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** From ''Rogue Trader'' up to the 8th edition of the Codex, the Adeptus Custodes were explicitly described to be an all-male faction. The release of the 10th edition[[note]]the 9th edition changed the wording to be more gender-neutral, but it was still heavily implied that it's a male-only faction.[[/note]] suddenly had females among the ranks, with the official Warhammer Twitter/X account [[WordOfGod stating that there have always been female Custodes since the First of the Ten Thousand were created.]]

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* UnusableEnemyEquipment: Often {{Justified|Trope}}. The reason a Guardsman cannot just pick up and use a slain alien warrior's weapon is down to the difficulties of using the technology; Aeldari weapons are just inert lumps of plastic without the psychic abilities of their wielders, T'au weapons often have built-in DNA locking systems to specifically prevent their opponents from using them, and Necron gauss weapons are just far too advanced to figure out. This is besides the point that any Guardsman ''seen'' using an alien weapon would be summarily executed for tech-heresy - remember unauthorized use of a photocopier is enough of a crime [[DisproportionateRetribution to have you sent off to a]] [[TradingBarsForStripes penal battalion]]. Touching a [[ArtifactOfDoom Chaos Marine's weapon]] is a very bad idea as even if you aren't immediately shot by the Commissar, [[DemonicPossession you would probably be wishing he did]]. Averted [[DependingOnTheWriter occasionally]] with Ork firearms and technologies, which are presented as kind of usable, though largely unreliable without the [[ClapYourHandsIfYouBelieve latent psychic field Orks generate that keeps their tech working smoothly]].
* UnwantedFalseFaith: The GodEmperor didn't wish to be worshiped and banned any practice of it in the earlier days of the Imperium. There is also a small sect that worships Literature/CiaphasCain as the embodied will of the Emperor although Cain has never heard of it.

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* UnusableEnemyEquipment: Often {{Justified|Trope}}. {{Justified|Trope}}.
**
The reason a Guardsman cannot just pick up and use a slain alien warrior's weapon is down to the difficulties of using the technology; Aeldari weapons are just inert lumps of plastic without the psychic abilities of their wielders, T'au weapons often have built-in DNA locking systems to specifically prevent their opponents from using them, and Necron gauss weapons are just far too advanced to figure out. out.
***
This is besides the point that any Guardsman ''seen'' using an alien weapon would be summarily executed for tech-heresy - remember unauthorized use of a photocopier is enough of a crime [[DisproportionateRetribution to have you sent off to a]] [[TradingBarsForStripes penal battalion]]. battalion]].
***
Touching a [[ArtifactOfDoom Chaos Marine's weapon]] is a very bad idea as even if you aren't immediately shot by the Commissar, [[DemonicPossession you would probably be wishing he did]]. did]].
**
Averted [[DependingOnTheWriter occasionally]] with Ork firearms and technologies, which are presented as kind of usable, usable (especially if it was Imperial tech in the first place before it was looted), though largely unreliable without the [[ClapYourHandsIfYouBelieve latent psychic field Orks generate that keeps their tech working smoothly]].
* UnwantedFalseFaith: UnwantedFalseFaith:
**
The GodEmperor didn't wish to be worshiped and banned any practice of it in the earlier days of the Imperium. Imperium.
**
There is also a small sect that worships Literature/CiaphasCain as the embodied will of the Emperor although Cain has never heard of it.



** All the different branches of the Imperium, while technically under the same banner, fight among themselves quite frequently for a number of different reasons, including but not limited to: suspected heresy and/or corruption, orders from a superior statement, a bureaucratic error from the Adeptus Administratum, etc.

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** All the different branches of the Imperium, while technically under the same banner, fight among themselves quite frequently for a number of different reasons, including but not limited to: suspected heresy and/or corruption, ''actual'' heresy and/or corruption, orders from a superior statement, a bureaucratic error from the Adeptus Administratum, etc.



