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** The Tatars' Flaming Camel unit is essentially a [[SuicideAttack Petard]], but [[AntiCavalry stronger against cavalry]] than buildings. Considering the civilization already has access to fully-upgraded Heavy Camel Riders, there's pretty much no reason to waste your gold on a one-use unit that lacks the strength or blast radius to ever be worth it. It doesn't help that it requires a special Imperial Age technology to even unlock.

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** The Tatars' Flaming Camel unit is essentially a [[SuicideAttack Petard]], but [[AntiCavalry stronger against cavalry]] than buildings. Considering the civilization already has access to fully-upgraded Heavy Camel Riders, there's pretty much no reason to waste your gold on a one-use unit that lacks the strength or blast radius to ever be worth it. It doesn't help that it requires a special Imperial Age technology to even unlock. Eventually, the Flaming Camel was updated in a March 2024 patch where it's now a Siege Workshop unit that unlocks the moment the Tatar player reaches Imperial Age, which makes the Flaming Camel easier to get access to rather than them being restricted to the more expensive Castles, and being locked behind a special technology.
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Fixing a sinkhole


** Unless you're performing the all-in "[[MemeticMutation [=YouPudding=]]]" strategy where you rush up to Castle Age to spam out as many Serjeants as possible to ZergRush down the opponent, you end up never seeing Sicilians picked for high-ranked games or tournaments from 2023 onward. This is largely due to two problems: the civ being quite awkward to play since its gameplay revolves around its unique Donjon tower structure, and its CripplingOverspecialization as, Donjons aside, the civ is considered to be quite bland, to the point where anything it specializes in is viewed as [[OvershadowedByAwesome better performed by other civs, making the Sicilians feel weak as a result]].

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** Unless you're performing the all-in "[[MemeticMutation [=YouPudding=]]]" "[=YouPudding=]" strategy where you rush up to Castle Age to spam out as many Serjeants as possible to ZergRush down the opponent, you end up never seeing Sicilians picked for high-ranked games or tournaments from 2023 onward. This is largely due to two problems: the civ being quite awkward to play since its gameplay revolves around its unique Donjon tower structure, and its CripplingOverspecialization as, Donjons aside, the civ is considered to be quite bland, to the point where anything it specializes in is viewed as [[OvershadowedByAwesome better performed by other civs, making the Sicilians feel weak as a result]].
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** Black Forest maps are often played by newer players due to other map modes (such as Arabia and Nomad) being much faster paced and would require more micromanagement and reaction time. Unsurprisingly, two of the most popular civilizations in Black Forest maps, Celts and Britons, happen to be SkillGateCharacter civilizations that are good in Black Forest maps (with the former having good siege to create new paths in Black Forest with their Siege Onagers and the later having good archers to secure the narrow chokepoints in Black Forest maps).

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** Black Forest maps are often played by newer players due to other map modes (such as Arabia and Nomad) being much faster paced and would require more micromanagement and reaction time. Unsurprisingly, two of the most popular civilizations in Black Forest maps, Celts and Britons, happen to be SkillGateCharacter {{Skill Gate Character|s}} civilizations that are good in Black Forest maps (with the former having good siege to create new paths in Black Forest with their Siege Onagers and the later having good archers to secure the narrow chokepoints in Black Forest maps).
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** The Celts' unique unit, the Woad Raider, is perhaps a bigger anachronism, being based on the "naked fanatics" encountered by Julius Caesar during the invasion of Britain (circa 58-51 BC), more than a thousand years before their appearance in the William Wallace campaign set in the First Scottish War of Independence (1296 to 1328), an artifact of the game's development predating the ''Rise of Rome'' expansion of the first game and the original course it was going take.

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** Unless you're performing the all-in "[[MemeticMutation [=YouPudding=]]]" strategy where you rush up to Castle Age to spam out as many Serjeants as possible to ZergRush down the opponent, you end up never seeing Sicilians picked for high-ranked games or tournaments from 2023 onward. This is largely contributed to two problems. The first being that the civ is quite awkward to play since its gameplay revolves around its unique Donjon tower structure. The other problem is that outside of the Donjons, the civ is considered to be quite bland where anything that it specializes in is viewed to be performed better by other civs. Thus, making the Sicilians feel obsolete.

