is being worked on.
** The fact that the game even ''has'' a Day One patch. The amount of salt from the vocal minority over it is astounding, while they conveniently ignore the number of people telling them that the pre-release review copies sent out had the online components disabled, so the mechanics for the multiplayer wouldn't be spoiled.disabled.



** The smaller number of weapons available compared to the ''Souls'' games. Some wish that there were 100+ weapons like in ''Dark Souls II'', while ignoring that a good chunk of them had the same generic movesets. Most people enjoy the fact that the smaller weapon selection allows for more unique movesets.



* {{Squick}}: Backstabbing a giant pig in the sewers looks...unclean, to say the very least.
-> [[https://youtu.be/gFi7TPxm8ss?t=296 "just gonna sit with that for a minute"]]

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* {{Squick}}: Backstabbing a the giant pig in the sewers looks...unclean, to say the very least.
->
looks... [[https://youtu.be/gFi7TPxm8ss?t=296 "just gonna sit with that for a minute"]]unclean, to say the least.]]
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* {{Squick}}: Backstabbing a giant pig in the sewers looks...unclean, to say the very least.
-> [[https://youtu.be/gFi7TPxm8ss?t=296 "just gonna sit with that for a minute"]]
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* BestBossEver: Father Gascoigne. A fight that is both difficult and awesome. For one the fight has three forms, which is a first for a ''Souls'' game. The first form has him acting much like another player, with him running around the graveyard attack you with his saw and gun. Throughout the fight slowly transforming into a beast, attacking more savagely. Until the final phase has him act like a werewolf, charging at you.
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** The Blood-Starved Beast almost forces you to learn the new parry mechanic if you haven't yet, and much like Father Gascoigne, it also has 3 forms, and in the latter 2 it gains the ability to inflict poison on you incredibly rapidly.

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** The Blood-Starved Beast almost forces you to learn the new parry mechanic if you haven't yet, and much like Father Gascoigne, it also has 3 forms, and in the latter 2 it gains the ability to inflict poison on you incredibly rapidly.rapidly.
* VisualEffectsOfAwesome: The game makes full use of the UsefulNotes/PlayStation4's available graphics output and gives us a seamless experience in a Victorian-era city. Surges of electricity and the flow of the action never looked more realistic.

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* EvenBetterSequel: To all of the Souls games, from fans and reviewers alike. It takes the excellent combat of the Souls games and reinvents it for a much more visceral experience.



* SpiritualLicensee: To all of the ''Souls'' games, from fans and reviewers alike. It takes the excellent combat of the ''Souls'' games and reinvents it for a much more visceral experience.



** Father Gascoine is quickly becoming this due to his immense speed and multiple forms. He has three, which is more than any other Souls boss so far!
** The Blood-Starved Beast is also getting some of this. The boss almost forces you to learn the new parry mechanic if you haven't yet, and much like Father Gascoine, it also has 3 forms, and in the latter 2 it gains the ability to inflict poison on you incredibly rapidly.

to:

** Father Gascoine is quickly becoming this Gascoigne, due to his immense speed and multiple forms. He has three, which is more than any other Souls ''Souls'' boss so far!
** The Blood-Starved Beast is also getting some of this. The boss almost forces you to learn the new parry mechanic if you haven't yet, and much like Father Gascoine, Gascoigne, it also has 3 forms, and in the latter 2 it gains the ability to inflict poison on you incredibly rapidly.

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One is YMMV, one is not.


* HolyShitQuotient: Just when you thought the adrenaline-pumping action and CosmicHorrorStory in the ''Souls'' series was too extreme...



* ThatOneBoss\WakeUpCallBoss: Father Gascoine is quickly becoming this due to his immense speed and multiple forms. He has three, which is more than any other Souls boss so far!

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* ThatOneBoss\WakeUpCallBoss: ThatOneBoss:
**
Father Gascoine is quickly becoming this due to his immense speed and multiple forms. He has three, which is more than any other Souls boss so far!
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* ThatOneBoss\\WakeUpCallBoss: Father Gascoine is quickly becoming this due to his immense speed and multiple forms. He has three, which is more than any other Souls boss so far!

to:

* ThatOneBoss\\WakeUpCallBoss: ThatOneBoss\WakeUpCallBoss: Father Gascoine is quickly becoming this due to his immense speed and multiple forms. He has three, which is more than any other Souls boss so far!
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* ThatOneBoss/WakeUpCallBoss: Father Gascoine is quickly becoming this due to his immense speed and multiple forms. He has three, which is more than any other Souls boss so far!

to:

* ThatOneBoss/WakeUpCallBoss: ThatOneBoss\\WakeUpCallBoss: Father Gascoine is quickly becoming this due to his immense speed and multiple forms. He has three, which is more than any other Souls boss so far!
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* ThatOneBoss/WakeUpCallBoss: Father Gascoine is quickly becoming this due to his immense speed and multiple forms. He has three, which is more than any other Souls boss so far!

