History Website / NationStates

22nd Feb '17 7:14:10 AM morenohijazo
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* AIGeneratedEconomy: Nations have private sectors on which their policies can influe, whether for good or for bad.
* AnarchyIsChaos: Played straight. An anarchist nation is described as "in a state of perpetual fear, as a complete breakdown of social order has led to the rise of order through biker gangs." Contradicted and averted by the various performance indicators of a nation, however, most notably in that almost all nations of this sort have very strong economies.



* AnarchyIsChaos: Played straight. An anarchist nation is described as "in a state of perpetual fear, as a complete breakdown of social order has led to the rise of order through biker gangs." Contradicted and averted by the various performance indicators of a nation, however, most notably in that almost all nations of this sort have very strong economies.
12th Feb '17 3:35:07 PM StFan
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* BlandNameProduct: There are several different types of products like this in the game which may appear in some issues. There's some irony here, in that the book that the game is based on openly uses the names of several real world brands as villainous mega-corporations, but in Nationstates its seen as standard practice to use parodic names.
** Examples include video-sharing site ''[[YouTube WhoTube]]'', a roleplaying game called ''[[TunnelsAndTrolls Trials and Trolls]]'', films called ''[[TerminatorSalvation Exterminator 4: Salvation]]'', ''[[AlienResurrection Xenoform Resurrection]]'' and ''[[TransformersRevengeOfTheFallen Transmorphers Vengeance of the Failbots]]''. In fact, parodic references come up in a good half of the game's Issues.

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* BlandNameProduct: There are several different types of products like this in the game which may appear in some issues. There's some irony here, in that the book that the game is based on openly uses the names of several real world brands as villainous mega-corporations, but in Nationstates its seen as standard practice to use parodic names.
**
names. Examples include video-sharing site ''[[YouTube ''[[Website/YouTube WhoTube]]'', a roleplaying role-playing game called ''[[TunnelsAndTrolls ''[[TabletopGame/TunnelsAndTrolls Trials and Trolls]]'', films called ''[[TerminatorSalvation ''[[Film/TerminatorSalvation Exterminator 4: Salvation]]'', ''[[AlienResurrection ''[[Film/AlienResurrection Xenoform Resurrection]]'' and ''[[TransformersRevengeOfTheFallen ''[[Film/TransformersRevengeOfTheFallen Transmorphers Vengeance of the Failbots]]''. In fact, parodic references come up in a good half of the game's Issues.
1st Feb '17 8:25:19 AM Asklepios
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* ShoutOut: The "What's in a Name?" issue directly references ''Series/ThePrisoner'', with a suggestion that the nation's children be given numbers instead of names.

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* ShoutOut: There are a lot of these, probably more than there are Issues in the game. Some examples include:
**
The "What's in a Name?" issue directly references ''Series/ThePrisoner'', with a suggestion that the nation's children be given numbers instead of names.
1st Feb '17 8:24:01 AM Asklepios
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** Speaking of the WA, we might as well mention [[http://www.nationstates.net/nation=christian_democrats Christian Democrats']] various and futile attempts to ban abortion via WA, and promptly getting laughed out by everyone else.
1st Feb '17 8:20:43 AM Asklepios
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* AnarchyIsChaos: Played straight. An anarchist nation is described as "in a state of perpetual fear, as a complete breakdown of social order has led to the rise of order through biker gangs." Averted by many roleplayers though.

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* AnarchyIsChaos: Played straight. An anarchist nation is described as "in a state of perpetual fear, as a complete breakdown of social order has led to the rise of order through biker gangs." Averted Contradicted and averted by many roleplayers though.the various performance indicators of a nation, however, most notably in that almost all nations of this sort have very strong economies.
1st Feb '17 8:18:59 AM Asklepios
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* AIGeneratedEconomy: Nations have private sectors on which their policies can influe, whether for good or for bad.
31st Jan '17 11:52:16 AM JujuP
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Added DiffLines:

* AIGeneratedEconomy: Nations have private sectors on which their policies can influe, whether for good or for bad.
26th Jan '17 8:32:03 AM Asklepios
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Added DiffLines:

* LifeImitatesArt: In 2003, one of the game's earliest issues has the crazy idea of building a massive concrete wall along the nation's borders: this is meant to be a satire on anti-immigration attitudes taken to an ad absurdiam extreme. In 2016, Donald Trump made a wall along the US-Mexican border one of his campaign promises for the US Presidential Election.
26th Jan '17 8:28:04 AM Asklepios
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Added DiffLines:

* BeCarefulWhatYouWishFor: The entire Issues game is often set up around this premise, with effect lines showing a "corrupted wish" outcome on a decision. Increase aviation safety standards with more inspections? You get told that planes can be grounded for months simply because an inspector "didn't like the color". This is design-as-intended, and the exaggeration and satire is the game's purpose.
26th Jan '17 8:23:07 AM Asklepios
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** Actually, it's considered part of good issue writing to make sure that every choice [[Morton'sFork feels like a bad choice]]. The issue writing guide suggests that any decision made should always leave a player wondering if they've made the right choice.

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** Actually, it's considered part of good issue writing to make sure that every choice [[Morton'sFork [[MortonsFork feels like a bad choice]]. The issue writing guide suggests that any decision made should always leave a player wondering if they've made the right choice.
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