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I myself didn't think of the Springy Step thing my first time.

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** Two particular collectibles may not even strike some players as this: The Cheato Page above the entrance sign to Glitter Gulch Mine and the Tintop Jiggy on the first floor of Grunty Industries. It's possible to get the former by performing a Feathery Flap from the entrance rope, and you can easily access the Tintop platform with a Feathery Flap as well, without any backtracking. Some players may respectively think that the Springy Step and Glide were never required for them, but given that there's a crate of Springy Step Shoes near the former and some official guides (including Nintendo Power) state that Glide is needed for the latter, they still count.

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Canary Mary doesn't count since she's hated due to gameplay issues.


* TheScrappy:
** Canary Mary. This bird and her races are reviled by many players to this day for the rage they induced.
** Very few fans are willing to defend the alien family. They feel rather out of place even in a {{Cloudcuckooland}} like the Isle O' Hags, but they're also thoroughly unpleasant {{Ungrateful Bastard}}s who not only refuse to thank Mumbo for reviving the dad, but also attempt to destroy the Earth just because Banjo, Kazooie, and Mumbo [[DisproportionateRetribution took too long finding their kids]]. Their personalities are also rather [[FlatCharacter stale]] compared to the myriad of [[{{Cloudcuckoolander}} silly characters]] found throughout the game.

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* TheScrappy:
** Canary Mary. This bird and her races are reviled by many players to this day for the rage they induced.
**
TheScrappy: Very few fans are willing to defend the alien family. They feel rather out of place even in a {{Cloudcuckooland}} like the Isle O' Hags, but they're also thoroughly unpleasant {{Ungrateful Bastard}}s who not only refuse to thank Mumbo for reviving the dad, but also attempt to destroy the Earth just because Banjo, Kazooie, and Mumbo [[DisproportionateRetribution took too long finding their kids]]. Their personalities are also rather [[FlatCharacter stale]] compared to the myriad of [[{{Cloudcuckoolander}} silly characters]] found throughout the game.
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* FairForItsDay: These days, Jolly Roger and Merry Maggie Malpass would be seen as stereotypical depictions of UsefulNotes/{{homosexual}} and UsefulNotes/{{transgender}} people respectively, with Jolly being CampGay and Maggie being a GonkyFemme, but for being depictions of LGBTQIA+ people at the start of the TurnOfTheMillennium, they're reasonably tactful, with the two showing nothing but kindness to Banjo and Kazooie for their help, and being very hard workers who have good chemistry as the barkeeps of the tavern.

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* FairForItsDay: These days, Jolly Roger and Merry Maggie Malpass would be seen as stereotypical depictions of UsefulNotes/{{homosexual}} and UsefulNotes/{{transgender}} people respectively, with Jolly being CampGay and Maggie being a GonkyFemme, but for being depictions of LGBTQIA+ people at the start of the TurnOfTheMillennium, they're reasonably tactful, with the two showing nothing but kindness to Banjo and Kazooie for their help, and being very hard workers who have good chemistry as the barkeeps of the tavern. They were also progressive for the time period they were created in, as British media was often frowned upon when including LGBTQIA+ characters during the late 90s and early 2000s, resulting in many characters of the sort not being as blatant in their sexualities and identities as Jolly and Maggie are.
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** Grunty Industries. It's by far the most complex level in the entire game, even though it's only the sixth out of eight. Just getting to the level requires extra effort, since the entrance to the building is closed and has to be opened from inside. Banjo and Kazooie have to do a lot of searching around and messing with puzzle elements to make a dent in the level's defences. In addition, Humba's Washing Machine spell is the worst out of all her transformation spells: it's hard to control, and it's hard to shoot with. On that note, while the first couple of FPS levels in ''Banjo-Tooie'' aren't too bad (though Ordnance Storage can be somewhat overwhelming to newcomers due to its confusing layout), Clinkers Cavern has a very sharp spike in difficulty due to its maze like layout combined with a very tight time limit for you to clear out all of the Clinkers.

