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* DemonicSpiders: The snipers Bond encounters in the beginning of "Night of the Jackal", if Bond is anywhere in their sight range, the player is blinded with a red light, and gets shot, and it takes a hefty amount of damage.

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* DemonicSpiders: The snipers Bond encounters in the beginning of "Night of the Jackal", if Bond is anywhere in their sight range, the player is blinded with a red light, and gets shot, and it takes a hefty amount of damage.



** In ''Evil Summit'', the first Q-remote signal in the first part of the mission can be obtained multiple times, resulting in multiple bond moves.

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** In ''Evil Summit'', the first Q-remote signal in the first part of the mission can be obtained multiple times, resulting in multiple bond Bond moves.
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Evil Is Sexy is now disambiguation.


* EvilIsSexy: Malprave, Carla, and Malprave's BodyguardBabes Bella and Bebe. Malprave has a giant stained-glass portrait of herself displaying considerable cleavage in her office. She also {{Sigil Spam}}s a silver statue of herself, which is both nude and rendered rather clearly.
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* NarmCharm: The game has an earnest goofiness, somewhat akin to the original version of ''VideoGame/ResidentEvil4'', which gives it a certain charm as later Bond games have steadily become more serious and modern, especially after the series' DarkerAndEdgier reboot with the Creator/DanielCraig era.
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* PortingDisaster: The Xbox port of the game already runs worse than the original [=PS2=] version but it also suffers from a bug that slows the game down below 30fps in even light areas. In addition, the visuals have a blur filter applied in the on-foot levels and it features a half-implemented Progressive Scan mode which only applies to the driving levels which luckily does not suffer from the issues above.

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* PortingDisaster: The Xbox port of the game already runs worse than the original [=PS2=] version but it also suffers from a bug that slows the game down below 30fps in even light areas. In addition, the visuals have whole screen has a blur filter applied in the on-foot levels and it features a half-implemented Progressive Scan mode which only applies to the driving levels which luckily does not suffer from the issues above.

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* ScrappyMechanic: The manual shooting. While shooting without aiming is perfectly fine, pulling the left trigger doesn't aim down the sight or zoom in akin to modern shooters at the time. Rather, it's akin to the [=N64=] Goldeneye's aiming system without target locking, and the reticle moves slowly. This results in precision shots being far more difficult than they should have been.

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* PortingDisaster: The Xbox port of the game already runs worse than the original [=PS2=] version but it also suffers from a bug that slows the game down below 30fps in even light areas. In addition, the visuals have a blur filter applied in the on-foot levels and it features a half-implemented Progressive Scan mode which only applies to the driving levels which luckily does not suffer from the issues above.
* ScrappyMechanic: The manual shooting. While shooting without aiming is perfectly fine, pulling the left trigger doesn't aim down the sight or zoom in akin to modern shooters at the time. Rather, it's akin to the [=N64=] Goldeneye's ''[[VideoGame/GoldenEye1997 N64 GoldenEye's]]'' aiming system without target locking, and the reticle moves slowly.is too sensitive. This results in precision shots being far more difficult than they should have been.
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* GameplayDerailment: Just like in ''VideoGame/TheWorldIsNotEnough'', you can punch out the guards in the stealth missions without being penalized if you ever run out of tranquilizer darts.
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* BizarroEpisode: The plot involves ''evil human clones'', which is outlandish even by James Bond standards.

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