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** Unless you're performing the all-in "[[MemeticMutation [=YouPudding=]]]" strategy where you rush up to Castle Age to spam out as many Serjeants as possible to ZergRush down the opponent, you end up never seeing Sicilians picked for high-ranked games or tournaments from 2023 onward. This is largely contributed due to two problems. The first being that problems: the civ is being quite awkward to play since its gameplay revolves around its unique Donjon tower structure. The other problem is that outside of the Donjons, structure, and its CripplingOverspecialization as, Donjons aside, the civ is considered to be quite bland bland, to the point where anything that it specializes in is viewed to be as [[OvershadowedByAwesome better performed better by other civs. Thus, civs, making the Sicilians feel obsolete.weak as a result]].
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** Unless you're performing the all-in "[[MemeticMutation [=YouPudding=]]]" strategy where you rush up to Castle Age to spam out as many Serjeants as possible to ZergRush down the opponent, you end up never seeing Sicilians picked for high-ranked games or tournaments from 2023 onward. This is largely contributed to two problems. The first being that the civ is quite awkward to play as since gameplay revolves around its unique Donjon tower structure. The other problem is that outside of the Donjons, the civ is considered to be quite bland where anything that it specializes in is viewed to be performed better by other civs. Thus, making the Sicilians feel obsolete.

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** Unless you're performing the all-in "[[MemeticMutation [=YouPudding=]]]" strategy where you rush up to Castle Age to spam out as many Serjeants as possible to ZergRush down the opponent, you end up never seeing Sicilians picked for high-ranked games or tournaments from 2023 onward. This is largely contributed to two problems. The first being that the civ is quite awkward to play as since its gameplay revolves around its unique Donjon tower structure. The other problem is that outside of the Donjons, the civ is considered to be quite bland where anything that it specializes in is viewed to be performed better by other civs. Thus, making the Sicilians feel obsolete.

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** Bay tends to be called the "Pants" map.
** Quarry tends to be called the "Pokéball" map.

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** Bay tends to be is called the "Pants" map.
** Hidden Forts is called the "Batman" map.
**
Quarry tends to be is called the "Pokéball" map.
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* FanNickname: Several maps have player nicknames based on what they look like.
** Bay tends to be called the "Pants" map.
** Quarry tends to be called the "Pokéball" map.
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** Unless you're performing the all-in "[[MemeticMutation [=YouPudding=]]]" strategy where you rush throughout Feudal and Castle Age to spam out as many Serjeants as possible to ZergRush down the opponent, you end up never seeing Sicilians picked for high-ranked games or tournaments from 2023 onward. This is largely contributed to two problems. The first being that the civ is quite awkward to play as since gameplay revolves around its unique Donjon tower structure. The other problem is that outside of the Donjons, the civ is considered to be quite bland where anything that it specializes in is viewed to be performed better by other civs. Thus, making the Sicilians feel obsolete.

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** Unless you're performing the all-in "[[MemeticMutation [=YouPudding=]]]" strategy where you rush throughout Feudal and up to Castle Age to spam out as many Serjeants as possible to ZergRush down the opponent, you end up never seeing Sicilians picked for high-ranked games or tournaments from 2023 onward. This is largely contributed to two problems. The first being that the civ is quite awkward to play as since gameplay revolves around its unique Donjon tower structure. The other problem is that outside of the Donjons, the civ is considered to be quite bland where anything that it specializes in is viewed to be performed better by other civs. Thus, making the Sicilians feel obsolete.
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** Unless you're performing the all-in "[[MemeticMutation [=YouPudding=]]]" strategy where you rush throughout Feudal and Castle Age to spam out as many Serjeants as possible to ZergRush down the opponent, you end up never seeing Sicilians picked for high-ranked games or tournaments from 2023 onward. This is largely contributed to two problems. The first being that the civ is quite awkward to play as since gameplay revolves around its unique Donjon tower structure. The other problem is that outside of the Donjons, the civ is considered to be quite bland where anything that it specializes in is viewed to be performed better by other civs. Thus, making the Sicilians feel obsolete.
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** Triple Archeries on Neutral Island [[note]]The content host, [=T90Official=], has a NeverLiveItDown moment where on the Islands map, he tried to do a transport rush only to realize that he build his forward production buildings (3 Archery Ranges), on a neutral island instead of the opponent's main island, which made the Archeries useless. [=T90Official=] will almost always have this brought up by himself, or by his viewers, when he's casting games.[[/note]]

