History WrongGenreSavvy / VideoGames

19th May '16 6:18:39 AM HighCrate
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* PlayedForLaughs in ''VideoGame/MassEffect3'' when the normally very GenreSavvy Shepard plays chess with Samantha Traynor. Shepard has been a marine for so long that s/he attempts to play with real-game-world tactics in mind.
** [[spoiler: Clone Shepard]], the Big Bad of the ''Citadel DLC'' has been deluded by [[spoiler: [[TheMole Maya Brooks]]]] into believing they are really the hero of the story and Shepard is the villain that must be defeated in order for them to save the galaxy. And due to [[spoiler: believing that they're a superior clone of Commander Shepard, and therefore attempting to KillAndReplace them]], and the ''[[StatisticallySpeaking very real fact]]'' that their mercenaries outclass [[TheSquad Shepard's squad]] by a wide mile, they repeatedly fail to take into account the massive [[GameplayAndStorySegregation gameplay and story segregation]] they are dealing with, plus the fact that they're ''fighting [[OneManArmy Commander Shepard]]''.
** More generally, ''everyone'' in the MassEffect series, including the player and the PlayerCharacter, starts WrongGenreSavvy. It starts like a MildlyMilitary SpaceOpera RobotWar with political thriller and Noir touches. The player and PlayerCharacter learn there's some CosmicHorror underpinnings near the end of Act III of the first game. By the end of the second game, the cosmic horror elements become much more pronounced to the player, but only a few dozen people in the galaxy believe it. At the start of MassEffect 3, everyone learns better when the [[EldritchAbomination eldritch abominations]] invade and start casually culling whole planets at a time while swatting fleets of starships aside as if they were annoying flies.

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* PlayedForLaughs in ''VideoGame/MassEffect3'' when the normally very GenreSavvy Shepard plays chess with Samantha Traynor. Shepard has been a marine for so long that s/he she attempts to play with real-game-world tactics in mind.
** [[spoiler: Clone Shepard]], the Big Bad of the ''Citadel DLC'' has been deluded by [[spoiler: [[TheMole Maya Brooks]]]] into believing they are really the hero of the story and Shepard is the villain that must be defeated in order for them to save the galaxy. And due to [[spoiler: believing that they're a superior clone of Commander Shepard, and therefore attempting to KillAndReplace them]], and the ''[[StatisticallySpeaking very real fact]]'' that their mercenaries outclass [[TheSquad Shepard's squad]] by a wide mile, they repeatedly fail to take into account the massive [[GameplayAndStorySegregation gameplay and story segregation]] they are dealing with, plus the fact that they're ''fighting [[OneManArmy Commander Shepard]]''.
** More generally, ''everyone'' in the MassEffect series, including the player and the PlayerCharacter, starts WrongGenreSavvy. It starts like a MildlyMilitary SpaceOpera RobotWar with political thriller and Noir touches. The player and PlayerCharacter learn there's some CosmicHorror underpinnings near the end of Act III of the first game. By the end of the second game, the cosmic horror elements become much more pronounced to the player, but only a few dozen people in the galaxy believe it. At the start of MassEffect 3, everyone learns better when the [[EldritchAbomination eldritch abominations]] invade and start casually culling whole planets at a time while swatting fleets of starships aside as if they were annoying flies.
mind.
18th May '16 12:39:21 PM chc232323
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** More generally, ''everyone'' in the MassEffect series, including the player and the PlayerCharacter, starts WrongGenreSavvy. It starts like a MildlyMilitary SpaceOpera RobotWar with political thriller and Noir touches. The player and PlayerCharacter learn there's some CosmicHorror underpinnings near the end of Act III of the first game. By the end of the second game, the cosmic horror elements become much more pronounced to the player, but only a few dozen people in the galaxy believe it. At the start of MassEffect 3, everyone learns better when the [[EldritchAbomination eldritch abominations]] invade and start casually culling whole planets at a time while swatting fleets of starships aside as if they were annoying flies.
15th Apr '16 1:47:23 PM TheGreatUnknown
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* ''{{VideoGame/Fallout4}}'': The Overseer of Vault 111 only had food supplies for the staff up to 180 days after the bombs fell, at which point they were supposed to have heard back from Vault-Tec. When they didn't, the guards and scientists demand to be let out, but he knows that radiation levels are still so high that you'd die instantly just setting foot outside, leading to a riot that kills every single staff member. What he didn't know was that, while he'd be correct in real life, the ''Fallout'' universe runs on HollywoodScience, and radiation levels were normal within ''two'' days.

