History YMMV / ArcanumOfSteamworksAndMagickObscura

6th May '16 2:17:48 PM supergod
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** Fire Elementals, and to a lesser extent their smaller cousins. They're level 50, the highest the player can go, insanely tough (because they're made of fire), damage both your armor and weapons (again, fire), and have a nasty habit of appearing in packs. One quest actually forces you to trek through a cave full of these things.
** Earth Elementals are this to a lesser extent, especially since you're forced to fight them a lot earlier than you'd normally be ready unless you abuse the mechanics to jump ahead 30 levels. Like Fire Elementals, attacking them damages your weapons since they're made of rock. Some of them also come superheated for fire damage, making them almost as bad as Fire Elementals.

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** Fire Elementals, and to a lesser extent their smaller cousins. They're level 50, the highest the player can go, insanely tough (because they're made of fire), damage both your armor and weapons (again, fire), and have a nasty habit of appearing in packs. One quest actually forces you to trek through a cave full of these things.
** Earth Elementals Golems are this to a lesser extent, especially since you're forced to fight them a lot earlier than you'd normally be ready unless you abuse the mechanics to jump ahead 30 levels. Like Fire Elementals, attacking them damages your weapons since they're made of rock. Some of them also come superheated for fire damage, making them almost as bad as Fire Elementals.
4th May '16 1:09:43 PM supergod
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* DesignatedVillain: Z'an Alurin is canonically evil. She does not act that way; at worst, she's a very detached and philosophical sort, she acts like a DefectorFromDecadence, and we see her commit no evil actions (unless she's participating in the player's villainy).
2nd May '16 5:15:04 PM supergod
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* DesignatedHero:
** The mages of Tulla, while canonically good guys, are ''massive'' [[JerkAss Jerkasses]] sometimes. Their crowning moment is when they ask you to help them get a [[VideoGame/{{Fallout1}} water purifying gem]] from someone who left Tulla to get it for them...but the thing is, he's become a technologist now, so he can't be allowed back into Tulla. [[MurderIsTheBestSolution They're perfectly okay with it if you just murder him and take the gem.]]
** Also the elves in Quintarra. While not [[ANaziByAnyOtherName outright nazi like the ones in T'sen Ang]], they're incredibly [[FantasticRacism stuck-up]] and HolierThanThou. Case in point, there's a side quest where you investigate a murder case in Quintarra. The elves has arrested the sole dwarf there mainly because he wasn't a elf, and [[CantArgueWithElves elves are totally above this kind of things]].
2nd May '16 4:51:41 PM supergod
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* EnjoyTheStorySkipTheGame: Often considered another RPG with an excellent story, dialogue options and character customization but at best mediocre combat gameplay. The combat can get in the way of the story, as there are a lot more unskippable fights and the fights can be quite hard, especially at the beginning when the player character can die in a few unlucky hits.

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* EnjoyTheStorySkipTheGame: Often It's often considered another RPG with as having an excellent story, dialogue choices and level-up options and character customization but at best with mediocre combat gameplay. The combat can get in the way of the story, as there are a lot more plenty of unskippable fights and the fights fights, some of which can be quite hard, especially at the beginning when the player character can die in a few unlucky hits.



** The Black Mountain Clan Mines. It's the only part of the game you can't talk your way around. Moreover, it's filled with rock golems which break most weapons when you attack them and do insane damage compared to what you've been fighting thus far. Any combat-heavy area counts, really, but most of them are placed fairly. The Black Mountain Clan Mines are more notorious because they are a relatively early part of the main quest and because you can't get around doing them.

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** The Black Mountain Clan Mines. It's the only part of the game you can't talk your way around. Moreover, it's filled with rock golems which break most weapons when you attack them and do insane damage compared to what you've been fighting thus far. Any While there are other difficult combat-heavy area counts, really, but most of them are placed fairly. areas, The Black Mountain Clan Mines are more notorious because they are a relatively early part of the main quest and because you can't get around doing them.