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Fixing indentation


* CasualCompetitiveConflict: For the first few years of the HD era, competitive players tended to ignore anything beyond ''The Conquerors''. The most common reasons being performance bugs on multiplayer in the HD versions and many changes that disrupt the well-established metagame for said expansion such as several LowTierLetdown and HighTierScrappy civilizations introduced in ''Forgotten Empires/The Forgotten'' and ''The African Kingdoms'', as well as biased changes to the existing civilizations. Not to mention the fact that Creator/EnsembleStudios had nothing to do with the HD version and its expansions. However this became more of a BrokenBase situation around late 2017 with the release of fan patches that brought the new civilizations of the modern expansions into the ''The Conquerors'' engine. The ''Forgotten Empires'' expansions were pretty much universally accepted by the competitive scene by the time ''Definitive Edition'' came out; nowadays ''HD'' retains a dedicated following among fans who want a more purist experience, while the majority of both the casual and competitive playerbase focuses on ''DE''.

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* CasualCompetitiveConflict: CasualCompetitiveConflict:
**
For the first few years of the HD era, competitive players tended to ignore anything beyond ''The Conquerors''. The most common reasons being performance bugs on multiplayer in the HD versions and many changes that disrupt the well-established metagame for said expansion such as several LowTierLetdown and HighTierScrappy civilizations introduced in ''Forgotten Empires/The Forgotten'' and ''The African Kingdoms'', as well as biased changes to the existing civilizations. Not to mention the fact that Creator/EnsembleStudios had nothing to do with the HD version and its expansions. However this became more of a BrokenBase situation around late 2017 with the release of fan patches that brought the new civilizations of the modern expansions into the ''The Conquerors'' engine. The ''Forgotten Empires'' expansions were pretty much universally accepted by the competitive scene by the time ''Definitive Edition'' came out; nowadays ''HD'' retains a dedicated following among fans who want a more purist experience, while the majority of both the casual and competitive playerbase focuses on ''DE''.
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** The Joan of Arc campaign is based on Creator/MarkTwain's ''Personal Recollections of Joan of Arc'', down to including a fictional character from it as a playable unit (Jean de Lorrain).

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** ''Western'' Slavs such as Poles and Czechs don't like that the "Slavs" are called that instead of "Russians" or some other alternative and think that the Teutons are closer to their culture. Grouping all Slavic cultures together as one civilization could be compared to grouping the Spanish, French, and Italians together and calling them "Latins". While the Lithuanians civilization is a decent alternative for Polish players due to the eventual Polish-Lithuanian Commonwealth, Poland is still represented by the Slavs in the reworked Genghis Khan and Barbarossa campaigns. While the ''Dawn of the Dukes'' expansion eventually added both the Bohemians and Poles, some players are still unhappy that their architectures are the same as the Slavs, complete with Orthodox instead of Catholic monasteries.

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** ''Western'' Slavs such as Poles and Czechs don't like that the "Slavs" are called that instead of "Russians" or some other alternative and think that the Teutons are closer to their culture. Grouping all Slavic cultures together as one civilization could be compared to grouping the Spanish, French, and Italians together and calling them "Latins". While the Lithuanians civilization is a decent alternative for Polish players due to the eventual Polish-Lithuanian Commonwealth, Poland is still represented by the Slavs in the reworked Genghis Khan and Barbarossa campaigns. While the ''Dawn of the Dukes'' expansion eventually added both the Bohemians and Poles, some players are still unhappy that their architectures are they share the same as Eastern European architecture with the Slavs, complete with Orthodox instead of Catholic monasteries.



** Similarly, Indian players don't like that there is a single "Indian" civilization due to India's ethnic diversity, likening the "Indians" of the game to having a single civilization called "Europeans". This was addressed in the ''Dynasties of India'' expansion that was [[https://www.youtube.com/watch?v=BRaihXDjkkw released in April 2022]], which adds 4 different Indian civilizations, the Gurjaras, Hindustanis, Dravidians and Bengalis, with the Hindustanis outright replacing the existing Indian civilization.