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* ''{{VideoGame/Fallout4}}'': The Overseer of Vault 111 only had food supplies for the staff up to 180 days after the bombs fell, at which point they were supposed to have heard back from Vault-Tec. When they didn't, the guards and scientists demand demanded to be let out, but he knows knew that radiation levels are were still so high that you'd die instantly just setting foot outside, leading to a riot that kills killed every single staff member. What he didn't know was that, while he'd be correct in real life, the ''Fallout'' universe runs on HollywoodScience, and radiation levels were normal within ''two'' days.
17th Mar '16 11:55:18 PM DuelMark
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* [[JerkJock Groose]] from ''VideoGame/TheLegendOfZeldaSkywardSword'' initially believes that he's TheHero who's going to save Zelda (and possibly get the StandardHeroReward) while Link is his sidekick. He is most displeased to hear from the old woman at the Sealed Grounds that the opposite is the case. However, unlike most examples, Groose figures this out (after a short HeroicBSOD) and redefines himself as the TheLancer, [[TookALevelInBadass becoming more useful]] [[TookALevelInKindness and more likable]] by the end of the game.

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* From ''Franchise/TheLegendOfZelda'':
**
[[JerkJock Groose]] from ''VideoGame/TheLegendOfZeldaSkywardSword'' initially believes that he's TheHero who's going to save Zelda (and possibly get the StandardHeroReward) while Link is his sidekick. He is most displeased to hear from the old woman at the Sealed Grounds that the opposite is the case. However, unlike most examples, Groose figures this out (after a short HeroicBSOD) and redefines himself as the TheLancer, [[TookALevelInBadass becoming more useful]] [[TookALevelInKindness and more likable]] by the end of the game.


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** Linkle from the handheld version of the spin-off, ''VideoGame/HyruleWarriors'', thinks that she's the hero incarnate because of what her grandmother said when she was younger, and goes off to battle the evil forces. She's unaware of the real hero incarnate, Link, is off dealing with the main threat while she's in her own little side adventure.
22nd Feb '16 12:32:05 PM Dechstreme
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* [[Franchise/SuperMarioBros Mario]] [=RPGs=] often features purely humorous examples. Kolorodo in ''VideoGame/PaperMario64'' thinks he's the lead in an ''Franchise/IndianaJones'' knockoff.

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* [[Franchise/SuperMarioBros Mario]] [=RPGs=] often features purely humorous examples. Kolorodo Kolorado in ''VideoGame/PaperMario64'' thinks he's the lead in an ''Franchise/IndianaJones'' knockoff.
21st Feb '16 1:37:49 PM Dravencour
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* ''VideoGame/SpecOpsTheLine'' is a very interesting game because it serves as a deconstruction of typical shooter games like ''Call of Duty''. The story revolves around Captain Martin Walker, a Delta Force operator who seems like your typical action hero, who thinks that he is an American war hero who will sweep in and save the day. However things get progressively worse despite -- and even because of -- his actions. The game goes to great lengths to show that simply being well intentioned and fighting as hard as you can to save everyone doesn't always make everything alright in the end, the action hero doesn't always succeed. Walker realizes the negative consequences of his actions completely too late to correct his mistakes.
** To emphasize the point, the game pulls this on the player: the first few missions of the game look like a cheap [=CoD=] knock-off, and it isn't until about halfway through the game that the [[GenreShift deconstructive elements really come to the fore]].

