History YMMV / Battletoads

19th Sep '17 3:11:58 AM CaptainTedium
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* [[HoYay Les Yay]]: Some viewers found a strong homoerotic subtext the scene where the Dark Queen grabs princess Angelica, who tries to tries to push her away even though the Dark Queen is grabbing her closer.

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* EarWorm: For all its faults, the theme song is pretty catchy.
* [[HoYay Les Yay]]: Some viewers found a strong homoerotic subtext the scene where the Dark Queen grabs princess Angelica, who tries to tries to push her away even though the Dark Queen is grabbing her closer.
17th Jul '17 1:42:32 PM Phediuk
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* PolishedPort: The Genesis version. Among the improvements: The graphics are more colorful, the music is better (sounding more rock-inspired than the NES), there are some bug fixes, and most importantly, the game is ''much'' more forgiving than the NES version, particularly in the levels "Turbo Tunnel" and "Volkmire's Inferno".

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* PolishedPort: The Genesis version. Among the improvements: The graphics are more colorful, the music is better (sounding more rock-inspired than the NES), there are some bug fixes, and most importantly, the game is ''much'' more forgiving than the NES version, particularly in the levels "Turbo Tunnel" and "Volkmire's Inferno".
23rd Sep '16 7:51:54 PM AjWargo
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*** Acutally, his AI can be exploited- he always aims at where you were rather than where you are.



** Level 8. Intruder motherfucking Excluder. An elevator shaft from hell, with the elevator replaced with a cornucopia of pixelated nightmares. You see, every stage up to this point technically had a difficulty curve; notice how we were going easy on Turbo Tunnel and Volkmire's Inferno. Intruder Excluder throws that out the window. Every enemy in this level chops off half your life bar, and every non-enemy hazard is instant death - fans in the walls suck you in or blow you into a bottomless pit, and gas dispensers dispense their instant death gas pretty much the instant they appear on screen. It's also a RiseToTheChallenge level with RatchetScrolling; if you miss a jump, or get hit by knockback at the wrong moment, you're dropping into the abyss with almost no chance for recovery. [[ThatOneBoss The boss]] isn't much better, since both his bullets and his insta-kill GoombaStomp ignore MercyInvincibility. You will rue the day you ever witnessed this level with your own eyes, even if you're playing the Genesis or Famicom version.

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** Level 8. Intruder motherfucking Excluder. An elevator shaft from hell, with the elevator replaced with a cornucopia of pixelated nightmares. You see, every stage up to this point technically had a difficulty curve; notice how we were going easy on Turbo Tunnel and Volkmire's Inferno. Intruder Excluder throws that out the window. Every enemy in this level chops off half your life bar, and every non-enemy hazard is instant death - fans in the walls suck you in or blow you into a bottomless pit, and gas dispensers dispense their instant death gas pretty much the instant they appear on screen. It's also a RiseToTheChallenge level with RatchetScrolling; if you miss a jump, or get hit by knockback at the wrong moment, you're dropping into the abyss with almost no chance for recovery. [[ThatOneBoss The boss]] Robo-Manus]] isn't much better, since both his bullets and his insta-kill GoombaStomp ignore MercyInvincibility. You will rue the day you ever witnessed this level with your own eyes, even if you're playing the Genesis or Famicom version.



** Level 10, Rat Race. The first two aren't that bad by Battletoads standards, but the third race is an extreme endurance test. You race a rat named Giblet, whose pattern is running straight until he hits a wall, and then turning around. The problem with the third race is that most of it consists of beams whose openings are at the other end, then falling down to another beam with its opening at the opposite end. Since Scuzz runs faster and falls faster than you, your only bet is to headbutt him on every beam so you can push him up a little and prevent him from falling. The problem is, this requires consistent timing, and you're expected to do this nearly 10 times in a row! There are only two sections of this race where it's a zigzag of falling, giving you a chance to catch up. And even then, the second one is very short. The only way to avoid this is to exploit a GoodBadBug mentioned above.
** Level 11, Clinger Winger. It qualifies for two reasons: First, due to a bug, it is ''impossible'' to win when playing two players in the NTSC NES release (it was fixed in the PAL NES release as well as in the Genesis remake), meaning it is impossible to win the game unless you're playing solo (or wait for the other player to lose all their lives so you can continue on by yourself). The other reason is that it's essentially the aforementioned Turbo Tunnel (there is very little room for error), only made ''even harder'', with absolutely no check points to boot. Again, arguably even tougher in the Genesis version, since the shape of the controller's D-pad makes it much easier to hit a diagonal and completely botch a turn. Oh, and you have to fight a boss at the end. Fortunately, they don't make you go all the way back to the beginning if you die to the boss. If it helps any -- by [[PauseScumming pausing the game the moment you come to any turn]], you can then make a near-perfect turn every time, making this level a breeze. All bets are off with a second player.

