History YMMV / BatmanArkhamAsylum

23rd Aug '16 5:42:22 AM wardenda
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** After reading the Arkham Knight comic book, [[spoiler: we find out that Joker was planning to force Jason and Batman fight each other on the finale. While his behaviour has always has been disturbing, the fact that Joker just jokes and laughs while planning a Mentor-Sidekick (Father-Adopted son in Bruce's POV) fight-to-the-death deathmatch makes the fight even more dark.]]
31st Jul '16 4:43:25 PM Winner1
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* FreudWasRight: [[DoesThisRemindYouOfAnything Poison]] [[FoeYay Ivy's]] [[OrgasmicCombat boss]] [[RuleOfSymbolism fight]] is full of this. It doesn't help that Batman has to essentially defeat her by [[DoubleEntendre puncturing her barrier with explosive gel and deflowering her]] while she screams in a suggestive wail.
** During her boss fight, Ivy takes the form of a flower that opens and closes, all while on top of a giant shaft...it's essentially both types of genitalia combined into one. i.e. the most Freudian thing possible.

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* FreudWasRight: [[DoesThisRemindYouOfAnything Poison]] [[FoeYay Ivy's]] [[OrgasmicCombat boss]] [[RuleOfSymbolism fight]] is full of this. It doesn't help that Batman has to essentially defeat her by [[DoubleEntendre puncturing her barrier with explosive gel and deflowering her]] while she screams in a suggestive wail.
**
During her boss fight, Ivy takes the form of a flower that opens and closes, all while on top of a giant shaft...it's essentially both types of genitalia combined into one. i.e. the most Freudian thing possible. It doesn't help that Batman has to essentially defeat her by [[DoubleEntendre puncturing her barrier with explosive gel and deflowering her]] while she screams in a suggestive wail.
29th Jul '16 8:16:58 PM dmeagher13
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** During her boss fight, Ivy takes the form of a flower that opens and closes, all while on top of a giant shaft...it's essentially both types of genitalia combined into one. i.e. the most Freudian thing possible.
24th Jul '16 5:21:01 PM Winner1
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* AntiClimaxBoss: [[spoiler: Titan Joker]]. The fight all of the plot was leading up to, the final showdown, and it turns out to be a fight [[spoiler: primarily with the mooks instead,]] with a very predictable attack pattern.

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* AntiClimaxBoss: AntiClimaxBoss:
**
[[spoiler: Titan Joker]]. The fight all of the plot was leading up to, the final showdown, and it turns out to be a fight [[spoiler: primarily with the mooks instead,]] with a very predictable attack pattern.pattern.
** The first [[spoiler: Titan]] thug will die easily, even if you just dodge and avoid fighting it altogether.
** Victor Zsasz gets taken down either in a basic silent takedown or in [[OneHitKO a single hit]]. [[spoiler: Twice.]]



* FreudWasRight: [[DoesThisRemindYouOfAnything Poison]] [[FoeYay Ivy's]] [[OrgasmicCombat boss]] [[RuleOfSymbolism fight]] is full of this. It doesn't help that Batman has to defeat her by [[DoubleEntendre puncturing her barrier with explosive gel and deflowering her]] while she screams in a suggestive wale.

to:

* FreudWasRight: [[DoesThisRemindYouOfAnything Poison]] [[FoeYay Ivy's]] [[OrgasmicCombat boss]] [[RuleOfSymbolism fight]] is full of this. It doesn't help that Batman has to essentially defeat her by [[DoubleEntendre puncturing her barrier with explosive gel and deflowering her]] while she screams in a suggestive wale.wail.



* MostWonderfulSound:
** Unlocking new collectibles or finding Riddler trophies provides a rather nice noise that confirms you're making progress.
** Poison Ivy's [[DoesThisRemindYouOfAnything suggestive]] [[OrgasmicCombat screams]] to some.