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** Grunty Industries. It's by far the most complex level in the entire game, even though it's only the sixth out of eight. Just getting to the level requires extra effort, since the entrance to the building is closed and has to be opened from inside. Banjo and Kazooie have to do a lot of searching around and messing with puzzle elements to make a dent in the level's defences. In addition, Humba's Washing Machine spell is the worst out of all her transformation spells: it's hard to control, and it's hard to shoot with. On that note, while the first couple of FPS levels in ''Banjo-Tooie'' aren't too bad (though Ordnance Storage can be somewhat overwhelming to newcomers due to its confusing layout), Clinkers layout) and the FPS minigame in Terrydactyland is very fun, Clinker's Cavern has a very sharp spike in difficulty due to its maze like layout combined with a very tight time limit for you to clear out all of the Clinkers.
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** Grunty Industries. It's by far the most complex level in the entire game, even though it's only the sixth out of eight. Just getting to the level requires extra effort, since the entrance to the building is closed and has to be opened from inside. Banjo and Kazooie have to do a lot of searching around and messing with puzzle elements to make a dent in the level's defences. In addition, Humba's Washing Machine spell is the worst out of all her transformation spells: it's hard to control, and it's hard to shoot with. On that note, while the first couple of FPS levels in ''Banjo-Tooie'' aren't too bad (though Ordinance Storage can be somewhat overwhelming to newcomers due to its confusing layout), Clinkers Cavern has a very sharp spike in difficulty due to its maze like layout combined with a very tight time limit for you to clear out all of the Clinkers.

to:

** Grunty Industries. It's by far the most complex level in the entire game, even though it's only the sixth out of eight. Just getting to the level requires extra effort, since the entrance to the building is closed and has to be opened from inside. Banjo and Kazooie have to do a lot of searching around and messing with puzzle elements to make a dent in the level's defences. In addition, Humba's Washing Machine spell is the worst out of all her transformation spells: it's hard to control, and it's hard to shoot with. On that note, while the first couple of FPS levels in ''Banjo-Tooie'' aren't too bad (though Ordinance Ordnance Storage can be somewhat overwhelming to newcomers due to its confusing layout), Clinkers Cavern has a very sharp spike in difficulty due to its maze like layout combined with a very tight time limit for you to clear out all of the Clinkers.
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** Jolly Roger's Lagoon has the challenge where you have to protect [[PunnyName Chris P. Bacon]] from a colony of fish as he takes photos. While using the homing egg cheat and grenade eggs can make it slightly easier, the fish randomly spawn from all angles and come ''fast'', and even one bite at Chris will force him to start over, leaving little room for error.

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** Jolly Roger's Lagoon has the challenge where you have to protect [[PunnyName Chris P. Bacon]] from a colony of fish as he takes photos. While using the homing egg Homing Egg cheat and grenade eggs Grenade Eggs can make it slightly easier, the fish randomly spawn from all angles and come ''fast'', and even one bite at Chris will force him to start over, leaving little room for error.
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* ContestedSequel: While rarely seen as a bad game, how the game stacks up to the first game is hotly debated. Some people dislike the slower pacing, greatly increased world size, greater complexity assigned to each Jiggy, large amounts of backtracking, and the DarkerAndEdgier tone and prefer the original as a result, and there are some people who dislike Tooie as a whole. Others see Banjo Tooie as an EvenBetterSequel for those exact reasons. Another camp doesn’t mind the changes but still prefer Kazooie for whatever reason.

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* ContestedSequel: While rarely seen as a bad game, how the game stacks up to the first game is hotly debated. Some people dislike the slower pacing, greatly increased world size, greater complexity assigned to each Jiggy, large amounts of backtracking, and the DarkerAndEdgier tone and prefer the original as a result, and there are some people who dislike Tooie as a whole. Others see Banjo Tooie as an EvenBetterSequel for those exact reasons.reasons, as well as adding a lot more bosses and a surprisingly strong multiplayer mode. Another camp doesn’t mind the changes but still prefer Kazooie for whatever reason.



** Chilli Billi and Chilly Willy are two of the most popular bosses. For one thing, they're two boss fights instead of one. Said boss fights are also quite enjoyable. They have some of the most impressive visual effects on the N64. Also, THEY'RE [[DelightfulDragon GIANT FREAKING DRAGONS]].

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** Chilli Billi and Chilly Willy are two more of the most popular bosses. For one thing, they're two boss fights instead of one. Said boss fights are also quite enjoyable. They have some of the most impressive visual effects on the N64. Also, THEY'RE [[DelightfulDragon GIANT FREAKING DRAGONS]].
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** Jolly Roger is a ''very'' popular character for his CampGay personality, overall [[NiceGuy helpfulness]] to Banjo and Kazooie, and his tavern containing some of the most [[DemographicallyInappropriateHumor jarring innuendos possible]], making him (along with Mr. Fit) one of the few minor characters to return for ''Nuts & Bolts'' with an expanded role.

