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* ''VideoGame/TornadoOutbreak'': Players are required to stay within a shaded area at all times, as sunlight is lethal to Wind Warriors, including the protagonist Zephyr.

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Alphabetizing example(s)


* ''VideoGame/AlanWake'': The game's combat system is based entirely around using light (from flashlights, flares, flashbang grenades, etc.) to damage or render vulnerable the Taken (humans who've been possessed by the Dark Presence): a standard flashlight takes a while to stun an enemy and burn off their darkness shield, but a heavy-duty work light burns them ''much'' faster. The best weapons in the game are the FlareGun and the flashbang: the flare gun will instantly kill anything short of a boss (and do significant damage to bosses) while also dealing SplashDamage when the flare explodes, and flashbangs will kill ''anything'' too close to the blast.
* Chaotic units in ''VideoGame/BattleForWesnoth'' are weakened by light; generally this is sunlight provided by the day-night cycle, but some special illuminated hexes (such as lava tiles) and powerful light-magic auras can achieve similar effects.



* In the ''VideoGame/{{Boogeyman}}'' [[VideoGame/Boogeyman2 games]], shining your flashlight on the boogeyman is the only way you can keep him at bay.
* In ''VideoGame/CastlevaniaIISimonsQuest'', all outdoor creatures are stronger when it is nighttime.



* ''VideoGame/{{Hanako}}'': At least one Wanderer, when light is shined upon it, will hold its arm over its facial area, while smoke rises off of its body.
* ''VideoGame/LuigisMansion'': most ghosts must be hit by Luigi's flashlight in order to expose their hearts to be sucked up. The ghosts in ''[[VideoGame/LuigisMansionDarkMoon Dark Moon]]'' and ''VideoGame/LuigisMansion3'' can handle Luigi's flashlight just fine, but Elvin Gadd designed a Strobulb which provides a potent flash to disable them. The ghosts respond with a few items to shield themselves, which must be [[AntiArmor lowered or otherwise removed]] before they can be zapped and vacuumed.
* ''VideoGame/AlanWake'': The game's combat system is based entirely around using light (from flashlights, flares, flashbang grenades, etc.) to damage or render vulnerable the Taken (humans who've been possessed by the Dark Presence): a standard flashlight takes a while to stun an enemy and burn off their darkness shield, but a heavy-duty work light burns them ''much'' faster. The best weapons in the game are the FlareGun and the flashbang: the flare gun will instantly kill anything short of a boss (and do significant damage to bosses) while also dealing SplashDamage when the flare explodes, and flashbangs will kill ''anything'' too close to the blast.

to:

%%(ZCE)* ''VideoGame/{{Control}}'': After Jesse figures out how to handle "[[LivingShadow sentient shadows]]":
%%(ZCE)--> '''Jesse:''' Light burns it away, huh?\\
Makes sense.
* ''VideoGame/{{Hanako}}'': At least one Wanderer, You in ''VideoGame/DarkWatch''. You don't get damaged but you lose your vampire abilities until you either find shade or get close enough to a certain McGuffin.
* The [[TheVirus Infected]] from ''VideoGame/{{Deceit}}'' are slowed down by bright lights, and cannot transform into their SuperMode
when light is shined upon it, will hold its arm over its facial area, while smoke rises off of its body.
* ''VideoGame/LuigisMansion'': most ghosts must be hit by Luigi's
the lights are on. Common tactics for delaying an Infected during blackouts are shining a flashlight in order to expose their hearts to be sucked up. The ghosts eyes before capping them in ''[[VideoGame/LuigisMansionDarkMoon Dark Moon]]'' and ''VideoGame/LuigisMansion3'' can handle Luigi's flashlight just fine, but Elvin Gadd designed a Strobulb which provides a potent flash to disable them. The ghosts respond the skull with a few items to shield themselves, which must be [[AntiArmor lowered or otherwise removed]] before they can be zapped and vacuumed.
* ''VideoGame/AlanWake'': The game's combat system is based entirely around using light (from flashlights, flares, flashbang grenades, etc.) to damage or render vulnerable the Taken (humans who've been possessed by the Dark Presence): a standard flashlight takes a while to stun an enemy and burn off their darkness shield, but a heavy-duty work light burns
pistol, taking pictures of them ''much'' faster. The best weapons with a camera (flash included) and capping them in the game are the FlareGun skull with a pistol, and the flashbang: the flare gun will instantly kill anything short of deploying a boss (and do significant damage to bosses) while also dealing SplashDamage Flashbang trap that gets triggered when the flare explodes, and flashbangs will kill ''anything'' they get too close to it and then [[RuleOfThree capping them in the blast.skull with a pistol]].
* Doppelganger the Deathvoid in ''VideoGame/DevilMayCry3DantesAwakening'' is a LivingShadow who's invincible while in the darkness. But when exposed to light, he's stunned and temporarily vulnerable to your attacks.
* Inverted in ''VideoGame/DigitalDevilSaga 2'', where the SinisterSentientSun kills everyone except for those infected with the Demon Virus.
* ''Franchise/{{Disgaea}}'''s platforming spin-off, ''VideoGame/PrinnyCanIReallyBeTheHero'', takes a spin on this. The game starts during the morning, and as the stages are cleared and the story advances, time passes until it's dark out, with the difficulty gradually increasing, both seen with the stages changing and adding new elements, and the end of stage bosses getting tougher. It's generally believed that weaker demons are out during the daytime to avoid the stronger demons who come out to play at night, though there do seem to be some exceptions.
* The BigBad of ''VideoGame/{{Dragonfable}}'' [[spoiler:the Mysterious Stranger's]] original form had this weakness. He spent the entire game [[spoiler:manipulating Sepulchre, the Shadowscythe, and even the heroes]] so he could create a more powerful body that wouldn't have this weakness. [[spoiler:He recently succeeded by merging with the near-dead Drakath Darkness Dragon (itself a fusion of Drakath, Fluffy the Dracolich and the Ultimate Orb) and became the Ultimate Darkness Dragon. He then summoned every spirit of darkness in the world out of hiding to blanket the world in darkness.]] Luckily, though, he neglected to create a weakness to the newest element, which is then [[EleventhHourSuperPower harnessed by the hero]]...the Element of ''[[spoiler: [[BrickJoke Bacon]]]]''.
* Ghosts in ''VideoGame/DragonsCrown'' could only be defeated by light, which generally means you need to approach them with fire to banish them. Thankfully, the game provides you with convenient torches whenever you encounter them. The [[TheGrimReaper Wraith]] boss, being a higher class of Ghost, couldn't be banished by a simple torch, but could be damaged if you manage to light the candle of the nearby Goddess Statues. It also couldn't approach a room filled with sunlight, giving your characters an avenue of escape [[TimeLimitBoss if you're unable to defeat it with the available holy candles]].
* In ''Franchise/TheElderScrolls'' series, all known bloodlines of [[OurVampiresAreDifferent vampire]] are, at the very least, weaker in sunlight than they are at night. This ranges from a mild irritation which prevents natural healing and Magicka regen, to outright being ''burned'' by sunlight and potentially being killed by it. The Vvardenfell strain of vampires in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' are outright damaged by sunlight no matter when they last fed. In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', sunlight could kill them, the longer they went without drinking blood the more damage they took. Fast traveling in daylight could prove lethal. In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' sunlight stops vampires regenerating health, stamina and magicka, something non-vampires can naturally do. ''[[VideoGame/TheElderScrollsOnline Online]]'' includes a vampire bloodline who are ''not'' harmed by sunlight, but simply have far greater power during the night.
* For both ''VideoGame/FallenLondon'' and ''VideoGame/SunlessSea'', practically everything that's even slightly off in the Neath, be it the local FantasticDrug, people who've died [[DeathIsCheap and come back]], or even simple jewel-like stuff from the roof called Glim, will either be violently un-weirded or simply destroyed outright, with Prisoner's Honey becoming regular honey, Glim melting into useless goo, and people who've either died and revived or simply stayed long enough ''spontaneously bursting into flames''. Devils don't risk going to the surface presumably for the same reason, and it's simply terribly difficult to get anything that bends the laws of physics even slightly to survive on the surface for this reason. This doesn't stop people from catching light in special mirrored boxes and smuggling them back in. Apparently, sunlight is also dangerously addictive, especially for something that literally burns you alive. And hilariously enough unscrupulous dealers cut it with moonlight, which leads to weird visions of a timeline that never happened along with the horrible burning. There is a good justification for this: [[spoiler:sunlight is used by the Judgements, living stars, to enforce the laws of physics. The Neath, mostly hidden from sun's light, has pretty wonky physics that the Judgements don't approve of]].
* In the ''VideoGame/Fallout3'' DLC ''The Pitt'', the Trogs are oversensitive to light, and Ashur's henchmen have installed floodlights in Uptown to keep them out. Wernher's solution to the quest line involves turning off the lights and turning the Trogs loose on the slavers.
* The Tunnelers from ''VideoGame/FalloutNewVegas: Lonesome Road'', who are an UndergroundMonkey PaletteSwap of the Trogs, are similarly photophobic due to decades of living underground, thus Flashbangs and Flare Guns are very effective at repelling or frenzying them.
* In ''VideoGame/FinalFantasyXV'', Daemons only come out at night because they burn up in the daylight. ''Episode Ardyn'' reveals that this also applies [[spoiler:to Ardyn, a humanoid Daemon, himself. However, unlike other Daemons, the HealingFactor provided by the highly concentrated Starscourge within him is more than powerful enough to overcome the damage inflicted by the sunlight. The constant cycle of burning and regenerating is still quite painful, which is why he covers up his body and wears his trademark hat to shield himself from the sunlight.]]
* Constance from ''VideoGame/FireEmblemThreeHouses'' hates sunlight and sinks into a state of depression and [[HeroicSelfDeprecation self-loathing]] if she has to go outdoors when it's not raining or about to storm. In [[GameplayAndStoryIntegration gameplay terms]], her personal skill, "Circadian Beat", grants her attack power bonuses when she's deployed on indoor maps (or some outdoor maps where the sun isn't directly bearing down on her), but she loses those buffs in favor of defensive bonuses on outdoor maps, and her CharacterPortrait and battle quotes become more pessimistic.



* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaALinkToThePast'':
*** Ganon cannot be harmed when he shrouds the boss room in darkness. But if Link lights up the two torches, it temporarily blinds Ganon and leaves him vulnerable to the Master Sword.
*** Blind the Thief might count. You have to expose him to sunlight to reveal his true form, but it happens before the battle starts.
** Playing the Sun's Song in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' near Redeads will stun them for a while and in ''Wind Waker'', you can stun them for a few seconds by shining light on them with the mirror shield. Also, the Light Arrows make your bow the only weapon able to weaken Ganondorf (which is foreshadowed when you battle Phantom Ganon in the Forest Temple).
** [[DemBones Stalfos]] and their variants are often shown as being weak to sunlight. In ''Ocarina of Time'' their Stalchild variant will only appear at night, and when the sun comes up will immediately burrow back into the ground. In ''Breath of the Wild'' a similar thing happens with the skeletal versions of the common enemies... and if you forcibly keep a stalhorse with you as the sun rises, it will disintegrate in the sunlight.
** ''VideoGame/TheLegendOfZeldaMajorasMask'': while you can defeat the skeleton minibosses normally, they'll just keep reviving over and over unless you shine sunlight on them while they're downed.
** Redeads, Stone Chus and Poes in ''VideoGame/TheLegendOfZeldaTheWindWaker'' can be stunned with light. With the latter two, it's the only way to make them vulnerable to conventional attacks.
** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', our light is not only painful for Twili, but (at least in Midna's case, although she was cursed at the time) fatal.
** {{Implied}} in ''[[VideoGame/TheLegendOfZeldaCDiGames Wand of Gamelon]]'':
--->'''Ganon:''' You ''dare'' bring ''light'' into my lair?! '''You must die!'''

to:

* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaALinkToThePast'':
*** Ganon cannot
In ''VideoGame/GemsOfWar'', Sapphira insists on TrialByCombat (having been refused a proper trial), but her accusers insist that it be harmed when he shrouds the boss room fought in darkness. But if Link lights up the two torches, it temporarily blinds Ganon and leaves him vulnerable broad daylight. Since she's a vampire, this is a problem for her.
* Vampires in ''VideoGame/GoldenKroneHotel'' take heavy damage from sunlight, enough to instantly kill most of them. Unfortunately, this also applies
to the Master Sword.
*** Blind
player once the Thief might count. You have to expose him to sunlight to reveal his true form, but it happens before the battle starts.
** Playing the Sun's Song in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' near Redeads will stun them for a while and in ''Wind Waker'', you can stun them for a few seconds by shining light on them with the mirror shield. Also, the
vampirism meter fills up. Light Arrows make your bow the only weapon able to weaken Ganondorf (which is foreshadowed when you battle Phantom Ganon in the Forest Temple).
** [[DemBones Stalfos]]
from torches and their variants are often shown as being weak to sunlight. In ''Ocarina of Time'' their Stalchild variant will only appear at night, and when the sun comes up will immediately burrow back into the ground. In ''Breath of the Wild'' a similar thing happens with the skeletal versions of the common enemies... and if you forcibly keep a stalhorse with you as the sun rises, it will disintegrate in the sunlight.
** ''VideoGame/TheLegendOfZeldaMajorasMask'': while you can defeat the skeleton minibosses normally, they'll just keep reviving over and over unless you shine sunlight on them while they're downed.
** Redeads, Stone Chus and Poes in ''VideoGame/TheLegendOfZeldaTheWindWaker'' can be stunned with light. With the latter two, it's the only way to make them vulnerable to conventional attacks.
** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', our light
magic is not only painful for Twili, but (at least in Midna's case, although she was cursed at the time) fatal.
** {{Implied}} in ''[[VideoGame/TheLegendOfZeldaCDiGames Wand of Gamelon]]'':
--->'''Ganon:''' You ''dare'' bring ''light'' into my lair?! '''You must die!'''
safe, though.



* Played straight with the bosses in ''VideoGame/Lit2009'', and almost any potential source of light (desktop lamps, cherry bombs, etc.) available in the room may be used.
* In ''VideoGame/MetroidPrime2Echoes'', the Ing must possess other creatures to enter the Light side of Aether, and use of the Light Beam to energize protective fields on Dark Aether can vaporize weaker Ing.
* [[DefiedTrope Defied]] in ''VideoGame/TheWitcher'' saga - a vampire (unhurt by sunlight) gives a lecture about how humans, being helpless in the dark, associate light with hope and by extension attribute light sensitivity to many evil creatures.

to:

* Played straight with Mentioned as a gag in ''VideoGame/GrandiaII''. Millennia screams about the bosses in ''VideoGame/Lit2009'', accursed light of the sun the first time she is seen during the day (The sun had risen while the party was underground). Then she says "Hah! Fooled you, didn't I?".
* ''VideoGame/{{Hakuouki}}'':
** The furies find daylight very uncomfortable
and only function well at night. How severely it affects them varies; most are incapable of doing much of anything in daylight, and [[spoiler:Sanan, Toudou, and Okita]] quickly turn nocturnal and spend the daytime resting listlessly if they're awake at all. On the other hand, {{Determinator}}s [[spoiler:Hijikata and Saito]] steadfastly ignore the discomfort and continue working during the day (and indeed almost any potential source stop sleeping entirely); it wears on them and leads to episodes of extremely painful craving for blood, but for the most part they just refuse to give a damn.
** Experimentation on the "water of life" which creates furies eventually allows [[spoiler:Yukimura Kodo]] to create a strain of fury which functions just fine during the day. Since these furies are made on the Imperial side, this makes life harder for everybody.
* ''VideoGame/{{Hanako}}'': At least one Wanderer, when
light (desktop lamps, cherry bombs, etc.) available in the room may be used.
is shined upon it, will hold its arm over its facial area, while smoke rises off of its body.
* In ''VideoGame/MetroidPrime2Echoes'', ''VideoGame/HeroesOfMightAndMagic'' ''VI'' ''Shades of Darkness'', Dungeon units have this weakness. They all have the Ing must possess other "Blessing of Malassa", which gives them a slight resistance to darkness and a slight weakness to light. While there is a magical reason for it (Malassa is the polar opposite and rival of Elrath the Dragon of Light), it's also partly a LogicalWeakness. After living underground for decades, the Dark Elves' eyes just aren't used to sunlight.
* ''VideoGame/InFamous2'' has the Dunbar Beam, a searchlight with amped up UV powers to fight off the Corrupted. No, they're not just weakened, they ''spontaneously combust''. Even tough
creatures like Ravagers fall in three seconds flat thanks to enter the Light side of Aether, and use of the Light Beam to energize protective fields on Dark Aether can vaporize weaker Ing.
* [[DefiedTrope Defied]] in ''VideoGame/TheWitcher'' saga - a vampire (unhurt by sunlight) gives a lecture about how humans, being helpless in the dark, associate light with hope and by extension attribute light sensitivity to many evil creatures.
these.



* At one point in ''VideoGame/TheLostCrown'', Nigel must open a window and let in some sunlight to repel a black, smokey entity that is stalking him. Subverted in that actually defeating the entity takes another step or two, and other ghosts in the game are active in broad daylight.



* ''VideoGame/ResidentEvil4'': [[TrickBomb Flashbang Grenades]] can kill Las Plagas instantly. Their light sensitivity is the reason why they don't start emerging from their Ganado hosts until night falls. Though general sunlight immunity has been engineered out of them by the time of [[VideoGame/ResidentEvil5 the next game]], the Flashbangs still work.
* ''VideoGame/ResidentEvilRevelations2'': the T-Phobos based B.O.Ws all have an intense allergy to light, allowing you to stun them by shining your flashlight on them. One mid-game boss takes this to the level that your best strategy is to first focus your flashlight on him, then [[AttackItsWeakPoint offload bullets into his heart]] when the light-induced overheating causes it to ''[[BodyHorror burst through his chest]]''. Doesn't get much more weakened by the light than that...
* The final form of ''VideoGame/{{Okami}}'''s boss, Yami, is powered up by darkness and weakened by sunlight. Fortunately, you, as the wolf-goddess Amaterasu, can CueTheSun.
* None of the hostile monsters will spawn in ''VideoGame/{{Minecraft}}'' if there is enough light. In addition, spiders become non-aggressive during sunlight while zombies and skeletons will outright burn.
* In the ZombieApocalypse mission in ''VideoGame/StarcraftII'', the Infested Terrans will outright burn if caught out in the sun. (They don't exhibit this property in any other map; Hanson mentions [[{{Handwave}} Meinhoff's sun emits a ridiculous amount of dangerous UV energy]].) This splits the mission into alternating phases of defense (hole up in bunkers and shoot anything that gets close) and offense (burn the whole map to the ground).
* In ''VideoGame/CastlevaniaIISimonsQuest'', all outdoor creatures are stronger when it is nighttime.

to:

* ''VideoGame/ResidentEvil4'': [[TrickBomb Flashbang Grenades]] can kill Las Plagas instantly. Their light sensitivity is the reason why they don't start emerging from their Ganado hosts until night falls. Though general sunlight immunity has been engineered out of them by the time of [[VideoGame/ResidentEvil5 the next game]], the Flashbangs still work.
* ''VideoGame/ResidentEvilRevelations2'': the T-Phobos based B.O.Ws all have an intense allergy to light, allowing you to stun them by shining your flashlight on them. One mid-game boss takes this to the level that your best strategy is to first focus your flashlight on him, then [[AttackItsWeakPoint offload bullets into his heart]]
In ''VideoGame/LeagueOfLegends'' Cho'Gath will sometimes scream "The daylight...it burns!" when the light-induced overheating causes it moving. It doesn't seem to ''[[BodyHorror burst through his chest]]''. Doesn't get much more weakened by the light than that...
* The final form of ''VideoGame/{{Okami}}'''s boss, Yami, is powered up by darkness and weakened by sunlight. Fortunately, you, as the wolf-goddess Amaterasu, can CueTheSun.
* None of the hostile monsters will spawn
slow him down too much, but maybe he'd be even scarier in ''VideoGame/{{Minecraft}}'' if there is enough light. In addition, spiders become non-aggressive during sunlight while zombies and skeletons will outright burn.
* In the ZombieApocalypse mission in ''VideoGame/StarcraftII'', the Infested Terrans will outright burn if caught out in the sun. (They don't exhibit this property in any other map; Hanson mentions [[{{Handwave}} Meinhoff's sun emits a ridiculous amount of dangerous UV energy]].) This splits the mission into alternating phases of defense (hole up in bunkers and shoot anything that gets close) and offense (burn the whole map to the ground).
* In ''VideoGame/CastlevaniaIISimonsQuest'', all outdoor creatures are stronger when it is nighttime.
darkness.