** T'sen Ang if you choose to free the half ogre slaves. Everybody will turn hostile and they can be quite difficult.

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** T'sen Ang if you choose to free the half ogre half-ogre slaves. Everybody will turn hostile and they can be quite difficult.
29th Feb '16 8:53:12 AM supergod
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* EnjoyTheStorySkipTheGame: Often considered another RPG with an excellent story but at best mediocre combat gameplay. The combat can get in the way of the story, as there are a lot more unskippable fights and the fights can be quite hard, especially at the beginning when the player character can die in a few unlucky hits.

to:

* EnjoyTheStorySkipTheGame: Often considered another RPG with an excellent story story, dialogue options and character customization but at best mediocre combat gameplay. The combat can get in the way of the story, as there are a lot more unskippable fights and the fights can be quite hard, especially at the beginning when the player character can die in a few unlucky hits.
18th Nov '15 6:50:46 AM Ramidel
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Added DiffLines:

* UnwinnableByInsanity: The developers went out of their way to avert this; at worst, you should be able to find the next main quest by consulting a guide and walking around randomly in the right place until you find a relevant location. However, if you [[spoiler: kill Edward Teach before going to the Isle of Despair]], there isn't a workaround for that. Other than that, as a developer interview indicated, if you go out of the way to break the game, all you're doing is making it harder on yourself once you stop screwing around.
11th Nov '15 8:42:08 PM zequeins
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Added DiffLines:

* DiskOneNuke: Should you choose the magical path, Harm is the first level Dark Necromancy spell. It costs a pittance of Fatigue, deals decent damage for its cost, and as befitting of spells, doesn't miss. Its only disadvantages are that it dings your KarmaMeter every time you use it (you'll quickly offend your good-aligned party members) and it won't be as useful lategame (what do you expect of a ''first''-level spell? By this point though, you most likely would have far better options as well).
10th Oct '15 5:37:40 PM supergod
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* EnjoyTheStorySkipTheGame: Often considered another RPG with an excellent story but at best mediocre gameplay. The gameplay gets in the way of the story, as there are a lot more unskippable fights and the fights can be quite hard, especially at the beginning when the player character can die in a few unlucky hits.

to:

* EnjoyTheStorySkipTheGame: Often considered another RPG with an excellent story but at best mediocre combat gameplay. The gameplay gets combat can get in the way of the story, as there are a lot more unskippable fights and the fights can be quite hard, especially at the beginning when the player character can die in a few unlucky hits.
24th Sep '15 10:23:24 AM TheRoguePenguin
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* ThatOneLevel: The Black Mountain Clan Mines. It's the only part of the game you can't talk your way around. Moreover, it's filled with rock golems which break most weapons when you attack them and do insane damage compared to what you've been fighting thus far. Any combat-heavy area counts, really, but most of them are placed fairly. The Black Mountain Clan Mines are more notorious because they are a relatively early part of the main quest and because you can't get around doing them.
** To a smaller extent, getting out of the first town can be this for the violence-inclined and/or those without the right build. In order to leave, you have to get past the guys guarding the bridge. Unfortunately, the leader has two half-ogres who will beat your party to death in short order. You get stun grenades early on, but without throwing skill you have to save scum for a solid hit. To get past charitably, you either need a ton of money (more than you're likely to have or want to spend), to sabotage the new bridge being built (which will make the town hate you), or a single skill point in persuasion.
*** Drop some railroad spikes next to the thugs. Because they're all using their fists (which do a crapload of damage), the game considers them to be unarmed. That means they will automatically pick up and equip ''any'' weapon on the ground nearby, even if that weapon does far less damage than they'd normally do unarmed. Railroad spikes have a maximum damage of 1. Your team should be able to beat them now. The point is still good, though: without knowing how to take advantage of the game mechanics like that, that's an early-level BeefGate that has put a fair number of people off from playing the game any further.

