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** ObviousBeta:

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** * ObviousBeta:



* ObviousBeta:
** Despite hopes that [=BF4=] would be 'polishing' [=BF3=] and be near perfect, it is not. The game has tons of bugs, some returning from [=BF3=] and the single player apparently haven't been playtested (e.g. choppers fly into the mountainside during scripted events, and it's relatively easy to get stuck because of flags not flipping properly), and in multiplayer the TV-guided missile blowing up your own helicopter still exists.
** The Xbox 360 and Playstation 3 versions of the game are ripe with graphical glitches, screen tearing, and texture pop-in. It also doesn't help that [[GameBreaker vehicles]] are even more overpowered than before, meaning that the majority of players in a 24 player match well spend most of their time cooped up in heavily armored tanks.
** The PC version of the game ''constantly'' crashes server side, which wipes out the round for everyone in the server. One big example being Siege of Shanghai crashing any time someone blows up the big central building.
** There's also the still unpatched (as of version 1.02) bug reported on multiple platforms which sometimes fails to save/deletes your campaign progress. Cue ClusterFBomb when you choose resume campaign and hear Bonnie Tyler's "Total Eclipse of the Heart" start to play...
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Added DiffLines:

** ObviousBeta:
** Despite hopes that [=BF4=] would be 'polishing' [=BF3=] and be near perfect, it is not. The game has tons of bugs, some returning from [=BF3=] and the single player apparently haven't been playtested (e.g. choppers fly into the mountainside during scripted events, and it's relatively easy to get stuck because of flags not flipping properly), and in multiplayer the TV-guided missile blowing up your own helicopter still exists.
** The Xbox 360 and Playstation 3 versions of the game are ripe with graphical glitches, screen tearing, and texture pop-in. It also doesn't help that [[GameBreaker vehicles]] are even more overpowered than before, meaning that the majority of players in a 24 player match well spend most of their time cooped up in heavily armored tanks.
** The PC version of the game ''constantly'' crashes server side, which wipes out the round for everyone in the server. One big example being Siege of Shanghai crashing any time someone blows up the big central building.
** There's also the still unpatched (as of version 1.02) bug reported on multiple platforms which sometimes fails to save/deletes your campaign progress. Cue ClusterFBomb when you choose resume campaign and hear Bonnie Tyler's "Total Eclipse of the Heart" start to play...
* ObviousBeta:
** Despite hopes that [=BF4=] would be 'polishing' [=BF3=] and be near perfect, it is not. The game has tons of bugs, some returning from [=BF3=] and the single player apparently haven't been playtested (e.g. choppers fly into the mountainside during scripted events, and it's relatively easy to get stuck because of flags not flipping properly), and in multiplayer the TV-guided missile blowing up your own helicopter still exists.
** The Xbox 360 and Playstation 3 versions of the game are ripe with graphical glitches, screen tearing, and texture pop-in. It also doesn't help that [[GameBreaker vehicles]] are even more overpowered than before, meaning that the majority of players in a 24 player match well spend most of their time cooped up in heavily armored tanks.
** The PC version of the game ''constantly'' crashes server side, which wipes out the round for everyone in the server. One big example being Siege of Shanghai crashing any time someone blows up the big central building.
** There's also the still unpatched (as of version 1.02) bug reported on multiple platforms which sometimes fails to save/deletes your campaign progress. Cue ClusterFBomb when you choose resume campaign and hear Bonnie Tyler's "Total Eclipse of the Heart" start to play...
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Not ymmv


* GameBreakingBug: Aside from the (now mostly fixed) crash issues, a glitch spot on Operation Metro has been found that allows for people to get ''on top of'' the map, allowing them to shoot down through the breakable portions of the ceiling. If you thought Metro was bad before, now try enjoying it even a little after some dude drops C4 on your head from a completely untouchable, all-seeing glitch location.
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House Rules is IUEO


** DON'T DESTROY THE BUILDING! [[note]]Some servers (due to a GameBreakingBug) explicitly either don't have Siege of Shanghai in the rotation, or if the map ''is'' in rotation, explicitly tell players not to demolish the building as HouseRules under threat of banning. And even in servers where it somehow works, players tend to agree not to blow it up as it makes the map harder to move around afterwards and less enjoyable to play.[[/note]]