* In ''VideoGame/{{Turok}} 2'', Blind Ones, due to years of living in darkness, are allergic to sunlight, and thus Sunfire Pods kill them instantly.
* In ''VideoGame/{{NieR}}'', Shades take damage when exposed to direct sunlight. As such, they tend only to be active in indoor areas or when skies are overcast. After the TimeSkip, they begin to wear armor to protect themselves from sunlight, but their armor can be damaged or destroyed to expose them.
* ''Franchise/{{Disgaea}}'''s platforming spin-off, ''VideoGame/PrinnyCanIReallyBeTheHero'', takes a spin on this. The game starts during the morning, and as the stages are cleared and the story advances, time passes until it's dark out, with the difficulty gradually increasing, both seen with the stages changing and adding new elements, and the end of stage bosses getting tougher. It's generally believed that weaker demons are out during the daytime to avoid the stronger demons who come out to play at night, though there do seem to be some exceptions.
* ''VideoGame/InFamous2'' has the Dunbar Beam, a searchlight with amped up UV powers to fight off the Corrupted. No, they're not just weakened, they ''spontaneously combust''. Even tough creatures like Ravagers fall in three seconds flat thanks to these.

to:

* In ''VideoGame/{{Turok}} 2'', ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaALinkToThePast'':
*** Ganon cannot be harmed when he shrouds the boss room in darkness. But if Link lights up the two torches, it temporarily blinds Ganon and leaves him vulnerable to the Master Sword.
***
Blind Ones, due the Thief might count. You have to years of living expose him to sunlight to reveal his true form, but it happens before the battle starts.
** Playing the Sun's Song
in darkness, are allergic to sunlight, and thus Sunfire Pods kill ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' near Redeads will stun them instantly.
*
for a while and in ''Wind Waker'', you can stun them for a few seconds by shining light on them with the mirror shield. Also, the Light Arrows make your bow the only weapon able to weaken Ganondorf (which is foreshadowed when you battle Phantom Ganon in the Forest Temple).
** [[DemBones Stalfos]] and their variants are often shown as being weak to sunlight.
In ''VideoGame/{{NieR}}'', Shades take damage ''Ocarina of Time'' their Stalchild variant will only appear at night, and when the sun comes up will immediately burrow back into the ground. In ''Breath of the Wild'' a similar thing happens with the skeletal versions of the common enemies... and if you forcibly keep a stalhorse with you as the sun rises, it will disintegrate in the sunlight.
** ''VideoGame/TheLegendOfZeldaMajorasMask'': while you can defeat the skeleton minibosses normally, they'll just keep reviving over and over unless you shine sunlight on them while they're downed.
** Redeads, Stone Chus and Poes in ''VideoGame/TheLegendOfZeldaTheWindWaker'' can be stunned with light. With the latter two, it's the only way to make them vulnerable to conventional attacks.
** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', our light is not only painful for Twili, but (at least in Midna's case, although she was cursed at the time) fatal.
** {{Implied}} in ''[[VideoGame/TheLegendOfZeldaCDiGames Wand of Gamelon]]'':
--->'''Ganon:''' You ''dare'' bring ''light'' into my lair?! '''You must die!'''
* Played straight with the bosses in ''VideoGame/Lit2009'', and almost any potential source of light (desktop lamps, cherry bombs, etc.) available in the room may be used.
* At one point in ''VideoGame/TheLostCrown'', Nigel must open a window and let in some sunlight to repel a black, smokey entity that is stalking him. Subverted in that actually defeating the entity takes another step or two, and other ghosts in the game are active in broad daylight.
* ''VideoGame/LuigisMansion'': most ghosts must be hit by Luigi's flashlight in order to expose their hearts to be sucked up. The ghosts in ''[[VideoGame/LuigisMansionDarkMoon Dark Moon]]'' and ''VideoGame/LuigisMansion3'' can handle Luigi's flashlight just fine, but Elvin Gadd designed a Strobulb which provides a potent flash to disable them. The ghosts respond with a few items to shield themselves, which must be [[AntiArmor lowered or otherwise removed]] before they can be zapped and vacuumed.
* A group of magically-enchanted rats in ''VideoGame/{{Lunarosse}}'' are killed
when exposed to direct sunlight. As such, they tend only to be active in indoor areas or when skies are overcast. After the TimeSkip, they begin to wear armor to protect themselves from sunlight, but their armor can be damaged or destroyed to expose them.
* ''Franchise/{{Disgaea}}'''s platforming spin-off, ''VideoGame/PrinnyCanIReallyBeTheHero'', takes a spin on this. The game starts during the morning, and
However, this was an accidental discovery, as the stages are cleared and the story advances, time passes until it's dark out, with the difficulty gradually increasing, both seen with the stages changing and adding new elements, and the end of stage bosses getting tougher. It's generally believed that weaker demons are out during the daytime to avoid the stronger demons who come out to play at night, though there do seem to be some exceptions.
* ''VideoGame/InFamous2'' has the Dunbar Beam, a searchlight with amped up UV powers to fight off the Corrupted. No, they're not
party was just weakened, trying to get away and found this out when they ''spontaneously combust''. Even tough creatures like Ravagers fall in three seconds flat thanks to these.smashed the exit wall open.



* Exaggerated with the Gremlin enemies from ''VideoGame/MonsterHunterPC''. They're based on the 80s movie, alright, but with their weakness to light dialed all the way to the max - getting a torchlight to their face for two seconds and they start melting into a puddle.
* The BigBad of ''VideoGame/{{Dragonfable}}'' [[spoiler:the Mysterious Stranger's]] original form had this weakness. He spent the entire game [[spoiler:manipulating Sepulchre, the Shadowscythe, and even the heroes]] so he could create a more powerful body that wouldn't have this weakness. [[spoiler:He recently succeeded by merging with the near-dead Drakath Darkness Dragon (itself a fusion of Drakath, Fluffy the Dracolich and the Ultimate Orb) and became the Ultimate Darkness Dragon. He then summoned every spirit of darkness in the world out of hiding to blanket the world in darkness.]] Luckily, though, he neglected to create a weakness to the newest element, which is then [[EleventhHourSuperPower harnessed by the hero]]...the Element of ''[[spoiler: [[BrickJoke Bacon]]]]''.
* Mentioned as a gag in ''VideoGame/GrandiaII''. Millennia screams about the accursed light of the sun the first time she is seen during the day (The sun had risen while the party was underground). Then she says "Hah! Fooled you, didn't I?".
* ''Franchise/TouhouProject'' has vampires Remilia and Flandre Scarlet, who have the standard weakness to sunlight. The plot of the game they're introduced in, ''VideoGame/TouhouKoumakyouTheEmbodimentOfScarletDevil'', is kicked off by Remilia's attempt to block out the sun with a red mist, so that she can go outside whenever she wants. Unlike some stories' vampires, they wouldn't actually be killed by sunlight. It does, however, turn their skin to ash, which is then absorbed into their body and regenerates into new skin. Presumably, the process repeats for as long as they're in the sun.
* Chaotic units in ''VideoGame/BattleForWesnoth'' are weakened by light; generally this is sunlight provided by the day-night cycle, but some special illuminated hexes (such as lava tiles) and powerful light-magic auras can achieve similar effects.
* In ''VideoGame/LeagueOfLegends'' Cho'Gath will sometimes scream "The daylight...it burns!" when moving. It doesn't seem to slow him down too much, but maybe he'd be even scarier in darkness.
* ''VideoGame/{{Hakuouki}}'':
** The furies find daylight very uncomfortable and only function well at night. How severely it affects them varies; most are incapable of doing much of anything in daylight, and [[spoiler:Sanan, Toudou, and Okita]] quickly turn nocturnal and spend the daytime resting listlessly if they're awake at all. On the other hand, {{Determinator}}s [[spoiler:Hijikata and Saito]] steadfastly ignore the discomfort and continue working during the day (and indeed almost stop sleeping entirely); it wears on them and leads to episodes of extremely painful craving for blood, but for the most part they just refuse to give a damn.
** Experimentation on the "water of life" which creates furies eventually allows [[spoiler:Yukimura Kodo]] to create a strain of fury which functions just fine during the day. Since these furies are made on the Imperial side, this makes life harder for everybody.
* In ''VideoGame/HeroesOfMightAndMagic'' ''VI'' ''Shades of Darkness'', Dungeon units have this weakness. They all have the "Blessing of Malassa", which gives them a slight resistance to darkness and a slight weakness to light. While there is a magical reason for it (Malassa is the polar opposite and rival of Elrath the Dragon of Light), it's also partly a LogicalWeakness. After living underground for decades, the Dark Elves' eyes just aren't used to sunlight.
* In ''VideoGame/SheepDogNWolf'', you have a PuzzleBoss who runs away from spotlights. Curiously enough, he doesn't seem to have a problem with the sunlight when you meet him earlier in the game.
* In the ''VideoGame/Fallout3'' DLC ''The Pitt'', the Trogs are oversensitive to light, and Ashur's henchmen have installed floodlights in Uptown to keep them out. Wernher's solution to the quest line involves turning off the lights and turning the Trogs loose on the slavers.
* The Tunnelers from ''VideoGame/FalloutNewVegas: Lonesome Road'', who are an UndergroundMonkey PaletteSwap of the Trogs, are similarly photophobic due to decades of living underground, thus Flashbangs and Flare Guns are very effective at repelling or frenzying them.
* In the Kanegasaki Nightmare stage of ''VideoGame/SengokuBasara: Samurai Heroes'', Oichi is in a "Sleepless Hell" for most of the stage in which she has health regeneration as well as being tougher all around. By capturing the nearby bases the player can light some lanterns that severely weaken her. However, an in-game bonus objective is to beat her without lighting the lanterns.
* In ''Franchise/TheElderScrolls'' series, all known bloodlines of [[OurVampiresAreDifferent vampire]] are, at the very least, weaker in sunlight than they are at night. This ranges from a mild irritation which prevents natural healing and Magicka regen, to outright being ''burned'' by sunlight and potentially being killed by it. The Vvardenfell strain of vampires in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' are outright damaged by sunlight no matter when they last fed. In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', sunlight could kill them, the longer they went without drinking blood the more damage they took. Fast traveling in daylight could prove lethal. In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' sunlight stops vampires regenerating health, stamina and magicka, something non-vampires can naturally do. ''[[VideoGame/TheElderScrollsOnline Online]]'' includes a vampire bloodline who are ''not'' harmed by sunlight, but simply have far greater power during the night.
* In ''VideoGame/{{Psychonauts}}'', The Phantom/[[spoiler:Jasper Rolls]] cannot stand the spotlight shining into his eyes due to the fact that [[spoiler:as a StrawCritic, Jasper cannot stand any form of positivity]] and as such his boss fight involves triggering spotlights to hit him so that he's made vulnerable. In the ending of his stage, [[spoiler:Jasper is unable to withstand Bonita's radiance and is left to shrink while screaming ineffectual insults, representing Gloria's positivity overcoming her self-hatred.]]
* Implied with the final boss in ''VideoGame/PinballQuest;'' hitting the candles around the chamber increases the damage you inflict.
* ''VideoGame/NosferatuTheWrathOfMalachi'': All Vampires are hurt by sunlight. In fact, it's the only thing that can hurt the Count.