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** Similarly, Indian players don't like that there is a single "Indian" civilization due to India's ethnic diversity, likening the "Indians" of the game to having a single civilization called "Europeans". This was addressed in the ''Dynasties of India'' expansion that was [[https://www.youtube.com/watch?v=BRaihXDjkkw released in April 2022]], which adds 4 renamed the existing Indians to Hindustanis and added 3 different Indian civilizations, the civilizations: Gurjaras, Hindustanis, Dravidians and Bengalis, with the Hindustanis outright replacing the existing Indian civilization.Bengalis.



* SurprisinglyImprovedSequel: While the original game was OK, this game and the expansions are universally acclaimed and seen as great improvements.
** The ''Definitive Edition'' has also been praised for actually improving on the HD version and being not just a cheap cash-in. It was very favorably compared to ''[[VideoGame/WarcraftIII Warcraft III: Reforged]]'' in particular.

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* SurprisinglyImprovedSequel: While the original game was OK, this game and the expansions are universally acclaimed and seen as great improvements.
**
improvements. The ''Definitive Edition'' has also been praised for actually improving on the HD version and being not just a cheap cash-in. It was very favorably compared to ''[[VideoGame/WarcraftIII ''[[VideoGame/{{Warcraft}} Warcraft III: Reforged]]'' in particular.
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* NightmareFuel: Some fans found the [[https://www.reddit.com/r/aoe2/comments/10kmr15/anybody_know_why_this_weird_face_sometimes_shows/ alternate loading screen]], meant to be a nod to the original game's cover art, a bit disturbing to the point of creating mods to change out the loading screen.
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** Armenian and Georgian players are unhappy on how their civilizations are represented in Tamerlane's fifth scenario, "Scourge of the Levant," where Byzantines and Persians were used as "placeholder" civilizations to represent them respectively when it is more appropriate to have a completely separate civilization to represent them. Alternatively, they could have used one of the "Eastern European" civilizations like Slavs or Magyars to represent them since medieval Armenian and Georgian architecture strongly resemble Eastern European architecture in real life. In the Georgians' case, they could've been represented by a Central European civilization such as the Goths or Huns, as the Central European Monastery is based on a Georgian cathedral. This was eventually rectified with the release of the ''Mountain Royals'' DLC in 2023.

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** Armenian and Georgian players are unhappy on how their civilizations are represented in Tamerlane's fifth scenario, "Scourge of the Levant," Levant", where Byzantines and Persians were used as "placeholder" civilizations to represent them respectively when it is more appropriate to have a completely separate civilization to represent them. Alternatively, they could have used one of the "Eastern European" civilizations like Slavs or Magyars to represent them since medieval Armenian and Georgian architecture strongly resemble Eastern European architecture in real life. In the Georgians' case, they could've been represented by a Central European civilization such as the Goths or Huns, as the Central European Monastery is based on a Georgian cathedral. Many players also felt that both factions should have been full fledged civilizations in the ''Last Khans'' expansion, as both Armenians and Georgians, being Eurasian, fits with the expansion's theme of fighting off the Mongol invasions. This was eventually rectified with the release of the ''Mountain Royals'' DLC in 2023.2023, which added both Armenians and Georgians as full civilization alongside their own campaigns.

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** Greeks don't like that the Byzantines speak Latin and use the Islamic-inspired Middle Eastern architecture set. The latter is fixed in ''Definitive Edition'', which gives the Mediterranean architecture to the Byzantines along with the Spanish. But now there are already complaints that the Mediterranean set is too Italian looking, and therefore Catholic...
** ''Western'' Slavs such as Poles and Czechs don't like that the "Slavs" are called that instead of "Russians" or some other alternative and think that the Teutons are closer to their culture. Grouping all Slavic cultures together as one civilization could be compared to grouping the Spanish, French, and Italians together and calling them “Latins”. While the Lithuanians civilization is a decent alternative for Polish players due to the eventual Polish-Lithuanian Commonwealth, Poland is still represented by the Slavs in the reworked Genghis Khan and Barbarossa campaigns. While the ''Dawn of the Dukes'' expansion eventually added both the Bohemians and Poles, some players are still unhappy that their architectures are the same as the Slavs, complete with Orthodox instead of Catholic monasteries.