to:

* ThatOneBoss/WakeUpCallBoss: Father Gascoine is quickly becoming this due to his immense speed and multiple forms. He has three, which is more than any other Souls boss so far!far!
** The Blood-Starved Beast is also getting some of this. The boss almost forces you to learn the new parry mechanic if you haven't yet, and much like Father Gascoine, it also has 3 forms, and in the latter 2 it gains the ability to inflict poison on you incredibly rapidly.
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* NauseaFuel: The game's heavy association with blood and disease can easily {{Squick}} out a player. And that's not even getting into the transformations some of the townsfolk go into.

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* NauseaFuel: The game's heavy association whole theme of disease mixed with the use of blood is utterly nauseating. Injecting yourself with blood is a gameplay mechanic which you will almost certainly use several hundred times before you finish the game, and disease can easily {{Squick}} out you will ''not'' be acquiring it via sanitary means; you consume it directly from nightmarish creatures, who were [[CannibalismSuperpower formerly human]], in the midst of a player. And that's not rampant plague zone. Anyone even getting into remotely worried about infection or [[TitleDrop bloodborne]] taint will have trouble just making it through the transformations some of the townsfolk go into.first act.
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** The aesthetic of the game. Of course there are those who like the neo-Gothic world of the game, while others either don't that certain aesthetic, think it's generic compared to other Gothic settings, or just don't think the world is as mythical and mysterious as the world of ''VideoGame/DarkSouls'' and ''VideoGame/DemonsSouls''.
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* HellIsThatNoise: The Cleric Beast's screaming cry. Can overlap with MostAnnoyingSound since it shrieks ''constantly'' during it's boss fight.
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* NauseaFuel: The game's heavy association with blood and disease can easily {{Squick}} out a player. And that's not even getting into the transformations some of the townsfolk go into.
Is there an issue? Send a MessageReason:
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* EvenBetterSequel: To all of the Souls games, from fans and reviewers alike. It takes the excellent combat of the Souls games and reinvents it for a much more visceral experience.

to:

* EvenBetterSequel: To all of the Souls games, from fans and reviewers alike. It takes the excellent combat of the Souls games and reinvents it for a much more visceral experience.experience.
*ThatOneBoss/WakeUpCallBoss: Father Gascoine is quickly becoming this due to his immense speed and multiple forms. He has three, which is more than any other Souls boss so far!
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** The fact that the game even ''has'' a Day One patch. The amount of salt from the vocal minority over it is astounding, while they conveniently ignore the number of people telling them that the review copies sent out had the online components disabled, so the mechanics for the multiplayer wouldn't be spoiled.

to:

** The fact that the game even ''has'' a Day One patch. The amount of salt from the vocal minority over it is astounding, while they conveniently ignore the number of people telling them that the review copies sent out had the online components disabled, so the mechanics for the multiplayer wouldn't be spoiled.spoiled.
* EvenBetterSequel: To all of the Souls games, from fans and reviewers alike. It takes the excellent combat of the Souls games and reinvents it for a much more visceral experience.

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There\'s no need to add more salt.


* BrokenBase: The devs saying that the game [[http://www.technobuffalo.com/2014/10/28/bloodborne-dev-aiming-for-30fps-because-its-the-best-to-play-action-games/ will run at 30 FPS, claiming that's it's the best framerate for action games]] has caused no shortage of arguments. Some people are indifferent to it, while others think it's an excuse to prioritize the graphics over making the game run smoothly.

to:

* BrokenBase: BrokenBase:
**
The devs saying that the game [[http://www.technobuffalo.com/2014/10/28/bloodborne-dev-aiming-for-30fps-because-its-the-best-to-play-action-games/ will run at 30 FPS, claiming that's it's the best framerate for action games]] has caused no shortage of arguments. Some people are indifferent to it, while others think it's an excuse to prioritize the graphics over making the game run smoothly.



*** GameTrailers, in their review of the game, showed their playthrough an unedited clip of a loading screen clocking in at around 20 seconds or so. There's even a {{Beat}} to show how long it was. Also, the game doesn't let you go to individual areas from each other - you ''have'' to use the HubLevel, meaning ''more'' load times.
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*** GameTrailers, in their review of the game, showed their playthrough an unedited clip of a loading screen clocking in at around 20 seconds or so. There's even a {{Beat}} to show how long it was. Also, the game doesn't let you go to individual areas from each other - you ''have'' to use the HubLevel, meaning ''more'' load times.
Is there an issue? Send a MessageReason:
None