* For both ''VideoGame/FallenLondon'' and ''VideoGame/SunlessSea'', practically everything that's even slightly off in the Neath, be it the local FantasticDrug, people who've died [[DeathIsCheap and come back]], or even simple jewel-like stuff from the roof called Glim, will either be violently un-weirded or simply destroyed outright, with Prisoner's Honey becoming regular honey, Glim melting into useless goo, and people who've either died and revived or simply stayed long enough ''spontaneously bursting into flames''. Devils don't risk going to the surface presumably for the same reason, and it's simply terribly difficult to get anything that bends the laws of physics even slightly to survive on the surface for this reason. This doesn't stop people from catching light in special mirrored boxes and smuggling them back in. Apparently, sunlight is also dangerously addictive, especially for something that literally burns you alive. And hilariously enough unscrupulous dealers cut it with moonlight, which leads to weird visions of a timeline that never happened along with the horrible burning. There is a good justification for this: [[spoiler:sunlight is used by the Judgements, living stars, to enforce the laws of physics. The Neath, mostly hidden from sun's light, has pretty wonky physics that the Judgements don't approve of]].
* You in ''VideoGame/DarkWatch''. You don't get damaged but you lose your vampire abilities until you either find shade or get close enough to a certain McGuffin.
* Ghosts in ''VideoGame/DragonsCrown'' could only be defeated by light, which generally means you need to approach them with fire to banish them. Thankfully, the game provides you with convenient torches whenever you encounter them. The [[TheGrimReaper Wraith]] boss, being a higher class of Ghost, couldn't be banished by a simple torch, but could be damaged if you manage to light the candle of the nearby Goddess Statues. It also couldn't approach a room filled with sunlight, giving your characters an avenue of escape [[TimeLimitBoss if you're unable to defeat it with the available holy candles]].
* In ''VideoGame/GemsOfWar'', Sapphira insists on TrialByCombat (having been refused a proper trial), but her accusers insist that it be fought in broad daylight. Since she's a vampire, this is a problem for her.
* ''VideoGame/Pikmin3'': The cave-dwelling Phosbats take continuous damage when in the light of a [[MagicMushroom Glowcap]] or Light Bulb. Their adult form, the Vehemoth Phosbat, does not lose health in the light, but can be temporarily stunned by it, and enough light in an area prevents it from becoming invisible.
* [[OurVampiresAreDifferent Revenants]] in ''VideoGame/NexusClash'' get their power from the death-goddess [[TheSacredDarkness Hashaa]] and are weakened or even outright harmed by daylight.
* A group of magically-enchanted rats in ''VideoGame/{{Lunarosse}}'' are killed when exposed to sunlight. However, this was an accidental discovery, as the party was just trying to get away and found this out when they smashed the exit wall open.
* Vampires in ''VideoGame/GoldenKroneHotel'' take heavy damage from sunlight, enough to instantly kill most of them. Unfortunately, this also applies to the player once the vampirism meter fills up. Light from torches and magic is safe, though.



* The ghosts in ''VideoGame/WiiParty'''s co-op minigame "Torchlit Terror" can be vanquished by illuminating them with flashlights.
* The [[TheVirus Infected]] from ''VideoGame/{{Deceit}}'' are slowed down by bright lights, and cannot transform into their SuperMode when the lights are on. Common tactics for delaying an Infected during blackouts are shining a flashlight in their eyes before capping them in the skull with a pistol, taking pictures of them with a camera (flash included) and capping them in the skull with a pistol, and deploying a Flashbang trap that gets triggered when they get too close to it and then [[RuleOfThree capping them in the skull with a pistol]].
* In the ''VideoGame/{{Boogeyman}}'' [[VideoGame/Boogeyman2 games]], shining your flashlight on the boogeyman is the only way you can keep him at bay.
* In ''VideoGame/FinalFantasyXV'', Daemons only come out at night because they burn up in the daylight. ''Episode Ardyn'' reveals that this also applies [[spoiler:to Ardyn, a humanoid Daemon, himself. However, unlike other Daemons, the HealingFactor provided by the highly concentrated Starscourge within him is more than powerful enough to overcome the damage inflicted by the sunlight. The constant cycle of burning and regenerating is still quite painful, which is why he covers up his body and wears his trademark hat to shield himself from the sunlight.]]
* The supernatural creature from ''VideoGame/WhiteNoise2'' can be stunned by light. This can be used to rescue fellow investigators when it attacks them.

to:

* The ghosts in ''VideoGame/WiiParty'''s co-op minigame "Torchlit Terror" can be vanquished by illuminating them with flashlights.
* The [[TheVirus Infected]] from ''VideoGame/{{Deceit}}'' are slowed down by bright lights, and cannot transform into their SuperMode when the lights are on. Common tactics for delaying an Infected during blackouts are shining a flashlight in their eyes before capping them in the skull with a pistol, taking pictures of them with a camera (flash included) and capping them in the skull with a pistol, and deploying a Flashbang trap that gets triggered when they get too close to it and then [[RuleOfThree capping them in the skull with a pistol]].
* In ''VideoGame/MetroidPrime2Echoes'', the ''VideoGame/{{Boogeyman}}'' [[VideoGame/Boogeyman2 games]], shining your flashlight on the boogeyman is the only way you can keep him at bay.
* In ''VideoGame/FinalFantasyXV'', Daemons only come out at night because they burn up in the daylight. ''Episode Ardyn'' reveals that this also applies [[spoiler:to Ardyn, a humanoid Daemon, himself. However, unlike
Ing must possess other Daemons, creatures to enter the HealingFactor provided by Light side of Aether, and use of the highly concentrated Starscourge within him is more than powerful enough Light Beam to overcome the damage inflicted by the sunlight. The constant cycle of burning and regenerating is still quite painful, which is why he covers up his body and wears his trademark hat to shield himself from the sunlight.]]
* The supernatural creature from ''VideoGame/WhiteNoise2''
energize protective fields on Dark Aether can be stunned by light. This can be used to rescue fellow investigators when it attacks them.vaporize weaker Ing.



* Constance from ''VideoGame/FireEmblemThreeHouses'' hates sunlight and sinks into a state of depression and [[HeroicSelfDeprecation self-loathing]] if she has to go outdoors when it's not raining or about to storm. In [[GameplayAndStoryIntegration gameplay terms]], her personal skill, "Circadian Beat", grants her attack power bonuses when she's deployed on indoor maps (or some outdoor maps where the sun isn't directly bearing down on her), but she loses those buffs in favor of defensive bonuses on outdoor maps, and her CharacterPortrait and battle quotes become more pessimistic.
* ''VideoGame/{{Terraria}}'' has the somewhat rare Gnome enemies that spawn underground beneath giant Living Trees. If you can lure them out into the sunlight on the surface, they'll be [[TakenForGranite petrified]] into garden gnome ornaments that increase your luck when nearby them.

to:

* Constance from ''VideoGame/FireEmblemThreeHouses'' hates None of the hostile monsters will spawn in ''VideoGame/{{Minecraft}}'' if there is enough light. In addition, spiders become non-aggressive during sunlight while zombies and sinks skeletons will outright burn.
* Exaggerated with the Gremlin enemies from ''VideoGame/MonsterHunterPC''. They're based on the 80s movie, alright, but with their weakness to light dialed all the way to the max - getting a torchlight to their face for two seconds and they start melting
into a state of depression puddle.
* [[OurVampiresAreDifferent Revenants]] in ''VideoGame/NexusClash'' get their power from the death-goddess [[TheSacredDarkness Hashaa]]
and [[HeroicSelfDeprecation self-loathing]] if she has to go outdoors are weakened or even outright harmed by daylight.
* In ''VideoGame/{{NieR}}'', Shades take damage
when exposed to direct sunlight. As such, they tend only to be active in indoor areas or when skies are overcast. After the TimeSkip, they begin to wear armor to protect themselves from sunlight, but their armor can be damaged or destroyed to expose them.
* ''VideoGame/NosferatuTheWrathOfMalachi'': All Vampires are hurt by sunlight. In fact,
it's not raining or about to storm. In [[GameplayAndStoryIntegration gameplay terms]], her personal skill, "Circadian Beat", grants her attack power bonuses the only thing that can hurt the Count.
* The final form of ''VideoGame/{{Okami}}'''s boss, Yami, is powered up by darkness and weakened by sunlight. Fortunately, you, as the wolf-goddess Amaterasu, can CueTheSun.
* ''VideoGame/Pikmin3'': The cave-dwelling Phosbats take continuous damage
when she's deployed in the light of a [[MagicMushroom Glowcap]] or Light Bulb. Their adult form, the Vehemoth Phosbat, does not lose health in the light, but can be temporarily stunned by it, and enough light in an area prevents it from becoming invisible.
* Implied with the final boss in ''VideoGame/PinballQuest;'' hitting the candles around the chamber increases the damage you inflict.
* ''VideoGame/{{Polyroll}}'': The boss of the Marble Museum world is a ghost that doesn't take damage from Polyroll's normal attacks. It can only by defeated by pushing it all the way to the sunlit area at the top of the room and forcing it to stay there for enough time, as the light will gradually damage it. If the boss is allowed to move out of the light, it heals any damage rather quickly.
* In ''VideoGame/{{Psychonauts}}'', The Phantom/[[spoiler:Jasper Rolls]] cannot stand the spotlight shining into his eyes due to the fact that [[spoiler:as a StrawCritic, Jasper cannot stand any form of positivity]] and as such his boss fight involves triggering spotlights to hit him so that he's made vulnerable. In the ending of his stage, [[spoiler:Jasper is unable to withstand Bonita's radiance and is left to shrink while screaming ineffectual insults, representing Gloria's positivity overcoming her self-hatred.]]
* ''VideoGame/ResidentEvil4'': [[TrickBomb Flashbang Grenades]] can kill Las Plagas instantly. Their light sensitivity is the reason why they don't start emerging from their Ganado hosts until night falls. Though general sunlight immunity has been engineered out of them by the time of [[VideoGame/ResidentEvil5 the next game]], the Flashbangs still work.
* ''VideoGame/ResidentEvilRevelations2'': the T-Phobos based B.O.Ws all have an intense allergy to light, allowing you to stun them by shining your flashlight
on indoor maps (or them. One mid-game boss takes this to the level that your best strategy is to first focus your flashlight on him, then [[AttackItsWeakPoint offload bullets into his heart]] when the light-induced overheating causes it to ''[[BodyHorror burst through his chest]]''. Doesn't get much more weakened by the light than that...
* In the Kanegasaki Nightmare stage of ''VideoGame/SengokuBasara: Samurai Heroes'', Oichi is in a "Sleepless Hell" for most of the stage in which she has health regeneration as well as being tougher all around. By capturing the nearby bases the player can light
some outdoor maps where the sun isn't directly bearing down on her), but she loses those buffs in favor of defensive bonuses on outdoor maps, and her CharacterPortrait and battle quotes become more pessimistic.
* ''VideoGame/{{Terraria}}'' has the somewhat rare Gnome enemies
lanterns that spawn underground beneath giant Living Trees. If severely weaken her. However, an in-game bonus objective is to beat her without lighting the lanterns.
* In ''VideoGame/SheepDogNWolf'',
you can lure them out into have a PuzzleBoss who runs away from spotlights. Curiously enough, he doesn't seem to have a problem with the sunlight on when you meet him earlier in the surface, they'll be [[TakenForGranite petrified]] into garden gnome ornaments game.
* ''VideoGame/SleepTight2021'': The PlayerCharacter is being accosted each night by monsters
that increase your luck will attack them if they get close. That said, their weakness is light, and shining it on them will make them disappear.
* ''VideoGame/SongOfHorror'': Downplayed with the [[EldritchAbomination Presence]]. It does not like light, and manifestations of it will retreat
when nearby them.lit up, but the light source has to be fairly intense, such as a ceiling lamp or halogen spotlight. Candles, a lighter's flame or a bog-standard incandescent flashlight's beam just won't cut it.



