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** ''Jack of All Trades''[[note]]With a versatile role to handle any number of needs[[/note]]: [[HolyHandGrenade Oberon]][[note]]Who is decently tanky, can heal, deal damage, buff allies, and inflict or remove status effects, but without as much ease or cost-efficiency as other classes dedicated to each role[[/note]], [[FirePurifies Nezha]][[note]]Whose abilities amplify his mobility and survivability, dispel negative ailments from allies and restore health, deal direct damage either through area of effect or direct projectile, and can impale his enemies to prevent them from attacking[[/note]], [[YinYangBomb Equinox]][[note]]Whose status as a DualModeUnit means she has every means of survival-enhancement in Night form, can supplement allied damage output in Day form, and basically functions as two separate classes rolled into one chassis -- but she has slow transitions between these two stages, next to no interplay between them, and must stay in one form to charge up its ultimate[[/note]], [[GlassWeapon Gara]][[note]]Who can produce both deadly blades and impassible barriers from glass, as well as encase enemies within glass in order to freeze them and increase their damage taken; however, she must micromanage timers and combo her abilities to maximize their effectiveness, all without any innate means to recover her health or energy[[/note]], [[WillOTheWisp Wisp]][[note]]Whose abilities heal and boost allies's speed, stun crowds of enemies and deal a powerful beam of damage.[[/note]], [[{{Psychopomp}} Sevagoth]][[note]]Whose status as a DualModeUnit allows him to heal allies as well as slow, debuff and nuke enemies in one form, while becoming a regenerating melee master in his Shadow form[[/note]], [[TheSpartanWay Styanax]][[note]]Whose abilities can restore the party's shields and energy, increase his own critical hit chance, strip enemy defenses, restore his own health, group enemies up, and blast them down with potent Bleed effects[[/note]], [[GemstoneAssault Citrine]][[note]]A support-oriented frame who can boost allies' status chance and critical damage, in addition to providing auras that regenerate allies' health and mitigate their damage taken; overlaps with ''Resource Master'' as she can generate additional health and energy pickups, which in turn can amplify her regeneration aura.[[/note]].

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** ''Jack of All Trades''[[note]]With a versatile role to handle any number of needs[[/note]]: [[HolyHandGrenade Oberon]][[note]]Who is decently tanky, can heal, deal damage, buff allies, and inflict or remove status effects, but without as much ease or cost-efficiency as other classes dedicated to each role[[/note]], [[FirePurifies Nezha]][[note]]Whose abilities amplify his mobility and survivability, dispel negative ailments from allies and restore health, deal direct damage either through area of effect or direct projectile, and can impale his enemies to prevent them from attacking[[/note]], [[YinYangBomb Equinox]][[note]]Whose status as a DualModeUnit means she has every means of survival-enhancement in Night form, can supplement allied damage output in Day form, and basically functions as two separate classes rolled into one chassis -- but she has slow transitions between these two stages, next to no interplay between them, and must stay in one form to charge up its ultimate[[/note]], [[GlassWeapon Gara]][[note]]Who can produce both deadly blades and impassible barriers from glass, as well as encase enemies within glass in order to freeze them and increase their damage taken; however, she must micromanage timers and combo her abilities to maximize their effectiveness, all without any innate means to recover her health or energy[[/note]], [[WillOTheWisp Wisp]][[note]]Whose abilities heal and boost allies's speed, stun crowds of enemies and deal a powerful beam of damage.[[/note]], [[{{Psychopomp}} Sevagoth]][[note]]Whose status as a DualModeUnit allows him to heal allies as well as slow, debuff and nuke enemies in one form, while becoming a regenerating melee master in his Shadow form[[/note]], [[TheSpartanWay Styanax]][[note]]Whose abilities can restore the party's shields and energy, increase his own critical hit chance, strip enemy defenses, restore his own health, group enemies up, and blast them down with potent Bleed effects[[/note]], [[GemstoneAssault Citrine]][[note]]A support-oriented frame who can boost allies' status chance and critical damage, in addition to providing auras that regenerate allies' health and mitigate their damage taken; overlaps with ''Resource Master'' as she can generate additional health and energy pickups, which in turn can amplify her regeneration aura.[[/note]].[[/note]], [[WizardClassic Dante]][[note]]Who has aspects of ''The StatusEffectGuy'' as ''Wordwarden'' supplements allied attacks with extra slash projectiles and ''Pageflight'' makes enemies more vulnerable to status effects, ''The DPS'' thanks to ''Noctua'' and ''Dark Verse'' spitting out slash procs like no tomorrow with ''Tragedy'' detonating enemy status effects for damage, and ''The Healer'' of both preemptive and normal flavor thanks to ''Light Verse'' healing teammates and granting a bit of Overguard and ''Triumph'' granting a lot of Overguard that can quickly regenerate[[/note]].



