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** The reboot received a lot of flack for its new more cartoony art style, but many fans have pointed out the series has always been exceedingly exaggerated with its animation and style. The difference is that cartoony style in the classic games served mostly to enhance the comedic violence, whereas the excessively stylized look of the 2020 reboot seems mainly to let the visual department get away with a much simpler and less-detailed "[=CalArts=]" aesthetic and character designs that look cheap in comparison.

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** The reboot received a lot of flack for its new more cartoony art style, but many fans have pointed out the series has always been exceedingly exaggerated with its animation and style. The difference is that cartoony style effects in the classic games served mostly to enhance lessen the comedic violence, impact of the violence and add some levity for the sake of humor, whereas the excessively stylized look of the 2020 reboot seems mainly seems intended to let the visual department get away with using a much simpler and less-detailed "[=CalArts=]" aesthetic and character designs that look very cheap and noodly in comparison. comparison.
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** The reboot received a lot of flack for its new more cartoony art style, but many fans have pointed out the series has always been exceedingly exaggerated with its animation and style.

to:

** The reboot received a lot of flack for its new more cartoony art style, but many fans have pointed out the series has always been exceedingly exaggerated with its animation and style. The difference is that cartoony style in the classic games served mostly to enhance the comedic violence, whereas the excessively stylized look of the 2020 reboot seems mainly to let the visual department get away with a much simpler and less-detailed "[=CalArts=]" aesthetic and character designs that look cheap in comparison.
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Moving to YMMV, and Not A Subversion

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* NintendoHard: As noted in the previous section, all games in the ''Battletoads'' series infamously play this trope straight, especially the first one. However, what's less well-known is that this trope is actually ''averted'' in the Japanese version of ''Battletoads'', which was modified a great deal to reduce enemies and obstacles across all of the levels, and also starts the player off with 5 lives by default without having to input a code.
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** The UsefulNotes/{{Amiga}} version and its CD 32 offshoot, though the remixed music of the latter is pretty kickin'.

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** The UsefulNotes/{{Amiga}} Platform/{{Amiga}} version and its CD 32 offshoot, though the remixed music of the latter is pretty kickin'.
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* ObviousBeta:
** The Master System version of ''Battlemaniacs'' was originally developed for European release and was even previewed in by magazines at the time before it was canceled. Despite this, Tec-Toy picked up the rights to publish an unfinished built of the game for Brazil.
** The arcade game is notoriously short, with only 6 levels and a lot of unused sprites which can be found on its data, not to mention the lack of a proper intro sequence. Early magazine screenshots show that the game was supposed to be much larger, with two entire levels and a boss fight being cut from the final version. Both T. Bird and Angelica were also supposed to have prominent roles in the game. The game also never had a dedicated cabinet, being sold only as an installation kit.
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Evil Is Sexy TRS; this has become an objective, in-universe trope.


* EvilIsSexy: The Dark Queen. It's easy to forget after all these years, but as one of the earliest examples of a sexy villain in a video game, one of the reasons many young players fought so hard to reach the end of the first game was so they could finally see her in action. She's received a lot of fan art over the years and is often seen as an icon for her sex appeal in gaming. You could imagine the disappointment when she wasn't fought in the arcade version, and even fans of the reboot aren't fond of her new design where her sex appeal is completely nonexistent.

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