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* TheScrappy: It's hard to want to save the villagers in Mash Man. When Mash Man was replaced, they treat him like a freak, to the point where they purposely tried to harm him with nails. Not only that, but after he destroys the rampaging Grape Masher 5000 [[UngratefulBastard they decide to hang him despite saving their lives]]. Thankfully, in the good ending, the Cheetahmen arrive and beat the crap out of them.
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** [[http://youtu.be/yag5c_l2C-8?t=3m57s The ending]] to ''Jigsaw''. It would be horribly gruesome enough even if it didn't come totally out of left field.

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** [[http://youtu.be/yag5c_l2C-8?t=3m57s [[http://www.youtube.com/watch?v=yag5c_l2C-8&t=3m57s The ending]] to ''Jigsaw''. It would be horribly gruesome enough even if it didn't come totally out of left field.



** The final boss [[spoiler: the irradiated baby princess]] counts as well, being a BulletHell boss with a tiny, tiny hitbox, which is an absolute nightmare when you can only have one projectile on the screen at a time, let alone while planning the distance your SwordBeam travels to exploit it's ever-changing weakness. The third phase is nigh impossible, due to having to maximize your distance on a tiny, moving target that never, ever wants to just move in the path of your SwordBeam.

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** The final boss [[spoiler: the [[spoiler:the irradiated baby princess]] counts as well, being a BulletHell boss with a tiny, tiny hitbox, which is an absolute nightmare when you can only have one projectile on the screen at a time, let alone while planning the distance your SwordBeam travels to exploit it's ever-changing weakness. The third phase is nigh impossible, due to having to maximize your distance on a tiny, moving target that never, ever wants to just move in the path of your SwordBeam.
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* NightmareFuel:
** The monsters in Non-Human are either disembodied body parts or mutated zombie-like abominations, which are all ''very'' unsettling. Even worse still is that they [[WasOnceAMan were once human]] until Dr Murdon turned them into the titular horrors.
** [[http://youtu.be/yag5c_l2C-8?t=3m57s The ending]] to ''Jigsaw''. It would be horribly gruesome enough even if it didn't come totally out of left field.
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** The soundtracks from [[https://www.youtube.com/watch?v=M_zwR6Fzz8U Sombreros]], [[https://www.youtube.com/watch?v=xrPkXIPs3Vc Illuminator]], Bubblegirl Rozy and Meong certainly qualify as well. "Sombreros" in particular converts a bland, repetitive song into a more memorable one with upgrades to make it sound more like the theme of a Spaghetti Western.

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** The soundtracks from [[https://www.youtube.com/watch?v=M_zwR6Fzz8U Sombreros]], [[https://www.youtube.com/watch?v=xrPkXIPs3Vc Illuminator]], [[https://www.youtube.com/watch?v=LFpXldUFweA Bubblegirl Rozy Rozy]] and Meong certainly qualify as well. "Sombreros" in particular converts a bland, repetitive song into a more memorable one with upgrades to make it sound more like the theme of a Spaghetti Western.
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** The soundtracks from [[https://www.youtube.com/watch?v=M_zwR6Fzz8U Sombreros]], [[https://www.youtube.com/watch?v=xrPkXIPs3Vc Illuminator]], Bubblegum Rossy and Meong certainly qualify as well. "Sombreros" in particular converts a bland, repetitive song into a more memorable one with upgrades to make it sound more like the theme of a Spaghetti Western.

to:

** The soundtracks from [[https://www.youtube.com/watch?v=M_zwR6Fzz8U Sombreros]], [[https://www.youtube.com/watch?v=xrPkXIPs3Vc Illuminator]], Bubblegum Rossy Bubblegirl Rozy and Meong certainly qualify as well. "Sombreros" in particular converts a bland, repetitive song into a more memorable one with upgrades to make it sound more like the theme of a Spaghetti Western.
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* ThatOneLevel: The final level of ''Meong'' is this and then some. [[MarathonLevel About ten times longer than any other level in the game]], it features every single enemy, obstacle and gimmick present in the previous levels, and even some new ones; along with the tighest-timed sections of the game, a maze made out of [[TemporaryPlatform Temporary Platforms]] that's annoyingly easy to screw up and an obligatory puzzle that's as simple as it's [[GuideDangIt simple to miss]]. CheckpointStarvation is in full effect here, and OneHitPointWonder and HitboxDissonance make this level [[SarcasmMode all the better]].

