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Removed per cleanup.


* The ultimate [[AnAesop aesop]] of ''VideoGame/ForHonor'' is "there is no honour in war". Only the DarkActionGirl BloodKnight BigBad really takes the view that war is a good thing.

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* The ultimate [[AnAesop aesop]] lesson of ''VideoGame/ForHonor'' is "there is no honour in war". Only the DarkActionGirl BloodKnight BigBad really takes the view that war is a good thing.
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* ''VideoGame/{{Ultrakill}}'' takes the trope to a new level (remember that [[ToHellAndBack the game takes place in Hell]]) by having level 7-2 in the Violence layer be a recreation of the [[ForeverWar Final War]], which culminated with humanity building {{Humongous Mecha}}s (nicknamed "[[MeaningfulName Earthmovers]]") that effectively served as walking battlefields the size of a city. Several Earthmovers can be seen in the background of the level, but only when distant explosions light up the backdrop. Constant streams of bullets can be seen closer to the level proper, which is full of [[HumanResources Guttermen]] and [[WalkingTank Guttertanks]] dropping from the [[TheNightThatNeverEnds blackened sky]]. War is Hell, and HellIsWar.

to:

* ''VideoGame/{{Ultrakill}}'' takes the trope to a new level (remember that [[ToHellAndBack the game takes place in Hell]]) by having level 7-2 in the Violence layer be a recreation of the [[ForeverWar Final War]], which culminated with humanity building {{Humongous Mecha}}s (nicknamed "[[MeaningfulName Earthmovers]]") that effectively served as walking battlefields fortresses the size of a city. Several Earthmovers can be seen in the background of the level, but only when distant explosions light up the backdrop. Constant streams of bullets can be seen closer to the level proper, which is full of [[HumanResources Guttermen]] and [[WalkingTank Guttertanks]] dropping from the [[TheNightThatNeverEnds blackened sky]]. War is Hell, and HellIsWar.
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didn't know there was a trope named that


* ''VideoGame/{{Ultrakill}}'' takes the trope to a new level (remember that [[ToHellAndBack the game takes place in Hell]]) by having level 7-2 in the Violence layer be a recreation of the [[ForeverWar Final War]], which culminated with humanity building {{Humongous Mecha}}s (nicknamed "[[MeaningfulName Earthmovers]]") that effectively served as walking battlefields the size of a city. Several Earthmovers can be seen in the background of the level, but only when distant explosions light up the backdrop. Constant streams of bullets can be seen closer to the level proper, which is full of [[HumanResources Guttermen]] and [[WalkingTank Guttertanks]] dropping from the [[TheNightThatNeverEnds blackened sky]]. War is Hell, and [[RussianReversal Hell is War]].

to:

* ''VideoGame/{{Ultrakill}}'' takes the trope to a new level (remember that [[ToHellAndBack the game takes place in Hell]]) by having level 7-2 in the Violence layer be a recreation of the [[ForeverWar Final War]], which culminated with humanity building {{Humongous Mecha}}s (nicknamed "[[MeaningfulName Earthmovers]]") that effectively served as walking battlefields the size of a city. Several Earthmovers can be seen in the background of the level, but only when distant explosions light up the backdrop. Constant streams of bullets can be seen closer to the level proper, which is full of [[HumanResources Guttermen]] and [[WalkingTank Guttertanks]] dropping from the [[TheNightThatNeverEnds blackened sky]]. War is Hell, and [[RussianReversal Hell is War]].HellIsWar.

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