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* SeinfeldIsUnFunny: Nathaniel Black, of the "Fire" segment of the War Chiefs campaign, is a [[''VideoGame/AssassinsCreed3 half Mohawk Revolutionary war hero who personally knows Washington]]. Plus the [[OmniscientCouncilOfVagueness Circle of Ossus]] is rather similar the Templars of Assassins Creed.
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* WhatCouldHaveBeen: It was originally planned to have Sweden be one of the vanilla factions with Gustavus Adolphus as its AI leader, but they were discarded in favor of Gemrany. Many fans were disappointrd, especially since [[AluminumChristmasTrees Sweden actually had New World colonies,]] unlike Germany or the Ottomans. Swedish Fusiliers and horse artillery do appear in the first expansion though.

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* WhatCouldHaveBeen: It was originally planned to have Sweden be one of the vanilla factions with Gustavus Adolphus as its AI leader, but they were discarded in favor of Gemrany. Many fans were disappointrd, disappointed, especially since [[AluminumChristmasTrees Sweden actually had New World colonies,]] unlike Germany or the Ottomans. Swedish Fusiliers and horse artillery do appear in the first expansion though.

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* TheyWastedAPerfectlyGoodPlot: Using entirely fictional stories backdropped to historical events instead of entirely historical campaigns like the previous games. Especially glaring is the ample material in North American history from the time period used in the game. This does not apply to the second expansion although it does take a few liberties with things (i.e. the Chinese being the first to discover America and erasing proof of their presence.)

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* TheyWastedAPerfectlyGoodPlot: Using entirely fictional stories backdropped to historical events instead of entirely historical campaigns like the previous games. Especially glaring is the ample material in North American history from the time period used in the game. This does not apply to the second expansion although it does take a few liberties with things (i.e. the Chinese being the first to discover America and erasing proof of their presence.)) This is especially egregious considering that the first two Age of Empires games had several campaigns, all based on real historical events.


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** Many of the European empires present in the game actually interacted with India, China, Japan, and the rest of Asia quite a bit during the time period covered, but you wouldn't get that idea from the Asian campaigns beyond the British in India.
* WhatCouldHaveBeen: It was originally planned to have Sweden be one of the vanilla factions with Gustavus Adolphus as its AI leader, but they were discarded in favor of Gemrany. Many fans were disappointrd, especially since [[AluminumChristmasTrees Sweden actually had New World colonies,]] unlike Germany or the Ottomans. Swedish Fusiliers and horse artillery do appear in the first expansion though.
** Many fans were hoping to be able to play as the Inca or Maya, but they only appear as minor factions.
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* PoliticallyCorrectHistory: The game covers the entirety of the Colonial period, but slavery is scarcely even hinted at. All of the European factions can build plantations, but white settlers work on them. The fate of the many Native cultures is also heavily sanitized. While these topics could have been covered tactfully, Ensemble Studios decided to omit them altogether to avoid any controversy.
** Campaign protagonist Amelia Black is another example: she is an unmarried woman who runs a powerful company and wears pants, something highly unlikely in 1817.
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** The first expansion had Nathaniel Black, son of John Black, as the main character of the "Fire" Campaign (which revolved around the Iroquois), and Chayton Black, the son of Amelia Black, as the main character of the "Shadow" Campaign (where you played as the Sioux). Considering the expansion pack introduces 3 new civilizations, as well as the fact that we didn't learn anything about John Black's father in the first game, you'd think they'd have John Black's father be the main character of a campaign where you played as the Aztecs (the third civilization introduced) to complete the trifecta, but nope.

