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Changed line(s) 4 (click to see context) from:
** Leviathans are tougher to kill than every other non-boss enemy, home in right on your ship, and turn right around when leaving the screen, meaning that they'll stalk you for a long time unless you kill them. [[JustifiedTrope Then again, this is expected from an end-game enemy]].
to:
** Leviathans are tougher to kill than every other non-boss enemy, home in right on your ship, and turn right around when leaving the screen, meaning that they'll stalk you for a long time unless you kill them. [[JustifiedTrope Then again, this is expected from an end-game enemy]].enemy.
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* ThatOneBoss: The Stage 10 boss is notable for being much harder than the Stage 15 boss.
to:
* ThatOneBoss: The Stage 10 boss is notable for being much harder than the Stage 15 boss.boss.
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Changed line(s) 1 (click to see context) from:
* AwesomeMusic: Arguably every track, even those that aren't in the game yet. [[https://www.youtube.com/watch?v=M6pJEhzu4bM For example]]. This is even an in-game mechanic: one pair of upgrades boosts your super shots with the PowerOfRock, and the second one [[NoFourthWall explicitly mentions the BGM]].
to:
* AwesomeMusic: SugarWiki/AwesomeMusic: Arguably every track, even those that aren't in the game yet. [[https://www.youtube.com/watch?v=M6pJEhzu4bM For example]]. This is even an in-game mechanic: one pair of upgrades boosts your super shots with the PowerOfRock, and the second one [[NoFourthWall explicitly mentions the BGM]].
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Changed line(s) 2 (click to see context) from:
* DemonicSpiders: Not only do turrets aim their shots towards your ship, they also stay on-screen longer than other enemies, meaning that they will remain a threat even if you go past them.
to:
* DemonicSpiders: DemonicSpiders:
** Not only do turrets aim their shots towards your ship, they also stay on-screen longer than other enemies, meaning that they will remain a threat even if you go pastthem.them.
** Leviathans are tougher to kill than every other non-boss enemy, home in right on your ship, and turn right around when leaving the screen, meaning that they'll stalk you for a long time unless you kill them. [[JustifiedTrope Then again, this is expected from an end-game enemy]].
** Not only do turrets aim their shots towards your ship, they also stay on-screen longer than other enemies, meaning that they will remain a threat even if you go past
** Leviathans are tougher to kill than every other non-boss enemy, home in right on your ship, and turn right around when leaving the screen, meaning that they'll stalk you for a long time unless you kill them. [[JustifiedTrope Then again, this is expected from an end-game enemy]].
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Changed line(s) 1 (click to see context) from:
* AwesomeMusic: Arguably every track, even those that aren't in the game yet. [[http://www.youtube.com/watch?v=M6pJEhzu4bM For example]].
to:
* AwesomeMusic: Arguably every track, even those that aren't in the game yet. [[http://www.youtube.com/watch?v=M6pJEhzu4bM For example]]. This is even an in-game mechanic: one pair of upgrades boosts your super shots with the PowerOfRock, and the second one [[NoFourthWall explicitly mentions the BGM]].
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Changed line(s) 3,4 (click to see context) from:
* DifficultySpike: The Stage 10 boss is notable for being much harder than the Stage 15 boss.
* GoddamnBats: The wedges' only purpose is to cover up the screen while the player has to [[CollisionDamage avoid ramming them]].
* GoddamnBats: The wedges' only purpose is to cover up the screen while the player has to [[CollisionDamage avoid ramming them]].
to:
* ThatOneBoss: The Stage 10 boss is notable for being much harder than the Stage 15 boss.
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Changed line(s) 1 (click to see context) from:
* AwesomeMusic: [[http://www.youtube.com/watch?v=M6pJEhzu4bM Oh yes]].
to:
* AwesomeMusic: Arguably every track, even those that aren't in the game yet. [[http://www.youtube.com/watch?v=M6pJEhzu4bM Oh yes]].For example]].
Added DiffLines:
* DifficultySpike: The Stage 10 boss is notable for being much harder than the Stage 15 boss.
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Changed line(s) 2 (click to see context) from:
* DemonicSpiders: Not only do turrets aim their shots towards your ship, and they stay on-screen longer than other enemies, meaning that they will remain a threat even if you go past them.
to:
* DemonicSpiders: Not only do turrets aim their shots towards your ship, and they also stay on-screen longer than other enemies, meaning that they will remain a threat even if you go past them.
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Changed line(s) 2 (click to see context) from:
* DemonicSpiders: Not only do turrets aim their shots towards your ship, and they stay on-screen longer than other enemies, meaning that they will remain a threat even if you go past them.
to:
* DemonicSpiders: Not only do turrets aim their shots towards your ship, and they stay on-screen longer than other enemies, meaning that they will remain a threat even if you go past them.them.
* GoddamnBats: The wedges' only purpose is to cover up the screen while the player has to [[CollisionDamage avoid ramming them]].
* GoddamnBats: The wedges' only purpose is to cover up the screen while the player has to [[CollisionDamage avoid ramming them]].
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None
Added DiffLines:
* AwesomeMusic: [[http://www.youtube.com/watch?v=M6pJEhzu4bM Oh yes]].
* DemonicSpiders: Not only do turrets aim their shots towards your ship, and they stay on-screen longer than other enemies, meaning that they will remain a threat even if you go past them.
* DemonicSpiders: Not only do turrets aim their shots towards your ship, and they stay on-screen longer than other enemies, meaning that they will remain a threat even if you go past them.