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* {{Gamebreaker}}:

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* {{Gamebreaker}}: GameBreaker:
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* {{Gamebreaker}}:
** The seemingly innocuous "Energy Drain" Karon skill. It makes it so that if you're attacked while casting a Possession skill, you have your HP replenished by one half of the total damage of that attack. This is ''massive'' in the lategame, where enemy attacks begin hitting like trucks. With this on, you can often wade into a barrage of enemy attacks and heal back to full. Combine this with a low cost Possession skill (like, say, Stone Shield) and you can become nearly invincible.
** Speaking of, Stone Shield itself is an incredibly valuable skill. It summons a temporary pair of revolving shields that will block any projectiles coming their way. The major thing with this skill is that it blocks all projectiles, even into the lategame, allowing it to be incredibly useful during BulletHell boss fights. As well, the blocked projectiles aren't merely stopped- they're outright ''deleted'', allowing you to cut through huge swathes of enemy attacks. There's no real need to replace it with stronger Possession skills either, as the earth skills are generally weak compared to the other skill types, and you can have six total skills on at a time to make up for the difference. In essence, Stone Shield is the embodiment of BoringButPractical.
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* PlayerPunch: The game gives these out like candy.
** [[spoiler: Polin's death by your hands in Chapter 2.]]
** [[spoiler: Accidentally leaving Shiro behind in the past if you fail to make the right decisions in Chapter 5, or even worse, her dying to the Lich.]]
** [[spoiler: Returning to the bar at the end of Chapter 7 and seeing Gau die right in front of your eyes. It gets even worse when you enter the bar and see that Meloo, Kuro and Shiro have been killed by demons, with one even partially devouring Kuro's corpse. And since the Scales were broken, ''you can't undo any of this.'']]

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* ThatOneLevel: Chapter 6. More specifically, [[spoiler: Elysium]]. While the first half of the chapter is relatively painless, the second half takes place in a tough environment with tricky platforming and strong enemies. The puzzles here are some of the most arcane they've been yet, and the stat inflation really kicks in around this point for a severe DifficultySpike. Making it to the end of the chapter has you fight some tough bosses, including a brutal DPS check finale. This is where the game forces you to begin assembling a competent build, whether that's through stacking buffs or combing Karon skills together effectively.

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* ThatOneLevel: ThatOneLevel:
**
Chapter 6. More specifically, [[spoiler: Elysium]]. While the first half of the chapter is relatively painless, the second half takes place in a tough environment with tricky platforming and strong enemies. The puzzles here are some of the most arcane they've been yet, and the stat inflation really kicks in around this point for a severe DifficultySpike. Making it to the end of the chapter has you fight some tough bosses, including a brutal DPS check finale. This is where the game forces you to begin assembling a competent build, whether that's through stacking buffs or combing Karon skills together effectively.effectively.
** Chapter 8. The enemies here are ''brutal'', in no small part to them being [[spoiler: Mini Mecha.]] The environments are crammed with enemies, each of which is capable of dealing huge amounts of damage, and you often have to spam Possession Skills to even survive. Things get even worse once you get to [[spoiler: Anubis Lab]], as a bunch of DemonicSpider enemies get introduced at once. Thankfully, this is also where Mokyun Dolls become infinitely purchasable.
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** The [[spoiler:fake Demon King]] in chapter 5. The boss itself isn't a problem, being slow moving with attacks that are easily dodged or blocked. The problem is that it constantly summons additional enemies, ''including other bosses''. And sure, the ones from chapter 2 aren't going to do more than interrupt your actions, but that's still a big issue (good luck healing without abusing possession skill i-frames), and he's not limited to those. He also summons enemies from chapter 5, including the wyvern boss you fought just a little while before. And ''he can summon multiple copies of each boss simultaneously''. The only upside is that so many enemies means you'll charge st for possession skills quickly, but even then, this fight can rapidly turn into an absolute mess where your only option is to spam possession skills and hope you don't get creamed in between.

