History Warhammer40000 / W40kTropesQToZ

20th Feb '17 10:35:45 PM Deathhacker
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* RockBeatsLaser: A setting of world-splitting superweapons, ludicrously powerful weaponry and interstellar empires, and the standard tactic of most factions is to charge screaming at their foes waving a sharp thing. And it ''works''.
** To be fair, if you're 8ft tall, largely immune to firepower and can flip tanks over, it is a lot more logical.

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* RockBeatsLaser: RockBeatsLaser:
**
A setting of world-splitting superweapons, ludicrously powerful weaponry and interstellar empires, and the standard tactic of most factions is to charge screaming at their foes waving a sharp thing. And it ''works''.
**
''works''. To be fair, if you're 8ft tall, largely immune to firepower and can flip tanks over, it is a lot more logical.logical.
** Whenever Chaos is involved, expect a lot of the "equipment" to sound archaic, like swords forged with hellfire or a scythe dipped in the cauldron of Nurgle as opposed to Plasma-sheathed blades and fusion guns. Doesn't make them any less lethal though, and in most cases they're ''more'' lethal.
20th Feb '17 10:27:32 PM Deathhacker
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** Eldar who become trapped on a particular path suffer a mental version of this, becoming unable to distance themselves from that one particular vocation. Exarchs are Aspect Warriors who have lost themselves to the teachings of the temple and have renounced their previous lives to permanently join their temple until they die or are sacrificed to summon the Avatar of Khaine. Similarly, Farseers are those who walk the path of the Warlock too long and become unable to leave. Unlike other examples, Exarchs are not only trapped for life, but their afterlife as well; normally when an eldar dies his/her soul is trapped within a soul stone (to prevent Slaanesh from devouring it) which is then retrieved and placed in the Infinity Circuit to join their ancestors. The souls of an Exarch, however, is instead trapped within the soul stone of the Exarch suit he wears, so that his knowledge may be added to the previous generations of Exarchs so the next wearer can gleam from it. This, however, robs them from ever being able to see their former friends ever again, as they can only ever interact with people in the soul stone (who are other Exarchs) or its current wearer (who is, obviously, another Exarch).
13th Feb '17 8:36:08 AM Malady
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* SexMagic: The Chaos god(dess) Slaanesh is the living embodiment of desire, so it has control over (and is fueled by) pain, pleasure and all manners of excess. [[note]] In [=40K=], it was actually created after the highly psychic Eldar engaged in millenia of hedonistic orgies to occupy their very long lives.[[/note]] While the sex aspect isn't used on the tabletop ([[FreudWasRight not directly at least]], [[Rule34 but fans are all too happy to make up for its absence]]), fluff contains a lot of references to pleasure cults that try to obtain hir favor or conduct rituals ([[Literature/CiaphasCain summoning daemons, for instance]]) this way.
11th Feb '17 6:08:38 PM nabu-san
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** It is no longer the case as of the 7th Edition as campaign books picking up from where the Codices left off advance the plot for several of the factions. Most notably, the Gathering Storm series details the unveiling of events that will have galaxy-wide consequences, such as Abaddon finally conquering Cadia, the Eldars having partially summoned Ynnead, their God of Death purported to defeat Slaanesh, and the return of the Primarch Roboute Guilliman.
8th Feb '17 12:56:00 PM Dewi
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** Newly added as a full army in 2016 are Genestealer Cults, who (mostly) unwittingly worm through a planet's social structure and replace it with loyal, bald, occasionally 3-limbed neophytes ready to incite civil war just in time for the Tyranids to gobble it all up.
29th Jan '17 3:07:53 PM SuperFeatherYoshi
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** The whole mini-empire was a united alliance, ruled from Ultramar by Guilliman, before the Empire even got there. They only directly rule one world, it just happens to be the capitol.

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** The whole mini-empire was a united alliance, ruled from Ultramar by Guilliman, before the Empire Imperium even got there. They only directly rule one world, it just happens to be the capitol.
25th Jan '17 4:41:54 PM Bissek
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** Everyday a planet is destroyed either by exterminatus, devoured by Tyranids, culled by Necrons...