** Joker Teeth. It might have something to do with them not being an actual riddle, tape, or Arkham chronicle. Also, while about 90% of the teeth show up more or less naturally as a result of the story progression, there's that set that hide above the hallway to the warden's office, which happens after the player has realized this, and then notice they missed them after the sequence is over.

to:

** Joker Teeth. It might have something to do with them not being an actual riddle, tape, or Arkham chronicle. Also, while about 90% of the teeth show up more or less naturally as a result of the story progression, there's that set that hide above the hallway to the warden's office, which happens after the player has realized this, and then notice they missed them after the sequence is over.over.
* TheyWastedAPerfectlyGoodCharacter:
** According to some interviews, the Mad Hatter was originally going to appear in the game, but was edited out for time. He wouldn't be used until ''Arkham City''.
** All the super criminals listed on Harley Quinn's party list were A-list Batman villains apparently held within the asylum during the campaign, but escaped before Batman could even interact with them.
* UnintentionallySympathetic: Killer Croc earns a little sympathy from some ''Batman'' fans due to his primary motivation being his search for a cure to his hideous physical condition.
* VisualEffectsOfAwesome: The entire game as a whole is full of amazing graphics that are very appealing to one's eyes.
17th Jul '16 3:35:49 PM Winner1
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* BestLevelEver: While the game is one of the best ever made, many interviews rated the Scarecrow segments the most entertaining encounters in the game due to the genuinely nightmarish atmosphere and fear of being spotted by the NightmareFuelStationAttendant himself.


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* CreepyAwesome: Scarecrow full-stop. This guy has some of the most genuinely scariest moments in the game, is a rather challenging boss, and has an intriguing amount of character that hides much more sinister evil within him.


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* EvilIsCool: Being a Batman game, it's only natural that his amazing cast of villains would become some of the most memorable moments and encounters in the story.


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* FreudWasRight: [[DoesThisRemindYouOfAnything Poison]] [[FoeYay Ivy's]] [[OrgasmicCombat boss]] [[RuleOfSymbolism fight]] is full of this. It doesn't help that Batman has to defeat her by [[DoubleEntendre puncturing her barrier with explosive gel and deflowering her]] while she screams in a suggestive wale.
14th Jul '16 12:33:42 AM Kadorhal
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* GeniusBonus: The last health upgrade is that the Batsuit is dipped into a [[AppliedPhlebotinum "secret formula"]] to get the final boost. While the lack of a description makes it seem like a stock upgrade, it actually sounds a lot like a [[http://en.wikipedia.org/wiki/Shear_thickening_fluid dialtant, or Shear Thickening Fluid]].

to:

* GeniusBonus: The last health upgrade is that the Batsuit is dipped into a [[AppliedPhlebotinum "secret formula"]] to get the final boost. While the lack of a description makes it seem like a stock upgrade, it actually sounds a lot like a [[http://en.wikipedia.org/wiki/Shear_thickening_fluid dialtant, dilatant, or Shear Thickening Fluid]].shear thickening fluid]].
13th May '16 3:54:49 AM Killerikala
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Added DiffLines:

*** [[spoiler:Simply walking through Arkham Mansion can feel sadder after completing Knight, and knowing that Batman (well, the identity anyway) dies on the halls you currently wander.]]
** After reading the Arkham Knight comic book, [[spoiler: we find out that Joker was planning to force Jason and Batman fight each other on the finale. While his behaviour has always has been disturbing, the fact that Joker just jokes and laughs while planning a Mentor-Sidekick (Father-Adopted son in Bruce's POV) fight-to-the-death deathmatch makes the fight even more dark.]]
10th Apr '16 6:21:27 PM dmeagher13
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* ScrappyMechanic: Players and critics complained that Detective Mode is just so damn handy, you'll never ''not'' want to use it, since it'll track any henchmen in the area, even in the next room, and light up secret areas - the downside is that you have to play the entire game in a blueish hue, seeing every character as a translucent skeleton. The loudest complaints came from Rocksteady's own art directors, who were upset that players weren't seeing the game as they intended it to be seen, so they altered the mechanic for the sequel, making it so that certain player interface aspects were unable to be seen in detective mode.

