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History YMMV / AnimalCrossingAmiiboFestival

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* AudienceAlienatingPremise: The GenreShift from the life simulation games the franchise was known for to a board game didn't please fans who wanted a new Wii U Animal Crossing. The game was intended as a party game, but the main mode, unlike other party games like Mario Party didn't have any minigames. Instead, the game was nearly entirely based on luck. There were minigames to play, but some required extra amiibo cards. One of the minigames was a quiz on Animal Crossing trivia, which didn't help the game appeal to newcomers. Other minigames required the players to play the dull main game for some time. This resulted in a critical and commercial failure.
* MisBlamed: The game gets a lot of hate from people who presumed it prevented a true ''Animal Crossing'' game from appearing on the UsefulNotes/WiiU. In reality, it's been implied that the reason there was no proper Wii U installment was because there was never any plans for one to begin with. During the marketing for ''New Horizons'', series producer Aya Kyogoku would state that while conceptualization for the game began immediately after ''New Leaf'' shipped, they were planning for unknown future hardware, suggesting the next entry would have been for [[WhatCouldHaveBeen the 3DS successor]] rather than the Wii U, which released the same month as ''New Leaf''. Fellow producers Katsuya Eguchi and Hisashi Nogami, who share Nintendo's [=EPD5=] group, beginning work on the first ''VideoGame/Splatoon1'' also meant there wouldn't be enough available staff to work on such a large project anyway, to say nothing of the state of the console by the time ''Splatoon'' finished production.
* ScrappyMechanic: Among the many gripes people had with the game, most prominent was the fact that in order to play as specific characters, you had to scan their amiibo during each of your turns. This made it a hassle, especially if you were playing with friends which, as a party game that is designed for this, would require passing the Wii U controller around in circles. What makes it all the more baffling is that the game allows you to play as human villagers who aren't subject to this mechanic. This ironically made a game with "amiibo" in the title arguably worse with their usage, with only special dialogue to make up for it.

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* AudienceAlienatingPremise: The GenreShift from the life simulation games the franchise was known for to a board game didn't please While fans who wanted weren't enthused about getting a spin-off PartyGame instead of a new main series entry for the Wii U Animal Crossing. The game was intended as U, the thought of a party game, but game wasn't seen as a total bust. At least, until it was learned how the game actually functioned, as unlike most games in the genre such as ''VideoGame/MarioParty'', ''amiibo festival'' lacked any minigames in its main mode, unlike other party games like Mario Party didn't have any minigames. Instead, the game was nearly entirely being near-entirely based on luck. There were minigames side-games available to play, but some required extra amiibo cards. One cards, one of the minigames them was a quiz on Animal Crossing trivia, which didn't help the game appeal to newcomers. Other minigames ''Animal Crossing'' trivia (locking out newcomers even more); and others required the players you to play engage with the dull main game anyway. Throw in that tapping the amiibo card/figurine was required for some time. This resulted almost every action in the entire game if you want to play as any of the villagers, including rolling the dice, and you had a critical and commercial failure.
* MisBlamed: The game gets a lot of hate from people who presumed it prevented a true ''Animal Crossing'' game from appearing on the UsefulNotes/WiiU. In reality, it's been implied that the reason there was no proper Wii U installment was because there was never any plans for one to begin with. During the marketing for ''New Horizons'', series producer Aya Kyogoku would state that while conceptualization for the game began immediately after ''New Leaf'' shipped, they were planning for unknown then-unknown future hardware, suggesting the next entry would have been was planned for [[WhatCouldHaveBeen the 3DS successor]] rather than the Wii U, which released the same month as ''New Leaf''. Fellow producers Katsuya Eguchi and Hisashi Nogami, who share Nintendo's [=EPD5=] group, beginning work on the first ''VideoGame/Splatoon1'' also meant there wouldn't be enough available staff to work on such a large project anyway, to say nothing of the state of the console by the time ''Splatoon'' finished production.
Leaf''.
* ScrappyMechanic: Among the many gripes people had with the game, most prominent was the fact that in order to play as specific characters, you had to scan their amiibo during each ''each'' of your turns. This made it a hassle, especially if you were playing with friends which, friends, as a party game that is designed for this, would require passing you'd be required to pass the Wii U U's [=GamePad=] controller around in circles. What makes it all the more baffling is that the game allows you to play as human villagers who aren't subject to this mechanic. This ironically made a game with "amiibo" in the title arguably worse with their usage, with only special dialogue to make up for it.
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* AudienceAlienatingPremise: The GenreShift from the life simulation games the franchise was known for to a board game didn't please fans who wanted a new Wii U Animal Crossing. The game was intended as a party game, but the main mode, unlike other party games like Mario Party didn't have any minigames. Instead, the game was nearly entirely based on luck. There were minigames to play, but some required extra amiibo cards. One of the minigames was a quiz on Animal Crossing trivia, which didn't help the game appeal to newcomers. Other minigames required the players to play the dull main game for some time. This resulted in a critical and commercial failure.
* MisBlamed: The game gets a lot of hate from people who presumed it prevented a true ''Animal Crossing'' game from appearing on the UsefulNotes/WiiU. In reality, it's been implied that the reason there was no proper Wii U installment was because there was never any plans for one to begin with. During the marketing for ''New Horizons'', series producer Aya Kyogoku would state that while conceptualization for the game began immediately after ''New Leaf'' shipped, they were planning for unknown future hardware, suggesting the next entry would have been for [[WhatCouldHaveBeen the 3DS successor]] rather than the Wii U, which released the same month as ''New Leaf''. Fellow producers Katsuya Eguchi and Hisashi Nogami, who share Nintendo's [=EPD5=] group, beginning work on the first ''VideoGame/Splatoon1'' also meant there wouldn't be enough available staff to work on such a large project anyway, to say nothing of the state of the console by the time ''Splatoon'' finished production.
* ScrappyMechanic: Among the many gripes people had with the game, most prominent was the fact that in order to play as specific characters, you had to scan their amiibo during each of your turns. This made it a hassle, especially if you were playing with friends which, as a party game that is designed for this, would require passing the Wii U controller around in circles. What makes it all the more baffling is that the game allows you to play as human villagers who aren't subject to this mechanic. This ironically made a game with "amiibo" in the title arguably worse with their usage, with only special dialogue to make up for it.
* TaintedByThePreview: Fans of the main series can't seem to get over the disappointing TrailerSpoof done for this game, where it looked like it was going to be a new UsefulNotes/WiiU entry in the series.
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