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* ThatOneLevel: ThatOneLevel:
**
The Black Mountain Clan Mines. It's the only part of the game you can't talk your way around. Moreover, it's filled with rock golems which break most weapons when you attack them and do insane damage compared to what you've been fighting thus far. Any combat-heavy area counts, really, but most of them are placed fairly. The Black Mountain Clan Mines are more notorious because they are a relatively early part of the main quest and because you can't get around doing them.
** To a smaller extent, getting out of the first town can be this for the violence-inclined and/or those without the right build. In order to leave, you have to get past the guys guarding the bridge. Unfortunately, the leader has two half-ogres who will beat your party to death in short order. You get stun grenades early on, but without throwing skill you have to save scum for a solid hit. To get past charitably, you either need a ton of money (more than you're likely to have or want to spend), to sabotage the new bridge being built (which will make the town hate you), or a single skill point in persuasion.
*** Drop
persuasion. You can also abuse the game mechanics by dropping some railroad spikes next to the thugs. Because they're all using their fists (which do a crapload of damage), the game considers them to be unarmed. That means they will automatically pick up and equip ''any'' weapon on the ground nearby, even if that weapon does far less damage than they'd normally do unarmed. Railroad spikes have a maximum damage of 1. Your team should be able to beat them now. The point is still good, though: without knowing how to take advantage of the game mechanics like that, that's an early-level BeefGate that has put a fair number of people off from playing the game any further.
22nd Sep '15 9:22:01 PM TheRoguePenguin
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** It is possible to create a character who creates explosives, scours the streets of Tarant, and crafts random and very, VERY profitable parts from them, trading up as their skills progress. Repeat ad nauseum, and you'll have a character who levels a warehouse at the slightest bump.

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** It is possible to The Explosives line for technologists becomes absurdly powerful if you invest in it and throwing. Almost all of the crafting recipes have materials which can be scoured from trash bins, they can be sold for massive profit, and the higher level schematics create a character who creates explosives, scours the streets of Tarant, and crafts random and very, VERY profitable parts from them, trading up as their skills progress. Repeat ad nauseum, and you'll deadly combinations. You'll have a character who levels a warehouse at can stun an entire room and then blow them all up before they know what hit them.
** For melee technologists, Smithy is just as broken. Balanced swords can be created in
the slightest bump.first town or have Magnus make them for you by the second. They have one of the the fastest attack rates in the game, but still have good damage. The next step up is the featherweight axe, which is slower but stronger. The axe can then be upgraded into the deadly pyrotechic axe, which pound for pound is pretty much the deadliest tech melee weapon in the game thanks to fire being such a broken damage aspect. The only things that outclass it are InfinityPlusOneSword weapons. After that, you get to make the best tech armor in the game.
** A minor one for technologists is the electric ring in the second level of the electric tech tree. It gives a +2 to Dexterity when worn. You can wear two. In a game with only 60ish character points to give your character, four extra is a huge bonus, minus the two you spend to get there. If you're going for electric mastery, then it might as well be four more points.



** Balanced swords can be created in the first town or have Magnus make them for you by the second. They have one of the the fastest attack rates in the game, but still have good damage. Note, however, that they are tech items and good mages (single-college mages like Virgil will manage just fine) will probably kill themselves trying to use them. A step up from this is the featherweight axe, which is even better. The axe can then be upgraded into the deadly pyrotechic axe, which pound for pound is pretty much the deadliest tech melee weapon in the game thanks to fire being such a broken damage aspect. The only things that outclass it are InfinityPlusOneSword weapons.
** A minor one for technologists is the electric ring in the second level of the electric tech tree. It gives a +2 to Dexterity when worn. You can wear two. In a game with only 60ish character points to give your character, four extra is a huge bonus, minus the two you spend to get there. If you're going for electric mastery, then it might as well be four more points.
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