to:

** Greeks don't like that the Byzantines speak Latin and use the Islamic-inspired Middle Eastern architecture set. set in the initial release. The latter is was fixed in ''Definitive Edition'', which gives the Mediterranean architecture to the Byzantines along with the Spanish. But now there are already complaints that the Mediterranean set is too Italian looking, and therefore Catholic...
** ''Western'' Slavs such as Poles and Czechs don't like that the "Slavs" are called that instead of "Russians" or some other alternative and think that the Teutons are closer to their culture. Grouping all Slavic cultures together as one civilization could be compared to grouping the Spanish, French, and Italians together and calling them “Latins”."Latins". While the Lithuanians civilization is a decent alternative for Polish players due to the eventual Polish-Lithuanian Commonwealth, Poland is still represented by the Slavs in the reworked Genghis Khan and Barbarossa campaigns. While the ''Dawn of the Dukes'' expansion eventually added both the Bohemians and Poles, some players are still unhappy that their architectures are the same as the Slavs, complete with Orthodox instead of Catholic monasteries.



** Similarly, Indian players don't like that there is a single "Indian" civilization due to India's ethnic diversity, likening the "Indians" of the game to having a single civilization called "Europeans". This is being addressed in the ''Dynasties of India'' expansion that was [[https://www.youtube.com/watch?v=BRaihXDjkkw revealed in April of 2022]] with a release slated for the end of the month, which adds 4 different Indian civilizations, the Gurjaras, Hindustanis, Dravidians and Bengalis, with the Hindustanis outright replacing the existing Indian civilization.
** Vietnamese players don't like that their civilization uses the Southeast Asian architecture set, and would have preferred the East Asian set instead. The developers' reply that the Vietnamese use the SE Asian set because of the Champa kingdom triggered a worse reaction, because Champa was a historical rival of Vietnam that was conquered and assimilated by it[[note]]This would be comparable to the Spanish using the Middle Eastern set because of Al-Andalus[[/note]]. [[MexicansLoveSpeedyGonzales This, however, didn't affect the game's massive popularity in Vietnam]]. Additionally, the Vietnamese now use the East Asian architecture set in ''Definitive Edition''.

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** Similarly, Indian players don't like that there is a single "Indian" civilization due to India's ethnic diversity, likening the "Indians" of the game to having a single civilization called "Europeans". This is being was addressed in the ''Dynasties of India'' expansion that was [[https://www.youtube.com/watch?v=BRaihXDjkkw revealed released in April of 2022]] with a release slated for the end of the month, 2022]], which adds 4 different Indian civilizations, the Gurjaras, Hindustanis, Dravidians and Bengalis, with the Hindustanis outright replacing the existing Indian civilization.
** Vietnamese players don't like that their civilization uses the Southeast Asian architecture set, set in the original release of ''Rise of the Rajas'', and would have preferred the East Asian set instead. The developers' reply that the Vietnamese use the SE Asian set because of the Champa kingdom triggered a worse reaction, because Champa was a historical rival of Vietnam that was conquered and assimilated by it[[note]]This would be comparable to the Spanish using the Middle Eastern set because of Al-Andalus[[/note]]. [[MexicansLoveSpeedyGonzales This, however, didn't affect the game's massive popularity in Vietnam]]. Additionally, Eventually, the Vietnamese now use were given the East Asian architecture set in ''Definitive Edition''.



* GoddamnedBats: In some of the HD campaigns, there are enemy factions that don't have a base but would constantly spawn units out of nowhere to harass villagers gathering resources far from a fortified base, such as the Raiders in "The Right Partner" (Yodit mission 2) and the Javanese Bandits in "The Pasunda Bubat Tragedy" (Gajah Mada mission 6). Similarly, the Turkish in "Lepanto" (one of the Battles of the Conquerors) do have a base across the sea, but even if you destroy their docks, they will continue to spawn warships and transports out of nowhere infinitely.

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* GoddamnedBats: GoddamnedBats:
**
In some of the HD campaigns, there are enemy factions that don't have a base but would constantly spawn units out of nowhere to harass villagers gathering resources far from a fortified base, such as the Raiders in "The Right Partner" (Yodit mission 2) and the Javanese Bandits in "The Pasunda Bubat Tragedy" (Gajah Mada mission 6). Similarly, the Turkish in "Lepanto" (one of the Battles of the Conquerors) do have a base across the sea, but even if you destroy their docks, they will continue to spawn warships and transports out of nowhere infinitely.



