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* ClicheStorm: [[https://www.youtube.com/watch?v=H1Ugy0XaEDg KBash in this YouTube video review]] points out how generic this game is. Notably he uses ''VideoGame/PowerStone'', of which this game is largely modeled after, as a point of comparison to demonstrate this observation.
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* AntiClimaxBoss: Zaugg himself is one. While he does have some tools, such as a ShockwaveStomp and various fire attacks, to keep opponents from being close to him for any prolonged time, but even then once the player can figure out the timing and distance to get some hits in and evade, he goes down fairly easily.
* ClicheStorm: [[https://www.youtube.com/watch?v=H1Ugy0XaEDg KBash in this YouTube video review]] points out how generic this game is. Notably he uses ''VideoGame/PowerStone'', of which this game is largely modeled after, as a point of comparison (at 9:12 in the video link provided) to demonstrate thisobservation.observation.
* {{Narm}}: While having the narration of prologues and endings done in a mostly disinterested fashion is already a mild problem, but the fact that "cough" is literally written in the text crawls of some endings is especially facepalm inducing.
* ClicheStorm: [[https://www.youtube.com/watch?v=H1Ugy0XaEDg KBash in this YouTube video review]] points out how generic this game is. Notably he uses ''VideoGame/PowerStone'', of which this game is largely modeled after, as a point of comparison (at 9:12 in the video link provided) to demonstrate this
* {{Narm}}: While having the narration of prologues and endings done in a mostly disinterested fashion is already a mild problem, but the fact that "cough" is literally written in the text crawls of some endings is especially facepalm inducing.
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* ClicheStorm: [[https://www.youtube.com/watch?v=H1Ugy0XaEDg KBash in this YouTube video review]] points out how generic this game is. Notably he uses ''VideoGame/PowerStone'', of which this game is largely modeled after, as a point of comparison to demonstrate this observation.