History YMMV / BatmanArkhamAsylum

13th May '16 3:54:49 AM Killerikala
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*** [[spoiler:Simply walking through Arkham Mansion can feel sadder after completing Knight, and knowing that Batman (well, the identity anyway) dies on the halls you currently wander.]]
** After reading the Arkham Knight comic book, [[spoiler: we find out that Joker was planning to force Jason and Batman fight each other on the finale. While his behaviour has always has been disturbing, the fact that Joker just jokes and laughs while planning a Mentor-Sidekick (Father-Adopted son in Bruce's POV) fight-to-the-death deathmatch makes the fight even more dark.]]
10th Apr '16 6:21:27 PM dmeagher13
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* ScrappyMechanic: Players and critics complained that Detective Mode is just so damn handy, you'll never ''not'' want to use it, since it'll track any henchmen in the area, even in the next room, and light up secret areas - the downside is that you have to play the entire game in a blueish hue, seeing every character as a translucent skeleton. The loudest complaints came from Rocksteady's own art directors, who were upset that players weren't seeing the game as they intended it to be seen, so they altered the mechanic for the sequel, making it so that certain player interface aspects were unable to be seen in detective mode.

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* ScrappyMechanic: Players and critics complained that Detective Mode is just so damn handy, you'll never ''not'' want to use it, since it'll track any henchmen in the area, even in the next room, and light up secret areas - the downside is that you have to play the entire game in a blueish hue, seeing every character as a translucent skeleton. The loudest complaints came from Rocksteady's own art directors, who were upset that players weren't seeing the game as they intended it to be seen, so they altered [[{{Nerf}} Nerfed]] the mechanic for the sequel, making it so that certain player interface aspects were unable to be seen in detective mode.
31st Mar '16 5:32:55 PM Cakeman
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* ThatOneLevel: Your return later on to Intensive Treatment, where the gargoyles (the key to your superiority over gun-wielding {{Mooks}}) have been set to explode when you climb onto them. It's much harder than it sounds, since all seven mooks in the area are armed and without the escape route of the gargoyles, being spotted by multiple foes will mean a quick death. You can use the Batclaw on the roof of the control room to yank mooks off the ledges and severely whittle down their forces, as well as use the air vent at the entrance of the area to silent takedown a couple of guards and retreat back into the vent where they can't follow.
** Killer Croc's lair. Primarily because you have to spend a couple of precious seconds to look for where you need to go next (and in that timeframe Croc could have already started to pop up and charge your way), Croc having to be manually aimed at whenever he pops up instead of using a Quick Batarang (not helped that you might not know where he's coming from until it's almost too late) and the fact that the sequence can take ''forever'' to complete (unless you're crouch-running, which can make the process much faster).

to:

* ThatOneLevel: Your return later on to Intensive Treatment, where the gargoyles (the key to your superiority over gun-wielding {{Mooks}}) have been set to explode when you climb onto them. It's much harder than it sounds, since all seven mooks in the area are armed and without the escape route of the gargoyles, being spotted by multiple foes will mean a quick death. You can use the Batclaw on the roof of the control room to yank mooks off the ledges and severely whittle down their forces, as well as use the air vent at the entrance of the area to silent takedown a couple of guards and retreat back into the vent where they can't follow.
** Killer Croc's lair. Primarily because you have to spend a couple of precious seconds to look for where you need to go next (and in that timeframe Croc could have already started to pop up and charge your way), Croc having to be manually aimed at whenever he pops up instead of using a Quick Batarang (not helped that you might not know where he's coming from until it's almost too late) and the fact that the sequence can take ''forever'' to complete (unless you're crouch-running, which can make the process much faster).
ThatOneLevel:
31st Mar '16 5:31:13 PM Cakeman
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* NintendoHard: Part of the reason why the series is so widely acclaimed is that it is ''challenging'' compared with most of the AAA titles released these days, the first installment is no exception. Upon selectinging the "Hard" level of difficulty you will be warned not to choose it unless you are either familiar with the game to begin with or very corageous. That's no overstatement: in fact, players having yet to get used to the controls are thrown into what might arguably be the most difficult fight of the first 10% of the game right at the very ''beginning'' (although that might serve to dissaude overly confident players from sticking to that setting and change to Normal while they didn't make much progress).