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** The first expansion had Nathaniel Black, son of John Black, as the main character of the "Fire" Campaign (which revolved around the Iroquois), and Chayton Black, the son of Amelia Black, as the main character of the "Shadow" Campaign (where you played as the Sioux). Considering the expansion pack introduces 3 new civilizations, as well as the fact that we didn't learn anything about John Black's father Phillipe in the first game, you'd think they'd have John Black's father him be the main character of a campaign where you played as the Aztecs (the third civilization introduced) to complete the trifecta, but nope.
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to:

** The first expansion had Nathaniel Black, son of John Black, as the main character of the "Fire" Campaign (which revolved around the Iroquois), and Chayton Black, the son of Amelia Black, as the main character of the "Shadow" Campaign (where you played as the Sioux). Considering the expansion pack introduces 3 new civilizations, as well as the fact that we didn't learn anything about John Black's father in the first game, you'd think they'd have John Black's father be the main character of a campaign where you played as the Aztecs (the third civilization introduced) to complete the trifecta, but nope.
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* {{Sequelitis}}: The general consensus among fans is that ''III'' fell short in comparison to the previous installments.

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* ThatOneLevel: "Strange Alliances" in the first game's campaign. You start out with a small force and go out to destroy a few minor enemy settlements, only to find a ''massive'' British force has come in and taken over your original base while you were away. You're forced to establish a new one from scratch and defeat an enemy who's already well build-up and sending constant raids. They advance in age quickly and will build a ''fort'' right near you if you let them, as well as spamming huge amounts of Longbowmen. And by the way, this is only the ''second'' mission of "Ice", and the rest is considerably easier!
** The first expansion has the mission "Turning Point" is incredibly hard because of only 1 reason; [[spoiler: Sherrif Holmes]] attacking you with a ''real army'', a lot of army that you could hardly recover from. Even if you repel an attack, he just brings in another even bigger army until your base gets wiped by his forces ''unless'' you prepare in advance.

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* ThatOneLevel: "Strange Alliances" in the first game's campaign. You start out with a small force and go out to destroy a few minor enemy settlements, only to find a ''massive'' British force [[ThatOneLevel/AgeOfEmpires Now has come in and taken over your original base while you were away. You're forced to establish a new one from scratch and defeat an enemy who's already well build-up and sending constant raids. They advance in age quickly and will build a ''fort'' right near you if you let them, as well as spamming huge amounts of Longbowmen. And by the way, this is only the ''second'' mission of "Ice", and the rest is considerably easier!
** The first expansion has the mission "Turning Point" is incredibly hard because of only 1 reason; [[spoiler: Sherrif Holmes]] attacking you with a ''real army'', a lot of army that you could hardly recover from. Even if you repel an attack, he just brings in another even bigger army until your base gets wiped by his forces ''unless'' you prepare in advance.
it's own page]].
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** In the original game, it is the French Cuirassier. Boasting an insane 1000 HP at Imperial rank before any blacksmith and native upgrades, deals splash damage to all enemies around them that even many dedicated anti-cavalry units will still lose out to them, and [[LightningBruiser like most cavalry they are fast]]. In large number they are almost unstoppable unless the opponent has been massing anti cavalry units.
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** The first expansion has the mission "Turning Point" is incredibly hard because of only 1 reason; [[spoiler: Sherrif Holmes]] attacking you with a ''real army'', a lot of army that you could hardly recover from. Even if you repel an attack, he just brings in another even bigger army until your base gets wiped by his forces.
* TheyWastedAPerfectlyGoodPlot: Using entirely fictional stories backdropped to historical events instead of entirely historical campaigns like the previous games. Especially glaring is the ample material in North American history from the time period used in the game.

to:

** The first expansion has the mission "Turning Point" is incredibly hard because of only 1 reason; [[spoiler: Sherrif Holmes]] attacking you with a ''real army'', a lot of army that you could hardly recover from. Even if you repel an attack, he just brings in another even bigger army until your base gets wiped by his forces.
forces ''unless'' you prepare in advance.
* TheyWastedAPerfectlyGoodPlot: Using entirely fictional stories backdropped to historical events instead of entirely historical campaigns like the previous games. Especially glaring is the ample material in North American history from the time period used in the game.
game. This does not apply to the second expansion although it does take a few liberties with things (i.e. the Chinese being the first to discover America and erasing proof of their presence.)
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None

Added DiffLines:

* TheyWastedAPerfectlyGoodPlot: Using entirely fictional stories backdropped to historical events instead of entirely historical campaigns like the previous games. Especially glaring is the ample material in North American history from the time period used in the game.