** [[ZigZaggingTrope Zig-zagged]] with the Drukhari. Kabals in Commorragh spend their time backstabbing each other and engaging in what is basically constant gang wars, but one of the only rules all Drukhari follow is that sabotaging each other during raids outside the Webway is a ''BIG'' no-no, since Drukhari society needs these raids to be successful if they want slaves to torture (and dyng outside the Webway makes their souls vulnerable to being eaten by Slaanesh).

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** [[ZigZaggingTrope Zig-zagged]] with the Drukhari. Kabals in Commorragh spend their time backstabbing each other and engaging in what is basically constant gang wars, but one of the only rules all Drukhari follow is that sabotaging each other during raids outside the Webway is a ''BIG'' no-no, since Drukhari society needs these raids to be successful if they want slaves to torture (and dyng dying outside the Webway makes their souls vulnerable to being eaten by Slaanesh).



** Basically the CatchPhrase of the Orks and Imperial Guard. Tyranids take this to such an extreme that their {{Mooks}} don't even ''have digestive systems'' -- they are created, sent into battle for a few hours of frenzied combat, and then recycled.

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** Basically the CatchPhrase of the Orks and Imperial Guard. Guard.
*** Ork biology actually ''requires'' that they die in order to spread, as their fungal biology releases spores that grow into more orks.
*** Commander Chekov is infamous not only for his attitude being "throw more men at it", "it" being minefields, tanks or fortress walls (in-game, he spawns a new unit of troops every turn), but this ''actually working''. Despite the ArmchairMilitary tactics, he's actually a FrontlineGeneral, and his bolt pistol is said to have killed more cowards than actual enemies of the Imperium.
**
Tyranids take this to such an extreme that their {{Mooks}} don't even ''have digestive systems'' -- they are created, sent into battle for a few hours of frenzied combat, and then recycled.recycled.
*** Even their leaders aren't spared, whenever the HiveMind decides the Swarmlord is needed elsewhere, it gets digested and its consciousness sent to the new body grown on another planet.

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* TacticalSuperweaponUnit: Lord of War is a battlefield role reserved for super-heavy vehicles, walkers, aircraft and gargantuan creatures that are much tougher than standard units and boast weapons whose destructive capabilities are beyond anything else. They're also a massive investment of both points and real money, and there are restrictions on taking Lords of War. In 4th and 5th Editions, they could only be legally fielded in an Apocalypse game; starting from 6th Edition, they can be used outside Apocalypse but need to be put in their own detachment. In normal-sized (2000 points) games, you'll be taking a single Lord of War at most.

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* TacticalSuperweaponUnit: Lord Lords of War is a battlefield role reserved for exceptional {{Hero Unit}}s, super-heavy vehicles, walkers, aircraft and gargantuan creatures that are much tougher than standard units and boast weapons whose destructive capabilities are beyond anything else. They're also else, but demand a massive investment of significant cost in both points and real money, money to field. Coupled with their sheer size, they can't hide and there are restrictions on taking Lords of War. will attract fire from everything your opponent has. In 4th and 5th Editions, they could editions, you can only be legally fielded field them in an Apocalypse game; starting games; from 6th Edition, to 9th Edition and in ''Horus Heresy'' (which also has the Primarch role for Primarchs and equivalent), they can be used outside Apocalypse but need taken in normal games, with restrictions to be put ensure that they don't unbalance the game[[note]]the Force Organisation Chart was axed in their own detachment.10th Edition; only the Titanic keyword remains for superheavy vehicles and gargantuan creatures[[/note]]. In normal-sized (2000 points) games, you'll be taking a single Lord of War at most.



