History Warhammer40000 / W40kTropesQToZ

18th May '17 4:12:34 PM Yozzy
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* RealityEnsues: Yes it even happens in [=40k=].
** Dark Eldar Wyches are {{Stripperiffic}}ally dressed gladiators...and have exactly the kind of piss-poor armour save you'd expect in reality. In a double take of this trope, they use their fighting skills to bob and weave in melee, making them considerably more survivable in hand-to-hand. Standard procedure for players using them is to use a transport, and if that's unavailable then to hop between cover and hope for the best.
** The setting makes full use of taking place over an entire galaxy, which is a bloody huge place. Massive wars fought over decades and dozens of systems and cost billions of lives, like [[Literature/GauntsGhosts the Sabbat Worlds crusade]], are ultimately minor affairs that have little to no effect on the galaxy as a whole. Even ten thousand years later huge swaths of the galaxy are still unexplored or barely understood, with new civilizations discovered ([[HumansAreBastards and exterminated]]) on a regular basis. It takes months or years to travel any significant distance even with ([[HyperspaceIsAScaryPlace almost]]) reliable FTL travel. And while the Imperium is most certainly dying, it's so big that it will take thousands of years to be destroyed completely, or centuries for any significant changes to take place, unless a galaxy-shaking catastrophe occurs (which did, in the 8th edition).
*** Also due to it's size and insistence on keeping worlds under direct if hierarchical rule, the Imperium has to break administrative sections down into increasingly smaller sections which results in a labrynthine bureaucracy with endless red tape and record keeping that's sometimes shockingly bad. [[TheGovernment The Administratum]] has enormous resources at its disposal, but the chain of command gets slow and horrendously inefficient. Even then, it takes an almost feudal approach with planetary governments. So long as they [[IntimidatingRevenueService pay their tithes]], keep the headcount of mutants and psykers low, and avoid flirting with sedition, aliens or Chaos, then they get to rule the planet as they see fit, resulting in a dizzying array of cultures and governing styles.
** Similarly, most people would be greatly surprised to learn that [[TheFederation the Tau Empire]] actually holds very little galactic space within their territory. They were fortunate enough to have emerged within a dense galactic cluster, making new worlds relatively close. While they have dozens of star systems under their banner, the area their empire takes up is practically a speck on the galactic map. Also, as much as they ''have'' spread out, they're well aware that a single supernova could drive them extinct, further fueling their their expansionism.
*** Tau also have next to no presence in [[HyperspaceIsAScaryPlace the Warp]], which has a few consequences. First is that this makes it dificult-to-impossible for them to interact with it and their technology hasn't matured enough to do it for them. Though they are aware of the Warp, it makes them largely ignorant about its nature and how to better utilize it. In this 'verse, this means that they have only a crude, painfully slow FTL, but the tradeoff is that it's much safer. A secondary effect of this, combined with how young their entire race is and their short lifespans, they have not made much headway into the galaxy at large.\\
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The second consequence is that the Tau are almost completely ignorant of the nature of the Warp. They aren't aware of the deletrious [[EvilMakesYouMonstrous physucal]] and [[ThisIsYourBrainOnEvil mental]] effects of exposure, the impossibility of making trying to sense of it, the [[TheHeartless living beings born from it]], nor [[TheCorruption Chaos]] as a whole, and no understanding of psychic powers beyond what they see from other species. This has some minor upsides, in that there's no risk of DemonicPossession, and not regularly travelling through the Warp means they don't have to worry about [[HyperspaceIsAScaryPlace the countless horrors waiting within]]. It also means, however, that on the rare occasions when they ''do'' encounter Chaos forces, such as during ''VideoGame/DawnOfWar: Dark Crusade'', they struggle to understand just what they are dealing with.
** For all the equipment, training and propaganda supplied to them, most [[CannonFodder Imperial Guardsmen]] are absolutely aware of just how [[PunyEarthlings outclassed they are]] against the majority of their opponents. This means they will use any dirty trick in the book, including [[ScrewThisImOuttaHere good old fashioned cowardice]]. The Imperium has [[ThePoliticalOfficer a novel solution to this]], however when they are insisted to fight bravely against impossible odds, the Guardsmen have been known to [[UnfriendlyFire "insist" back]].