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* ThatOneLevel: The final level of ''Meong'' is this and then some. [[MarathonLevel About ten times longer than any other level in the game]], it features every single enemy, obstacle and gimmick present in the previous levels, and even some new ones; along with the tighest-timed sections of the game, a maze made out of [[TemporaryPlatform Temporary Platforms]] that's annoyingly easy to screw up and an obligatory puzzle that's as simple as it's [[GuideDangIt simple to miss]]. CheckpointStarvation is in full effect here, and OneHitPointWonder and HitboxDissonance make this level [[SarcasmMode all the better]].better]].
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* ThatOneLevel: The final level of ''Meong'' is this and then some. [[MarathonLevel About ten times longer than any other level in the game]], it fetures every single enemy, obstacle and gimmick present before and even some new ones, along with the tighest-timed sections of the game, a maze made out of [[TemporaryPlatform Temporary Platforms]] that's annoyingly easy to screw up and an obligatory puzzle that's as simple as it's [[GuideDangIt simple to miss]]. CheckpointStarvation is in full effect here, and OneHitPointWonder and HitboxDissonance make this level [[SarcasmMode all the better]].

to:

* ThatOneLevel: The final level of ''Meong'' is this and then some. [[MarathonLevel About ten times longer than any other level in the game]], it fetures features every single enemy, obstacle and gimmick present before in the previous levels, and even some new ones, ones; along with the tighest-timed sections of the game, a maze made out of [[TemporaryPlatform Temporary Platforms]] that's annoyingly easy to screw up and an obligatory puzzle that's as simple as it's [[GuideDangIt simple to miss]]. CheckpointStarvation is in full effect here, and OneHitPointWonder and HitboxDissonance make this level [[SarcasmMode all the better]].
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* ThatOneLevel: The final level of ''Meong'' is this and then some. [[MarathonLevel About ten times longer than any other level in the game]], it fetures every single enemy, obstacle and gimmick present before and even some new ones, along with the tighest-timed sections of the game, a maze made out of [[TemporaryPlatform Temporary Platforms]] that's annoyingly easy to screw up and an obligatory puzzle that's as simple as it's simple to miss. CheckpointStarvation is in full effect here, and OneHitPointWonder and HitboxDissonance make this level [[SarcasmMode all the better]].

to:

* ThatOneLevel: The final level of ''Meong'' is this and then some. [[MarathonLevel About ten times longer than any other level in the game]], it fetures every single enemy, obstacle and gimmick present before and even some new ones, along with the tighest-timed sections of the game, a maze made out of [[TemporaryPlatform Temporary Platforms]] that's annoyingly easy to screw up and an obligatory puzzle that's as simple as it's [[GuideDangIt simple to miss.miss]]. CheckpointStarvation is in full effect here, and OneHitPointWonder and HitboxDissonance make this level [[SarcasmMode all the better]].
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Ugh


** The GiantEnemyCrab[=/=]Bug thing in ''Non-Human''. It has two heads as the weak points, the top fires out a bouncy energy ball while the bottom shoots one that hugs the floor, then moves up when you jump over it. Both of these attacks hurt a lot, are tricky to avoid, and the boss can use both at the same time. Then there's the fact that the boss is [[AdvancingBossOfDoom constantly advancing towards you, limiting your space]] (and deals ''incredible'' amounts of CollisionDamage). Your solution is to shoot the heads to damage him and push him back, easier said than done because the crab can use his claws to guard one of them!