----
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** The first expansion has the mission "Turning Point" is incredibly hard because of only 1 reason; [[spoiler: Sherrif Holmes]] attacking you with a ''real army'', a lot of army that you could hardly recover from. Even if you repel an attack, he just brings in another even bigger army until your base gets wiped by his forces.
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* BreatherLevel: The Delaware mission in ''The Warchiefs''. You don't even need to go straight away to the first mission, you might even be more interested in exploring the map and getting the treasures, because you're going to need them later. Not to mention that at some point of the exploration, you'll get a Courier Des Bois (a french settler) who can get the supplies scattered across the map for you. And later you'll find a native settlement where you can build a trading post so you can get even more soldiers, which will also come in handy for destroying the ships which hold even more units. You can even get some decent artillery units before doing the first mission. By the time you're finished, an otherwise difficult mission becomes piece of cake, and you can get a big army with just a few resources.

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* BreatherLevel: The Delaware mission in ''The Warchiefs''. You don't even need to go straight away to the first mission, you might even be more interested in exploring the map and getting the treasures, because you're going to need them later. Not to mention that at some point of the exploration, you'll get a Courier Des Bois (a french settler) who can get the supplies scattered across the map for you. And later you'll find a Huron native settlement where you can build a trading post so you can get even more soldiers, units, which will also come in handy for destroying the ships which hold even more units. You can even get some decent artillery units before doing the first mission. By the time you're finished, finished with the side missions, an otherwise difficult mission becomes piece of cake, and you can get a big army with just a few resources.
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None

Added DiffLines:

* BreatherLevel: The Delaware mission in ''The Warchiefs''. You don't even need to go straight away to the first mission, you might even be more interested in exploring the map and getting the treasures, because you're going to need them later. Not to mention that at some point of the exploration, you'll get a Courier Des Bois (a french settler) who can get the supplies scattered across the map for you. And later you'll find a native settlement where you can build a trading post so you can get even more soldiers, which will also come in handy for destroying the ships which hold even more units. You can even get some decent artillery units before doing the first mission. By the time you're finished, an otherwise difficult mission becomes piece of cake, and you can get a big army with just a few resources.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThatOneLevel: "Strange Alliances" in the first game's campaign. You start out with a small force and go out to destroy a few minor enemy settlements, only to find a ''massive'' British force has come in and taken over your original base while you were away. You're forced to establish a new one from scratch and defeat an enemy who's already well build-up and sending constant raids. They advance in age quickly and will build a ''fort'' right near you if you let them, as well as spamming huge amounts of Longbowmen. And by the way, this is only the ''second'' mission of "Ice", and the rest is considerably easier!
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Cut as per monster cleanup discussion.


* {{Complete Monster}}s: George Edwardson, Nanib's superior in ''India''. After Nanib convinces some rebels to stop fighting and go home, Edwardson ambushes them and then happily praises Nanib for sending them into his trap. His callous disregard for the Indian people makes it clear from the beginning that he's a bad guy.

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Removed: 354

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* {{Complete Monster}}s:
** Each and every single one of the Circle's leaders.
** George Edwardson, Nanib's superior in ''India''. After Nanib convinces some rebels to stop fighting and go home, Edwardson ambushes them and then happily praises Nanib for sending them into his trap. His callous disregard for the Indian people makes it clear from the beginning that he's a bad guy.

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* {{Complete Monster}}s:
** Each and every single one of the Circle's leaders.
**
Monster}}s: George Edwardson, Nanib's superior in ''India''. After Nanib convinces some rebels to stop fighting and go home, Edwardson ambushes them and then happily praises Nanib for sending them into his trap. His callous disregard for the Indian people makes it clear from the beginning that he's a bad guy.

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* CriticalResearchFailure: The model of the Mediterranean Home City Cathedral is based on Florence's, despite that none of the Home Cities available are called "Florence". (Or any other Italian city for that matter)

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* CriticalResearchFailure: CriticalResearchFailure:
**
The model of the Mediterranean Home City Cathedral is based on Florence's, despite that none of the Home Cities available are called "Florence". (Or any other Italian city for that matter)
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---> Wood? [[WallBanger What can you do with that?]]