** There's the Void Missile in Apocalypse, which kills you by opening a NegativeSpaceWedgie at the blast zone. The rules for it forbade special rules like Eternal Warrior or Cover Saves from saving you, as you, the ground under your feet, and anything within the immediate vicinity is either A) being ''erased from existence'', or B) not being killed, [[ExactWords technically]], but still being teleported off the battlefield. Only a magical force field (invulnerable save) is allowed against it, because their very nature counteracts the Void Missile. Similarly, no matter how great your fortitude or determination is, being stomped on my a HumongousMecha will still destroy your bones and your internal organs (in-game, stomp attacks made by Titans ignored the Eternal Warrior rule and Armor Saves). [[note]]Ironically, fluff describes that Terminator armor can withstand being stepped on by a Titan. It will be completely submerged under ground however with no means to rescue himself.[[/note]]
** There's a short story about a Navy Captain entitled "Rocks are NOT 'free', citizen" who figured that [[ColonyDrop crashing an asteroid into a planet]] was cheaper than firing an expensive magna-melta missile. Turns out the price of sub-light engine fuel and rations for the military personnel, who were sitting in the ship doing fuck-all for ''months'' while the asteroid slooooooowly made its way to the planet, was three times more expensive than the original missile plan.
*** The offending captain's punishment also stands out. The famously draconian Imperium decides this failure calls for... a week-long accountancy class. They aren't calling him a traitor, they just think he sucks at math. However, as he is addressed as "citizen", he may have been kicked out of the military as well.
** Orks, as a genetically engineered race specifically for war, actually has numerous "failsafes" built into them to ensure that they can run on their crazy redneck crap across the galaxy without suffering this trope. The biggest one is their Gestalt Psychic Field, which literally makes their beliefs real if enough of them believe in it. Minor ones include hardcoding technical designs and specs into the genes of Mekboyz, so they'd instinctively know how to build vehicles, guns and everything else for basic survival without actually needing to be taught it. Their entire biology also centers around this, with Gretchin and Squigs showing up before actual Orks do, to be a form of manual labor and food source so that the warband doesn't starve. They also reproduce like fungi, ensuring that as long as there's something organic around, Orks can reproduce indefinitely.
*** Note that the Orks are not completely immune to the effects of this trope. As it turns out, their greatest enemy is not the Imperium, the Eldar, the Tyranids or even the Forces of Chaos; it's... themselves. The Orks take their BloodKnight tendencies to their logical conclusion -- in the same way that some pieces of Ork tech have a chance to backfire horribly due to [[WhatAPieceOfJunk shoddy workmanship]], Orks can and will turn on each other out of boredom and frustration if they run out of enemies from other races to fight. You may think that because of how vastly numerous they are this wouldn't be an issue, but Ork empires regularly rise up and go on campaigns of slaughter, only to eventually collapse in on themselves in a frenzy of fratricidal carnage. Also, while they may believe that WarIsGlorious, it bears repeating that they are made for fighting '''and winning'''; enjoying a fight is well and good, but losing is no fun at all. If a Warboss can't lead his subordinates to victory, they ''will'' turn on him.
*** There's also the matter that they primarily use their guns to listen to [[NoisyGuns the loud]] [[MoreDakka sounds they make]] rather than to hit something. As such, Orks are infamous on the tabletop for their [[ImperialStormtrooperMarksmanshipAcademy incredibly shoddy accuracy]].
** Wounds from weapons with a strength twice the target's toughness will cause instant death. Since they're logically strong enough to tear them in half.
** The Feel No Pain rule cannot ignore wounds caused by attacks with Instant Death. While theres a myriad of reasons justifying the rule, from superhuman durability, HealingFactor, and a plain old medic being nearby. The main reasoning is that it wouldn't matter if you couldn't feel a wound like that.
*** In the Horus Heresy variant ruleset, there are far less characters with the Eternal Warrior special rule. This means that some fancy swords that cause Instant Death one sixth of the time are popular, but the [[ChunkySalsaRule Chunky Salsa Rule]] is also in full effect, and the weapons don't often make the wielder more likely to actually hurt the target. Many an epic feat of swordwork from a peerless Astartes warrior with a billion points worth of equipment has been cut short because the enemy Archmagos simply [[NoSell shrugged off the hits]] and splattered his opponent with a Power Fist.
*** A similar point of fact about the Heresy is that the vast majority of armies are some variant of [[SpaceMarine Adeptus Astartes]]. This means that you normally have a very good read on your opponent's capabilities. However, they get the same, and while the Night Lords' terror tactics or the [[TheBerserker World Eaters']] rage-filled melee charges may work extremely well against squishy human conscripts, against other Space Marines or the monstrous combat robots of the Mechanicum, they're an extremely good way to get your head blown off in shower of [[MoreDakka bolter shells]].
** When PETA decided to take a shot at Warhammer's setting for it's various uses of fur (nevermind the fact that most factions prefer more...[[GenuineHumanHide humanitarian]] forms of decoration), Matt Ward of all people decided to step in and penned a short story where some eco activists tried to protect a native species from the Imperium's state policy of cleansing xeno life forms (in anticipation of colonization). Such activists managed to get the xenos onboard only to realize the reason why the Imperium deemed the xeno life harmful is because they're extremely violent carnivores. The activist's ship soon went silent as the beasts broke free of the holding cells.