* UnusableEnemyEquipment: Often {{Justified|Trope}}. The reason a Guardsman cannot just pick up and use a slain alien warrior's weapon is down to the difficulties of using the technology; Aeldari weapons are just inert lumps of plastic without the psychic abilities of their wielders, T'au weapons often have built-in DNA locking systems to specifically prevent their opponents from using them, and Necron gauss weapons are just far too advanced to figure out. This is besides the point that any Guardsman ''seen'' using an alien weapon would be summarily executed for tech-heresy - remember unauthorized use of a photocopier is enough of a crime [[DisproportionateRetribution to have you sent off to a]] [[TradingBarsForStripes penal battalion]]. Touching a [[ArtifactOfDoom Chaos Marine's weapon]] is a very bad idea as even if you aren't immediately shot by the Commissar, [[DemonicPossession you would probably be wishing he did]].
** Averted [[DependingOnTheWriter occasionally]] with Ork firearms and technologies, which are presented as kind of usable, though largely unreliable without the [[ClapYourHandsIfYouBelieve latent psychic field Orks generate that keeps their tech working smoothly]].

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* UnusableEnemyEquipment: Often {{Justified|Trope}}. The reason a Guardsman cannot just pick up and use a slain alien warrior's weapon is down to the difficulties of using the technology; Aeldari weapons are just inert lumps of plastic without the psychic abilities of their wielders, T'au weapons often have built-in DNA locking systems to specifically prevent their opponents from using them, and Necron gauss weapons are just far too advanced to figure out. This is besides the point that any Guardsman ''seen'' using an alien weapon would be summarily executed for tech-heresy - remember unauthorized use of a photocopier is enough of a crime [[DisproportionateRetribution to have you sent off to a]] [[TradingBarsForStripes penal battalion]]. Touching a [[ArtifactOfDoom Chaos Marine's weapon]] is a very bad idea as even if you aren't immediately shot by the Commissar, [[DemonicPossession you would probably be wishing he did]].
**
did]]. Averted [[DependingOnTheWriter occasionally]] with Ork firearms and technologies, which are presented as kind of usable, though largely unreliable without the [[ClapYourHandsIfYouBelieve latent psychic field Orks generate that keeps their tech working smoothly]].



%%* AWizardDidIt: The Warp did it. Or the Eldar. Or the C'tan Deceiver. Or Tzeentch.

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** [[https://www.1d4chan.org/wiki/Your_Dudes At the end of the day, it's really all about your story and your dudes]]. The rest of the canon is backdrop to be used, abused and discarded at will.

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** [[https://www.1d4chan.2d4chan.org/wiki/Your_Dudes At the end of the day, it's really all about your story and your dudes]]. The rest of the canon is backdrop to be used, abused and discarded at will.will because any {{Retcon}}s and {{Revision}}s made to it are most often revealed to have simply been a case of in-universe propaganda or cover-ups by one or more factions, to now be replaced with the new [[{{Tradesnark}} totally canon™]] knowledge. There's thus nothing preventing you from making an army or story totally flaunting canon as long as you are fine with acknowledging that the very existence of your story and your dudes have been [[{{unperson}} stricken from record]] or otherwise are engaging in TheGreatestStoryNeverTold.
** The Imperium in particular is vulnerable to this, because its administration is such an incredible mess that it regularily loses entire solar systems between the cracks - who knows what unique things those systems had going for them that flaunts current canon? On the flipside, maybe the very existence of space marines themselves are just propaganda, and the reason they are superhuman badasses displaying varying levels of competency and ability is because they are literally as StrongAsTheyNeedToBe in Imperial propaganda? Because the canon is so unreliable, you can do whatever you want and no one will be able to say with 100% certainty that the thing you are doing cannot be possible. It might not be current canon, but that doesn't stop it from being possible - the galaxy is a ''big'' place.
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** Averted by the Tyranids (who [[LivingShip don't use]] [[OrganicTechnology technology at all]], and the Tau and [[OurDwarvesAreAllTheSame Leagues of Votann]], who have no prohibitions around technological advancement and are the only two factions in the setting actively advancing.

