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Removing misuse of Woolseyism


* {{Woolseyism}}: A case of when it doesn't quite work as intended. ''Final Fantasy'' veterans may wonder why some of the job names are so different from the usual ''Final Fantasy'' jobs when they are very similar. Actually, the original Japanese names were more straightforward and recognizable -- the Arcanist is the Magus, the Spiritmaster is the Seer, the Templar is the Holy Knight, the Salve-Maker is the Chemist, and the Spell Fencer is the Mystic Knight. Given the Job System is deeply ingrained in series tradition, one wonders why they bothered changing these job names when most others are left intact.
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Trope was cut/disambiguated due to cleanup


** Mega Ultra Waifu Chicken[[labelnote:Explanation]]Ba'al I; Turtle Dove, one of the Norende {{Bonus Boss}}es is... a weird bird in what looks like a bridal gown, and it uses love-themed attacks.[[/labelnote]]

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** Mega Ultra Waifu Chicken[[labelnote:Explanation]]Ba'al I; Turtle Dove, one of the Norende {{Bonus Boss}}es {{superboss}}es is... a weird bird in what looks like a bridal gown, and it uses love-themed attacks.[[/labelnote]]



*** Long story short, every character has their Speed modified by a number ranging from -10 to +10 each turn. First of all, [[GuideDangIt nothing in the game explains this at all]]. Second, this means to ensure a character moves before someone else, their Speed has to be at least 21 points higher than that character. Third, this means that strategies that require people to move in a certain order can be ruined if someone moves out of order by chance. Finally, some of the {{Bonus Boss}}es can have their Speed increased by as much as 20, meaning to move before them, you need to have at least ''31'' more speed than them.

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*** Long story short, every character has their Speed modified by a number ranging from -10 to +10 each turn. First of all, [[GuideDangIt nothing in the game explains this at all]]. Second, this means to ensure a character moves before someone else, their Speed has to be at least 21 points higher than that character. Third, this means that strategies that require people to move in a certain order can be ruined if someone moves out of order by chance. Finally, some of the {{Bonus Boss}}es {{superboss}}es can have their Speed increased by as much as 20, meaning to move before them, you need to have at least ''31'' more speed than them.
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Evil Is Sexy TRS; this has become an objective, in-universe trope.


%%* EvilIsSexy: Holly Whyte, Mephilia Venus, and [[spoiler: Airy's final form]] stand out most prominently.

Changed: 19

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** [[spoiler:[[GreaterScopeVillain Ouroboros]] himself, the [[GodOfEvil God of Destruction]], plots to wreak havoc on the Celestial Realm, and is responsible for every catastrophic event in the game's plot. Unseen until the game's true ending, Ouroboros pulls the strings behind his servant Airy and oversees her link the tens of thousands of worlds that comprise reality in a bid to break the boundaries between them, utterly destroy all of them, and bring chaos to the Celestial Realm to [[InTheirOwnImage recreate reality in his own twisted image]]. Ouroboros [[YouHaveFailedMe devours his pleading servant]] once he finally tires of her, dismissively compares her to cattle, and, in the final battle, [[PlanetEater obliterates world after world]] for the sheer purpose of breaking the heroes' spirits, nothing less than utterly gleeful once they beg him to stop. Ouroboros, motivated solely by boredom and a lust for chaos, strife, hatred, and suffering--things he considers exciting--goes down as the greatest evil in the story.]]

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** [[spoiler:[[GreaterScopeVillain Ouroboros]] himself, the [[GodOfEvil [[DestroyerDeity God of Destruction]], plots to wreak havoc on the Celestial Realm, and is responsible for every catastrophic event in the game's plot. Unseen until the game's true ending, Ouroboros pulls the strings behind his servant Airy and oversees her link the tens of thousands of worlds that comprise reality in a bid to break the boundaries between them, utterly destroy all of them, and bring chaos to the Celestial Realm to [[InTheirOwnImage recreate reality in his own twisted image]]. Ouroboros [[YouHaveFailedMe devours his pleading servant]] once he finally tires of her, dismissively compares her to cattle, and, in the final battle, [[PlanetEater obliterates world after world]] for the sheer purpose of breaking the heroes' spirits, nothing less than utterly gleeful once they beg him to stop. Ouroboros, motivated solely by boredom and a lust for chaos, strife, hatred, and suffering--things he considers exciting--goes down as the greatest evil in the story.]]
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** Unlike most [=JRPGs=], a character's stats aren't determined solely by their job and level. Each character has base stats determined by their level, and multipliers are applied to those stats based on the current Job they have equipped,as one would expect. However, the multipliers the Jobs apply are tied to Job level. This discourages experimentation and makes it hard to determine how strong a class is, because if you want to try a new job out, that character is going to feel like they're made of wet toilet paper until the job levels up a couple of times. This becomes even worse when the amount of job points needed to level up becomes absurd after reaching level 9 [[note]] Going from 9 to 10 takes more Job Points than going ''from 1 to 9'', and it only gets worse from there.[[/note]]. Players who aren't aware of this may be baffled as to why the amount of damage they're doing stopped going up after around 1200, even after spending an hour grinding. It doesn't help either that there is no way of telling what skills each job has unless you've already unlocked them (or looked them up in a guide). Spent a lot of time leveling one particular job on a certain character that turned out to be fairly useless later in the game? What a pity.

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** Unlike most [=JRPGs=], a character's stats aren't determined solely by their job and level. Each character has base stats determined by their level, and multipliers are applied to those stats based on the current Job they have equipped,as equipped, as one would expect. However, the multipliers the Jobs apply are tied to Job level. This discourages experimentation and makes it hard to determine how strong a class is, because if you want to try a new job out, that character is going to feel like they're made of wet toilet paper until the job levels up a couple of times. This becomes even worse when the amount of job points needed to level up becomes absurd after reaching level 9 [[note]] Going from 9 to 10 takes more Job Points than going ''from 1 to 9'', and it only gets worse from there.[[/note]]. Players who aren't aware of this may be baffled as to why the amount of damage they're doing stopped going up after around 1200, even after spending an hour grinding. It doesn't help either that there is no way of telling what skills each job has unless you've already unlocked them (or looked them up in a guide). Spent a lot of time leveling one particular job on a certain character that turned out to be fairly useless later in the game? What a pity.

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