History YMMV / AlienIsolation

11th Oct '17 1:18:16 PM JamesSwann
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* CrowningMomentOfAwesome: Sigourney ''fucking'' Weaver returns to voice Ellen Ripley and we get that beautiful voice in our ears.
23rd Sep '17 6:00:58 AM CrowTR0bot
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** Can be a bit of a mean-spirited tease or HopeSpot though, as nothing is stopping enemies from approaching you when you try to save your game. If it's the alien, nothing is more infuriating than getting impaled from behind while waiting for the lights on the save point to count down.
23rd Sep '17 5:58:10 AM CrowTR0bot
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* RetroactiveRecognition: The cast of the [[Film/{{Alien}} original movie]] aren't the only people from the franchise to appear in this game. Marshall Waits is voiced by William Hope, who originally played [[Film/{{Aliens}} Lieutenant Gorman]].
15th Sep '17 8:53:32 PM Blacknuz
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* DisappointingLastLevel: Or, rather, Disapointing Last Chapters. From approximately chapter 14, which is considered a scary, awesome level onwards, the game suddenly begins to [[{{Filler}} pad itself to ludicrous degrees]], culminating in several very difficult and frustrating encounters with the Alien. The game could easily end several times in the story, but continuously drags itself along, placing locked doors, powered down generators and a pissed off Xenomorph in your way. The game also moves it's goalposts frequently in these segments, which only adds to the frustration. Even when you reach the final chapter of the game, which is ostensibly [[spoiler: a two-story room with some vents in the floor, and a fairly intense and climactic battle with an Alien]] and manages to drag it out to almost an ''hour total in just that chapter alone.'' [[spoiler: The ending is also extremely frustrating in and of itself, turning the game into one long 15 hour ShaggyDogStory.]] Many critics complained about this insane padding, claiming that the game could have easily been toned down from a 15 to 20 hour game to a 12 or 14 hour one, and nothing of any value would be missed.

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* DisappointingLastLevel: Or, rather, Disapointing Disappointing Last Chapters. From approximately chapter 14, which is considered a scary, awesome level onwards, the game suddenly begins to [[{{Filler}} pad itself to ludicrous degrees]], culminating in several very difficult and frustrating encounters with the Alien. The game could easily end several times in the story, but continuously drags itself along, placing locked doors, powered down generators and a pissed off Xenomorph in your way. The game also moves it's goalposts frequently in these segments, which only adds to the frustration. Even when you reach the final chapter of the game, which is ostensibly [[spoiler: a two-story room with some vents in the floor, and a fairly intense and climactic battle with an Alien]] and manages to drag it out to almost an ''hour total in just that chapter alone.'' [[spoiler: The ending is also extremely frustrating in and of itself, turning the game into one long 15 hour ShaggyDogStory.]] Many critics complained about this insane padding, claiming that the game could have easily been toned down from a 15 to 20 hour game to a 12 or 14 hour one, and nothing of any value would be missed.
4th Sep '17 10:22:22 AM MrDarkman
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* SurprisinglyImprovedSequel: When one considers the previous game, ''VideoGame/AliensColonialMarines'', any followup to that one would have had to be one to even stand a chance. Per WinBackTheCrowd below, it succeeded in righting the wrongs of its immediate predecessor.
27th Aug '17 12:58:39 AM SamMax
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* SurprisinglyImprovedSequel: When one considers the previous game, ''VideoGame/AliensColonialMarines'', any followup to that one would have had to be one to even stand a chance. Per WinBackTheCrowd below, it succeeded in righting the wrongs of its immediate predecessor.
13th Jul '17 4:59:43 PM Caps-luna
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** [[spoiler: Riccardo's death is also pretty tragic since he's the character that works with Ripley the longest as MissionControl and is rightfully terrified the whole time. It doesn't help that he seems pretty young and frail compared to to the other characters.]]
13th Jul '17 8:28:02 AM Caps-luna
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* MemeticMutation: The game itself due to being popular with let's players.
19th May '17 2:50:10 AM Scabbard
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** Gemeni Labs is this in spades. The Alien, which at this point is already fairly aggressive, goes for broke and makes a beeline for you if you make too much noise. Even though you have the flamethrower, there are more than a few times where the monster will constantly spawn around you, forcing you to duck into lockers and cubbyholes. It also doesn't help that this level introduces security cameras that go off if you trip them (which is easy to do due to the oddly-defined cone of vision) which will summon the Xenomorph instantly. Better be near a locker or under a table, cause if you aren't, then you'll die in seconds.

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** Gemeni Gemini Labs is this in spades. The Alien, which at this point is already fairly aggressive, goes for broke and makes a beeline for you if you make too much noise. Even though you have the flamethrower, there are more than a few times where the monster will constantly spawn around you, forcing you to duck into lockers and cubbyholes. It also doesn't help that this level introduces security cameras that go off if you trip them (which is easy to do due to the oddly-defined cone of vision) which will summon the Xenomorph instantly. Better be near a locker or under a table, cause if you aren't, then you'll die in seconds.
6th Mar '17 12:34:11 AM Tuckerscreator
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* DisappointingLastLevel: Or, rather, Dissapointing Last Chapters. From approximately chapter 14, which is considered a scary, awesome level onwards, the game suddenly begins to [[{{Filler}} pad itself to ludicrous degrees]], culminating in several very difficult and frustrating encounters with the Alien. The game could easily end several times in the story, but continuously drags itself along, placing locked doors, powered down generators and a pissed off Xenomorph in your way. The game also moves it's goalposts frequently in these segments, which only adds to the frustration. Even when you reach the final chapter of the game, which is ostensibly [[spoiler: a two-story room with some vents in the floor, and a fairly intense and climactic battle with an Alien]] and manages to drag it out to almost an ''hour total in just that chapter alone.'' [[spoiler: The ending is also extremely frustrating in and of itself, turning the game into one long 15 hour ShaggyDogStory.]] Many critics complained about this insane padding, claiming that the game could have easily been toned down from a 15 to 20 hour game to a 12 or 14 hour one, and nothing of any value would be missed.

to:

* DisappointingLastLevel: Or, rather, Dissapointing Disapointing Last Chapters. From approximately chapter 14, which is considered a scary, awesome level onwards, the game suddenly begins to [[{{Filler}} pad itself to ludicrous degrees]], culminating in several very difficult and frustrating encounters with the Alien. The game could easily end several times in the story, but continuously drags itself along, placing locked doors, powered down generators and a pissed off Xenomorph in your way. The game also moves it's goalposts frequently in these segments, which only adds to the frustration. Even when you reach the final chapter of the game, which is ostensibly [[spoiler: a two-story room with some vents in the floor, and a fairly intense and climactic battle with an Alien]] and manages to drag it out to almost an ''hour total in just that chapter alone.'' [[spoiler: The ending is also extremely frustrating in and of itself, turning the game into one long 15 hour ShaggyDogStory.]] Many critics complained about this insane padding, claiming that the game could have easily been toned down from a 15 to 20 hour game to a 12 or 14 hour one, and nothing of any value would be missed.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.AlienIsolation