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** The [[spoiler:fake Demon King]] in chapter 5. The boss itself isn't a problem, being slow moving with attacks that are easily dodged or blocked. The problem is that it constantly summons additional enemies, ''including other bosses''. And sure, the ones from chapter 2 aren't going to do more than interrupt your actions, but that's still a big issue (good luck healing without abusing possession skill i-frames), and he's not limited to those. He also summons enemies from chapter 5, including the wyvern boss you fought just a little while before. And ''he can summon multiple copies of each boss simultaneously''. The only upside is that so many enemies means you'll charge st for possession skills quickly, but even then, this fight can rapidly turn into an absolute mess where your only option is to spam possession skills and hope you don't get creamed in between.between.
* ThatOneLevel: Chapter 6. More specifically, [[spoiler: Elysium]]. While the first half of the chapter is relatively painless, the second half takes place in a tough environment with tricky platforming and strong enemies. The puzzles here are some of the most arcane they've been yet, and the stat inflation really kicks in around this point for a severe DifficultySpike. Making it to the end of the chapter has you fight some tough bosses, including a brutal DPS check finale. This is where the game forces you to begin assembling a competent build, whether that's through stacking buffs or combing Karon skills together effectively.

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* GoddamnedBoss: The boss of Chapter 3, the God of Fire Agni, throws every ounce of fair challenge out of the window for a horribly designed boss fight that doesn't work, especially this early on in the game. For starters, you can't damage him directly, as he's surrounded by a circle of fireballs that can damage you by contact. And no, hitting his body won't work either, as his weak point is his eyeball at the center, which is protected by the aforementioned fireballs. But that's not the worst part. He's constantly shooting fireballs at you, and his skill Agni's Fire can inflict Bleed at you. The only way you can damage him is by either use a staff that can bypass the fireballs to hit him or shield dash into his eyeball and whack at it. And you reach the second phase, he starts spamming the arena with fireballs coming from the ground and Agni's Fire at the same time. Pray to God that you have enough healing items or good Possession skills to deal with him, otherwise expect a very long and boring battle on a game that's supposed to be fast paced.

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* GoddamnedBoss: ThatOneBoss:
**
The boss of Chapter 3, the God of Fire Agni, throws every ounce of fair challenge out of the window for a horribly designed boss fight that doesn't work, especially this early on in the game.Agni. For starters, you can't damage him directly, as he's surrounded by a circle of fireballs that can damage you by contact. And no, hitting his body won't work either, as his weak point is his eyeball at the center, which is protected by the aforementioned fireballs. But that's not the worst part. He's also constantly shooting fireballs at you, and his skill Agni's Fire can also inflict the dangerous Bleed at you. status. The protective circle of fireballs can be destroyed, but they all have high HP (and also don't display their HP even with the HP-display skill equipped), so this can take a while, and the only way you can to damage him otherwise is by either use using a staff or skill that can bypass penetrate through the fireballs to and hit him at range or shield dash dashing into his eyeball and whack whacking at it. it (which is very risky). And if you reach do destroy the second phase, he starts shielding fireballs, he'll switch to an altered moveset and start spamming the arena with fireballs coming from the ground and Agni's Fire at the same time. Pray Be sure to God that you have bring enough healing items or good Possession skills to deal with him, otherwise expect items, as unless you can hit him through the shield, this can be a very long and boring battle on battle.
** The [[spoiler:fake Demon King]] in chapter 5. The boss itself isn't
a game problem, being slow moving with attacks that are easily dodged or blocked. The problem is that it constantly summons additional enemies, ''including other bosses''. And sure, the ones from chapter 2 aren't going to do more than interrupt your actions, but that's supposed still a big issue (good luck healing without abusing possession skill i-frames), and he's not limited to be fast paced.those. He also summons enemies from chapter 5, including the wyvern boss you fought just a little while before. And ''he can summon multiple copies of each boss simultaneously''. The only upside is that so many enemies means you'll charge st for possession skills quickly, but even then, this fight can rapidly turn into an absolute mess where your only option is to spam possession skills and hope you don't get creamed in between.
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Added DiffLines:

* GoddamnedBoss: The boss of Chapter 3, the God of Fire Agni, throws every ounce of fair challenge out of the window for a horribly designed boss fight that doesn't work, especially this early on in the game. For starters, you can't damage him directly, as he's surrounded by a circle of fireballs that can damage you by contact. And no, hitting his body won't work either, as his weak point is his eyeball at the center, which is protected by the aforementioned fireballs. But that's not the worst part. He's constantly shooting fireballs at you, and his skill Agni's Fire can inflict Bleed at you. The only way you can damage him is by either use a staff that can bypass the fireballs to hit him or shield dash into his eyeball and whack at it. And you reach the second phase, he starts spamming the arena with fireballs coming from the ground and Agni's Fire at the same time. Pray to God that you have enough healing items or good Possession skills to deal with him, otherwise expect a very long and boring battle on a game that's supposed to be fast paced.

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