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** DON'T DESTROY THE BUILDING! [[note]]Some servers (due to a GameBreakingBug) explicitly either don't have Siege of Shanghai in the rotation, or if the map ''is'' in rotation, explicitly tell players not to demolish the building as HouseRules under threat of banning. And even in servers where it somehow works, players tend to agree not to blow it up as it makes the map harder to move around afterwards and less enjoyable to play.[[/note]]
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** 'Jihad Jeeps' (small transport vehicles laden with explosives) and the 'WALL-Es' (the EOD Bot) make a return from ''VideoGame/{{Battlefield 3}}''.

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** 'Jihad Jeeps' (small transport vehicles laden with explosives) and the 'WALL-Es' (the EOD Bot) make a return from ''VideoGame/{{Battlefield 3}}''.''Battlefield 3''.



* HarsherInHindsight: The Rouge Transmission map is based around a radio telescope that is modeled after the [[https://en.wikipedia.org/wiki/Arecibo_Telescope Arecibo Telescope]] in Puerto Rico [[note]] The telescope that the map is likely supposed to represent is the [[https://en.wikipedia.org/wiki/Five-hundred-meter_Aperture_Spherical_Telescope Tianyan]] radio telescope which has a somewhat different design[[/note]]. The Levolution feature on the map involves destroying support cables to cause the main antenna cradle to collapse onto the dish. In 2020 [[note]] which also happens to be when Battlefield 4 takes place[[/note]] the Arecibo telescope collapsed when its support cables snapped due to Hurricane and Earthquake damage. [[https://www.npr.org/2020/12/01/940767001/arecibo-observatory-telescope-collapses-ending-an-era-of-world-class-research The destroyed telescope looked very similar to Rouge Transmission's Levolution event.]]

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* HarsherInHindsight: The Rouge Rogue Transmission map is based around a radio telescope that is modeled after the [[https://en.wikipedia.org/wiki/Arecibo_Telescope Arecibo Telescope]] in Puerto Rico [[note]] The Rico[[note]]The telescope that the map is likely supposed to represent is the [[https://en.wikipedia.org/wiki/Five-hundred-meter_Aperture_Spherical_Telescope Tianyan]] radio telescope which has a somewhat different design[[/note]]. The Levolution feature on the map involves destroying support cables to cause the main antenna cradle to collapse onto the dish. In 2020 [[note]] 2020, which also happens to be when Battlefield 4 ''Battlefield 4'' takes place[[/note]] place, the Arecibo telescope collapsed when its support cables snapped due to Hurricane hurricane and Earthquake earthquake damage. [[https://www.npr.org/2020/12/01/940767001/arecibo-observatory-telescope-collapses-ending-an-era-of-world-class-research The destroyed telescope looked very similar to Rouge Rogue Transmission's Levolution event.]]
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** Any time there is a major patch that alters the way the multiplayer is played is met with this. The 2015 Spring Patch being a notable example, for reducing the power of the fan-favourite [=SRAW=] rocket launcher, and giving downsides to using underbarrel grips and flash hiders, which previously didn't have them. Another smaller example was the new rush layouts for base maps or more specifically the reduction of vehicles including the removal of scout helicopters in all of the maps. While many appreciated the added emphasis on infantry gameplay and were glad to have no more [[DemonicSpiders Scout helicopters]], some felt that Rush was neutered because of these changes and that the removal of scout helicopters were unnecessary.

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** Any time there is a major patch that alters the way the multiplayer is played is met with this. The 2015 Spring Patch being is a notable example, for reducing the power of the fan-favourite [=SRAW=] rocket launcher, and giving downsides to using underbarrel grips and flash hiders, which previously didn't have them. Another smaller example was the new rush layouts for base maps maps, or more specifically the reduction of vehicles vehicles, including the removal of scout helicopters helicopters, in all of the maps. While many appreciated the added emphasis on infantry gameplay and were glad to have no more [[DemonicSpiders Scout scout helicopters]], some felt that Rush was neutered because of these changes and that the removal of scout helicopters were unnecessary.