to:

** The GiantEnemyCrab[=/=]Bug thing in ''Non-Human''. It has two heads as the weak points, the top fires out a bouncy energy ball while the bottom shoots one that hugs the floor, then moves up when you jump over it. Both of these attacks hurt a lot, are tricky to avoid, and the boss can use both at the same time. Then there's the fact that the boss is [[AdvancingBossOfDoom constantly advancing towards you, limiting your space]] (and deals ''incredible'' amounts of CollisionDamage). Your solution is to shoot the heads to damage him and push him back, easier said than done because the crab can use his claws to guard one of them!them!
* ThatOneLevel: The final level of ''Meong'' is this and then some. [[MarathonLevel About ten times longer than any other level in the game]], it fetures every single enemy, obstacle and gimmick present before and even some new ones, along with the tighest-timed sections of the game, a maze made out of [[TemporaryPlatform Temporary Platforms]] that's annoyingly easy to screw up and an obligatory puzzle that's as simple as it's simple to miss. CheckpointStarvation is in full effect here, and OneHitPointWonder and HitboxDissonance make this level [[SarcasmMode all the better]].
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None


* TheScrappy: It's hard to want to save the villagers in Mash Man. When Mash Man was replaced, they treat him like a freak, to the point where they purposely tried to harm him with nails. Not only that, but after he destroys the rampaging Grape Masher 5000 [[UngratefulBastard they decide to hang him despite saving their lives]].

to:

* TheScrappy: It's hard to want to save the villagers in Mash Man. When Mash Man was replaced, they treat him like a freak, to the point where they purposely tried to harm him with nails. Not only that, but after he destroys the rampaging Grape Masher 5000 [[UngratefulBastard they decide to hang him despite saving their lives]]. Thankfully, in the good ending, the Cheetahmen arrive and beat the crap out of them.
Is there an issue? Send a MessageReason:
None


** The soundtracks from [[https://www.youtube.com/watch?v=M_zwR6Fzz8U Sombreros]], [[https://www.youtube.com/watch?v=xrPkXIPs3Vc Illuminator]], Bubblegum Rossy and Meong certainly qualify as well.

to:

** The soundtracks from [[https://www.youtube.com/watch?v=M_zwR6Fzz8U Sombreros]], [[https://www.youtube.com/watch?v=xrPkXIPs3Vc Illuminator]], Bubblegum Rossy and Meong certainly qualify as well. "Sombreros" in particular converts a bland, repetitive song into a more memorable one with upgrades to make it sound more like the theme of a Spaghetti Western.
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None

Added DiffLines:

* SuspiciouslySimilarSong: The [[https://www.youtube.com/watch?v=QywzeWK3cv8 third area's music]] of Non-Human is pretty much a remix of [[https://www.youtube.com/watch?v=6biGSrgNUxU Girl World]]. Justified since both musics are made by the same composer.
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* TheScrappy: Is hard to want to save the villagers in Mash Man. When Mash Man was replaced, they treat the protagonist like a freak, to the point where they purposely tried to harm him with nails. Not only that but after he destroys the rampaging Grape Masher 5000 they decide to hang him despite saving their lives.

to:

* TheScrappy: Is It's hard to want to save the villagers in Mash Man. When Mash Man was replaced, they treat the protagonist him like a freak, to the point where they purposely tried to harm him with nails. Not only that that, but after he destroys the rampaging Grape Masher 5000 [[UngratefulBastard they decide to hang him despite saving their lives.lives]].



* TakeThatScrappy:In the good ending of Mash Man the Cheetahmen saves Mash Man from being hanged and beats the crap on the ungrateful villagers.

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* TakeThatScrappy:In TakeThatScrappy: In the good ending of Mash Man the Cheetahmen saves Mash Man from being hanged and beats the crap on the ungrateful UngratefulBastard villagers.

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