* BrokenBase: The devs saying that the game [[http://www.technobuffalo.com/2014/10/28/bloodborne-dev-aiming-for-30fps-because-its-the-best-to-play-action-games/ will run at 30 FPS, claiming that's it's the best framerate for action games]] has caused no shortage of arguments. Some people are indifferent to it, while others think it's an excuse to prioritize the graphics over making the game run smoothly.

to:

* BrokenBase: The devs saying that the game [[http://www.technobuffalo.com/2014/10/28/bloodborne-dev-aiming-for-30fps-because-its-the-best-to-play-action-games/ will run at 30 FPS, claiming that's it's the best framerate for action games]] has caused no shortage of arguments. Some people are indifferent to it, while others think it's an excuse to prioritize the graphics over making the game run smoothly.smoothly.
** The admittedly slow load times. Cue the gnashing of teeth of people going "it's next-gen, it shouldn't ''have'' loading screens". Some people clock them being anywhere from 15 seconds to 30+ seconds, attributing it to the amount of content that needs to load. Then there's the odd person who's saying that the game is also trying to connect to the online servers during the load screen. That being said, however, Sony has admitted that the load times aren't as optimized as they should be and the next patch that From releases for the game will reduce the load times.
** The fact that the game even ''has'' a Day One patch. The amount of salt from the vocal minority over it is astounding, while they conveniently ignore the number of people telling them that the review copies sent out had the online components disabled, so the mechanics for the multiplayer wouldn't be spoiled.
Is there an issue? Send a MessageReason:
None


* BrokenBase: The devs saying that VideoGame/{{Bloodborne}} [[http://www.technobuffalo.com/2014/10/28/bloodborne-dev-aiming-for-30fps-because-its-the-best-to-play-action-games/ runs at 30 FPS, claiming that's it's the best framerate for action games]]. Some people are indifferent to it, others think it's an excuse to prioritize the graphics over making the game run smoothly.

to:

* BrokenBase: The devs saying that VideoGame/{{Bloodborne}} the game [[http://www.technobuffalo.com/2014/10/28/bloodborne-dev-aiming-for-30fps-because-its-the-best-to-play-action-games/ runs will run at 30 FPS, claiming that's it's the best framerate for action games]]. games]] has caused no shortage of arguments. Some people are indifferent to it, while others think it's an excuse to prioritize the graphics over making the game run smoothly.
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None


* BrokenBase: The devs claiming that VideoGame/{{Bloodborne}} [[http://www.technobuffalo.com/2014/10/28/bloodborne-dev-aiming-for-30fps-because-its-the-best-to-play-action-games/ runs at 30 FPS, claiming that's it's the best framerate for action games]]. Some people are indifferent to it, others think it's an excuse to prioritize the graphics over making the game run smoothly.

to:

* BrokenBase: The devs claiming saying that VideoGame/{{Bloodborne}} [[http://www.technobuffalo.com/2014/10/28/bloodborne-dev-aiming-for-30fps-because-its-the-best-to-play-action-games/ runs at 30 FPS, claiming that's it's the best framerate for action games]]. Some people are indifferent to it, others think it's an excuse to prioritize the graphics over making the game run smoothly.
Is there an issue? Send a MessageReason:
None


* BrokenBase: The devs claiming that VideoGame/{{Bloodborne}} [[http://www.technobuffalo.com/2014/10/28/bloodborne-dev-aiming-for-30fps-because-its-the-best-to-play-action-games/ runs at 30 because "it's the best framerate for action games"]], because, like with the devs of VideoGame/{{The Order 1886}} claiming it's more "cinematic" to run at 30, it sounds too much like a bunch of bullcrap [=PR=] speak to hide their favoring graphics over framerate (especially to anyone who's played a lot of action games at 60).

to:

* BrokenBase: The devs claiming that VideoGame/{{Bloodborne}} [[http://www.technobuffalo.com/2014/10/28/bloodborne-dev-aiming-for-30fps-because-its-the-best-to-play-action-games/ runs at 30 because "it's FPS, claiming that's it's the best framerate for action games"]], because, like with the devs of VideoGame/{{The Order 1886}} claiming games]]. Some people are indifferent to it, others think it's more "cinematic" an excuse to run at 30, it sounds too much like a bunch of bullcrap [=PR=] speak to hide their favoring prioritize the graphics over framerate (especially to anyone who's played a lot of action games at 60).making the game run smoothly.
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* BrokenBase: The devs claiming that VideoGame/{{Bloodborne}} [[http://www.technobuffalo.com/2014/10/28/bloodborne-dev-aiming-for-30fps-because-its-the-best-to-play-action-games/ runs at 30 because "it's the best framerate for action games"]], because, like with the devs of VideoGame/{{The Order 1886}} claiming it's more "cinematic" to run at 30, it sounds too much like a bunch of bullcrap [=PR=] speak to hide their favoring graphics over framerate (especially to anyone who's played a lot of action games at 60).

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