* In the ZombieApocalypse mission in ''VideoGame/StarcraftII'', the Infested Terrans will outright burn if caught out in the sun. (They don't exhibit this property in any other map; Hanson mentions [[{{Handwave}} Meinhoff's sun emits a ridiculous amount of dangerous UV energy]].) This splits the mission into alternating phases of defense (hole up in bunkers and shoot anything that gets close) and offense (burn the whole map to the ground).



* Doppelganger the Deathvoid in ''VideoGame/DevilMayCry3DantesAwakening'' is a LivingShadow who's invincible while in the darkness. But when exposed to light, he's stunned and temporarily vulnerable to your attacks.
%%(ZCE)* ''VideoGame/{{Control}}'': After Jesse figures out how to handle "[[LivingShadow sentient shadows]]":
%%(ZCE)--> '''Jesse:''' Light burns it away, huh?\\
Makes sense.
* ''VideoGame/SongOfHorror'': Downplayed with the [[EldritchAbomination Presence]]. It does not like light, and manifestations of it will retreat when lit up, but the light source has to be fairly intense, such as a ceiling lamp or halogen spotlight. Candles, a lighter's flame or a bog-standard incandescent flashlight's beam just won't cut it.
* Inverted in ''VideoGame/DigitalDevilSaga 2'', where the SinisterSentientSun kills everyone except for those infected with the Demon Virus.
* ''VideoGame/{{Polyroll}}'': The boss of the Marble Museum world is a ghost that doesn't take damage from Polyroll's normal attacks. It can only by defeated by pushing it all the way to the sunlit area at the top of the room and forcing it to stay there for enough time, as the light will gradually damage it. If the boss is allowed to move out of the light, it heals any damage rather quickly.
* ''VideoGame/SleepTight2021'': The PlayerCharacter is being accosted each night by monsters that will attack them if they get close. That said, their weakness is light, and shining it on them will make them disappear.

to:

* Doppelganger ''VideoGame/{{Terraria}}'' has the Deathvoid in ''VideoGame/DevilMayCry3DantesAwakening'' somewhat rare Gnome enemies that spawn underground beneath giant Living Trees. If you can lure them out into the sunlight on the surface, they'll be [[TakenForGranite petrified]] into garden gnome ornaments that increase your luck when nearby them.
* ''Franchise/TouhouProject'' has vampires Remilia and Flandre Scarlet, who have the standard weakness to sunlight. The plot of the game they're introduced in, ''VideoGame/TouhouKoumakyouTheEmbodimentOfScarletDevil'',
is kicked off by Remilia's attempt to block out the sun with a LivingShadow who's invincible while red mist, so that she can go outside whenever she wants. Unlike some stories' vampires, they wouldn't actually be killed by sunlight. It does, however, turn their skin to ash, which is then absorbed into their body and regenerates into new skin. Presumably, the process repeats for as long as they're in the darkness. But when exposed to light, he's stunned and temporarily vulnerable to your attacks.
%%(ZCE)* ''VideoGame/{{Control}}'': After Jesse figures out how to handle "[[LivingShadow sentient shadows]]":
%%(ZCE)--> '''Jesse:''' Light burns it away, huh?\\
Makes sense.
sun.
* ''VideoGame/SongOfHorror'': Downplayed with the [[EldritchAbomination Presence]]. It does not like light, and manifestations of it will retreat when lit up, but the light source has to be fairly intense, such as a ceiling lamp or halogen spotlight. Candles, a lighter's flame or a bog-standard incandescent flashlight's beam just won't cut it.
* Inverted in ''VideoGame/DigitalDevilSaga
In ''VideoGame/{{Turok}} 2'', where the SinisterSentientSun kills everyone except for those infected Blind Ones, due to years of living in darkness, are allergic to sunlight, and thus Sunfire Pods kill them instantly.
* The supernatural creature from ''VideoGame/WhiteNoise2'' can be stunned by light. This can be used to rescue fellow investigators when it attacks them.
* The ghosts in ''VideoGame/WiiParty'''s co-op minigame "Torchlit Terror" can be vanquished by illuminating them
with flashlights.
* [[DefiedTrope Defied]] in ''VideoGame/TheWitcher'' saga - a vampire (unhurt by sunlight) gives a lecture about how humans, being helpless in
the Demon Virus.
* ''VideoGame/{{Polyroll}}'': The boss of the Marble Museum world is a ghost that doesn't take damage from Polyroll's normal attacks. It can only by defeated by pushing it all the way to the sunlit area at the top of the room and forcing it to stay there for enough time, as the
dark, associate light will gradually damage it. If the boss is allowed to move out of the light, it heals any damage rather quickly.
* ''VideoGame/SleepTight2021'': The PlayerCharacter is being accosted each night by monsters that will attack them if they get close. That said, their weakness is light,
with hope and shining it on them will make them disappear.by extension attribute light sensitivity to many evil creatures.
Is there an issue? Send a MessageReason:
None


* The Spiderbugs from ''VideoGame/MetroLastLight'' start smoldering just from the light of Artyom's headlamp. Immediately upon contact with the beam, the bugs lit up will scatter back and try to break line of sight; a second or two more will make them flail until they fall on their backs. From there, you can shoot them dead, perform a FinishingMove with a knife, or just keep lighting them up and they'll burn to death.

to:

* The Spiderbugs from ''VideoGame/MetroLastLight'' and ''VideoGame/MetroExodus'' start smoldering smouldering just from the light of Artyom's headlamp. Immediately upon contact with the beam, the bugs lit up will scatter back and try to break line of sight; a second or two more will make them flail until they fall on their backs. From there, you can shoot them dead, perform a FinishingMove with a knife, or just keep lighting them up and they'll burn to death.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

** ''VideoGame/MarioPartyStarRush'': In King Boo's Light Smite, participants have to grab one of the Light Boxes that appears at the starting point, and carry it over a series of spinning platforms to bring it to King Boo and shine it on him to damage him and score points.

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Example Indentation, Word Cruft. Also crosswicked an example


** Of course, this creates a huge problem for you in the sequel when [[spoiler: Django ''himself'' becomes a vampire. You still need sunlight to charge your MP, but the sun burns you if you stand in it to recharge.]]



** Playing the Sun's Song in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' near Redeads will stun them for a while and in ''Wind Waker'', you can stun them for a few seconds by shining light on them with the mirror shield. Also, the Light Arrows make your bow the only weapon able to weaken Ganondorf (which is foreshadowed when you battle Phantom Ganon in the Forest Temple).
** [[DemBones Stalfos]] and their variants are often shown as being weak to sunlight. In ''Ocarina of Time'' their Stalchild variant will only appear at night, and when the sun comes up will immediately burrow back into the ground. In ''Breath of the Wild'' a similar thing happens with the skeletal versions of the common enemies... and if you forcibly keep a stalhorse with you as the sun rises, it will disintegrate in the sunlight.
** ''VideoGame/TheLegendOfZeldaMajorasMask'': while you can defeat the skeleton minibosses normally, they'll just keep reviving over and over unless you shine sunlight on them while they're downed.



** ''VideoGame/TheLegendOfZeldaMajorasMask'': while you can defeat the skeleton minibosses normally, they'll just keep reviving over and over unless you shine sunlight on them while they're downed.
** Playing the Sun's Song in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' near Redeads will stun them for a while and in ''Wind Waker'', you can stun them for a few seconds by shining light on them with the mirror shield. Also, the Light Arrows make your bow the only weapon able to weaken Ganondorf (which is foreshadowed when you battle Phantom Ganon in the Forest Temple).
** [[DemBones Stalfos]] and their variants are often shown as being weak to sunlight. In ''Ocarina of Time'' their Stalchild variant will only appear at night, and when the sun comes up will immediately burrow back into the ground. In ''Breath of the Wild'' a similar thing happens with the skeletal versions of the common enemies... and if you forcibly keep a stalhorse with you as the sun rises, it will disintegrate in the sunlight.



* A dragon boss in ''VideoGame/GoldenSun: The Lost Age'', Serpent, is weakened significantly the more sunlight you reflect onto him by making use of the environment. Without that he is nigh-unbeatable.

to:

* ''VideoGame/GoldenSun'':
**
A dragon boss in ''VideoGame/GoldenSun: The ''The Lost Age'', Serpent, is weakened significantly the more sunlight you reflect onto him by making use of the environment. Without that he is nigh-unbeatable.



*** One city is safe during the Eclipse thanks to the Alchemy-powered lights that constantly illuminate it.

to:

*** ** One city is safe during the Eclipse thanks to the Alchemy-powered lights that constantly illuminate it.



* The furies of ''VideoGame/{{Hakuouki}}'' find daylight very uncomfortable and only function well at night. How severely it affects them varies; most are incapable of doing much of anything in daylight, and [[spoiler:Sanan, Toudou, and Okita]] quickly turn nocturnal and spend the daytime resting listlessly if they're awake at all. On the other hand, {{Determinator}}s [[spoiler:Hijikata and Saito]] steadfastly ignore the discomfort and continue working during the day (and indeed almost stop sleeping entirely); it wears on them and leads to episodes of extremely painful craving for blood, but for the most part they just refuse to give a damn.
** Experimentation on the "water of life" which creates furies eventually allows [[spoiler:Yukimura Kodo]] to create a strain of fury which functions just fine during the day. Since these furies are made on the Imperial side, this makes life harder for just about everybody.

to:

* ''VideoGame/{{Hakuouki}}'':
**
The furies of ''VideoGame/{{Hakuouki}}'' find daylight very uncomfortable and only function well at night. How severely it affects them varies; most are incapable of doing much of anything in daylight, and [[spoiler:Sanan, Toudou, and Okita]] quickly turn nocturnal and spend the daytime resting listlessly if they're awake at all. On the other hand, {{Determinator}}s [[spoiler:Hijikata and Saito]] steadfastly ignore the discomfort and continue working during the day (and indeed almost stop sleeping entirely); it wears on them and leads to episodes of extremely painful craving for blood, but for the most part they just refuse to give a damn.
** Experimentation on the "water of life" which creates furies eventually allows [[spoiler:Yukimura Kodo]] to create a strain of fury which functions just fine during the day. Since these furies are made on the Imperial side, this makes life harder for just about everybody.



** Likewise, the Tunnelers from ''VideoGame/FalloutNewVegas: Lonesome Road'', who are an UndergroundMonkey PaletteSwap of the Trogs, are similarly photophobic due to decades of living underground, thus Flashbangs and Flare Guns are very effective at repelling or frenzying them.

to:

** Likewise, the * The Tunnelers from ''VideoGame/FalloutNewVegas: Lonesome Road'', who are an UndergroundMonkey PaletteSwap of the Trogs, are similarly photophobic due to decades of living underground, thus Flashbangs and Flare Guns are very effective at repelling or frenzying them.