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** Everyday a planet is destroyed either by exterminatus, Exterminatus, devoured by Tyranids, culled by Necrons... Necrons...
* ThrowAwayGuns: Generally averted unless the weapon in question is damaged to the point of unusability. With common soldiers, this is because losing one's issue weapon is a serious infraction that can (and frequently is) be punished by summary execution (the weapon may very well be more valuable than the conscript who was using it). In the case of elites, the weapon in question could be a centuries or millennia old relic - something which, if lost, some parties might be willing to wage a minor war to recover.
7th Dec '16 5:23:44 AM sinndogg
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*** Also, before the twilight years of Rogue Trader, what is currently called Mk VI "Corvus" power armour was just the standard Space Marine power armour. In late 1990, a White Dwarf article retconned it to be the sixth of eight successive power armour Marks (with rumours suggesting that this was an attempt at reigning in their sculptors and artists, who were becoming increasingly liberal with Space Marine armour designs). The Mk VII "Aquila" armour was also retconned into being the standard power armour in the transition to 2nd edition, although models continued to be produced with partial or full Mk VI armour to add flavour to squads. While the existence of Marks other than the VI through VIII was downplayed at times, this arrangement remains the case to this day, with Mk III and IV armours now even having their own dedicated plastic kits.

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*** Also, before the twilight years of Rogue Trader, what is currently called Mk VI "Corvus" power armour was just the standard Space Marine power armour. In late 1990, a White Dwarf article retconned it to be the sixth of eight successive power armour Marks (with rumours suggesting that this was an attempt at reigning in their sculptors and artists, who were becoming increasingly liberal with Space Marine armour designs). The Mk VII "Aquila" armour was also retconned into being the standard power armour in the transition to 2nd edition, although models continued to be produced with partial or full Mk VI armour to add flavour to squads. While the existence of Marks other than the VI through VI, VII, and VIII was downplayed at times, this arrangement remains the case to this day, with Mk III and IV armours now even having their own dedicated plastic kits.
7th Dec '16 5:22:13 AM sinndogg
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*** Also, before the twilight years of Rogue Trader, what is currently called Mk VI "Corvus" power armour was just standard Space Marine power armour. In late 1990, a White Dwarf article retconned it to be the sixth of eight successive armour Marks, with rumours suggesting that this was a way of reigning in sculptors and artists who were being too liberal with Space Marine armour designs. The Mk VII "Aquila" armour was also retconned into being the standard power armour in the transition to 2nd edition, although models continued to be produced with partial or full Mk VI armour to add flavour to squads. While the existence of Marks other than the VI through VIII was downplayed at times, this arrangement remains the case to this day, with Mk III and IV armours now even having their own dedicated plastic kits.

to:

*** Also, before the twilight years of Rogue Trader, what is currently called Mk VI "Corvus" power armour was just the standard Space Marine power armour. In late 1990, a White Dwarf article retconned it to be the sixth of eight successive power armour Marks, with Marks (with rumours suggesting that this was a way of an attempt at reigning in their sculptors and artists artists, who were being too becoming increasingly liberal with Space Marine armour designs.designs). The Mk VII "Aquila" armour was also retconned into being the standard power armour in the transition to 2nd edition, although models continued to be produced with partial or full Mk VI armour to add flavour to squads. While the existence of Marks other than the VI through VIII was downplayed at times, this arrangement remains the case to this day, with Mk III and IV armours now even having their own dedicated plastic kits.
7th Dec '16 5:20:32 AM sinndogg
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** Also, before the twilight years of Rogue Trader, what is currently called Mk VI "Corvus" power armour was just standard Space Marine power armour. In late 1990, a White Dwarf article retconned it to be the sixth of eight successive armour Marks, with rumours suggesting that this was a way of reigning in sculptors and artists who were being too liberal with Space Marine armour designs. The Mk VII "Aquila" armour was also retconned into being the standard power armour in the transition to 2nd edition, although models continued to be produced with partial or full Mk VI armour to add flavour to squads. While the existence of Marks other than the VI through VIII was downplayed at times, this arrangement remains the case to this day, with Mk III and IV armours now even having their own dedicated plastic kits.

to:

** *** Also, before the twilight years of Rogue Trader, what is currently called Mk VI "Corvus" power armour was just standard Space Marine power armour. In late 1990, a White Dwarf article retconned it to be the sixth of eight successive armour Marks, with rumours suggesting that this was a way of reigning in sculptors and artists who were being too liberal with Space Marine armour designs. The Mk VII "Aquila" armour was also retconned into being the standard power armour in the transition to 2nd edition, although models continued to be produced with partial or full Mk VI armour to add flavour to squads. While the existence of Marks other than the VI through VIII was downplayed at times, this arrangement remains the case to this day, with Mk III and IV armours now even having their own dedicated plastic kits.
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