* ThatOneBoss: Poison Ivy. It starts off easy enough, but her second phase is pure undiluted '''hell''', ''especially'' on Hard mode. Between her fast projectiles, her constant vine waves (which seem to have a bigger hitbox than they really seem) and her hypnotized henchmen joining the fun, it's a miracle players would be able to take down her second phase on their first try. Couple that with the fact that the only real way you can hit her is with Batarangs and Explosive Gel when she goes down in that short timeframe you get to hit her, and you've got one of the hardest bosses in the game.
27th Feb '16 8:24:19 PM Jaro7788
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** Game Over screens tend to become this as the game progresses, mostly due to the fact that the amount of lines the villains will throw at you is very limited (the Joker himself only seems to have six or seven of those despite being the Game Over man throughout a vast majority of the game). It doesn't help that you need to manually confirm being willing to try again rather than quit the game (despite being able to do the latter anytime you like) each time before being allowed to continue.
16th Feb '16 8:52:41 AM Jaro7788
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Added DiffLines:

* NintendoHard: Part of the reason why the series is so widely acclaimed is that it is ''challenging'' compared with most of the AAA titles released these days, the first installment is no exception. Upon selectinging the "Hard" level of difficulty you will be warned not to choose it unless you are either familiar with the game to begin with or very corageous. That's no overstatement: in fact, players having yet to get used to the controls are thrown into what might arguably be the most difficult fight of the first 10% of the game right at the very ''beginning'' (although that might serve to dissaude overly confident players from sticking to that setting and change to Normal while they didn't make much progress).
2nd Feb '16 9:46:08 AM KhlavKalash
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** The final Scarecrow hallucination has your game seemingly crash before restarting. Fast forward to Arkham Knight, where the Scarecrow is the main vilain, and the game is ''extremely' buggy, especially on PC.

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** The final Scarecrow hallucination has your game seemingly crash before restarting. Fast forward to Arkham Knight, where the Scarecrow is the main vilain, and the game is ''extremely' ''extremely'' buggy, especially on PC.
2nd Feb '16 9:44:13 AM KhlavKalash
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** The final FissionMailed Scarecrow hallucination scene features the Joker driving the Batmobile to Arkham Asylum with Batman as his prisoner and then have him strapped onto a gunnery to be examined by the Scarecrow himself, who calls him Wayne and mocks his mental state and dead parents before letting the Joker finish him off. That nightmare becomes somewhat of a reality in ''VideoGame/BatmanArkhamKnight'', [[spoiler: where the Batman is taken prisoner and transported to the abandoned Arkham Asylum. There, he is strapped to the gunnery and the Scarcecrow exposes his secret identity to entire world and then induces him to a nightmarish fear-toxin scenario, causing the Joker in Batman's head to make his final attempt to drive Batman insane and take over his body.]]

to:

** The final FissionMailed Scarecrow hallucination scene features the Joker driving the Batmobile to Arkham Asylum with Batman as his prisoner and then have him strapped onto a gunnery to be examined by the Scarecrow himself, who calls him Wayne and mocks his mental state and dead parents before letting the Joker finish him off. That nightmare becomes somewhat of a reality in ''VideoGame/BatmanArkhamKnight'', [[spoiler: where the Batman is taken prisoner and transported to the abandoned Arkham Asylum. There, he is strapped to the gunnery and the Scarcecrow Scarecrow exposes his secret identity to the entire world and then induces him to a nightmarish fear-toxin scenario, causing the Joker in Batman's head to make his final attempt to drive Batman insane and take over his body.]]
2nd Feb '16 6:36:21 AM KhlavKalash
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* AntiClimaxBoss: [[spoiler: Titan Joker]]. The fight all of the plot was leading up to, the final showdown, and it turns out to be fight [[spoiler: primarily with the mooks instead,]] with a very predictable attack pattern.

to:

* AntiClimaxBoss: [[spoiler: Titan Joker]]. The fight all of the plot was leading up to, the final showdown, and it turns out to be a fight [[spoiler: primarily with the mooks instead,]] with a very predictable attack pattern.
20th Dec '15 4:13:25 PM PF
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* SugarWiki/NoProblemWithLicensedGames: Notable for being extremely hyped up by various outlets and ''still'' being released to critical acclaim, [[TheProblemWithLicensedGames breaking the stigma that had been plaguing DC Comics games before]], and [[http://www.comicbookresources.com/?page=article&id=22758 winning a Guinness World Record for "Most Critically Acclaimed Superhero Game Ever".]]
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