History YMMV / AnotherWorld

28th May '17 11:21:15 AM AngelHalo
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* PortingDisaster: Comparing the UsefulNotes/SegaGenesis and SuperNintendo versions of the games, both feature a new sound track. While the SNES version has better audio quality, it lacks in performance (the game will slow down a lot of times), and, believe it or not, [[LoadsAndLoadsOfLoading load times]]!

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* PortingDisaster: Comparing the UsefulNotes/SegaGenesis and SuperNintendo versions of the games, both feature a new sound track. track and are harder than the ports before it. While the SNES version has better audio quality, it lacks in performance (the game will slow down a lot of times), and, believe it or not, and [[LoadsAndLoadsOfLoading load times]]!times]], despite being a cartridge-based system! The Sega CD version does rectify all the problems from both (even the load times, despite being on a system notorious for these).



* {{Sequelitis}}: The first game was great, but hard and yet forgivable. ''Heart of the Alien'' is a lot harder for the wrong reasons, and looks comparatively worse than the first game. The big thing that saves it is that it includes the best console version of Another World at the time, complete with the best soundtrack for it.
* TheyChangedItNowItSucks: Some people complain that by making the background more detailed in Anniversary Collector's edition it ruins the minimalistic art style that makes the game so atmospheric. But that is nothing compared to the 3DO version which has a very generic sci-fi art. Though the 20th anniversary edition averts this by providing the option to play the game in the original graphic settings.

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* {{Sequelitis}}: The first game was great, but hard and yet forgivable. ''Heart of the Alien'' is a lot harder for the wrong reasons, and looks comparatively worse than the first game. Having stiffer controls, and challenges based around these controls, really didn't help this game. The big thing that saves it is that it includes its inclusion of the best console version of Another World at the time, complete with the best soundtrack for it.
* TheyChangedItNowItSucks: Some people complain that by making the background more detailed in Anniversary Collector's edition it ruins the minimalistic art style that makes the game so atmospheric. But that is nothing compared to the 3DO version which has a very generic sci-fi art.feel to it. Though the 20th anniversary edition averts this by providing the option to play the game in the original graphic settings.
14th Jun '16 11:48:05 PM AnnoNimus
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* {{Narm}}: The punching sound effect sounds more like slapping. The animations where an alien beats Lester into submission, or when Buddy gets into a fistfight with another alien don't help, either, making it look like everyone is just getting into intense slapfights.

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* {{Narm}}: The punching sound effect sounds more like slapping. The animations where an alien beats Lester into submission, or when Buddy gets into a fistfight with another alien don't help, either, making it look like everyone is just getting into intense slapfights. This is possibly a case of RealityIsUnrealistic, as the punching sound in your average action film has some extra sounds layered over it to make it sound meatier.
29th Nov '15 5:11:43 PM nombretomado
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* PortingDisaster: Comparing the SegaGenesis and SuperNintendo versions of the games, both feature a new sound track. While the SNES version has better audio quality, it lacks in performance (the game will slow down a lot of times), and, believe it or not, [[LoadsAndLoadsOfLoading load times]]!

to:

* PortingDisaster: Comparing the SegaGenesis UsefulNotes/SegaGenesis and SuperNintendo versions of the games, both feature a new sound track. While the SNES version has better audio quality, it lacks in performance (the game will slow down a lot of times), and, believe it or not, [[LoadsAndLoadsOfLoading load times]]!
16th Apr '15 4:02:08 AM Trigger-of-Sorrow
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* NightmareFuel: The sudden apperance of the Beast early in the game, and the following chase.
** The tentacle monsters that grab you from above (think Barnacles from ''VideoGame/HalfLife'') and the pits of chewing teeth on the floor in the Cave section of the game. Getting caught by one will show an animation of their teeth closing in on the screen.

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* NightmareFuel: The sudden apperance of the Beast very early in the game, and the following chase.
enusing chase. Though you're more likely to get killed by the slug-like creatures that you have to run past.
** The tentacle monsters tentacles that grab you from above (think Barnacles from ''VideoGame/HalfLife'') and the pits "pits of chewing teeth teeth" on the floor in the Cave section of the game. Getting caught by one of them will show an animation of their teeth closing in on the screen.
10th Apr '15 1:07:57 PM Trigger-of-Sorrow
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* NightmareFuel: Being chased by the Beast early in the game.
** The tentacle monsters that grab you from above (think Barnacles from ''VideoGame/HalfLife'') and the munching bottom-feeders in the Cave section of the game, and the animation you get if you get eaten by one.

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* NightmareFuel: Being chased by The sudden apperance of the Beast early in the game.
game, and the following chase.
** The tentacle monsters that grab you from above (think Barnacles from ''VideoGame/HalfLife'') and the munching bottom-feeders pits of chewing teeth on the floor in the Cave section of the game, and the game. Getting caught by one will show an animation you get if you get eaten by one.of their teeth closing in on the screen.
4th Mar '15 1:05:03 PM Chibiterasu
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* NightmareFuel: Your first encounter with the Beast early in the game.

to:

* NightmareFuel: Your first encounter with Being chased by the Beast early in the game.game.
** The tentacle monsters that grab you from above (think Barnacles from ''VideoGame/HalfLife'') and the munching bottom-feeders in the Cave section of the game, and the animation you get if you get eaten by one.
4th Mar '15 7:57:27 AM Chibiterasu
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* NightmareFuel: Your first encounter with the Beast.

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* NightmareFuel: Your first encounter with the Beast.Beast early in the game.
4th Mar '15 7:57:02 AM Chibiterasu
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Added DiffLines:

* GermansLoveDavidHasselhoff: See CultClassic above.


Added DiffLines:

* NightmareFuel: Your first encounter with the Beast.
25th May '14 6:59:01 PM SuperLlama
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* {{Narm}}: The punching sound effect sounds more like slapping, which makes Buddy getting into a fight with another alien hilarious because it looks and sounds like they're engaging in an intense slap fight.

to:

* {{Narm}}: The punching sound effect sounds more like slapping, which makes slapping. The animations where an alien beats Lester into submission, or when Buddy getting gets into a fight fistfight with another alien hilarious because don't help, either, making it looks and sounds look like they're engaging in an everyone is just getting into intense slap fight. slapfights.
25th May '14 6:56:13 PM SuperLlama
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* {{HSQ}}: Extremely high, the whole game is basically one cool thing stacked onto another cool thing from start to finish.

to:

* {{HSQ}}: Extremely high, the whole game is basically one cool thing stacked onto another cool thing from start to finish.finish.
* {{Narm}}: The punching sound effect sounds more like slapping, which makes Buddy getting into a fight with another alien hilarious because it looks and sounds like they're engaging in an intense slap fight.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.AnotherWorld