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Demonic Spiders need to be much more dangerous than other enemies, so Mummies probably aren't example. I think Retroactive Recognition only can apply to some creator in the production team, rather than the entire team or studio. Fixed example indentation, and commented out ZC Es.


* DemonicSpiders: The Ylsides. They are extremely fast and can take off 20% of your health or more with one hit. Their only real weakness is magic, and if you haven't invested enough in that (or have no equipment to make up the deficient) fighting them can become borderline {{Unwinnable}} unless you exploit GoodBadBugs.
** Liches also count due to their high health pool, predilection for paralyze spells, and [[FlunkyBoss summoning of zombies.]]
*** To a much lesser extent, Mummies, due to their paralyze attacks, though they are much less difficult to deal with than the above.

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* DemonicSpiders: DemonicSpiders:
**
The Ylsides. They are extremely fast and can take off 20% of your health or more with one hit. Their only real weakness is magic, and if you haven't invested enough in that (or have no equipment to make up the deficient) fighting them can become borderline {{Unwinnable}} unless you exploit GoodBadBugs.
** Liches also count Liches, due to their high health pool, predilection for paralyze spells, and [[FlunkyBoss summoning of zombies.]]
*** To a much lesser extent, Mummies, due to their paralyze attacks, though they are much less difficult to deal with than the above.
]]



** [[spoiler:Most of levels 7 and 8, and some parts of the crypts.]]



* RetroactiveRecognition: Arx Fatalis is pretty much this for Creator/ArkaneStudios

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* RetroactiveRecognition: Arx Fatalis is pretty much this for Creator/ArkaneStudios%% ** [[spoiler:Most of levels 7 and 8, and some parts of the crypts.]]
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* RetroactiveRecognition: Arx Fatalis is pretty much this for Creator/ArkaneStudios

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* RetroactiveRecognition: Arx Fatalis is pretty much this for Creator/ArkaneStudiosCreator/ArkaneStudios
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* GoddamnedBats. These [[RodentsOfUnusualSize pesky rodents]] are ''everywhere''(seriously, there are only a couple of locations without them), make extremely annoying squeaks when they notice you, are small and able to dodge your attacks, and so are hard to hit with any non-{{BFS}} weapon. Thankfully, they only deal ScratchDamage. [[spoiler: Why the hell did the Black Beast not eat you in the dwarven mines, you little bastards?]]

to:

* GoddamnedBats. These [[RodentsOfUnusualSize pesky rodents]] are ''everywhere''(seriously, ''everywhere'' (seriously, there are only a couple of locations without them), make extremely annoying squeaks when they notice you, are small and able to dodge your attacks, and so are hard to hit with any non-{{BFS}} weapon. Thankfully, they only deal ScratchDamage. [[spoiler: Why the hell did the Black Beast not eat you in the dwarven mines, you little bastards?]]
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** Due to the game's age and dated graphical fidelity, the finer details of the environment may not be clear from farther away. However, when you look closely, you'll often find that a seemingly-unidentifiable pile of pixels blocking off a walkway is actually [[{{Squick}} a mountain of bleached skulls.]]

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** Due to the game's age and dated graphical fidelity, the finer details of the environment may not be clear from farther away. However, when you look closely, you'll often find that a seemingly-unidentifiable pile of pixels blocking off a walkway is actually [[{{Squick}} a mountain of bleached skulls.]]]]
* RetroactiveRecognition: Arx Fatalis is pretty much this for Creator/ArkaneStudios
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None


** Due to the game's age and dated graphical fidelity, the finer details of the environment may not be clear from far away. However, when you look closer, you'll often find that a seemingly-unidentifiable pile of pixels blocking off a walkway is actually [[{{Squick}} a mountain of bleached skulls.]]

to:

** Due to the game's age and dated graphical fidelity, the finer details of the environment may not be clear from far farther away. However, when you look closer, closely, you'll often find that a seemingly-unidentifiable pile of pixels blocking off a walkway is actually [[{{Squick}} a mountain of bleached skulls.]]
Is there an issue? Send a MessageReason:
None


