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* BrokenBase: The game's soundtrack has divided a lot of players. Some people feel like this is Creator/YuzoKoshiro's weakest and most boring score, while others will tell you he aimed for an ambitious and unique attempt to emulate an orchestra.
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* BrokenBase: The game's soundtrack has divided a lot of players. Some people feel like this is Creator/YuzoKoshiro's AwesomeMusic/YuzoKoshiro's weakest and most boring score, while others will tell you he aimed for an ambitious and unique attempt to emulate an orchestra.
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Copied almost wholesale from thar trope's page to spruce up the page.
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* LowLevelRun: This is easy to do in ''VideoGame/BeyondOasis'' since your character's level is determined by the number of hearts he collects (which also, predictably, increase maximum HP), rather than EXP gained by kills. Furthermore, hearts are rigged to only drop from enemies if you're getting your ass kicked, when you would logically need them. Thus, the game's difficulty rather ingeniously scales itself depending on your skill... or, you can simply go macho and ignore hearts altogether.
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** The secret 'Efreet racetrack' minigame. Getting under a certain time gets you an early GameBreaker in the form of an infinite Fire Bow. To get under that certain time, you need to master controlling Efreet's charge attack, which is fiddly at best and infuriatingly uncontrollable at worst.
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** The secret 'Efreet racetrack' minigame.minigame in ''Beyond''. Getting under a certain time gets you an early GameBreaker in the form of an infinite Fire Bow. To get under that certain time, you need to master controlling Efreet's charge attack, which is fiddly at best and infuriatingly uncontrollable at worst.
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Spelling
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* BrokenBase: The game's soundtrack has divided a lot of players. Some people feel like this is Creator/YuzoKoshiro's weakest and most boring score, while others will tell you he aimed for an ambicious and unique attempt to emulate an orchestra.
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* BrokenBase: The game's soundtrack has divided a lot of players. Some people feel like this is Creator/YuzoKoshiro's weakest and most boring score, while others will tell you he aimed for an ambicious ambitious and unique attempt to emulate an orchestra.
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ZCE
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* GoddamnedBats
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* GameBreaker: The Infinite Omega Sword. It even sounds gamebreaking.
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* GameBreaker: The All of the infinite weapons in general, but especially the Infinite Omega Sword. It even sounds ''sounds'' gamebreaking.
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* ThatOneSidequest:
** The secret 'Efreet racetrack' minigame. Getting under a certain time gets you an early GameBreaker in the form of an infinite Fire Bow. To get under that certain time, you need to master controlling Efreet's charge attack, which is fiddly at best and infuriatingly uncontrollable at worst.
** The jumping puzzles needed to unlock infinite bombs is almost as bad, considering this game was ''really'' not designed for the kind of precision platforming you need in this sidequest.
** The secret 'Efreet racetrack' minigame. Getting under a certain time gets you an early GameBreaker in the form of an infinite Fire Bow. To get under that certain time, you need to master controlling Efreet's charge attack, which is fiddly at best and infuriatingly uncontrollable at worst.
** The jumping puzzles needed to unlock infinite bombs is almost as bad, considering this game was ''really'' not designed for the kind of precision platforming you need in this sidequest.
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* BrokenBase: The game's soundtrack has divided a lot of players. Some people feel like this is Creator/YuzoKoshiro's weakest and most boring score, while others will tell you he aimed for an ambicious and unique attempt to emulate an orchestra.
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* GameBreaker: The Infinite Omega Sword. It even sounds gamebreaking.
* GoddamnedBats
* GoddamnedBats