* TheyChangedItNowItSucks: In the Definitive Edition the scripts and voices in the campaigns were modified and re-dubbed, dialing back many of the more hammy and stereotypical voice acting from the original. Many players however feel that the original voice acting was passionate and lively and gave it a [[NarmCharm distinct charm]], while the new voice acting come across as [[SoBadItWasBetter restrained and uninspired]]. This is especially noticeable in things like the third Huns mission where in the original the Romans had a hilarious whiny voice but in the re-dub it was dulled down.

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* TheyChangedItNowItSucks: In the Definitive Edition the scripts and voices in the campaigns were modified and re-dubbed, dialing back many much of the more [[LargeHam hammy and stereotypical stereotypical]] voice acting from the original. Many players however feel that the original voice acting was more passionate and lively and gave it a [[NarmCharm distinct charm]], while the new voice acting come across as [[SoBadItWasBetter restrained and uninspired]]. This is especially noticeable in things cutscenes like the third Huns mission Attila mission, where in the original the Romans had a hilarious whiny voice but in the re-dub it was dulled down.
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Correcting a title.


* ArchivePanic: As of ''Return to Rome'', there're ''60''[[note]]The 43 civilizations from ''II'' and its expansions, and the 17 ''VideoGame/AgeOfEmpiresI'' civilizations introduced by ''Return to Rome''[[/note]] ''playable'' civilizations and ''41'' campaigns. Each campaign is at least 5 maps long, with the ''Age of Kings'' and ''The Conquerors'' campaigns being ''6'' map long and the "William Wallace" tutorial campaign being 7 maps long. And even then, those capped at 3 or 4 maps such as the original ''The Forgotten'' campaigns compensate their lack of missions with an increased ''difficulty''. And if all of this isn't yet enough, there are two extra level packs called "Battles of the Forgotten" and "Battles of the Conquerors", which contain 8 individual maps each. And since we're talking about an RTS game, where matches tend to be several ''hours'' long, with some particular exceptions, each map might last several ''hours''. Needless to say, there's A LOT of official content to delve into. Hope you get A LOT of hours to spare...

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* ArchivePanic: As of ''Return to of Rome'', there're ''60''[[note]]The 43 civilizations from ''II'' and its expansions, and the 17 ''VideoGame/AgeOfEmpiresI'' civilizations introduced by ''Return to of Rome''[[/note]] ''playable'' civilizations and ''41'' campaigns. Each campaign is at least 5 maps long, with the ''Age of Kings'' and ''The Conquerors'' campaigns being ''6'' map long and the "William Wallace" tutorial campaign being 7 maps long. And even then, those capped at 3 or 4 maps such as the original ''The Forgotten'' campaigns compensate their lack of missions with an increased ''difficulty''. And if all of this isn't yet enough, there are two extra level packs called "Battles of the Forgotten" and "Battles of the Conquerors", which contain 8 individual maps each. And since we're talking about an RTS game, where matches tend to be several ''hours'' long, with some particular exceptions, each map might last several ''hours''. Needless to say, there's A LOT of official content to delve into. Hope you get A LOT of hours to spare...
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* IKnewIt:
** A datamine of the HD Version after the ''African Kingdoms'' expansion in Steam have indicated another expansion that will put focus on Southeast Asian civilizations. This was proven correct when ''Rise of the Rajas'' expansion was released focusing on civilizations in Southeast Asia.
** In addition, another datamine after the ''Rise of the Rajas'' expansion had another "expansion" and when ''Age of Empires 2: Definitive Edition'' was announced, fans speculated that Age of Empires 2: Definitive Edition will be available in Steam. This was [[https://news.xbox.com/en-us/2019/05/30/microsoft-approach-to-pc-gaming/ confirmed by a business representative from Microsoft]] that all of the Age of Empires: Definitive Editions will be available in Steam.
** The ''Forgotten Empires'' crew was delighted to learn that Ensemble had considered all their civilizations for ''The Conquerors'' at different points.

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