** Due to the game's age and dated graphical fidelity, the finer details of the environment may not be clear from far away. However, when you look closer, you'll often find that a seemingly-unidentifiable pile of pixels blocking off a walkway is actually [[Squick a mountain of bleached skulls.]]

to:

** Due to the game's age and dated graphical fidelity, the finer details of the environment may not be clear from far away. However, when you look closer, you'll often find that a seemingly-unidentifiable pile of pixels blocking off a walkway is actually [[Squick [[{{Squick}} a mountain of bleached skulls.]]
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Added another Nightmare Fuel entry, hoping we can get a proper page for that soon.


** Deep down on the seventh level, you find the Mushroom Forest, inhabited by the Ratmen. Annoying as they are, given how they can teleport away from danger and inflict poison damage, they aren't particularly scary. But as you enter an unusually rounded passageway, and the ambient sounds take on a more haunting tone, you're interrupted by a roar. To your left is now a massive, hungry, multi-eyed worm that looks like it can eat you in one bite.

to:

** Deep down on the seventh level, you find the Mushroom Forest, inhabited by the Ratmen. Annoying as they are, given how they can teleport away from danger and inflict poison damage, they aren't particularly scary. But as you enter an unusually rounded passageway, and the ambient sounds take on a more haunting tone, you're interrupted by a roar. To your left is now a massive, hungry, multi-eyed worm that looks like it can eat you in one bite.bite.
** Due to the game's age and dated graphical fidelity, the finer details of the environment may not be clear from far away. However, when you look closer, you'll often find that a seemingly-unidentifiable pile of pixels blocking off a walkway is actually [[Squick a mountain of bleached skulls.]]
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Fixed spelling mistakes.


* DemonicSpiders: Ylside; they are extremely fast and do massive damage. Their only real weakness is magic, and if you haven't invested enough in that (or have no equipment to make up the deficient) fighting them can become borderline {{Unwinnable}} unless you exploit GoodBadBugs.

to:

* DemonicSpiders: Ylside; they The Ylsides. They are extremely fast and do massive damage.can take off 20% of your health or more with one hit. Their only real weakness is magic, and if you haven't invested enough in that (or have no equipment to make up the deficient) fighting them can become borderline {{Unwinnable}} unless you exploit GoodBadBugs.



* FridgeBrilliance: [[spoiler: The cloud of space dust and asteroids which obscured the sun of Arx should be the remains of Akbaa's homeworld which he destroyed. Akbaa's meteor is just one of miriads particles in those clouds.]]

to:

* FridgeBrilliance: [[spoiler: The cloud of space dust and asteroids which obscured the sun of Arx should be the remains of Akbaa's homeworld home-world which he destroyed. Akbaa's meteor is just one of miriads myriad particles in those clouds.]]



* GoddamnedBats. These pesky rodents are ''everywhere''(seriously, there are only a couple of locations without them), make extremely annoying squeaks when they notice you, are small and able to dodge your attacks, and so are hard to hit with any non-{{BFS}} weapon. Thankfully, they only deal ScratchDamage. [[spoiler: Why the hell did not Black Beast eat you there in dwarven mines, you little bastards?]]

to:

* GoddamnedBats. These [[RodentsOfUnusualSize pesky rodents rodents]] are ''everywhere''(seriously, there are only a couple of locations without them), make extremely annoying squeaks when they notice you, are small and able to dodge your attacks, and so are hard to hit with any non-{{BFS}} weapon. Thankfully, they only deal ScratchDamage. [[spoiler: Why the hell did not the Black Beast not eat you there in the dwarven mines, you little bastards?]]