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** Averted by the Tyranids (who [[LivingShip don't use]] [[OrganicTechnology technology at all]], all]]), and the Tau and [[OurDwarvesAreAllTheSame Leagues of Votann]], who have no prohibitions around technological advancement and are the only two factions in the setting actively advancing.
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** It's heavily DependingOnTheWriter, but the Warp is sometimes treated like this, as it's the realm of emotions, ideas and concepts rendered somewhat physical. For instance, the [[EvilWeapon daemon-sword]] [[EldritchAbomination Drach'nyen]] is an Emperor-killing weapon partially because it embodies the concept of [[HumansAreBastards human self-destruction and internal conflict]], whereas the Emperor is the lynchpin of human unity.

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** It's heavily DependingOnTheWriter, but the Warp is sometimes treated like this, as it's the realm of emotions, ideas and concepts rendered somewhat physical. For instance, fire is an effective weapon against daemons because of its [[FirePurifies association with light and purity]], while the [[EvilWeapon daemon-sword]] [[EldritchAbomination Drach'nyen]] is an Emperor-killing weapon partially because it embodies the concept of [[HumansAreBastards human self-destruction and internal conflict]], whereas the Emperor is the lynchpin of human unity.
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** It's heavily DependingOnTheWriter, but the Warp is sometimes treated like this, as it's the realm of emotions, ideas and concepts rendered somewhat physical. For instance, the [[EvilWeapon daemon-sword]] [[EldritchAbomination Drach'nyen]] is an Emperor-killing weapon partially because it embodies the concept of [[HumansAreBastards human self-destruction and internal conflict]], whereas the Emperor is the lynchpin of human unity.
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** The Daemonhunters (Ordo Malleus) have a bit of a thing for [[DropTheHammer hammers]]. (As a side note, "Ordo Malleus" means "[[MeaningfulName Order of the Hammer]]")

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** The Daemonhunters (Ordo Malleus) have a bit of a thing for [[DropTheHammer hammers]].hammers. (As a side note, "Ordo Malleus" means "[[MeaningfulName Order of the Hammer]]")
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* SelfDeprecation: In a game made by a British company where just about every faction in the game is some FantasyCounterpartCulture of a real life group, the British representatives are the thuggish, stupid and {{Funetik Aksent}}ed Orks - specifically, they are English FootballHooligans... big green ones with guns, on a violent intergalactic pub crawl that consumes entire ''planets'' in their wrath.
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* RulesLawyer: A very interesting version pertains to the breakup of the Space Marine Legions under the Codex Astartes. Under the Codex, the old Legions, which had previously numbered in the hundreds of thousands, were to be broken up into much smaller Chapters to avoid another potential disaster like the Horus Heresy by denying any one organization the ability to mobilize Astartes in such numbers ever again. However, while a few Legions, specifically the Raven Guard, White Scars and Salamanders, took this decree to heart, their brothers obeyed the letter of the law while quietly ensuring they could surreptitiously conduct themselves closer to the old days. Specifically...

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* RulesLawyer: A very interesting version pertains to the breakup of the Space Marine Legions under the Codex Astartes.Astartes, written by Ultramarines Primarch Roboute Guilliman. Under the Codex, the old Legions, which had previously numbered in the hundreds of thousands, were to be broken up into much smaller Chapters to avoid another potential disaster like the Horus Heresy by denying any one organization the ability to mobilize Astartes in such numbers ever again. However, while a few Legions, specifically the Raven Guard, White Scars and Salamanders, took this decree to heart, their brothers obeyed the letter of the law while quietly ensuring they could surreptitiously conduct themselves closer to the old days. Specifically...