8th May '17 12:59:33 PM Epicazeroth
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[[Warhammer40000/W40KTropesAToH Tropes A to H]] | [[Warhammer40000/W40KTropesIToP Tropes I to P]] | '''Tropes Q to Z'''
16th Apr '17 3:15:26 PM nombretomado
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** The VastBureaucracy combined with the Ecclesiarchy of the Imperium relies on keeping its people as ignorant as possible of the existence of Chaos. How easy this is depends on the world, there are some that haven't seen change in millenia, others where Chaos is a daily occurence (here they're not as strict about it), and still others where they're prevented from executing countless amounts of Guardsmen who'd been exposed to Chaos by the SpaceWolves who'd fought alongside them. This results in {{Witch Hunt}}s and mass frenzies that tend to kill more innocents than guilty.

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** The VastBureaucracy combined with the Ecclesiarchy of the Imperium relies on keeping its people as ignorant as possible of the existence of Chaos. How easy this is depends on the world, there are some that haven't seen change in millenia, others where Chaos is a daily occurence (here they're not as strict about it), and still others where they're prevented from executing countless amounts of Guardsmen who'd been exposed to Chaos by the SpaceWolves [[Literature/SpaceWolf Space Wolves]] who'd fought alongside them. This results in {{Witch Hunt}}s and mass frenzies that tend to kill more innocents than guilty.
7th Apr '17 1:33:30 AM Yukianesa
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* VillainousValour: Even though the Imperium is doomed in the long run, it is still treated as the most powerful faction in the setting by a considerable margin and many stories taking place from the perspective of the "bad guys" show how they manage to still pose a threat in the face of the Imperium's overwhelming firepower. This most often comes up with Chaos Space Marine forces, who are indeed often demented and amoral bastards but also trying to succeed against a galaxy-spanning empire with limited resources, ramshackle and often inferior equipment, and their sheer skill alone. Abaddon the Despoiler usually gets stick for losing twelve Black Crusades, but it's worth noting in every single case he was horribly outnumbered and trying to keep his fractutious forces together while the Imperium was entirely united against him, and still in most cases he was beaten back at considerable cost to the Imperium and achieving his objectives anyway.
20th Mar '17 3:02:32 AM Yukianesa
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** In addition, under the new Chaos Space Marine Codex, you can turn Chaos Cultists into zombies if you take a certain special character, allowing you to turn the game into this.

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** In addition, under the new Chaos Space Marine Codex, you can turn Chaos Cultists into zombies if you take a certain special character, allowing you to turn the game into this. If a Nurgle cult springs up on an Imperial world and goes unchecked for a long period of time, this is the most common outcome.
18th Mar '17 10:59:31 PM TroperBeDoper
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* TechnologyMarchesOn: While SchizoTech has a lot to do with it, it's painfully obvious that none of the factions have equivalents to military tech and strategic advances since the 80s when the game was first made, and most the Vietnam War. Even Tau drones are limited to the same kind of ranges as remote-control planes. Artillery especially seems to be at a WW2 level at best.
17th Mar '17 3:02:21 PM rmctagg09
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* RegionalRedecoration: Earth (now called Terra) lost its oceans long ago and several mountain ranges have been leveled to make way for colossal cities.
15th Mar '17 8:09:18 AM morenohijazo
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* ThinDimensionalBarrier:
** The minds of untrained psykers are the main reason they're hunted down and captured for indoctrination as soon as they can, they can all too easily become portals for daemonic invasion (and even with training it's a possibility), or worse, learn to master their powers and become a servant of Chaos.
** The closer to the Eye of Terror, the thinner the barrier between reality and the Warp becomes, until they finally intermingle, causing RealityIsOutToLunch.
13th Mar '17 5:03:38 PM PlasmaTalon
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** Any factions which are "Desperate Allies" on the allies matrix are in for this when they work together. Having such enmity for each other that it takes EnemyMine or another grave situation for them to unite.
3rd Mar '17 2:10:48 AM Yukianesa
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* SuperSoldier: Where do we begin? Practically every army is composed largely or even ''entirely'' of these, from the bioengineered giants in PoweredArmor selected through decades of difficult training and indoctrination, all the way to the unrelenting killing machines resistant to small-arms fire and armed with the most advanced weaponry in the setting. Conspicuous for being the sole ''exception'' is the Imperial Guard, though some the more hardcore regiments like the Krieg and Cadians might qualify too, as would the [[EliteMooks Stormtroopers]].
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