** Void Flood and Mirror Defense can be accessed relatively early in the game through Duviri and Tyana Pass on Mars, respectively. They're also easier than their counterparts that can be unlocked late game [[spoiler: on the Zariman and Albrecht's labs]] which add extra challenge to the game mode. [[spoiler: The Void Flood node on the Zariman sticks you with a time limit and negative conditions for letting the timer run too far down in contrast to its Duviri counterpart letting you work at your own pace, while the Deimos Mirror Defense has a longer parkour section, a weaker automated defense in the form of Qorvex's ''Chrynka Pillar'' instead of Citrine's ''Prismatic Ward'', and stronger enemies in the form of the Murmur]].

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** Void Flood and Mirror Defense Defense[[note]] and Alchemy in a future update[[/note]] can be accessed relatively early in the game through Duviri and Tyana Pass on Mars, respectively. They're also easier than their counterparts that can be unlocked late game [[spoiler: on the Zariman and Albrecht's labs]] which add extra challenge to the game mode. [[spoiler: The Void Flood node on the Zariman sticks you with a time limit and negative conditions for letting the timer run too far down in contrast to its Duviri counterpart letting you work at your own pace, while the Deimos Mirror Defense has a longer parkour section, a weaker automated defense in the form of Qorvex's ''Chrynka Pillar'' instead of Citrine's ''Prismatic Ward'', and stronger enemies in the form of the Murmur]].


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** The Bubonico introduced in ''HeartOfDeimos'' is another one outright classified as an ArmCannon, being a massive Infested gun arm that shoots both pellets and an alt fire that launches grenades that deal Viral damage, with recharging ammo like the aforementioned Shedu.
** The Onos, introduced in ''Dante Unbound'', is an Incarnon variant that starts as a cannon like the Staticor that shoots bolts of energy at first, but upon fully charging can transform into a Void Angel-like gun arm with a powerful [[ChargedAttack charged Heat blast]].
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*** The Zenistar, while not massive on its own, has a peculiar bug where, [[https://forums.warframe.com/topic/783353-dominion-heavy-blade-skin-with-zenistar-feedback/?ct=1714178452 if equipped specifically with the Dominion Heavy Blade skin]], the weapon will become so large, '''''its blade is nearly the size of an entire Warframe.'''''

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*** The Zenistar, while not massive on its own, has a peculiar bug where, [[https://forums.warframe.com/topic/783353-dominion-heavy-blade-skin-with-zenistar-feedback/?ct=1714178452 if equipped specifically with the Dominion Heavy Blade skin]], the weapon will become so large, '''''its blade is large that it becomes nearly the size of an entire Warframe.'''''twice as long as many frames are tall.
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*** The Zenistar, while not massive on its own, has a peculiar bug where, [[https://lh3.googleusercontent.com/proxy/z88um0atU0KJr0rd_P-v9GbFJWz7BEtb-6qzABn-K960p4GxmBVNF-jYz2WEAHb-QDAR30hl if equipped specifically with the Dominion Heavy Blade skin]], the weapon will become so large, '''''its blade is nearly the size of an entire Warframe.'''''

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*** The Zenistar, while not massive on its own, has a peculiar bug where, [[https://lh3.googleusercontent.com/proxy/z88um0atU0KJr0rd_P-v9GbFJWz7BEtb-6qzABn-K960p4GxmBVNF-jYz2WEAHb-QDAR30hl [[https://forums.warframe.com/topic/783353-dominion-heavy-blade-skin-with-zenistar-feedback/?ct=1714178452 if equipped specifically with the Dominion Heavy Blade skin]], the weapon will become so large, '''''its blade is nearly the size of an entire Warframe.'''''

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Updated some examples to reflect the current state of the game.


** Warframe armor is also good, as it increases damage resistance directly. Definitely better than shields, which are absolutely useless in high level play[[note]]although shields regenerate naturally, and some frames can get a lot of them, they have NO damage mitigation at all, which means at higher levels of play, enemies can often strip hundreds of shields per shot; compare to health, which doesn't regenerate but can, with high armor, have incoming damage reduced by as much as 80-90%[[/note]].
** On the other hand, Rhino's Iron Skin is more or less a layer of ablative armor; it lets him take a lot more punishment than he normally could. This is because it is functionally a third set of hitpoints on top of his health and shields, and soaks up damage before it reaches him. More importantly, though, it makes him completely immune to ''most'' forms of Crowd Control (stuns, knockdowns, grapples, etc.).