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** Level 10, Rat Race. The first two aren't that bad by Battletoads standards, but the third race is an extreme endurance test. You race a rat named Giblet, Scuzz, whose pattern is running straight until he hits a wall, and then turning around. The problem with the third race is that most of it consists of beams whose openings are at the other end, then falling down to another beam with its opening at the opposite end. Since Scuzz runs faster and falls faster than you, your only bet is to headbutt him on every beam so you can push him up a little and prevent him from falling. The problem is, this requires consistent timing, and you're expected to do this nearly 10 times in a row! There are only two sections of this race where it's a zigzag of falling, giving you a chance to catch up. And even then, the second one is very short. The only way to avoid this is to exploit a GoodBadBug mentioned above.
above. Worse still, you have to fight General Slaughter at the end of the whole mess, and he means buisness, to say the least.
** Level 11, Clinger Winger. It qualifies for two reasons: First, due to a bug, it is ''impossible'' to win when playing two players in the NTSC NES release (it was fixed in the PAL NES release as well as in the Genesis remake), meaning it is impossible to win the game unless you're playing solo (or wait for the other player to lose all their lives so you can continue on by yourself). The other reason is that it's essentially the aforementioned Turbo Tunnel (there is very little room for error), only made ''even harder'', with absolutely no check points to boot. Again, arguably even tougher in the Genesis version, since the shape of the controller's D-pad makes it much easier to hit a diagonal and completely botch a turn. Oh, and you have to fight a boss the Hypno Orb that chases you at the end. Fortunately, they don't make you go all the way back to the beginning if you die to the boss.Orb. If it helps any -- by [[PauseScumming pausing the game the moment you come to any turn]], you can then make a near-perfect turn every time, making this level a breeze. All bets are off with a second player.
21st Jul '16 10:14:20 AM rjd1922
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* EvenBetterSequel: The SNES title, Battletoads in Battlemaniacs, is a big improvement over the first game. Featuring more balanced difficulty, better controls, an amazing soundtrack, and, best of all, the ability to turn the "friendly fire" option off. Sadly, not as many people remember this entry.
** The arcade game, a.k.a ''Super Battletoads'', is often consider better than the games on the consoles due to easier (though more challenging enemies) difficulty, abandoning the gimmicky platforming or racing stages, and for having all three toads playable in the same game and not one of them be captured (other than ''Battletoads & Double Dragon''). Not to mention they look and play differently enough from each other. The only downside is that you don't fight the Dark Queen in this title and Robo-Manus is the final boss instead, similarly to the first Gameboy game.

to:

* EvenBetterSequel: The SNES title, Battletoads ''Battletoads in Battlemaniacs, Battlemaniacs'', is a big improvement over the first game. Featuring more balanced difficulty, better controls, an amazing soundtrack, and, best of all, the ability to turn the "friendly fire" option off. Sadly, not as many people remember this entry.
** The arcade game, a.k.a ''Super Battletoads'', is often consider considered better than the games on the consoles due to easier (though more challenging enemies) difficulty, abandoning the gimmicky platforming or racing stages, and for having all three toads playable in the same game and not one of them be captured (other than ''Battletoads & Double Dragon''). Not to mention they look and play differently enough from each other. The only downside is that you don't fight the Dark Queen in this title and Robo-Manus is the final boss instead, similarly to the first Gameboy game.



