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* According to the games' official Ultimania, Aqua's story was originally going to end with her being trapped in the Realm of Darkness, but this was considered too depressing. This was also intended to be how the game ends before the Final Episode. According to Nomura, even the final cutscene of Sora and Riku talking on the beach was a late addition.



* The Jump Festa 2008 trailer shows several scenes that were either cut from the game or altered for the final product, including Terra thanking Ventus for saving him from an unspecified incident at Radiant Garden, Ventus talking to Xehanort at the [[WesternAnimation/{{Hercules}} Olympus Coliseum]], Terra watching Sora and Riku sparring, Ventus watching WesternAnimation/{{Cinderella}} arrive at the ball, Terra defending Ventus from Eraqus in Radiant Garden rather then the Land of Departure, and Ventus asking Terra and Aqua to "put an end to him" at Destiny Islands rather than the Keyblade Graveyard.
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Removing this. I've done several searches online and found no indication that Emily Osment was ever considered for Aqua.


* Creator/EmilyOsment was originally considered for the voice of Aqua, but the role ultimately went to Creator/WillaHolland.

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* Creator/EmilyOsment was originally considered for the voice of Aqua, but the role ultimately went to Creator/WillaHolland.
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** Oathkeeper was originally referred to as "Kairi's Keyblade" and was envisioned as having a paopu fruit keychain.
** The Oblivion Keyblade was originally referred to as "Riku's Keyblade" and Sora would have received the keychain from Riku. In the actual game, it's simply found in a chest during the second Hollow Bastion visit.

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** * Oathkeeper was originally referred to as "Kairi's Keyblade" and was envisioned as having a paopu fruit keychain.
** * The Oblivion Keyblade was originally referred to as "Riku's Keyblade" and Sora would have received the keychain from Riku. In the actual game, it's simply found in a chest during the second Hollow Bastion visit.

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* The game was originally planned to release on the Playstation 2, however it development ultimately switched to the ''Playstation Portable'' because the developers felt the online features would compliment the Mirage Arena.



* ''Re:coded'' has various unused sprite mugshots that resemble the ones from 358/2 Days in the games code.




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* Concept art exists for [[https://images.khinsider.com/Kingdom%20Hearts%20coded/Artwork/Worlds/100%20Acre%20Wood.jpg Hundred Acre Woods]] and [[https://images.khinsider.com/Kingdom%20Hearts%20coded/Artwork/Worlds/Disney%20Town.jpg Disney Town]], indicating that they were once planned as worlds at some point during development.
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* In the games code, there are also unused talking sprites for Tinkerbell.


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* A DummiedOut Keyblade called "Light Seeker" (which takes the appearance of Kingdom Key D) was originally planned to be in the game.


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* The Kingdom Key D was originally planned to be a weapon Riku and can still be found in the games code (even with a The Grid variant).


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*Early in development, Nomura once considered leaving Sora in his ''Kingdom Hearts II'' outfit due to his popularity. However, this was later changed due to the development team insisting that he receive new clothes for the next numbered installment.
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** Oathkeeper was originally referred to as "Kairi's Keyblade" and was envisioned as having a paopu fruit keychain.
** The Oblivion Keyblade was originally referred to as "Riku's Keyblade" and Sora would have received the keychain from Riku. In the actual game, it's simply found in a chest during the second Hollow Bastion visit.


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*Neverland was originally going to involve Sora ''actually'' traveling to the island from the film. However, it was ultimately scrapped because it seemed to similar to Destiny Islands, another island-themed world from the game.


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* Sora was originally going to have a different appearance while in Atlantica, however Nomura couldn't create another design due to time constraints. In fact, the design used for Sora's merman form in the final game was originally just a placeholder.

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* At some point in development, Tetsuya Nomura wanted [[Creator/WaltDisney Walt Disney]] to make an appearance in the game. According to [[https://i.imgur.com/GF9Ymp4.png Nomura these was something rejected specifically by Disney]].



*In the original design document for ''Kingdom Hearts'' Riku is [[https://images.khinsider.com/2015%20Uploads/07/KH1%20Disney%20Design%20Document/07.jpg stated to be the same age as Sora]] (making him fourteen years old). However, he was later aged up a year to be fifteen.



* [[VideoGame/FinalFantasyVII Tifa]] was originally going to appear in the game as an OptionalBoss, but ended up being cut for time. Ultimately, she would end up making an appearance in ''Kingdom Hearts II''.

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* [[VideoGame/FinalFantasyVII Tifa]] was originally going to appear in the game as an OptionalBoss, but ended up being cut for time.OptionalBoss. Due to time constraints the developers were forced to choose between Tifa and Sephiroth as secret bosses and went with the latter. Ultimately, she would end up making an appearance in ''Kingdom Hearts II''.

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