* ''VideoGame/SuperMario3DWorld'': In ''Bowser's Fury'', whenever Mario happens to collect a Cat Shine, its light deals damage to Fury Bowser, forcing him to retreat from one of his rampages. However, as the game goes on and more shines are collected, he begins showing a resistance to the shines, and during the final act, he becomes [[UnstoppableRage so unbelievably angry]] that the Lighthouses warn that their light can no longer contain him, making for a final scramble to collect the final few shines to activate the last Giga Bell.

to:

* ''Franchise/SuperMarioBros'':
**
''VideoGame/SuperMario3DWorld'': In ''Bowser's Fury'', whenever Mario happens to collect a Cat Shine, its light deals damage to Fury Bowser, forcing him to retreat from one of his rampages. However, as the game goes on and more shines are collected, he begins showing a resistance to the shines, and during the final act, he becomes [[UnstoppableRage so unbelievably angry]] that the Lighthouses warn that their light can no longer contain him, making for a final scramble to collect the final few shines to activate the last Giga Bell.Bell.
** ''VideoGame/MarioParty10'':
*** The Boos in Haunted Trail will be scared away once Team Mario passes under a streetlight. The streetlights are placed before both of the boss battles on the board.
*** In the boss minigame King Boo's Tricky Tiles, players have to jump across a series of tiles to reach switches that once pressed, cause a Light Box to appear that shines a light that damages King Boo and awards the player points. There are bronze switches that are worth one point and gold switches that are worth three.
*** In Boo Burglars, one player on each team is given a flashlight that they use to shine on Boos to reveal if they have a diamond inside them. Their partner can only grab the diamond with their net if a light is weakening them.
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The enemies that leave in the day are Stalchildren. Stalfos in OOT are only encountered in (indoors) dungeons.


** Stalfos and their variants are often shown as being weak to sunlight. In ''Ocarina of Time'' they will only appear at night, and when the sun comes up will immediately burrow back into the ground. In ''Breath of the Wild'' a similar thing happens... and if you forcibly keep a stalhorse with you as the sun rises, it will disintegrate in the sunlight.

to:

** Stalfos [[DemBones Stalfos]] and their variants are often shown as being weak to sunlight. In ''Ocarina of Time'' they their Stalchild variant will only appear at night, and when the sun comes up will immediately burrow back into the ground. In ''Breath of the Wild'' a similar thing happens...happens with the skeletal versions of the common enemies... and if you forcibly keep a stalhorse with you as the sun rises, it will disintegrate in the sunlight.

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* ''VideoGame/LuigisMansion'': most ghosts must be hit by Luigi's flashlight in order to expose their hearts to be sucked up.
** The ghosts in ''[[VideoGame/LuigisMansionDarkMoon Dark Moon]]'' and ''VideoGame/LuigisMansion3'' can handle Luigi's flashlight just fine, but Elvin Gadd designed a Strobulb which provides a potent flash to disable them. The ghosts respond with a few items to shield themselves, which must be [[AntiArmor lowered or otherwise removed]] before they can be zapped and vacuumed.

to:

* ''VideoGame/LuigisMansion'': most ghosts must be hit by Luigi's flashlight in order to expose their hearts to be sucked up.
**
up. The ghosts in ''[[VideoGame/LuigisMansionDarkMoon Dark Moon]]'' and ''VideoGame/LuigisMansion3'' can handle Luigi's flashlight just fine, but Elvin Gadd designed a Strobulb which provides a potent flash to disable them. The ghosts respond with a few items to shield themselves, which must be [[AntiArmor lowered or otherwise removed]] before they can be zapped and vacuumed.
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* ''WesternAnimation/CodenameKidsNextDoor - VideoGame/OperationVIDEOGAME'': [[OurVampiresAreDifferent Count]] [[ComedicSpanking Spankulot]] and his spank-happy minions are immune to your attacks in the dark, so you'll need light from bug zappers and spotlights in order for your attacks to work against them, or simply use a Powuh Shot. [[spoiler:Another option is possessing the enemy, which is an unlockable cheat, and they're instantly defeated when you release them from possession.]]

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* ''WesternAnimation/CodenameKidsNextDoor - VideoGame/OperationVIDEOGAME'': [[OurVampiresAreDifferent Count]] [[ComedicSpanking Spankulot]] and his spank-happy minions are immune to your attacks in the dark, so you'll need light from bug zappers and spotlights in order for your attacks to work against them, or simply use a Powuh Shot. [[spoiler:Another option is possessing the enemy, which is an unlockable cheat, and they're instantly defeated when you release them from possession.]]
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Examples of WeakenedByTheLight in VideoGames


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* ''WesternAnimation/CodenameKidsNextDoor - VideoGame/OperationVIDEOGAME'': [[OurVampiresAreDifferent Count]] [[ComedicSpanking Spankulot]] and his spank-happy minions are immune to your attacks in the dark, so you'll need light from bug zappers and spotlights in order for your attacks to work against them, or simply use a Powuh Shot. [[spoiler:Another option is possessing the enemy, which is an unlockable cheat, and they're instantly defeated when you release them from possession.]]
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* ''VideoGame/SleepTight2021'': The PlayerCharacter is being accosted each night by monsters that will attack them if they get close. That said, their weakness is light, and shining it on them at point-blank range will make them disappear.

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* ''VideoGame/SleepTight2021'': The PlayerCharacter is being accosted each night by monsters that will attack them if they get close. That said, their weakness is light, and shining it on them at point-blank range will make them disappear.
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* ''VideoGame/SleepTight2021'': The PlayerCharacter is being accosted each night by monsters that will attack them if they get close. That said, their weakness is light, and shining it on them at point-blank range will make them disappear.
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** The ghosts in ''[[VideoGame/LuigisMansionDarkMoon Dark Moon]]'' can handle Luigi's flashlight just fine, but Elvin Gadd designed a Strobulb which provides a potent flash to disable them. The ghosts respond with a few items to shield themselves, which must be [[AntiArmor lowered or otherwise removed]] before they can be zapped and vacuumed.

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** The ghosts in ''[[VideoGame/LuigisMansionDarkMoon Dark Moon]]'' and ''VideoGame/LuigisMansion3'' can handle Luigi's flashlight just fine, but Elvin Gadd designed a Strobulb which provides a potent flash to disable them. The ghosts respond with a few items to shield themselves, which must be [[AntiArmor lowered or otherwise removed]] before they can be zapped and vacuumed.
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* In ''VideoGame/FinalFantasyXV'', Daemons only come out at night because they burn up in the daylight. ''Episode Ardyn'' reveals that this also applies [[spoiler:to Ardyn, a humanoid Daemon, himself. However, unlike other Daemons, the HealingFactor provided by the highly concentrated Starscourge within him is more than powerful enough to overcome the damage inflicted by the sunlight. The constant cycle of burning and regenerating is still quite painful, which is why he covers up his body and wears his trademark NiceHat to shield himself from the sunlight.]]

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* In ''VideoGame/FinalFantasyXV'', Daemons only come out at night because they burn up in the daylight. ''Episode Ardyn'' reveals that this also applies [[spoiler:to Ardyn, a humanoid Daemon, himself. However, unlike other Daemons, the HealingFactor provided by the highly concentrated Starscourge within him is more than powerful enough to overcome the damage inflicted by the sunlight. The constant cycle of burning and regenerating is still quite painful, which is why he covers up his body and wears his trademark NiceHat hat to shield himself from the sunlight.]]
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* ''VideoGame/{{Polyroll}}'': The boss of the Marble Museum world is a ghost that doesn't take damage from Polyroll's normal attacks. It can only by defeated by pushing it all the way to the sunlit area at the top of the room and forcing it to stay there for enough time, as the light will gradually damage it. If the boss is allowed to move out of the light, it heals any damage rather quickly.
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* Inverted in ''VideoGame/DigitalDevilSaga 2'', where the SinisterSentientSun kills everyone except for those infected with the Demon Virus.
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* The Spiderbugs from ''VideoGame/MetroLastLight'' start smoldering just from the light of Artyom's headlamp. A few seconds and the bugs lit up will scatter back; a second or two more will make them flail until they fall on their backs. From there, you can shoot them dead, perform a FinishingMove with a knife, or just keep lighting them up and they'll burn to death.

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* The Spiderbugs from ''VideoGame/MetroLastLight'' start smoldering just from the light of Artyom's headlamp. A few seconds and Immediately upon contact with the beam, the bugs lit up will scatter back; back and try to break line of sight; a second or two more will make them flail until they fall on their backs. From there, you can shoot them dead, perform a FinishingMove with a knife, or just keep lighting them up and they'll burn to death.
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* ''VideoGame/{{Terraria}}'' has the somewhat rare Gnome enemies that spawn underground beneath giant Living Trees. If you can lure them out into the sunlight on the surface, they would turn into mere garden gnome ornaments and die.

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* ''VideoGame/{{Terraria}}'' has the somewhat rare Gnome enemies that spawn underground beneath giant Living Trees. If you can lure them out into the sunlight on the surface, they would turn they'll be [[TakenForGranite petrified]] into mere garden gnome ornaments and die.that increase your luck when nearby them.

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* ''VideoGame/{{Control}}'': After Jesse figures out how to handle "[[LivingShadow sentient shadows]]":
--> '''Jesse:''' Light burns it away, huh?\\

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* %%(ZCE)* ''VideoGame/{{Control}}'': After Jesse figures out how to handle "[[LivingShadow sentient shadows]]":
--> %%(ZCE)--> '''Jesse:''' Light burns it away, huh?\\


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* ''VideoGame/SongOfHorror'': Downplayed with the [[EldritchAbomination Presence]]. It does not like light, and manifestations of it will retreat when lit up, but the light source has to be fairly intense, such as a ceiling lamp or halogen spotlight. Candles, a lighter's flame or a bog-standard incandescent flashlight's beam just won't cut it.
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* Doppelganger in ''VideoGame/DevilMayCry3'' is a LivingShadow who's invincible while in the darkness. But when exposed to light, he's stunned and temporarily vulnerable to attack.