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** Jolly Roger is a ''very'' popular character for his CampGay personality, overall [[NiceGuy helpfulness]] to Banjo and Kazooie, and his tavern containing some of the most [[DemographicallyInappropriateHumor [[DemographicallyInappropriateHumour jarring innuendos possible]], making him (along with Mr. Fit) one of the few minor characters to return for ''Nuts & Bolts'' with an expanded role.
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ATS is now Trivia and has to be from Word Of God or Word Of Saint Paul


* AuthorsSavingThrow:
** With Stop 'n' Swop rendered impractical, but hints about it already dropped, Rare couldn't just ignore it. The solution was to add Banjo-Kazooie Cartridge enemies into ''Tooie'' that drop the promised items when defeated. Also, when the XBLA version was released, Stop 'n' Swop was re-added (with the massive delay lampshaded to hell and back) [[spoiler:and Stop n' Swop 2 taking its place]]. As a bonus, the feature was used for ''Nuts & Bolts'' before ''Tooie'' got its port, so it was already getting some use.
** Many players thought the Ice Cube Couple's fates were needlessly crass and cynical. ''Nuts & Bolts'' brings them both BackFromTheDead.

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* MoralEventHorizon: If her murder of Bottles, plan to suck out the island's life-force, familicide of the Grey Jinjos and constant beatings of Klungo weren't bad enough, Gruntilda crosses the line when she [[spoiler:kills her own sisters for losing the Tower of Tragedy Quiz Game Show]].

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* MoralEventHorizon: If her murder of Bottles, plan to suck out the island's life-force, familicide of the Grey Jinjos and constant beatings of Klungo weren't bad enough, Gruntilda crosses the line when she [[spoiler:kills her own sisters for losing the Tower of Tragedy Quiz Game Show]].Show. [[UngratefulBastard The same sisters that saved her from being trapped under the boulder at the beginning of the game]]]].


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** At one point in Grunty's Industries, you need to unclog Loggo's drain with a Bill Drill, so shoving Kazooie face-first into a clogged toilet.
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* ContestedSequel: While rarely seen as a bad game, how the game stacks up to the first game is hotly debated. Some people dislike the slower pacing, greatly increased world size, greater complexity assigned to each Jiggy, large amounts of backtracking, and the DarkerAndEdgier tone and prefer the original as a result, some even outright hating Tooie. Others see Banjo Tooie as an EvenBetterSequel for those exact reasons. Another camp doesn’t mind the changes but still prefer Kazooie for whatever reason.

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* ContestedSequel: While rarely seen as a bad game, how the game stacks up to the first game is hotly debated. Some people dislike the slower pacing, greatly increased world size, greater complexity assigned to each Jiggy, large amounts of backtracking, and the DarkerAndEdgier tone and prefer the original as a result, and there are some even outright hating Tooie.people who dislike Tooie as a whole. Others see Banjo Tooie as an EvenBetterSequel for those exact reasons. Another camp doesn’t mind the changes but still prefer Kazooie for whatever reason.
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** Jolly Roger is a ''very'' popular character for his CampGay personality, overall [[NiceGuy helpfulness]] to Banjo and Kazooie, and his tavern containing some of the most [[GettingCrapPastTheRadar jarring innuendos possible]], making him (along with Mr. Fit) one of the few minor characters to return for ''Nuts & Bolts'' with an expanded role.

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** Jolly Roger is a ''very'' popular character for his CampGay personality, overall [[NiceGuy helpfulness]] to Banjo and Kazooie, and his tavern containing some of the most [[GettingCrapPastTheRadar [[DemographicallyInappropriateHumor jarring innuendos possible]], making him (along with Mr. Fit) one of the few minor characters to return for ''Nuts & Bolts'' with an expanded role.
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* CrossesTheLineTwice: Visiting Bottle’s family early on absolutely drips with BlackComedy due to Banjo and Kazooie knowing that Bottles is dead while his family does not. Of particular note is Kazooie asking Bottles’ son if he happens to have any replacements for the upcoming kickball tournament.