** Some of the players experience a rather unusual bug where the protagonist's movement speed appears to depend on the framerate, which is not capped. On top of that, speed is the only thing affected in this manner. This makes fighting in narrow tunnels (and navigating them, which is one of the larger parts of the gameplay) less tedious than it generally is, although players with high-end rigs complain that sometimes they come close to breaking the sound barrier.

to:

** Some of the players experience a rather unusual bug where the protagonist's movement speed appears to depend on the framerate, frame-rate, which is not capped. On top of that, speed is the only thing affected in this manner. This makes fighting in narrow tunnels (and navigating them, which is one of the larger parts of the gameplay) less tedious than it generally is, although players with high-end rigs complain that sometimes they come close to breaking the sound barrier.



** Especially [[spoiler: the Black Beast. Imagine a thing that resembles a hideous hybrid between a rat, a cat and a dog, size of a tiger, with nearly foot-long claws thar can cut rock, snake-like head, solid white eyes and a gaping maw filled with needle-like teeth which form a gruesome "smile" when the creature is about to attack. Your weapons cannot hurt it at all, and it can kill you in one swipe. It can run very fast, but ''does not because it knows you will not escape'', so it follows you, slowly, with echoing steps, through the tunnels of a dwarven vilage ([[{{Squick}} covered by guts and blood of the population which the beast genocided and devoured]]), blocking tunnels with its bulk ([[AdvancingBossOfDoom so you can't avoid it if it catches you]]), [[TheJuggernaut busting every door you close and tearing through the walls sometimes, completely unstoppable]]. At one point, you have to go into the dead end, search the mutilated dwarven corpse for the key and return ASAP, ''while you hear Black Beast is near the door you need to open''; if you linger, it goes for you, cutting you from the door, and you turn a corner and bump into it directly face-to-mouth (and jump in your chair), and now you have two options: dying here or running back and dying there ten seconds later.]]

to:

** Especially [[spoiler: the Black Beast. Imagine a thing that resembles a hideous hybrid between a rat, a cat and a dog, size of a tiger, with nearly foot-long claws thar that can cut rock, snake-like head, solid white eyes and a gaping maw filled with needle-like teeth which form a gruesome "smile" when the creature is about to attack. Your weapons cannot hurt it at all, and it can kill you in one swipe. It can run very fast, but ''does not because it knows you will not escape'', so it follows you, slowly, with echoing steps, through the tunnels of a dwarven vilage village ([[{{Squick}} covered by guts and blood of the population which the beast genocided and devoured]]), blocking tunnels with its bulk ([[AdvancingBossOfDoom so you can't avoid it if it catches you]]), [[TheJuggernaut busting every door you close and tearing through the walls sometimes, completely unstoppable]]. At one point, you have to go into the dead end, search the mutilated dwarven corpse for the key and return ASAP, ''while you hear Black Beast is near the door you need to open''; if you linger, it goes for you, cutting you from the door, and you turn a corner and bump into it directly face-to-mouth (and jump in your chair), and now you have two options: dying here or running back and dying there ten seconds later.]]
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** Especially [[spoiler: the Black Beast. Imagine a thing that resembles a hideous hybrid between a rat, a cat and a dog, size of a tiger, with nearly foot-long claws thar can cut rock, snake-like head, solid white eyes and a gaping maw filled with needle-like teeth which form a gruesome "smile" when the creature is about to attack. Your weapons cannot hurt it at all, and it can kill you in one swipe. It can run very fast, but ''does not because it knows you will not escape'', so it follows you, slowly, with echoing steps, through the tunnels of a dwarven vilage ([[{{Squick}} covered by guts and blood of the population which the beast genocided and devoured]]), blocking tunnels with its bulk ([[AdvancingBossOfDoom so you can't avoid it if it catches you]]), [[TheJuggernaut busting every door you close and tearing through the walls sometimes, completely unstoppable]]. At one point, you have to go into the dead end, search the mutilated dwarven corpse for the key and return ASAP, ''while you hear Black Beast is near the door you need to open''; if you linger, it goes for you, cutting you from the door, and you turn a corner and bump into it directly face-to-mouth (and jump in your chair), and now you have two options: dying here or running back and dying there ten seconds later.]]