** While the Ultramarines stress strict adherence to the Codex and will routinely lambast other Chapters for even minor deviation, they're quite possibly the [[{{Hypocrite}} worst offenders of all in this regard.]] Apart from being the only Chapter known to rule an actual realm of the Imperium in Ultramar, most of their successors are also based in this same region and base themselves entirely on their progenitors, right down. many of them even having heraldry based on old Ultramarine companies from the Great Crusade. In fact, the Genesis Chapter is notable for existing almost solely to be used as an entire second chapter of ready-made replacements if the Ultramarines need new men in blue. Anytime the sons of Guilliman take substantial casualties, the Genesis chapter quickly offers themselves to fill out their ranks, which the Ultramarines have always graciously accepted. The rest of the Imperium is slightly suspicious of this state of affairs, but the fact that the Ultramarines are otherwise beyond reproach means this usually slides fairly easily. Even if it didn't, the old 13th Legion basically still exists in terms of coordination and might, ensuring no one in the Imperium could really do anything about it.

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** While the Ultramarines stress strict adherence to the Codex (seeing as it was ''their'' Primarch who wrote it) and will routinely lambast other Chapters for even minor deviation, they're quite possibly the [[{{Hypocrite}} worst offenders of all in this regard.]] Apart from being the only Chapter known to rule an actual realm of the Imperium in Ultramar, most of their successors are also based in this same region and base themselves entirely on their progenitors, right down. many of them even having heraldry based on old Ultramarine companies from the Great Crusade. In fact, the Genesis Chapter is notable for existing almost solely to be used as an entire second chapter of ready-made replacements if the Ultramarines need new men in blue. Anytime the sons of Guilliman take substantial casualties, the Genesis chapter quickly offers themselves to fill out their ranks, which the Ultramarines have always graciously accepted. The rest of the Imperium is slightly suspicious of this state of affairs, but the fact that the Ultramarines are otherwise beyond reproach means this usually slides fairly easily. Even if it didn't, the old 13th Legion basically still exists in terms of coordination and might, ensuring no one in the Imperium could really do anything about it.
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* RandomNumberGod: A number of bizarre good-luck superstitions have arisen among players, such as never calling missile launchers by their proper name (it has the word "miss" in it), the idea that painted models are luckier than unpainted models, the usage of blue dice for important rolls and the practice of occasionally muttering prayers to the Emperor. Never taken seriously, but often endearing. It "helps" that the Imperium is ruled by superstition, and the [=RNG=] exists in-universe, going by the name Tzeentch.

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* RandomNumberGod: A number of bizarre good-luck superstitions have arisen among players, such as never calling missile launchers by their proper name (it has the word "miss" in it), the idea that painted models are luckier than unpainted models, models (but that ''freshly'' painted models always fare badly in their first battle), the usage of blue dice for important rolls and the practice of occasionally muttering prayers to the Emperor. Never taken seriously, but often endearing. It "helps" that the Imperium is ruled by superstition, and the [=RNG=] exists in-universe, going by the name Tzeentch.
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* TragicTimeTraveler:
** One short story set prior to the Horus Heresy has a proto-Sister of Battle hurled into the future and then manage to come back and try to deliver a message to warn the God-Emperor of the impending catastrophe... only to be shot for using heretical psyker powers.
** Subverted in the case of Waaagh! Grigutz, which emerged from the Warp at the same place and shortly before it actually left. Grigutz (a noted kleptomaniac) immediately attacked and killed his past self so as to have two of his favorite gun, after which the Waaagh(s)! fell apart in the resulting confusion. Being orks, they wouldn't have had it any other way.
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** Averted by the Tyranids and the Tau.

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** Averted by the Tyranids (who [[LivingShip don't use]] [[OrganicTechnology technology at all]], and the Tau.Tau and [[OurDwarvesAreAllTheSame Leagues of Votann]], who have no prohibitions around technological advancement and are the only two factions in the setting actively advancing.
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** The Eldar firmly believe mentioning Slaanesh's name brings his/her attention, hence they refer to him/her as "She Who Thirsts" or "The Great Enemy". A Ranger character in ''VideoGame/DawnOfWar'' is quickly established as a {{Badass}} CulturalRebel by his willingness to name-drop Slaanesh.