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* CrossesTheLineTwice: Visiting Bottle’s Bottles' family early on absolutely drips with BlackComedy due to Banjo and Kazooie knowing that Bottles is dead while his family does not. Of particular note is Kazooie asking Bottles’ Bottles' son if he happens to have any replacements for the upcoming kickball tournament. tournament.
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* ValuesDissonance: While Mumbo is more ethnically vague, Humba is very clearly a stereotypical [[MagicalNativeAmerican Native American]], complete with a noticeable TontoTalk. The visual cues already don't age well, but what's worse is that during [[GameShow Tower of Tragedy]], Grunty outright calls Humba an {{Indian|Maiden}} in one of her potential questions (though to be fair this is [[{{Jerkass}} Grunty]])

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* ValuesDissonance: While Mumbo is more ethnically vague, Humba is very clearly a stereotypical [[MagicalNativeAmerican Native American]], complete with a noticeable TontoTalk. The visual cues already don't age well, but what's worse is that during [[GameShow Tower of Tragedy]], Grunty outright calls Humba an {{Indian|Maiden}} in one of her potential questions (though to be fair this is [[{{Jerkass}} Grunty]])questions.
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* ValuesDissonance: While Mumbo is more ethnically vague, Humba is very clearly a stereotypical [[MagicalNativeAmerican Native American]], complete with a noticeable TontoTalk. The visual cues already don't age well, but what's worse is that during [[GameShow Tower of Tragedy]], Grunty outright calls Humba an {{Indian|Maiden}} in one of her potential questions.

to:

* ValuesDissonance: While Mumbo is more ethnically vague, Humba is very clearly a stereotypical [[MagicalNativeAmerican Native American]], complete with a noticeable TontoTalk. The visual cues already don't age well, but what's worse is that during [[GameShow Tower of Tragedy]], Grunty outright calls Humba an {{Indian|Maiden}} in one of her potential questions.questions (though to be fair this is [[{{Jerkass}} Grunty]])
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* CrossesTheLineTwice: Visiting Bottle’s family early on absolutely drips with BlackComedy due to Banjo and Kazooie knowing that Bottles is dead while his family does not. Of particular note is Kazooie asking Bottles’ son if he happens to have any replacements for the upcoming kickball tournament.
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* BestBossEver: Most of the bosses qualify. From Mr. Patch, to Weldar, to Chilli Billi/Chilly Willy... but the best one has to be the [[FinalBoss Hag 1 controlled by Grunty.]] Not only is it [[ThatOneBoss very hard,]] but like the FinalBattle in ''Banjo-Kazooie'', the Hag 1 battle tests your skills to the fullest, and is accompanied by SugarWiki/AwesomeMusic.

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* BestBossEver: Most of The FinalBoss against Grunty piloting the bosses qualify. From Mr. Patch, to Weldar, to Chilli Billi/Chilly Willy... but [[ThisIsADrill Hag 1]] is considered one of the best one final bosses Rare has ever created despite its sheer length and difficulty due to be its wide variety of attacks, multiple distinct phases, the [[FinalBoss Hag 1 controlled by Grunty.]] Not only is it [[ThatOneBoss very hard,]] but like excellent BossBanter from Grunty, SugarWiki/AwesomeMusic, and the FinalBattle in ''Banjo-Kazooie'', the Hag 1 battle tests your skills to the fullest, and is accompanied by SugarWiki/AwesomeMusic.sheer awesomeness that comes from fighting a giant drill tank.
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* ContestedSequel: While rarely seen as a bad game, how the game stacks up to the first game is hotly debated. Some people dislike the slower pacing, greatly increased world size, greater complexity assigned to each jiggy, large amounts of backtracking, and the DarkerAndEdgier tone and prefer the original as a result, some even outright hating Tooie. Others see Banjo Tooie as an EvenBetterSequel for those exact reasons. Another camp doesn’t mind the changes but still prefer Kazooie for whatever reason.

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* ContestedSequel: While rarely seen as a bad game, how the game stacks up to the first game is hotly debated. Some people dislike the slower pacing, greatly increased world size, greater complexity assigned to each jiggy, Jiggy, large amounts of backtracking, and the DarkerAndEdgier tone and prefer the original as a result, some even outright hating Tooie. Others see Banjo Tooie as an EvenBetterSequel for those exact reasons. Another camp doesn’t mind the changes but still prefer Kazooie for whatever reason.
Is there an issue? Send a MessageReason:
None


* ContestedSequel: While rarely seen as a bad game, how the game stacks up to the first game is hotly debated. Some people dislike the slower pacing, greatly increased world size, greater complexity assigned to each jiggy, and the DarkerAndEdgier tone and prefer the original as a result, some even outright hating Tooie. Others see Banjo Tooie as an EvenBetterSequel for those exact reasons. Another camp doesn’t mind the changes but still prefer Kazooie for whatever reason.

to:

* ContestedSequel: While rarely seen as a bad game, how the game stacks up to the first game is hotly debated. Some people dislike the slower pacing, greatly increased world size, greater complexity assigned to each jiggy, large amounts of backtracking, and the DarkerAndEdgier tone and prefer the original as a result, some even outright hating Tooie. Others see Banjo Tooie as an EvenBetterSequel for those exact reasons. Another camp doesn’t mind the changes but still prefer Kazooie for whatever reason.
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* ContestedSequel: While you're hard pressed to find anyone who would outright say it's a bad game, some fans agree that despite its massive suite of improvements over the first game, ''Tooie'' has a lot of its own issues. Among the biggest complaints are the significantly slower pacing (thanks to more emphasis on puzzle solving and exploration over pure platforming), the complexity of obtaining each Jiggy being drastically ramped up, and the frequent backtracking. Just as many fans don't mind these flaws and find ''Banjo-Tooie'' to be a [[EvenBetterSequel significant improvement]] over the original, expanding on the formula by dramatically increasing the world size, adding more bosses, making Jiggies harder to find, removing the limited lives and changing the system for collecting Notes (along with what they do), making the game more challenging while simultaneously removing the more unfair difficulty aspects. All of these unique differences come together to make ''Tooie'' either an incredibly satisfying, detailed and engaging game to complete, or a bit of an overly complicated mess that is not as enjoyable as the first game. There's also the question of whether the DarkerAndEdgier, more sarcastic and biting humor is funnier than the first game or overshoots the mark into being sadistic, cruel, and unfun.

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* ContestedSequel: While you're hard pressed to find anyone who would outright say it's rarely seen as a bad game, some fans agree that despite its massive suite of improvements over the first game, ''Tooie'' has a lot of its own issues. Among the biggest complaints are the significantly slower pacing (thanks to more emphasis on puzzle solving and exploration over pure platforming), the complexity of obtaining each Jiggy being drastically ramped up, and the frequent backtracking. Just as many fans don't mind these flaws and find ''Banjo-Tooie'' to be a [[EvenBetterSequel significant improvement]] over the original, expanding on the formula by dramatically increasing the world size, adding more bosses, making Jiggies harder to find, removing the limited lives and changing the system for collecting Notes (along with what they do), making how the game more challenging while simultaneously removing the more unfair difficulty aspects. All of these unique differences come together stacks up to make ''Tooie'' either an incredibly satisfying, detailed and engaging game to complete, or a bit of an overly complicated mess that is not as enjoyable as the first game. There's also the question of whether the DarkerAndEdgier, more sarcastic and biting humor is funnier than the first game or overshoots is hotly debated. Some people dislike the mark into being sadistic, cruel, slower pacing, greatly increased world size, greater complexity assigned to each jiggy, and unfun.the DarkerAndEdgier tone and prefer the original as a result, some even outright hating Tooie. Others see Banjo Tooie as an EvenBetterSequel for those exact reasons. Another camp doesn’t mind the changes but still prefer Kazooie for whatever reason.
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** Chilli Billi and Chilly Willy are two of the most popular bosses. For one thing, they're two boss fights instead of one. Said boss fights are also quite enjoyable. They have some of the most impressive visual effects on the N64. Also, THEY'RE [[InstantAwesomeJustAddDragons GIANT FREAKING DRAGONS]].

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** Chilli Billi and Chilly Willy are two of the most popular bosses. For one thing, they're two boss fights instead of one. Said boss fights are also quite enjoyable. They have some of the most impressive visual effects on the N64. Also, THEY'RE [[InstantAwesomeJustAddDragons [[DelightfulDragon GIANT FREAKING DRAGONS]].
Is there an issue? Send a MessageReason:
None


** Chilli Billi and Chilly Willy are two of the most popular bosses. For one thing, they're two boss fights instead of one. Said boss fights are also quite enjoyable. They have some of the most impressive visual effects on the N64. Also, THEY'RE [[InsantAwesomeJustAddDragons GIANT FREAKING DRAGONS]].

to:

** Chilli Billi and Chilly Willy are two of the most popular bosses. For one thing, they're two boss fights instead of one. Said boss fights are also quite enjoyable. They have some of the most impressive visual effects on the N64. Also, THEY'RE [[InsantAwesomeJustAddDragons [[InstantAwesomeJustAddDragons GIANT FREAKING DRAGONS]].
Is there an issue? Send a MessageReason:
None


