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** Leviathans are tougher to kill than every other non-boss enemy, home in right on your ship, and turn right around when leaving the screen, meaning that they'll stalk you for a long time unless you kill them. [[JustifiedTrope Then again, this is expected from an end-game enemy]].

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** Leviathans are tougher to kill than every other non-boss enemy, home in right on your ship, and turn right around when leaving the screen, meaning that they'll stalk you for a long time unless you kill them. [[JustifiedTrope Then again, this is expected from an end-game enemy]].enemy.



* ThatOneBoss: The Stage 10 boss is notable for being much harder than the Stage 15 boss.

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* ThatOneBoss: The Stage 10 boss is notable for being much harder than the Stage 15 boss.boss.
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* AwesomeMusic: Arguably every track, even those that aren't in the game yet. [[https://www.youtube.com/watch?v=M6pJEhzu4bM For example]]. This is even an in-game mechanic: one pair of upgrades boosts your super shots with the PowerOfRock, and the second one [[NoFourthWall explicitly mentions the BGM]].

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* AwesomeMusic: SugarWiki/AwesomeMusic: Arguably every track, even those that aren't in the game yet. [[https://www.youtube.com/watch?v=M6pJEhzu4bM For example]]. This is even an in-game mechanic: one pair of upgrades boosts your super shots with the PowerOfRock, and the second one [[NoFourthWall explicitly mentions the BGM]].

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Changed: 172

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* DemonicSpiders: Not only do turrets aim their shots towards your ship, they also stay on-screen longer than other enemies, meaning that they will remain a threat even if you go past them.

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* DemonicSpiders: DemonicSpiders:
**
Not only do turrets aim their shots towards your ship, they also stay on-screen longer than other enemies, meaning that they will remain a threat even if you go past them.them.
** Leviathans are tougher to kill than every other non-boss enemy, home in right on your ship, and turn right around when leaving the screen, meaning that they'll stalk you for a long time unless you kill them. [[JustifiedTrope Then again, this is expected from an end-game enemy]].
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* AwesomeMusic: Arguably every track, even those that aren't in the game yet. [[http://www.youtube.com/watch?v=M6pJEhzu4bM For example]].

to:

* AwesomeMusic: Arguably every track, even those that aren't in the game yet. [[http://www.youtube.com/watch?v=M6pJEhzu4bM For example]]. This is even an in-game mechanic: one pair of upgrades boosts your super shots with the PowerOfRock, and the second one [[NoFourthWall explicitly mentions the BGM]].
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* DifficultySpike: The Stage 10 boss is notable for being much harder than the Stage 15 boss.
* GoddamnBats: The wedges' only purpose is to cover up the screen while the player has to [[CollisionDamage avoid ramming them]].

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* DifficultySpike: The Stage 10 boss is notable for being much harder than the Stage 15 boss.
* GoddamnBats: The wedges' only purpose is to cover up the screen while the player has to [[CollisionDamage avoid ramming them]].them]].
* ThatOneBoss: The Stage 10 boss is notable for being much harder than the Stage 15 boss.

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Changed: 75

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* AwesomeMusic: [[http://www.youtube.com/watch?v=M6pJEhzu4bM Oh yes]].

to:

* AwesomeMusic: Arguably every track, even those that aren't in the game yet. [[http://www.youtube.com/watch?v=M6pJEhzu4bM Oh yes]].For example]].


Added DiffLines:

* DifficultySpike: The Stage 10 boss is notable for being much harder than the Stage 15 boss.
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* DemonicSpiders: Not only do turrets aim their shots towards your ship, and they stay on-screen longer than other enemies, meaning that they will remain a threat even if you go past them.

to:

* DemonicSpiders: Not only do turrets aim their shots towards your ship, and they also stay on-screen longer than other enemies, meaning that they will remain a threat even if you go past them.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: Not only do turrets aim their shots towards your ship, and they stay on-screen longer than other enemies, meaning that they will remain a threat even if you go past them.

to:

* DemonicSpiders: Not only do turrets aim their shots towards your ship, and they stay on-screen longer than other enemies, meaning that they will remain a threat even if you go past them.them.
* GoddamnBats: The wedges' only purpose is to cover up the screen while the player has to [[CollisionDamage avoid ramming them]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AwesomeMusic: [[http://www.youtube.com/watch?v=M6pJEhzu4bM Oh yes]].
* DemonicSpiders: Not only do turrets aim their shots towards your ship, and they stay on-screen longer than other enemies, meaning that they will remain a threat even if you go past them.

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