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* Doppelganger the Deathvoid in ''VideoGame/DevilMayCry3'' ''VideoGame/DevilMayCry3DantesAwakening'' is a LivingShadow who's invincible while in the darkness. But when exposed to light, he's stunned and temporarily vulnerable to attack.your attacks.
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* [[OurVampiresAreDifferent The Immortals]] from ''VideoGame/{{Boktai}}'' are all harmed by sunlight. You can harm and even kill enemies (and one boss) by luring them under skylights, and to kill immortals once and for all you have to use a machine that zaps them with amplified beams of light.
** Of course, this creates a huge problem for you in the sequel when [[spoiler: Django ''himself'' becomes a vampire. You still need sunlight to charge your MP, but the sun burns you if you stand in it to recharge.]]
* The "Phantom" boss in ''Chasm: The Rift'' is killed by luring him into the light after activating three switches. The [[http://www.abandonia.com/files/extras/26183_game_extra_1.pdf manual]] lampshades this by hinting that he is "dying to see the light."
* ''VideoGame/{{Hanako}}'': At least one Wanderer, when light is shined upon it, will hold its arm over its facial area, while smoke rises off of its body.
* ''VideoGame/LuigisMansion'': most ghosts must be hit by Luigi's flashlight in order to expose their hearts to be sucked up.
** The ghosts in ''[[VideoGame/LuigisMansionDarkMoon Dark Moon]]'' can handle Luigi's flashlight just fine, but Elvin Gadd designed a Strobulb which provides a potent flash to disable them. The ghosts respond with a few items to shield themselves, which must be [[AntiArmor lowered or otherwise removed]] before they can be zapped and vacuumed.
* ''VideoGame/AlanWake'': The game's combat system is based entirely around using light (from flashlights, flares, flashbang grenades, etc.) to damage or render vulnerable the Taken (humans who've been possessed by the Dark Presence): a standard flashlight takes a while to stun an enemy and burn off their darkness shield, but a heavy-duty work light burns them ''much'' faster. The best weapons in the game are the FlareGun and the flashbang: the flare gun will instantly kill anything short of a boss (and do significant damage to bosses) while also dealing SplashDamage when the flare explodes, and flashbangs will kill ''anything'' too close to the blast.
* ''VideoGame/GearsOfWar'': Kryll have an aversion to light.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaALinkToThePast'':
*** Ganon cannot be harmed when he shrouds the boss room in darkness. But if Link lights up the two torches, it temporarily blinds Ganon and leaves him vulnerable to the Master Sword.
*** Blind the Thief might count. You have to expose him to sunlight to reveal his true form, but it happens before the battle starts.
** Redeads, Stone Chus and Poes in ''VideoGame/TheLegendOfZeldaTheWindWaker'' can be stunned with light. With the latter two, it's the only way to make them vulnerable to conventional attacks.
** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', our light is not only painful for Twili, but (at least in Midna's case, although she was cursed at the time) fatal.
** ''VideoGame/TheLegendOfZeldaMajorasMask'': while you can defeat the skeleton minibosses normally, they'll just keep reviving over and over unless you shine sunlight on them while they're downed.
** Playing the Sun's Song in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' near Redeads will stun them for a while and in ''Wind Waker'', you can stun them for a few seconds by shining light on them with the mirror shield. Also, the Light Arrows make your bow the only weapon able to weaken Ganondorf (which is foreshadowed when you battle Phantom Ganon in the Forest Temple).
** Stalfos and their variants are often shown as being weak to sunlight. In ''Ocarina of Time'' they will only appear at night, and when the sun comes up will immediately burrow back into the ground. In ''Breath of the Wild'' a similar thing happens... and if you forcibly keep a stalhorse with you as the sun rises, it will disintegrate in the sunlight.
** {{Implied}} in ''[[VideoGame/TheLegendOfZeldaCDiGames Wand of Gamelon]]'':
--->'''Ganon:''' You ''dare'' bring ''light'' into my lair?! '''You must die!'''
* A dragon boss in ''VideoGame/GoldenSun: The Lost Age'', Serpent, is weakened significantly the more sunlight you reflect onto him by making use of the environment. Without that he is nigh-unbeatable.
** The various enemies in ''Dark Dawn'' are said to suffer from an extreme case of this, in that they can't emerge in lit areas, but when the Grave Eclipse goes down, they come out en masse. [[FromBadToWorse And that's just the start...]]
*** One city is safe during the Eclipse thanks to the Alchemy-powered lights that constantly illuminate it.
* Played straight with the bosses in ''VideoGame/Lit2009'', and almost any potential source of light (desktop lamps, cherry bombs, etc.) available in the room may be used.
* In ''VideoGame/MetroidPrime2Echoes'', the Ing must possess other creatures to enter the Light side of Aether, and use of the Light Beam to energize protective fields on Dark Aether can vaporize weaker Ing.
* [[DefiedTrope Defied]] in ''VideoGame/TheWitcher'' saga - a vampire (unhurt by sunlight) gives a lecture about how humans, being helpless in the dark, associate light with hope and by extension attribute light sensitivity to many evil creatures.
* Played with in Creator/AGDInteractive's ''VideoGame/KingsQuestII'' FanRemake. An enchantment-breaking talisman requires that sunlight be shined through it onto the person, creature, or item enchanted in order to break the enchantment.
* At one point in ''VideoGame/TheLostCrown'', Nigel must open a window and let in some sunlight to repel a black, smokey entity that is stalking him. Subverted in that actually defeating the entity takes another step or two, and other ghosts in the game are active in broad daylight.
* ''Franchise/KingdomHearts'': The Heartless, as beings of darkness, are weakened and destroyed by light. At the end of the first game, Ansem is also defeated by the light of Kingdom Hearts pouring out of the Door to Darkness.
* ''VideoGame/ResidentEvil4'': [[TrickBomb Flashbang Grenades]] can kill Las Plagas instantly. Their light sensitivity is the reason why they don't start emerging from their Ganado hosts until night falls. Though general sunlight immunity has been engineered out of them by the time of [[VideoGame/ResidentEvil5 the next game]], the Flashbangs still work.
* ''VideoGame/ResidentEvilRevelations2'': the T-Phobos based B.O.Ws all have an intense allergy to light, allowing you to stun them by shining your flashlight on them. One mid-game boss takes this to the level that your best strategy is to first focus your flashlight on him, then [[AttackItsWeakPoint offload bullets into his heart]] when the light-induced overheating causes it to ''[[BodyHorror burst through his chest]]''. Doesn't get much more weakened by the light than that...
* The final form of ''VideoGame/{{Okami}}'''s boss, Yami, is powered up by darkness and weakened by sunlight. Fortunately, you, as the wolf-goddess Amaterasu, can CueTheSun.
* None of the hostile monsters will spawn in ''VideoGame/{{Minecraft}}'' if there is enough light. In addition, spiders become non-aggressive during sunlight while zombies and skeletons will outright burn.
* In the ZombieApocalypse mission in ''VideoGame/StarcraftII'', the Infested Terrans will outright burn if caught out in the sun. (They don't exhibit this property in any other map; Hanson mentions [[{{Handwave}} Meinhoff's sun emits a ridiculous amount of dangerous UV energy]].) This splits the mission into alternating phases of defense (hole up in bunkers and shoot anything that gets close) and offense (burn the whole map to the ground).
* In ''VideoGame/CastlevaniaIISimonsQuest'', all outdoor creatures are stronger when it is nighttime.
* The ''VideoGame/LegacyOfKain'' series varies from one game to another regarding how light affects vampires. In ''[[VideoGame/BloodOmenLegacyOfKain Blood Omen]]'', Kain is weaker during the day than at night due to the sun's effects, though not outright harmed by it, and light from other sources has no unusual effects. In ''[[VideoGame/LegacyOfKainSoulReaver Soul Reaver]]'', fledgling vampires are killed by exposure to sunlight, but adult vampires are unharmed (with the exception of the Rahabim, who retain their weakness to sunlight into adulthood in exchange for losing their weakness to water). Later games in the series don't mention it one way or the other.
* In ''VideoGame/{{Turok}} 2'', Blind Ones, due to years of living in darkness, are allergic to sunlight, and thus Sunfire Pods kill them instantly.
* In ''VideoGame/{{NieR}}'', Shades take damage when exposed to direct sunlight. As such, they tend only to be active in indoor areas or when skies are overcast. After the TimeSkip, they begin to wear armor to protect themselves from sunlight, but their armor can be damaged or destroyed to expose them.
* ''Franchise/{{Disgaea}}'''s platforming spin-off, ''VideoGame/PrinnyCanIReallyBeTheHero'', takes a spin on this. The game starts during the morning, and as the stages are cleared and the story advances, time passes until it's dark out, with the difficulty gradually increasing, both seen with the stages changing and adding new elements, and the end of stage bosses getting tougher. It's generally believed that weaker demons are out during the daytime to avoid the stronger demons who come out to play at night, though there do seem to be some exceptions.
* ''VideoGame/InFamous2'' has the Dunbar Beam, a searchlight with amped up UV powers to fight off the Corrupted. No, they're not just weakened, they ''spontaneously combust''. Even tough creatures like Ravagers fall in three seconds flat thanks to these.
* During a mission in ''VideoGame/MassEffect2'', Shepard and his/her squad fight on a planet orbiting an unstable star. The immense radiation quickly shorts out shields, so Shepard must stay out of the sunlight to maintain a tactical advantage.
* Exaggerated with the Gremlin enemies from ''VideoGame/MonsterHunterPC''. They're based on the 80s movie, alright, but with their weakness to light dialed all the way to the max - getting a torchlight to their face for two seconds and they start melting into a puddle.
* The BigBad of ''VideoGame/{{Dragonfable}}'' [[spoiler:the Mysterious Stranger's]] original form had this weakness. He spent the entire game [[spoiler:manipulating Sepulchre, the Shadowscythe, and even the heroes]] so he could create a more powerful body that wouldn't have this weakness. [[spoiler:He recently succeeded by merging with the near-dead Drakath Darkness Dragon (itself a fusion of Drakath, Fluffy the Dracolich and the Ultimate Orb) and became the Ultimate Darkness Dragon. He then summoned every spirit of darkness in the world out of hiding to blanket the world in darkness.]] Luckily, though, he neglected to create a weakness to the newest element, which is then [[EleventhHourSuperPower harnessed by the hero]]...the Element of ''[[spoiler: [[BrickJoke Bacon]]]]''.
* Mentioned as a gag in ''VideoGame/GrandiaII''. Millennia screams about the accursed light of the sun the first time she is seen during the day (The sun had risen while the party was underground). Then she says "Hah! Fooled you, didn't I?".
* ''Franchise/TouhouProject'' has vampires Remilia and Flandre Scarlet, who have the standard weakness to sunlight. The plot of the game they're introduced in, ''VideoGame/TouhouKoumakyouTheEmbodimentOfScarletDevil'', is kicked off by Remilia's attempt to block out the sun with a red mist, so that she can go outside whenever she wants. Unlike some stories' vampires, they wouldn't actually be killed by sunlight. It does, however, turn their skin to ash, which is then absorbed into their body and regenerates into new skin. Presumably, the process repeats for as long as they're in the sun.
* Chaotic units in ''VideoGame/BattleForWesnoth'' are weakened by light; generally this is sunlight provided by the day-night cycle, but some special illuminated hexes (such as lava tiles) and powerful light-magic auras can achieve similar effects.
* In ''VideoGame/LeagueOfLegends'' Cho'Gath will sometimes scream "The daylight...it burns!" when moving. It doesn't seem to slow him down too much, but maybe he'd be even scarier in darkness.
* The furies of ''VideoGame/{{Hakuouki}}'' find daylight very uncomfortable and only function well at night. How severely it affects them varies; most are incapable of doing much of anything in daylight, and [[spoiler:Sanan, Toudou, and Okita]] quickly turn nocturnal and spend the daytime resting listlessly if they're awake at all. On the other hand, {{Determinator}}s [[spoiler:Hijikata and Saito]] steadfastly ignore the discomfort and continue working during the day (and indeed almost stop sleeping entirely); it wears on them and leads to episodes of extremely painful craving for blood, but for the most part they just refuse to give a damn.