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* ''VideoGame/SpecOpsTheLine'' is a very interesting game because it serves as a deconstruction of typical shooter games like ''Call of Duty''. The story revolves around Captain Martin Walker, a Delta Force operator who seems like your typical action hero, ActionHero, who thinks that he is an American war hero who will sweep in and save the day. However things get progressively worse despite -- and even because BECAUSE of -- his actions. The game goes to great lengths to show that simply being well intentioned well-intentioned and fighting as hard as you can to save everyone doesn't always make everything alright in the end, and that the action hero doesn't always succeed. Walker realizes the negative consequences of his actions completely too late to correct his mistakes.
** To emphasize the point, the game [[PlayingThePlayer pulls this on the player: player]]: the first few missions of the game look like a cheap [=CoD=] knock-off, and it isn't until about halfway through the game that the [[GenreShift deconstructive elements really come to the fore]]. fore]].
2nd Feb '16 1:58:58 PM HighCrate
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* ''VideoGame/{{Borderlands 2}}'': Handsome Jack believes he's a hero bringing order and safety to Pandora, and he's fated to win because of this. He might have had a point if he wasn't an egotistical, sadistic despot.
2nd Feb '16 9:41:11 AM Andyroid
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* ''VideoGame/{{Borderlands 2}}'': Handsome Jack believes he's a hero bringing order and safety to Pandora, and he's fated to win because of this. He might have had a point if he wasn't an egotistical despot.

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* ''VideoGame/{{Borderlands 2}}'': Handsome Jack believes he's a hero bringing order and safety to Pandora, and he's fated to win because of this. He might have had a point if he wasn't an egotistical egotistical, sadistic despot.
30th Dec '15 10:38:25 AM TheGreatUnknown
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* ''VideoGame/Fallout4'': The Overseer of Vault 111 only had food supplies for the staff up to 180 days after the bombs fell, at which point they were supposed to have heard back from Vault-Tec. When they didn't, the guards and scientists demand to be let out, but he knows that radiation levels are still so high that you'd die instantly just setting foot outside, leading to a riot that kills every single staff member. What he didn't know was that, while he'd be correct in real life, the ''Fallout'' universe runs on HollywoodScience, and radiation levels were normal within ''two'' days.

to:

* ''VideoGame/Fallout4'': ''{{VideoGame/Fallout4}}'': The Overseer of Vault 111 only had food supplies for the staff up to 180 days after the bombs fell, at which point they were supposed to have heard back from Vault-Tec. When they didn't, the guards and scientists demand to be let out, but he knows that radiation levels are still so high that you'd die instantly just setting foot outside, leading to a riot that kills every single staff member. What he didn't know was that, while he'd be correct in real life, the ''Fallout'' universe runs on HollywoodScience, and radiation levels were normal within ''two'' days.
30th Dec '15 10:38:09 AM TheGreatUnknown
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* ''VideoGame/UntilDawn'': Upon learning about [[spoiler:the {{wendigo}}s infesting the mountain]], Mike and Ash immediately jump to the possibility of Emily being [[spoiler:a ZombieInfectee due to a bite she received earlier]]. Not five minutes later, the group finds out it doesn't work that way, but that's potentially too late for Em.

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* ''VideoGame/UntilDawn'': Upon learning about [[spoiler:the {{wendigo}}s infesting the mountain]], Mike and Ash immediately jump to the possibility of Emily being [[spoiler:a ZombieInfectee due to a bite she received earlier]]. Not five minutes later, the group finds out it doesn't work that way, but that's potentially too late for Em.Em.
* ''VideoGame/Fallout4'': The Overseer of Vault 111 only had food supplies for the staff up to 180 days after the bombs fell, at which point they were supposed to have heard back from Vault-Tec. When they didn't, the guards and scientists demand to be let out, but he knows that radiation levels are still so high that you'd die instantly just setting foot outside, leading to a riot that kills every single staff member. What he didn't know was that, while he'd be correct in real life, the ''Fallout'' universe runs on HollywoodScience, and radiation levels were normal within ''two'' days.
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