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** Warframe armor is also good, good for most of the game, as it increases damage resistance directly. Definitely better than shields, which are directly and has no weaknesses. At the absolutely useless in high level play[[note]]although shields regenerate naturally, highest-level content, which most will never see on a regular basis, players opt for abusing Shield Gating and some frames can get a lot of them, they have NO invincibility mechanics instead due to the sheer damage mitigation at all, which means at higher levels of play, enemies can often strip hundreds of shields per shot; compare to health, which doesn't regenerate but can, with dealt by each enemy being too high armor, have incoming damage reduced by as much as 80-90%[[/note]].
for armor to reasonably keep up with.
** On the other hand, Rhino's Iron Skin is more or less a layer of ablative armor; it grants him Overguard, which lets him take a lot more punishment than he normally could. This is because it is functionally a third set of hitpoints on top of his health and shields, and soaks soaking up damage before it reaches him. More importantly, though, him, and it makes him completely immune to any status effects and ''most'' forms of Crowd Control (stuns, knockdowns, grapples, etc.).(he can be moved around a little, but never made inactionable). More importantly, though, is the fact that it is the only form of player Overguard that is deliberately uncapped[[note]]Other forms of player Overguard, such as Kullervo's Recompense and Frost's Icy Avalanche augment can only generate up to a given maximum amount of Overguard, though the cap can be increased with ability strength[[/note]]; a savvy Rhino can use every game mechanic at his disposal to give himself more ability strength and armor (both of which affect Iron Skin's final Overguard value), generating up to ''millions'' of extra health.



** Banshee can do this with extreme prejudice via a properly-leveled Sonic Boom attack. Nekros can likewise do the same against a single enemy with Soul Punch, but his concussive force is ''far'' greater, capable of sending Grineer Heavies flying clear across the room, knocking over everything in their path.
** Any explosive weapon, though Tonkor seems to stand out a bit, sometimes propelling enemies through the largest rooms you can encounter in the blink of an eye. Any non-explosive weapon modded to include Blast damage. A Blast proc acts like a scaled-up Impact proc; while the latter knocks enemies off their feet, the former actually ragdolls enemies and sends them a distance -- the distance being defined by how much Blast damage was applied. Go on, mod a shotgun or a sniper rifle with Blast. See what happens.

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** Banshee Banshee's Sonic Boom can do this with extreme prejudice via a properly-leveled Sonic Boom attack.prejudice. Nekros can likewise do the same against a single enemy with Soul Punch, but his concussive force is ''far'' greater, capable of sending Grineer Heavies flying clear across the room, knocking over everything in their path.
** Any explosive weapon, though Tonkor seems to stand out a bit, sometimes propelling enemies through the largest rooms you can encounter in the blink of an eye. Any eye.
** Prior to U27.2, any
non-explosive weapon modded to include Blast damage. A Blast proc acts acted like a scaled-up Impact proc; while the latter knocks enemies off their feet, merely staggered enemies, the former actually ragdolls ragdolled enemies and sends sent them a distance -- the distance being defined by how much Blast damage was applied. Go on, mod a shotgun or a sniper rifle with Blast. See what happens.applied.



* BodyCountCompetition: The game can easily fall into this with well equipped players, who will try to get a few kills before their team mates can because the entire team is tearing apart the enemy hordes thrown at them. Not helped by the mission results keeping a score of who killed the most enemies. Add a degree of urgency on top of that if you enter an Exterminate mission, with a finite number of enemies, and are presented with an XP-rewarding challenge to get a certain number of kills. Better get those kills in before your teammates swipe them all!

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* BodyCountCompetition: The game can easily fall into this with well equipped players, who will try to get a few kills before their team mates can because the entire team is tearing apart the enemy hordes thrown at them. Not helped by the mission results keeping a score of who killed the most enemies. Add a degree enemies.
** This can actually ''harm'' the performance
of urgency some support Warframes who mostly rely on top targeting enemies to make their abilities function. With no available targets, Trinity cannot create her Well of that if you enter an Exterminate mission, Life or give energy to the team with a finite number of enemies, and are presented Energy Vampire, nor can Harrow heal with an XP-rewarding challenge to get a certain number of kills. Better get those kills in before your teammates swipe them all!Penance or give energy with Thurible.



*** Soma is one of the most powerful weapons in the game if properly modded, but it's a fairly standard hitscan automatic rifle with nothing flashy at all.
*** The Karak, which is essentially a dressed-up Grineer M-16, and performs like it. 30-round mag, solid damage and accuracy. It's a great choice for midgame players who've worn out their Bratons and don't have access to the Soma. This comes back with the Kuva Karak as, while it's not flashy or capable of area-of-effect damage like other Kuva weapons, it's still ''a Kuva weapon'' and is capable of just as much as its peers, if in exchange for being mostly the same as the original Karak with boosted stats.

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*** The Soma is one and its Prime were some of the most powerful weapons in the game if properly modded, but it's a for their time, even though they're fairly standard hitscan automatic rifle rifles with nothing flashy at all.
all. Even their Incarnon form effectively just "shoots more bullets" compared to its peers' often explosive results.
*** The Karak, which is essentially a dressed-up Grineer M-16, and performs like it. 30-round mag, solid damage and accuracy. It's a great choice for midgame players who've worn out their Bratons and don't have access to the Soma.Bratons. This comes back with the Kuva Karak as, while it's not flashy or capable of area-of-effect damage like other Kuva weapons, it's still ''a Kuva weapon'' and is capable of just as much as its peers, if in exchange for being mostly the same as the original Karak with boosted stats.

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