History Warhammer40000 / W40kTropesQToZ

20th Mar '17 3:02:32 AM Yukianesa
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** In addition, under the new Chaos Space Marine Codex, you can turn Chaos Cultists into zombies if you take a certain special character, allowing you to turn the game into this.

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** In addition, under the new Chaos Space Marine Codex, you can turn Chaos Cultists into zombies if you take a certain special character, allowing you to turn the game into this. If a Nurgle cult springs up on an Imperial world and goes unchecked for a long period of time, this is the most common outcome.
18th Mar '17 10:59:31 PM TroperBeDoper
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* TechnologyMarchesOn: While SchizoTech has a lot to do with it, it's painfully obvious that none of the factions have equivalents to military tech and strategic advances since the 80s when the game was first made, and most the Vietnam War. Even Tau drones are limited to the same kind of ranges as remote-control planes. Artillery especially seems to be at a WW2 level at best.
17th Mar '17 3:02:21 PM rmctagg09
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* RegionalRedecoration: Earth (now called Terra) lost its oceans long ago and several mountain ranges have been leveled to make way for colossal cities.
15th Mar '17 8:09:18 AM morenohijazo
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* ThinDimensionalBarrier:
** The minds of untrained psykers are the main reason they're hunted down and captured for indoctrination as soon as they can, they can all too easily become portals for daemonic invasion (and even with training it's a possibility), or worse, learn to master their powers and become a servant of Chaos.
** The closer to the Eye of Terror, the thinner the barrier between reality and the Warp becomes, until they finally intermingle, causing RealityIsOutToLunch.
13th Mar '17 5:03:38 PM PlasmaTalon
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** Any factions which are "Desperate Allies" on the allies matrix are in for this when they work together. Having such enmity for each other that it takes EnemyMine or another grave situation for them to unite.
3rd Mar '17 2:10:48 AM Yukianesa
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* SuperSoldier: Where do we begin? Practically every army is composed largely or even ''entirely'' of these, from the bioengineered giants in PoweredArmor selected through decades of difficult training and indoctrination, all the way to the unrelenting killing machines resistant to small-arms fire and armed with the most advanced weaponry in the setting. Conspicuous for being the sole ''exception'' is the Imperial Guard, though some the more hardcore regiments like the Krieg and Cadians might qualify too, as would the [[EliteMooks Stormtroopers]].
20th Feb '17 10:35:45 PM Deathhacker
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* RockBeatsLaser: A setting of world-splitting superweapons, ludicrously powerful weaponry and interstellar empires, and the standard tactic of most factions is to charge screaming at their foes waving a sharp thing. And it ''works''.
** To be fair, if you're 8ft tall, largely immune to firepower and can flip tanks over, it is a lot more logical.

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* RockBeatsLaser: RockBeatsLaser:
**
A setting of world-splitting superweapons, ludicrously powerful weaponry and interstellar empires, and the standard tactic of most factions is to charge screaming at their foes waving a sharp thing. And it ''works''.
**
''works''. To be fair, if you're 8ft tall, largely immune to firepower and can flip tanks over, it is a lot more logical.logical.
** Whenever Chaos is involved, expect a lot of the "equipment" to sound archaic, like swords forged with hellfire or a scythe dipped in the cauldron of Nurgle as opposed to Plasma-sheathed blades and fusion guns. Doesn't make them any less lethal though, and in most cases they're ''more'' lethal.
20th Feb '17 10:27:32 PM Deathhacker
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** Eldar who become trapped on a particular path suffer a mental version of this, becoming unable to distance themselves from that one particular vocation. Exarchs are Aspect Warriors who have lost themselves to the teachings of the temple and have renounced their previous lives to permanently join their temple until they die or are sacrificed to summon the Avatar of Khaine. Similarly, Farseers are those who walk the path of the Warlock too long and become unable to leave. Unlike other examples, Exarchs are not only trapped for life, but their afterlife as well; normally when an eldar dies his/her soul is trapped within a soul stone (to prevent Slaanesh from devouring it) which is then retrieved and placed in the Infinity Circuit to join their ancestors. The souls of an Exarch, however, is instead trapped within the soul stone of the Exarch suit he wears, so that his knowledge may be added to the previous generations of Exarchs so the next wearer can gleam from it. This, however, robs them from ever being able to see their former friends ever again, as they can only ever interact with people in the soul stone (who are other Exarchs) or its current wearer (who is, obviously, another Exarch).
13th Feb '17 8:36:08 AM Malady
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* SexMagic: The Chaos god(dess) Slaanesh is the living embodiment of desire, so it has control over (and is fueled by) pain, pleasure and all manners of excess. [[note]] In [=40K=], it was actually created after the highly psychic Eldar engaged in millenia of hedonistic orgies to occupy their very long lives.[[/note]] While the sex aspect isn't used on the tabletop ([[FreudWasRight not directly at least]], [[Rule34 but fans are all too happy to make up for its absence]]), fluff contains a lot of references to pleasure cults that try to obtain hir favor or conduct rituals ([[Literature/CiaphasCain summoning daemons, for instance]]) this way.
11th Feb '17 6:08:38 PM nabu-san
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** It is no longer the case as of the 7th Edition as campaign books picking up from where the Codices left off advance the plot for several of the factions. Most notably, the Gathering Storm series details the unveiling of events that will have galaxy-wide consequences, such as Abaddon finally conquering Cadia, the Eldars having partially summoned Ynnead, their God of Death purported to defeat Slaanesh, and the return of the Primarch Roboute Guilliman.
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