to:

** Especially [[spoiler: the Black Beast. Imagine a thing that resembles a hideous hybrid between a rat, a cat and a dog, size of a tiger, with nearly foot-long claws thar can cut rock, snake-like head, solid white eyes and a gaping maw filled with needle-like teeth which form a gruesome "smile" when the creature is about to attack. Your weapons cannot hurt it at all, and it can kill you in one swipe. It can run very fast, but ''does not because it knows you will not escape'', so it follows you, slowly, with echoing steps, through the tunnels of a dwarven vilage ([[{{Squick}} covered by guts and blood of the population which the beast genocided and devoured]]), blocking tunnels with its bulk ([[AdvancingBossOfDoom so you can't avoid it if it catches you]]), [[TheJuggernaut busting every door you close and tearing through the walls sometimes, completely unstoppable]]. At one point, you have to go into the dead end, search the mutilated dwarven corpse for the key and return ASAP, ''while you hear Black Beast is near the door you need to open''; if you linger, it goes for you, cutting you from the door, and you turn a corner and bump into it directly face-to-mouth (and jump in your chair), and now you have two options: dying here or running back and dying there ten seconds later.]]]]
** Deep down on the seventh level, you find the Mushroom Forest, inhabited by the Ratmen. Annoying as they are, given how they can teleport away from danger and inflict poison damage, they aren't particularly scary. But as you enter an unusually rounded passageway, and the ambient sounds take on a more haunting tone, you're interrupted by a roar. To your left is now a massive, hungry, multi-eyed worm that looks like it can eat you in one bite.
Is there an issue? Send a MessageReason:
None


** Liches also count due to their high health pool, predilection for paralyze spells, and summoning of zombies.

to:

** Liches also count due to their high health pool, predilection for paralyze spells, and [[FlunkyBoss summoning of zombies. zombies.]]
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None

Added DiffLines:

** Liches also count due to their high health pool, predilection for paralyze spells, and summoning of zombies.
***To a much lesser extent, Mummies, due to their paralyze attacks, though they are much less difficult to deal with than the above.

Added: 926

Changed: 465

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* GoodBadBugs: Some of the players experience a rather unusual bug where the protagonist's movement speed appears to depend on the framerate, which is not capped. On top of that, speed is the only thing affected in this manner. This makes fighting in narrow tunnels (and navigating them, which is one of the larger parts of the gameplay) less tedious than it generally is, although players with high-end rigs complain that sometimes they come close to breaking the sound barrier.

to:

* GoodBadBugs: GoodBadBugs:
**
Some of the players experience a rather unusual bug where the protagonist's movement speed appears to depend on the framerate, which is not capped. On top of that, speed is the only thing affected in this manner. This makes fighting in narrow tunnels (and navigating them, which is one of the larger parts of the gameplay) less tedious than it generally is, although players with high-end rigs complain that sometimes they come close to breaking the sound barrier.barrier.
** You can pickpocket anything that can be pickpocketed if you just have the bare minimum stealth skill for it. If you try to pickpocket someone and they notice it, you are given a warning and have a couple of seconds to close the pickpocketing interface before the NPC turns hostile. However, the AI only cares about how long you keep it open, ''not'' whether you actually steal something. If you are quick about it, you can grab an item in the grace period.
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Darth Wiki doesn't go on main wiki


* [[GoddamnedBats Goddamned Rats]]. These pesky rodents are ''everywhere''(seriously, there are only a couple of locations without them), make [[MostAnnoyingSound extremely annoying squeaks ]]when they notice you, are small and able to dodge your attacks, and so are hard to hit with any non-{{BFS}} weapon. Thankfully, they only deal ScratchDamage. [[spoiler: Why the hell did not Black Beast eat you there in dwarven mines, you little bastards?]]

to:

* [[GoddamnedBats Goddamned Rats]]. GoddamnedBats. These pesky rodents are ''everywhere''(seriously, there are only a couple of locations without them), make [[MostAnnoyingSound extremely annoying squeaks ]]when when they notice you, are small and able to dodge your attacks, and so are hard to hit with any non-{{BFS}} weapon. Thankfully, they only deal ScratchDamage. [[spoiler: Why the hell did not Black Beast eat you there in dwarven mines, you little bastards?]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodBadBugs: Some of the players experience a rather unusual bug where the protagonist's movement speed appears to depend on the framerate, which is not capped. On top of that, speed is the only thing affected in this manner. This makes fighting in narrow tunnels (and navigating them, which is one of the larger parts of the gameplay) less tedious than it generally is, although players with high-end rigs complain that sometimes they come close to breaking the sound barrier.
Willbyr MOD

Added: 68

Changed: 75

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Nightmare Fuel cleanup; see the thread for details


* HighOctaneNightmareFuel: [[spoiler:Most of levels 7 and 8, and some parts of the crypts.]]

to:

* HighOctaneNightmareFuel: NightmareFuel:
**
[[spoiler:Most of levels 7 and 8, and some parts of the crypts.]]

Added: 2446

Changed: 289

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* HighOctaneNightmareFuel: [[spoiler:Most of levels 9 and 8, and some parts of the crypts.]]

to:

* DemonicSpiders: Ylside; they are extremely fast and do massive damage. Their only real weakness is magic, and if you haven't invested enough in that (or have no equipment to make up the deficient) fighting them can become borderline {{Unwinnable}} unless you exploit GoodBadBugs.
* FridgeBrilliance: [[spoiler: The cloud of space dust and asteroids which obscured the sun of Arx should be the remains of Akbaa's homeworld which he destroyed. Akbaa's meteor is just one of miriads particles in those clouds.]]
* GameBreaker: The Bless spell boosts caster's all stats (on x+1, where x is his level, and since skills depend on stats, they, too, increase) roughly for twenty seconds. Certainly enough time to pull on some heavy armor or powerful weapon (and it won't fall off when the spell effect goes out), see some well-hidden door, pick some complicated lock or cast some top level spell.
* [[GoddamnedBats Goddamned Rats]]. These pesky rodents are ''everywhere''(seriously, there are only a couple of locations without them), make [[MostAnnoyingSound extremely annoying squeaks ]]when they notice you, are small and able to dodge your attacks, and so are hard to hit with any non-{{BFS}} weapon. Thankfully, they only deal ScratchDamage. [[spoiler: Why the hell did not Black Beast eat you there in dwarven mines, you little bastards?]]
* HighOctaneNightmareFuel: [[spoiler:Most of levels 9 7 and 8, and some parts of the crypts.]]
** Especially [[spoiler: the Black Beast. Imagine a thing that resembles a hideous hybrid between a rat, a cat and a dog, size of a tiger, with nearly foot-long claws thar can cut rock, snake-like head, solid white eyes and a gaping maw filled with needle-like teeth which form a gruesome "smile" when the creature is about to attack. Your weapons cannot hurt it at all, and it can kill you in one swipe. It can run very fast, but ''does not because it knows you will not escape'', so it follows you, slowly, with echoing steps, through the tunnels of a dwarven vilage ([[{{Squick}} covered by guts and blood of the population which the beast genocided and devoured]]), blocking tunnels with its bulk ([[AdvancingBossOfDoom so you can't avoid it if it catches you]]), [[TheJuggernaut busting every door you close and tearing through the walls sometimes, completely unstoppable]]. At one point, you have to go into the dead end, search the mutilated dwarven corpse for the key and return ASAP, ''while you hear Black Beast is near the door you need to open''; if you linger, it goes for you, cutting you from the door, and you turn a corner and bump into it directly face-to-mouth (and jump in your chair), and now you have two options: dying here or running back and dying there ten seconds later.
]]

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