** Its SpiritualSuccessor, Operation Locker, is hated for most the same reason. Essentially, unless you get ''very'' lucky, whomever gets the central point first will hold it with a wall of grenades, snipers, automatic weapons, and rocket launchers, and will never let it go, turning the whole three entrances to the area into a meat grinder.

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** Its SpiritualSuccessor, Operation Locker, is hated for most the same reason. Essentially, unless you get ''very'' lucky, whomever whoever gets the central point first will hold it with a wall of grenades, snipers, automatic weapons, and rocket launchers, and will never let it go, turning the whole three entrances to the area into a meat grinder.



** Lancang Dam is heavily panned by players for needlessly having almost every vehicle in the game including a commander spawned ac130 on a map the size of Seige of Shanghai,the ability for mobile AA to shoot into the enemy spawn, drab colour pallete, lacklustre levolution event and being skewered in favour of the russian team.
** Within the singleplayer campaign "South China Sea" due to a one-two punch of a nasty GameBreakingBug and vague design in places. Early on in the level there's a section where you have to swim throuhg some water, and on some versions of the game it becomes impossible to move unless you pause the game for a few seconds, swim until the glitch comes back, then pause all over again so you can swim again. Later on in the level you get the objective to get back to the Aircraft carrier you started on, but simply trying to get to the ship sees the ship infinitely getting ahead of you. What the game doesn't tell you is that you have to kill every enemy boat in the area, many of which can be small and hard to see, and eventually a helicopter comes in that you have to kill, but another GameBreakingBug can sometimes prevent the helicopter from spawning. Searching either of these problems reveals stories of dozens of players who RageQuit the campaign at this level.

to:

** Lancang Dam is heavily panned by players for needlessly having almost every vehicle in the game game, including a commander spawned ac130 commander-spawned AC-130, on a map the size of Seige Siege of Shanghai,the Shanghai, the ability for mobile AA to shoot into the enemy spawn, drab colour pallete, palette, lacklustre levolution event events, and being skewered in favour of the russian Russian team.
** Within the singleplayer campaign campaign, "South China Sea" Sea", due to a one-two punch of a nasty GameBreakingBug and vague design in places. Early on in the level there's a section where you have to swim throuhg through some water, and on some versions of the game it becomes impossible to move unless you pause the game for a few seconds, swim until the glitch comes back, then pause all over again so you can swim again. Later on in the level you get the objective to get back to the Aircraft aircraft carrier you started on, but simply trying to get to the ship sees the ship infinitely getting ahead of you. What the game doesn't tell you is that you have to kill every enemy boat in the area, many of which can be small and hard to see, and eventually a helicopter comes in that you have to kill, but another GameBreakingBug can sometimes prevent the helicopter from spawning. Searching either of these problems reveals stories of dozens of players who RageQuit the campaign at this level.



** DICE LA (now called ripple effect) attempted to address complaints about the Rush game mode on vanilla maps with the we <3 Rush CTE initiative. While some complained at first about certain vehicles being removed many see the new Layouts as improvements over the launch Rush maps.

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** DICE LA (now called ripple effect) Ripple Effect Studios) attempted to address complaints about the Rush game mode on vanilla maps with the we We <3 Rush CTE initiative. While some complained at first about certain vehicles being removed removed, many see the new Layouts layouts as improvements over the launch Rush maps.
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** Lancang Dam is heavily panned by players for needlessly having almost every vehicle in the game including a commander spawned ac130 on a map the size oh Seige of Shanghai,the ability for mobile AA to shoot into the enemy spawn, drab colour pallete, lacklustre levolution event and being skewered in favour of the russians.

to:

** Lancang Dam is heavily panned by players for needlessly having almost every vehicle in the game including a commander spawned ac130 on a map the size oh of Seige of Shanghai,the ability for mobile AA to shoot into the enemy spawn, drab colour pallete, lacklustre levolution event and being skewered in favour of the russians.russian team.

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