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** The Eldar firmly believe mentioning Slaanesh's name brings his/her attention, hence they refer to him/her as "She Who Thirsts" or "The Great Enemy". A Ranger character in ''VideoGame/DawnOfWar'' is quickly established as a {{Badass}} badass CulturalRebel by his willingness to name-drop Slaanesh.
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** Amusingly {{Inverted|Trope}} by the Orks. Ork society is all about going wherever the zog you want and doing whatever the zog you feel like, as long as it doesn't get you crumped by Da Boss. Young, rebellious Orks find it all a bit much and so join da Stormboyz, where they can do un-Orky things like wear uniforms, march around in synchronisation, and participate in regimented training drills.

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** Amusingly {{Inverted|Trope}} by the Orks. Ork society is all about going wherever the zog you want and doing whatever the zog you feel like, as long as it doesn't get you crumped by Da Boss. Young, rebellious Orks find it all a bit much and so join da Stormboyz, where they can do un-Orky things like wear uniforms, march around in synchronisation, and participate in regimented training drills. While most of them eventually get bored of this un-Orky lifestyle, some of them eventually turn into Ork Kommandos.

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** Sixth Edition retconned the Squats back into existence in a list of sanctioned abhumans.
*** It was only a passing reference though; whether [[DroppedABridgeOnHim they're still under the bridge]] or not is up for debate.

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** Sixth Edition retconned the Squats back into existence in a list of sanctioned abhumans.
*** It was only
abhumans. Ninth Edition brought them back as a passing reference though; whether [[DroppedABridgeOnHim they're still under faction independent from the bridge]] or not is up for debate.Imperium, the Leagues of Votann.
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* RankScalesWithAsskicking: A few factions follow this logic. Astra Militarum commanders can hail from privileged families and benefit from superior training since childhood, while the Adeptus Mechanicus' techpriests' ranks determine how much technology they have access to, so the higher-ups can have their bodies upgraded into more deadly mixes of metal and flesh. Also Tyranid Hive Tyrants are the ones responsible for leading other Tyranids on the battlefield so the hive mind engineers them to be as tough as possible.

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* RankScalesWithAsskicking: A few factions follow this logic. Astra Militarum commanders can hail from privileged families and benefit from superior training since childhood, while the Adeptus Mechanicus' techpriests' ranks determine how much technology they have access to, so the higher-ups can have their bodies upgraded into more deadly mixes of metal and flesh. Orks believe that MightMakesRight, so the bigger and more powerful an Ork is, the higher he will be in Ork society. Also Tyranid Hive Tyrants are the ones responsible for leading other Tyranids on the battlefield so the hive mind engineers them to be as tough as possible.
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* {{Realpolitik}}: Aeldari-Imperium and T'au-Imperium relations are defined by this. The cynical Aeldari manipulate humans (and everyone else) to serve their ends in a hostile galaxy and would happily put entire human worlds to the torch where necessary to avert a greater threat to their survival, but also aren't above saving human worlds through direct action if the Farseers deem them to have a crucial role in the battles to come. Likewise, while standard Imperium policy towards Aeldari is [[AbsoluteXenophobe "kill the xenos on sight with whatever implements are at hand"]], more open-minded or pragmatic individuals might be tempted to stay their hand and instead strike up a temporary truce with the aliens if they see a need to stop a common enemy, like Chaos. Likewise the less dogmatic officials of the Eastern Fringe have fallen into a SpaceColdWar towards the T'au Empire, reckoning that the burgeoning alien state acts as a buffer zone protecting Imperial worlds from the likes of the Orks and Tyranids; meanwhile the Ethereal Caste, realizing that the Imperium is ''much'' larger and more powerful than the T'au Empire but also divided and beset by enemies on all sides, avoids the policy of direct confrontation and rapid expansion that led to the [[CurbStompBattle brutal Damocles Crusade]] in favour of a more passive policy of gradually influencing human governors and worlds on the periphery of the Empire to peacefully and quietly fold these planets into the Empire while the Imperium is too distracted by bigger fish to fry to care.

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