** Chilli Billi and Chilly Willy are one of the most popular bosses. For one thing, they're two boss fights instead of one. Said boss fights are also quite enjoyable. They have some of the most impressive visual effects on the N64. Also, THEY'RE GIANT FREAKING DRAGONS.

to:

** Chilli Billi and Chilly Willy are one two of the most popular bosses. For one thing, they're two boss fights instead of one. Said boss fights are also quite enjoyable. They have some of the most impressive visual effects on the N64. Also, THEY'RE [[InsantAwesomeJustAddDragons GIANT FREAKING DRAGONS.DRAGONS]].
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None


** [[CampGay Jolly Roger]], making him (along with Mr. Fit) one of the few minor characters to return for ''Nuts & Bolts'' with an expanded role.

to:

** [[CampGay Jolly Roger]], Roger is a ''very'' popular character for his CampGay personality, overall [[NiceGuy helpfulness]] to Banjo and Kazooie, and his tavern containing some of the most [[GettingCrapPastTheRadar jarring innuendos possible]], making him (along with Mr. Fit) one of the few minor characters to return for ''Nuts & Bolts'' with an expanded role.
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* FridgeLogic: Somehow, while the Mega-Glowbo has enough energy to transform Kazooie into a [[FeatheredDragons dragon]], all it takes is the energy of just one single, measly Glowbo to transform Banjo into a [[EverythingsBetterWithDinosaurs tyrannosaurus]].
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* {{Woolseyism}}: In Japanese, the [[GrievousHarmWithABody Breegull Bash]] is renamed to Harisen Kazooie, implying as though Banjo is using Kazooie like a {{paper fan|of doom}} seen in manzai acts. Adding to this, Banjo and Kazooie seem like prime material for a BokeAndTsukkomiRoutine to begin with (Banjo being the ''tsukkomi'' and Kazooie being the ''boke'').

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* TheScrappy: Canary Mary. This bird and her races are reviled by many players to this day for the rage they induced.

to:

* TheScrappy: TheScrappy:
**
Canary Mary. This bird and her races are reviled by many players to this day for the rage they induced.induced.
** Very few fans are willing to defend the alien family. They feel rather out of place even in a {{Cloudcuckooland}} like the Isle O' Hags, but they're also thoroughly unpleasant {{Ungrateful Bastard}}s who not only refuse to thank Mumbo for reviving the dad, but also attempt to destroy the Earth just because Banjo, Kazooie, and Mumbo [[DisproportionateRetribution took too long finding their kids]]. Their personalities are also rather [[FlatCharacter stale]] compared to the myriad of [[{{Cloudcuckoolander}} silly characters]] found throughout the game.
Is there an issue? Send a MessageReason:
None


** Chili Billi and Chilly Willy are one of the most popular bosses. For one thing, they're two boss fights instead of one. Said boss fights are also quite enjoyable. They have some of the most impressive visual effects on the N64. Also, THEY'RE GIANT FREAKING DRAGONS.

to:

** Chili Chilli Billi and Chilly Willy are one of the most popular bosses. For one thing, they're two boss fights instead of one. Said boss fights are also quite enjoyable. They have some of the most impressive visual effects on the N64. Also, THEY'RE GIANT FREAKING DRAGONS.
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None

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* AccidentalInnuendo: It's possible for Banjo to use Snooze Pack while he already has someone scooped up with Taxi Pack, meaning Banjo can effectively sleep with anybody he's picked up. [[MistakenForPedophile ...Including Groggy.]]
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* FairForItsDay: These days, Jolly Roger and Merry Maggie Malpass would be seen as stereotypical depictions of UsefulNotes/{{homosexual}} and UsefulNotes/{{transgender}} people respectively, with Jolly being CampGay and Maggie being a GonkyFemme, but for being depictions of LGBTQIA+ people at the start of TheTurnOfTheMillennium, they're reasonably tactful, with the two showing nothing but kindness to Banjo and Kazooie for their help, and being very hard workers who have good chemistry as the barkeeps of the tavern.

to:

* FairForItsDay: These days, Jolly Roger and Merry Maggie Malpass would be seen as stereotypical depictions of UsefulNotes/{{homosexual}} and UsefulNotes/{{transgender}} people respectively, with Jolly being CampGay and Maggie being a GonkyFemme, but for being depictions of LGBTQIA+ people at the start of TheTurnOfTheMillennium, the TurnOfTheMillennium, they're reasonably tactful, with the two showing nothing but kindness to Banjo and Kazooie for their help, and being very hard workers who have good chemistry as the barkeeps of the tavern.

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