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---> Wood? [[WallBanger Wood? What can you do with that?]]that?
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* CrazyAwesome: Some of the cheat units are this, like George Crushington, the giant titan-bust thing that spits torches at buildings and attacks with comic book noises and flashes, or the ''Monster Truck'' you can use to flatten entire armies and colonies in seconds.

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* CrazyAwesome: Some of the cheat units are this, like George Crushington, the giant titan-bust thing that spits torches at buildings and attacks by headbutting units, complete with comic book noises and flashes, graphics, or the ''Monster Truck'' you can use to flatten entire armies and colonies in seconds.
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you gotta love Age3\'s cheater units.

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* CrazyAwesome: Some of the cheat units are this, like George Crushington, the giant titan-bust thing that spits torches at buildings and attacks with comic book noises and flashes, or the ''Monster Truck'' you can use to flatten entire armies and colonies in seconds.
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---> Wood? [[WallBanger What can you do with that?]]
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** George Edwardson, Nanib's superior in ''India''. After he convinces some rebels to stop fighting and go home, Edwardson ambushes them and then happily praises Nanib for sending them into his trap. His callous disregard for the Indian people makes it clear from the beginning that he's a bad guy.

to:

** George Edwardson, Nanib's superior in ''India''. After he Nanib convinces some rebels to stop fighting and go home, Edwardson ambushes them and then happily praises Nanib for sending them into his trap. His callous disregard for the Indian people makes it clear from the beginning that he's a bad guy.



* GameBreaker: The Sioux Rifle Rider.

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* GameBreaker: The Sioux Rifle Rider. They have the same bonuses as melee cavalry but they can attack from a distance.

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Ambushed is another trope.


* MoralEventHorizon: In ''Shadow'', [[spoiler:Chayton was tracking down Crazy Horse in an attempt to negotiate peace between the Sioux and the settlers. Holme trails him and attempts to assassinate Crazy Horse, completely wrecking any chance for peace between the settlers and the Sioux, so he could take the gold from the Sioux]].

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* MoralEventHorizon: In ''Shadow'', [[spoiler:Chayton [[spoiler:Chayton]] was tracking down Crazy Horse [[spoiler:Crazy Horse]] in an attempt to negotiate peace between the Sioux and the settlers. Holme [[spoiler:Holme]] trails him and attempts to assassinate Crazy Horse, [[spoiler:Crazy Horse]], completely wrecking any chance for peace between the settlers and the Sioux, so he could take the gold from the Sioux]].Sioux.



* ScrappyLevel[=/=]ScrappyMechanic: Most players avoid naval-oriented maps altogether due to {{Arbitrary Headcount Limit}}s on each ship type and the incredible strain watching a naval battle puts on most low-to-middle-end computers.
** The latest patch fixes the performance issues with naval units, but the mortar/monitor/rocket shell explosions will still put a strain on low-end [=PCs=].
** "Ambushed!" in ''Shadow''. This is a long, rough, labyrinthine map crammed full of War Huts stationed around the cliffsides. What's worse, you need to get powder wagons to clear paths through trees, which can halt your progress until you get them to the areas. And after all of your work in getting up you get treated to [[spoiler: Holme screwing up the entire plan, thus making the whole trip pointless.]]

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* ScrappyLevel[=/=]ScrappyMechanic: ScrappyMechanic: Most players avoid naval-oriented maps altogether due to {{Arbitrary Headcount Limit}}s on each ship type and the incredible strain watching a naval battle puts on most low-to-middle-end computers.
** The latest
computers. A later patch fixes the performance issues with naval units, but the mortar/monitor/rocket shell explosions will still put a strain on low-end [=PCs=].
** "Ambushed!" in ''Shadow''. This is a long, rough, labyrinthine map crammed full of War Huts stationed around the cliffsides. What's worse, you need to get powder wagons to clear paths through trees, which can halt your progress until you get them to the areas. And after all of your work in getting up you get treated to [[spoiler: Holme screwing up the entire plan, thus making the whole trip pointless.]]
[=PCs=].
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** Good luck trying to find a catholic cathedral resembling St. Paul's in ''Amsterdam''.