* HilariousInHindsight: The {{Franchise/Pokemon}} series now has at least three amphibian pokemon, Poliwrath/Politoed, Seismitoad, and Toxicroak. A small-but-significant number of fans jokingly nickname them after the legendary Battletoads themselves.

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* HilariousInHindsight: The {{Franchise/Pokemon}} ''{{Franchise/Pokemon}}'' series now has at least three amphibian pokemon, Poliwrath/Politoed, Seismitoad, and Toxicroak. A small-but-significant number of fans jokingly nickname them after the legendary Battletoads themselves.



** "No, it's Doom 3."
** When someone on [[ImageBoards 4Chan]] asks for the name of an anime, the common response is a combination of Boku No Pico, Bible Black, and VideoGame/{{Battletoads}}, leading to such titles as Boku no Bibletoads.
** Would [=GameStop=] happen to have a copy of Battletoads? (Some people add "for the Wii", owing to Machinima/ArbyNTheChief.) [=GameStop=] seems to have been replaced by [[Series/PawnStars Gold and Silver Pawn Shop]] in recent years.

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** "No, it's Doom 3.''VideoGame/{{Doom 3}}''."
** When someone on [[ImageBoards 4Chan]] [[Website/FourChan 4chan]] asks for the name of an anime, the common response is a combination of Boku No Pico, Bible Black, ''Boku no Pico'', ''Bible Black'', and VideoGame/{{Battletoads}}, ''Battletoads'', leading to such titles as Boku ''Boku no Bibletoads.
Bibletoads''.
** Would [=GameStop=] happen to have a copy of Battletoads? ''Battletoads''? (Some people add "for the Wii", owing to Machinima/ArbyNTheChief.) [=GameStop=] seems to have been replaced by [[Series/PawnStars Gold and Silver Pawn Shop]] in recent years.
8th Jul '16 11:20:29 AM Ferot_Dreadnaught
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* SuspiciouslySimilarSong: Much of the show's background music consists of genericized versions of old surf rock tunes (e.g. one of the battle scenes has a song that is clearly trying to sound like Music/DickDale's version of "Hava Nagila" of all things).
%%* TheyJustDidntCare

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* SuspiciouslySimilarSong: Much of the show's background music consists of genericized versions of old surf rock tunes (e.g. one of the battle scenes has a song that is clearly trying to sound like Music/DickDale's version of "Hava Nagila" of all things).
%%* TheyJustDidntCare
things).
11th Jun '16 10:16:44 AM Odd1
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* SuspiciouslySimilarSong: One part of the episode has a surf-style version of "Havah Negilah" playing over a fight sequence.

to:

* SuspiciouslySimilarSong: One part Much of the episode show's background music consists of genericized versions of old surf rock tunes (e.g. one of the battle scenes has a surf-style song that is clearly trying to sound like Music/DickDale's version of "Havah Negilah" playing over a fight sequence."Hava Nagila" of all things).
4th May '16 12:46:21 PM BleuStar365
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** The arcade game, a.k.a ''Super Battletoads'', is often consider better than the games on the consoles due to easier (though more challenging enemies) difficulty, abandoning the gimmicky platforming or racing stages, and for having all three toads playable in the same game and not one of them be captured (other than ''Battletoads & Double Dragon''). Not to mention they play differently enough from each other. The only downside is that you don't fight the Dark Queen in this title, aside from the first Gameboy game.

to:

** The arcade game, a.k.a ''Super Battletoads'', is often consider better than the games on the consoles due to easier (though more challenging enemies) difficulty, abandoning the gimmicky platforming or racing stages, and for having all three toads playable in the same game and not one of them be captured (other than ''Battletoads & Double Dragon''). Not to mention they look and play differently enough from each other. The only downside is that you don't fight the Dark Queen in this title, aside from title and Robo-Manus is the final boss instead, similarly to the first Gameboy game.
11th Apr '16 2:01:59 PM bryancrain88
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** Level 11, Clinger Winger. It qualifies for two reasons: First, due to a bug, it is ''impossible'' to win when playing two players in the NTSC NES release (it was fixed in the PAL NES release as well as in the Genesis remake), meaning it is impossible to win the game unless you're playing solo (or wait for the other player to lose all their lives so you can continue on by yourself). The other reason is that it's essentially the aforementioned Turbo Tunnel (there is very little room for error), only made ''even harder'', with absolutely no check points to boot. Again, arguably even tougher in the Genesis version, since the shape of the controller's D-pad makes it much easier to hit a diagonal and completely botch a turn. Oh, and you have to fight a boss at the end. Fortunately, they don't make you go all the way back to the beginning if you die to the boss. If it helps any -- by pausing the game the moment you come to any turn, you can then make a near-perfect turn every time, making this level a breeze. All bets are off with a second player.