to:

* ScrappyMechanic: Players and critics complained that Detective Mode is just so damn handy, you'll never ''not'' want to use it, since it'll track any henchmen in the area, even in the next room, and light up secret areas - the downside is that you have to play the entire game in a blueish hue, seeing every character as a translucent skeleton. The loudest complaints came from Rocksteady's own art directors, who were upset that players weren't seeing the game as they intended it to be seen, so they altered [[{{Nerf}} Nerfed]] the mechanic for the sequel, making it so that certain player interface aspects were unable to be seen in detective mode.
31st Mar '16 5:32:55 PM Cakeman
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* ThatOneLevel: Your return later on to Intensive Treatment, where the gargoyles (the key to your superiority over gun-wielding {{Mooks}}) have been set to explode when you climb onto them. It's much harder than it sounds, since all seven mooks in the area are armed and without the escape route of the gargoyles, being spotted by multiple foes will mean a quick death. You can use the Batclaw on the roof of the control room to yank mooks off the ledges and severely whittle down their forces, as well as use the air vent at the entrance of the area to silent takedown a couple of guards and retreat back into the vent where they can't follow.
** Killer Croc's lair. Primarily because you have to spend a couple of precious seconds to look for where you need to go next (and in that timeframe Croc could have already started to pop up and charge your way), Croc having to be manually aimed at whenever he pops up instead of using a Quick Batarang (not helped that you might not know where he's coming from until it's almost too late) and the fact that the sequence can take ''forever'' to complete (unless you're crouch-running, which can make the process much faster).

to:

* ThatOneLevel: Your return later on to Intensive Treatment, where the gargoyles (the key to your superiority over gun-wielding {{Mooks}}) have been set to explode when you climb onto them. It's much harder than it sounds, since all seven mooks in the area are armed and without the escape route of the gargoyles, being spotted by multiple foes will mean a quick death. You can use the Batclaw on the roof of the control room to yank mooks off the ledges and severely whittle down their forces, as well as use the air vent at the entrance of the area to silent takedown a couple of guards and retreat back into the vent where they can't follow.
** Killer Croc's lair. Primarily because you have to spend a couple of precious seconds to look for where you need to go next (and in that timeframe Croc could have already started to pop up and charge your way), Croc having to be manually aimed at whenever he pops up instead of using a Quick Batarang (not helped that you might not know where he's coming from until it's almost too late) and the fact that the sequence can take ''forever'' to complete (unless you're crouch-running, which can make the process much faster).
ThatOneLevel:
31st Mar '16 5:31:13 PM Cakeman
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* NintendoHard: Part of the reason why the series is so widely acclaimed is that it is ''challenging'' compared with most of the AAA titles released these days, the first installment is no exception. Upon selectinging the "Hard" level of difficulty you will be warned not to choose it unless you are either familiar with the game to begin with or very corageous. That's no overstatement: in fact, players having yet to get used to the controls are thrown into what might arguably be the most difficult fight of the first 10% of the game right at the very ''beginning'' (although that might serve to dissaude overly confident players from sticking to that setting and change to Normal while they didn't make much progress).



* ThatOneBoss: Poison Ivy. It starts off easy enough, but her second phase is pure undiluted '''hell''', ''especially'' on Hard mode. Between her fast projectiles, her constant vine waves (which seem to have a bigger hitbox than they really seem) and her hypnotized henchmen joining the fun, it's a miracle players would be able to take down her second phase on their first try. Couple that with the fact that the only real way you can hit her is with Batarangs and Explosive Gel when she goes down in that short timeframe you get to hit her, and you've got one of the hardest bosses in the game.
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