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** Good luck trying to find a catholic cathedral Catholic Cathedral resembling St. Paul's in ''Amsterdam''.



** Also, Ieyasu Tokugawa
* MoralEventHorizon: In ''Shadows'', [[spoiler:Chayton was tracking down Crazy Horse in an attempt to negotiate peace between the Sioux and the settlers. Holme trails him and attempts to assassinate Crazy Horse, completely wrecking any chance for peace between the settlers and the Sioux, so he could take the gold from the Sioux]].

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** Also, Ieyasu Tokugawa
Tokugawa.
* MoralEventHorizon: In ''Shadows'', ''Shadow'', [[spoiler:Chayton was tracking down Crazy Horse in an attempt to negotiate peace between the Sioux and the settlers. Holme trails him and attempts to assassinate Crazy Horse, completely wrecking any chance for peace between the settlers and the Sioux, so he could take the gold from the Sioux]].



** The latest patch fixes the performance issues with naval units, but the mortar/monitor/rocket shell explosions will still put a strain in low-end [=PCs=].
** "Ambushed!" in the Warchiefs Campaign. This is a long, rough, labyrinthine map crammed full of Enemy War Huts stationed around the cliffsides. What's worse, you need to get powder wagons to clear paths through trees, which can halt your progress until you get them to the areas. And after all of your work in getting up you get treated to [[spoiler: Holme screwing up the entire plan, thus making the trip pointless]]

to:

** The latest patch fixes the performance issues with naval units, but the mortar/monitor/rocket shell explosions will still put a strain in on low-end [=PCs=].
** "Ambushed!" in the Warchiefs Campaign. ''Shadow''. This is a long, rough, labyrinthine map crammed full of Enemy War Huts stationed around the cliffsides. What's worse, you need to get powder wagons to clear paths through trees, which can halt your progress until you get them to the areas. And after all of your work in getting up you get treated to [[spoiler: Holme screwing up the entire plan, thus making the whole trip pointless]]pointless.]]
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** "Ambushed!" in the Warchiefs Campaign. This is a long, rough, labyrinthine map crammed full of Enemy War Huts stationed around the cliffsides. What's worse, you need to get powder wagons to clear paths through trees, which can halt your progress until you get them to the areas. And after all of your work in getting up you get treated to [[spoiler: Holme screwing up the entire plan, thus making the trip pointless]]
Is there an issue? Send a MessageReason:
None


** Good luck trying to find a *Catholic* cathedral resembling St. Paul's in ''Amsterdam''.

to:

** Good luck trying to find a *Catholic* catholic cathedral resembling St. Paul's in ''Amsterdam''.


* CharacterAlignment:
** Alain Magnan: LawfulGood [[spoiler:-> NeutralEvil]]
** Sven Kuechler: LawfulEvil
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* CharacterAlignment:
** Alain Magnan: LawfulGood [[spoiler:-> NeutralEvil]]
** Sven Kuechler: LawfulEvil
* {{Complete Monster}}s:
** Each and every single one of the Circle's leaders.
** George Edwardson, Nanib's superior in ''India''. After he convinces some rebels to stop fighting and go home, Edwardson ambushes them and then happily praises Nanib for sending them into his trap. His callous disregard for the Indian people makes it clear from the beginning that he's a bad guy.


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* MagnificentBastard: [[spoiler:Alain Magnan]].
** Also, Ieyasu Tokugawa
* MoralEventHorizon: In ''Shadows'', [[spoiler:Chayton was tracking down Crazy Horse in an attempt to negotiate peace between the Sioux and the settlers. Holme trails him and attempts to assassinate Crazy Horse, completely wrecking any chance for peace between the settlers and the Sioux, so he could take the gold from the Sioux]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScrappyLevel[=/=]ScrappyMechanic: Most players avoid naval-oriented maps altogether due to {{Arbitrary Headcount Limit}}s on each ship type and the incredible strain watching a naval battle puts on most low-to-middle-end computers.
** The latest patch fixes the performance issues with naval units, but the mortar/monitor/rocket shell explosions will still put a strain in low-end [=PCs=].

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