to:

** Level 11, Clinger Winger. It qualifies for two reasons: First, due to a bug, it is ''impossible'' to win when playing two players in the NTSC NES release (it was fixed in the PAL NES release as well as in the Genesis remake), meaning it is impossible to win the game unless you're playing solo (or wait for the other player to lose all their lives so you can continue on by yourself). The other reason is that it's essentially the aforementioned Turbo Tunnel (there is very little room for error), only made ''even harder'', with absolutely no check points to boot. Again, arguably even tougher in the Genesis version, since the shape of the controller's D-pad makes it much easier to hit a diagonal and completely botch a turn. Oh, and you have to fight a boss at the end. Fortunately, they don't make you go all the way back to the beginning if you die to the boss. If it helps any -- by [[PauseScumming pausing the game the moment you come to any turn, turn]], you can then make a near-perfect turn every time, making this level a breeze. All bets are off with a second player.
22nd Feb '16 4:28:41 PM SolsticePrince
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* SignatureScene: [[NintendoHard For]] [[HarderThanHard various]] [[ThatOneLevel reasons]], the Turbo Tunnel segment.

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* SignatureScene: [[NintendoHard For]] [[HarderThanHard various]] [[ThatOneLevel various reasons]], the Turbo Tunnel segment.



** [[WhyDidItHaveToBeSnakes Level 6, Karnath's Lair, otherwise known as the snake pit]]. Giant snakes come out of the tunnels in the level, and you need them to climb to the top of each portion of the stage to advance. It becomes [[HarderThanHard stupidly hard]], even with a {{guide|DangIt}}, because in the later segments you must drop from one snake to the next, and it must be timed perfectly or you will miss the next snake and land on SpikesOfDoom. Also, good luck on the fourth room. The Genesis version is arguably even worse, mostly due to malicious changes in the physics that make your foundation to stand on disappear faster, as well as a newly installed glass ceiling in the fourth section that forces you to take the long way to the exit. Thank God the second room has a megawarp, which will also allow you to skip...

to:

** [[WhyDidItHaveToBeSnakes Level 6, Karnath's Lair, otherwise known as the snake pit]]. Giant snakes come out of the tunnels in the level, and you need them to climb to the top of each portion of the stage to advance. It becomes [[HarderThanHard [[ThatOneLevel stupidly hard]], even with a {{guide|DangIt}}, because in the later segments you must drop from one snake to the next, and it must be timed perfectly or you will miss the next snake and land on SpikesOfDoom. Also, good luck on the fourth room. The Genesis version is arguably even worse, mostly due to malicious changes in the physics that make your foundation to stand on disappear faster, as well as a newly installed glass ceiling in the fourth section that forces you to take the long way to the exit. Thank God the second room has a megawarp, which will also allow you to skip...
22nd Feb '16 2:24:43 PM Miracle@StOlaf
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* ThatOneBoss: Karnath, that giant snake from the Arcade version can [[OneHitKO kill you in one-hit]] if you're playing in Co-Op (two if you're going solo). You'd better hope that you're quick enough to dodge his nasty bite attack or else you'll be out several dollars worth of quarters.

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* ThatOneBoss: Karnath, that giant snake from the Arcade version can [[OneHitKO kill you in one-hit]] if you're playing in Co-Op (two if you're going solo). You'd better hope that you're quick enough to dodge his nasty bite attack --which he is frighteningly good with timing-- or else you'll be out several dollars worth of quarters.
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