** Experimentation on the "water of life" which creates furies eventually allows [[spoiler:Yukimura Kodo]] to create a strain of fury which functions just fine during the day. Since these furies are made on the Imperial side, this makes life harder for just about everybody.
* In ''VideoGame/HeroesOfMightAndMagic'' ''VI'' ''Shades of Darkness'', Dungeon units have this weakness. They all have the "Blessing of Malassa", which gives them a slight resistance to darkness and a slight weakness to light. While there is a magical reason for it (Malassa is the polar opposite and rival of Elrath the Dragon of Light), it's also partly a LogicalWeakness. After living underground for decades, the Dark Elves' eyes just aren't used to sunlight.
* In ''VideoGame/SheepDogNWolf'', you have a PuzzleBoss who runs away from spotlights. Curiously enough, he doesn't seem to have a problem with the sunlight when you meet him earlier in the game.
* In the ''VideoGame/Fallout3'' DLC ''The Pitt'', the Trogs are oversensitive to light, and Ashur's henchmen have installed floodlights in Uptown to keep them out. Wernher's solution to the quest line involves turning off the lights and turning the Trogs loose on the slavers.
** Likewise, the Tunnelers from ''VideoGame/FalloutNewVegas: Lonesome Road'', who are an UndergroundMonkey PaletteSwap of the Trogs, are similarly photophobic due to decades of living underground, thus Flashbangs and Flare Guns are very effective at repelling or frenzying them.
* In the Kanegasaki Nightmare stage of ''VideoGame/SengokuBasara: Samurai Heroes'', Oichi is in a "Sleepless Hell" for most of the stage in which she has health regeneration as well as being tougher all around. By capturing the nearby bases the player can light some lanterns that severely weaken her. However, an in-game bonus objective is to beat her without lighting the lanterns.
* In ''Franchise/TheElderScrolls'' series, all known bloodlines of [[OurVampiresAreDifferent vampire]] are, at the very least, weaker in sunlight than they are at night. This ranges from a mild irritation which prevents natural healing and Magicka regen, to outright being ''burned'' by sunlight and potentially being killed by it. The Vvardenfell strain of vampires in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' are outright damaged by sunlight no matter when they last fed. In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', sunlight could kill them, the longer they went without drinking blood the more damage they took. Fast traveling in daylight could prove lethal. In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' sunlight stops vampires regenerating health, stamina and magicka, something non-vampires can naturally do. ''[[VideoGame/TheElderScrollsOnline Online]]'' includes a vampire bloodline who are ''not'' harmed by sunlight, but simply have far greater power during the night.
* In ''VideoGame/{{Psychonauts}}'', The Phantom/[[spoiler:Jasper Rolls]] cannot stand the spotlight shining into his eyes due to the fact that [[spoiler:as a StrawCritic, Jasper cannot stand any form of positivity]] and as such his boss fight involves triggering spotlights to hit him so that he's made vulnerable. In the ending of his stage, [[spoiler:Jasper is unable to withstand Bonita's radiance and is left to shrink while screaming ineffectual insults, representing Gloria's positivity overcoming her self-hatred.]]
* Implied with the final boss in ''VideoGame/PinballQuest;'' hitting the candles around the chamber increases the damage you inflict.
* ''VideoGame/NosferatuTheWrathOfMalachi'': All Vampires are hurt by sunlight. In fact, it's the only thing that can hurt the Count.
* In ''[[VideoGame/MechWarrior MechWarrior Living Legends]]'', "Extremity" takes place on an asteroid rapidly revolving in space near a star. When in the shade, [[HumongousMecha battlemechs]] dissipate heat at [[SpaceIsCold an astonishing rate]], allowing them to fire lasers almost endlessly. When the sun comes back up, temperatures skyrocket to [[{{Overheating}} dangerous levels]], making laser-heavy mechs massive deathtraps because firing their weapons has a pretty good chance of causing their [[GoingCritical fusion reactor to explode]].
* For both ''VideoGame/FallenLondon'' and ''VideoGame/SunlessSea'', practically everything that's even slightly off in the Neath, be it the local FantasticDrug, people who've died [[DeathIsCheap and come back]], or even simple jewel-like stuff from the roof called Glim, will either be violently un-weirded or simply destroyed outright, with Prisoner's Honey becoming regular honey, Glim melting into useless goo, and people who've either died and revived or simply stayed long enough ''spontaneously bursting into flames''. Devils don't risk going to the surface presumably for the same reason, and it's simply terribly difficult to get anything that bends the laws of physics even slightly to survive on the surface for this reason. This doesn't stop people from catching light in special mirrored boxes and smuggling them back in. Apparently, sunlight is also dangerously addictive, especially for something that literally burns you alive. And hilariously enough unscrupulous dealers cut it with moonlight, which leads to weird visions of a timeline that never happened along with the horrible burning. There is a good justification for this: [[spoiler:sunlight is used by the Judgements, living stars, to enforce the laws of physics. The Neath, mostly hidden from sun's light, has pretty wonky physics that the Judgements don't approve of]].
* You in ''VideoGame/DarkWatch''. You don't get damaged but you lose your vampire abilities until you either find shade or get close enough to a certain McGuffin.
* Ghosts in ''VideoGame/DragonsCrown'' could only be defeated by light, which generally means you need to approach them with fire to banish them. Thankfully, the game provides you with convenient torches whenever you encounter them. The [[TheGrimReaper Wraith]] boss, being a higher class of Ghost, couldn't be banished by a simple torch, but could be damaged if you manage to light the candle of the nearby Goddess Statues. It also couldn't approach a room filled with sunlight, giving your characters an avenue of escape [[TimeLimitBoss if you're unable to defeat it with the available holy candles]].
* In ''VideoGame/GemsOfWar'', Sapphira insists on TrialByCombat (having been refused a proper trial), but her accusers insist that it be fought in broad daylight. Since she's a vampire, this is a problem for her.
* ''VideoGame/Pikmin3'': The cave-dwelling Phosbats take continuous damage when in the light of a [[MagicMushroom Glowcap]] or Light Bulb. Their adult form, the Vehemoth Phosbat, does not lose health in the light, but can be temporarily stunned by it, and enough light in an area prevents it from becoming invisible.
* [[OurVampiresAreDifferent Revenants]] in ''VideoGame/NexusClash'' get their power from the death-goddess [[TheSacredDarkness Hashaa]] and are weakened or even outright harmed by daylight.
* A group of magically-enchanted rats in ''VideoGame/{{Lunarosse}}'' are killed when exposed to sunlight. However, this was an accidental discovery, as the party was just trying to get away and found this out when they smashed the exit wall open.
* Vampires in ''VideoGame/GoldenKroneHotel'' take heavy damage from sunlight, enough to instantly kill most of them. Unfortunately, this also applies to the player once the vampirism meter fills up. Light from torches and magic is safe, though.
* The Spiderbugs from ''VideoGame/MetroLastLight'' start smoldering just from the light of Artyom's headlamp. A few seconds and the bugs lit up will scatter back; a second or two more will make them flail until they fall on their backs. From there, you can shoot them dead, perform a FinishingMove with a knife, or just keep lighting them up and they'll burn to death.
* The ghosts in ''VideoGame/WiiParty'''s co-op minigame "Torchlit Terror" can be vanquished by illuminating them with flashlights.
* The [[TheVirus Infected]] from ''VideoGame/{{Deceit}}'' are slowed down by bright lights, and cannot transform into their SuperMode when the lights are on. Common tactics for delaying an Infected during blackouts are shining a flashlight in their eyes before capping them in the skull with a pistol, taking pictures of them with a camera (flash included) and capping them in the skull with a pistol, and deploying a Flashbang trap that gets triggered when they get too close to it and then [[RuleOfThree capping them in the skull with a pistol]].
* In the ''VideoGame/{{Boogeyman}}'' [[VideoGame/Boogeyman2 games]], shining your flashlight on the boogeyman is the only way you can keep him at bay.
* In ''VideoGame/FinalFantasyXV'', Daemons only come out at night because they burn up in the daylight. ''Episode Ardyn'' reveals that this also applies [[spoiler:to Ardyn, a humanoid Daemon, himself. However, unlike other Daemons, the HealingFactor provided by the highly concentrated Starscourge within him is more than powerful enough to overcome the damage inflicted by the sunlight. The constant cycle of burning and regenerating is still quite painful, which is why he covers up his body and wears his trademark NiceHat to shield himself from the sunlight.]]
* The supernatural creature from ''VideoGame/WhiteNoise2'' can be stunned by light. This can be used to rescue fellow investigators when it attacks them.
* ''VideoGame/MightAndMagic VIII'': Although it isn't actually ''shown'' (the mentions indicate to be to lethal degrees), a plot point relies on vampires being subject to this trope -- the Necromancer's Guild of Shadowspire is embroiled in a war with the Church of the Sun, with the war effort hampered by the fact that vampires can only defend Shadowspire during the night (there ''is'' a type of amulet that protects against sunlight, but it serves as a handwave for ''playable'' vampires -- it is far too expensive to outfit an entire army with). Their solution was a localised TheNightThatNeverEnds, but the Church managed to steal the Brazier that had been painstakingly crafted for that purpose. If you want to recruit the Necromancers into the Alliance, you quest is to retrieve the Brazier, tipping the balance of the war in the Guild's favour and making things a lot easier for vampire members of the Guild.
* Constance from ''VideoGame/FireEmblemThreeHouses'' hates sunlight and sinks into a state of depression and [[HeroicSelfDeprecation self-loathing]] if she has to go outdoors when it's not raining or about to storm. In [[GameplayAndStoryIntegration gameplay terms]], her personal skill, "Circadian Beat", grants her attack power bonuses when she's deployed on indoor maps (or some outdoor maps where the sun isn't directly bearing down on her), but she loses those buffs in favor of defensive bonuses on outdoor maps, and her CharacterPortrait and battle quotes become more pessimistic.
* ''VideoGame/{{Terraria}}'' has the somewhat rare Gnome enemies that spawn underground beneath giant Living Trees. If you can lure them out into the sunlight on the surface, they would turn into mere garden gnome ornaments and die.
* In ''VideoGame/SonicAdventure2'', the boss of [[BuildLikeAnEgyptian Death Chamber]] is [[GhastlyGhost King Boom Boo]], [[KingMook the leader of the Boos]]. King Boom Boo is invincible in the dark, but is weakened when exposed to sunlight, allowing Knuckles to damage him. King Boom Boo has a small ghost following him around that holds an hourglass that, when flipped, temporarily lets light into the arena.
* ''VideoGame/SuperMario3DWorld'': In ''Bowser's Fury'', whenever Mario happens to collect a Cat Shine, its light deals damage to Fury Bowser, forcing him to retreat from one of his rampages. However, as the game goes on and more shines are collected, he begins showing a resistance to the shines, and during the final act, he becomes [[UnstoppableRage so unbelievably angry]] that the Lighthouses warn that their light can no longer contain him, making for a final scramble to collect the final few shines to activate the last Giga Bell.
* Doppelganger in ''VideoGame/DevilMayCry3'' is a LivingShadow who's invincible while in the darkness. But when exposed to light, he's stunned and temporarily vulnerable to attack.
* ''VideoGame/{{Control}}'': After Jesse figures out how to handle "[[LivingShadow sentient shadows]]":
--> '''Jesse:''' Light burns it away, huh?\\
Makes sense.
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