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* Becoming extremly influent on Earth since they allied themselves with the Aliens (could lead to an EnemyMinesituation where they finaly want the aliens out of earth so they can rule more openly)
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The Ethereals mentioned needing to uplift humanity in preparation for ''something'' in the future. Given that they're in the actual process of uplifting humanity in this game, it's likely that we'll finally learn what that something is.

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The Ethereals mentioned needing to uplift humanity in preparation for ''something'' in the future. Given that they're in the actual process of uplifting humanity in this game, it's likely that we'll finally learn what that something is.is.

[[WMG: XCOM Lost because so many opperatives died they ran out of viable recruits]]

The average XCOM player can probably tell you how many operatives they burn through
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[[WMG: "What lies ahead" is going to be addressed.]]
The Ethereals mentioned needing to uplift humanity in preparation for ''something'' in the future. Given that they're in the actual process of uplifting humanity in this game, it's likely that we'll finally learn what that something is.
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Added a WMG about the use of swords

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[[WMG: The effectiveness of swords was an accidental discovery]]
One of the rookies brought a sword because it was family tradition, and when ammo ran out they used the sword as a last resort, but it surprisingly worked well which resulted in the adoption of swords as standard equipment.

Alternatively, someone gave a rookie a sword instead of a gun as a cruel joke, but ended up racking kills with it to the point that the XCOM leadership decided they should pursue that avenue.
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[[WMG: in the 20 years since the ADVENT came along, some of the aliens bred with humans, willingly or otherwise.]]
resulting in the more human like aliens. and you'll be able to recruit them to your side. but the higher ups don't like the idea of half-humans fighting alongside "pure" humans. This inevitably forcing you to make a hard decision that determines the future of X-COM: a free earth for the sake of mankind or a free earth for those who seek freedom.

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[[WMG: in In the 20 years since the ADVENT came along, some of the aliens bred with humans, willingly or otherwise.]]
resulting Resulting in the more human like aliens. and And you'll be able to recruit them to your side. but But the higher ups don't like the idea of half-humans fighting alongside "pure" humans. This inevitably forcing you to make a hard decision that determines the future of X-COM: a free earth for the sake of mankind or a free earth for those who seek freedom.

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** Jossed. WordOfGod is that XCOM in the XCOM2 timeline did not even have access to Carapace armor when the alien invasion won.

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** * Jossed. WordOfGod is that XCOM in the XCOM2 timeline did not even have access to Carapace armor when the alien invasion won.won.
** So, basically [[GenreBlind Bradford]] ran XCOM, and didn't [[TooDumbToLive change his tactics]] from the [[CurbStompBattle Tutorial Mission]], and any one of the [[PlayerCharacter Commanders]] [[DangerouslyGenreSavvy who could beat the game on]] [[BeyondTheImpossible Insanity]] were never around? Brilliant.
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** Jossed. WordOfGod is that XCOM in the XCOM2 timeline did not even have access to Carapace armor when the alien invasion won.

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resulting in the more human like aliens. and you'll be able to recruit them to your side. but the higher ups don't like the idea of half-humans fighting alongside "pure" humans. This inevitably forcing you to make a hard decision that determines the future of X-COM: a free earth for the sake of mankind or a free earth for those who seek freedom.

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resulting in the more human like aliens. and you'll be able to recruit them to your side. but the higher ups don't like the idea of half-humans fighting alongside "pure" humans. This inevitably forcing you to make a hard decision that determines the future of X-COM: a free earth for the sake of mankind or a free earth for those who seek freedom. freedom.

[[WMG: XCOM won the battle, but lost the war]]
Everyone seems to assume that the canon ending is not the one where the temple ship blew up, but is instead the non-standard Game Over screen. But Bradford popped the champagne corks early when they took the alien base, only to realize that, nope, there's lot more aliens to fight. And everything up to the Temple Ship mission was the Ethereals trying to test humanity anyway, rather than simply curbstomping the human race into submission - it's mentioned multiple times in the research that if the aliens truly wanted to wipe us out, they could. EASILY. So perhaps, the "blowing up the temple ship" ending where the Volunteer sacrifices themselves is canon... and that's when the aliens decide to take the kid gloves off. Suddenly, dozens - if not hundreds - of Temple Ships arrive in system. Thousands of battleships. Millions of elite mutons dropped all over the world simultaneously... Not even an XCOM capable of taking down a single Temple Ship at great cost would be able to hold the line.

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[[WMG: XCOM 2's "Commander" is the Volunteer.]]
As a corollary to the above, perhaps the "commander" this time around is the Volunteer, thrust through time and space into an alien-controlled alternate future, reestablishing XCOM as an underground resistance as a [[Franchise/{{Terminator}} John Connor]] figure. Not only would this account for the Volunteer's survival, but also avoid potential fan backlash as to who the "canon" Volunteer is.


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[[WMG: XCOM 2's "Commander" is the Volunteer.]]
As a corollary to the above, perhaps the "commander" this time around is the Volunteer, thrust through time and space into an alien-controlled alternate future, reestablishing XCOM as an underground resistance as a [[Franchise/{{Terminator}} John Connor]] figure. Not only would this account for the Volunteer's survival, but also avoid potential fan backlash as to who the "canon" Volunteer is.

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[[WMG: XCOM 2's "Commander" is the Volunteer.]]
As a corollary to the above, perhaps the "commander" this time around is the Volunteer, thrust through time and space into an alien-controlled alternate future, reestablishing XCOM as an underground resistance as a [[Franchise/{{Terminator}} John Connor]] figure. Not only would this account for the Volunteer's survival, but also avoid potential fan backlash as to who the "canon" Volunteer is.



[[WMG: XCOM 2's "Commander" is the Volunteer.]]
As a corollary to the above, perhaps the "commander" this time around is the Volunteer, thrust through time and space into an alien-controlled alternate future, reestablishing XCOM as an underground resistance as a [[Franchise/{{Terminator}} John Connor]] figure. Not only would this account for the Volunteer's survival, but also avoid potential fan backlash as to who the "canon" Volunteer is.
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*While the above may not necessarily be part of the story, X-COM 2 is indeed set in an alternate version of the war, so all things are possible.

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However, some survivors managed to escape the base with what tech, equipment and resources they could carry, possibly hijacking the alien ship that eventually becomes the Avenger along the way. They go underground and try to regroup, but the aliens keep them on the run for quite some time. Eventually, however, the aliens give up the chase and the XCOM survivors have the opportunity to quietly rebuild their snnngth, which takes even more time. All this time adds up to about 20 years, after which XCOM reemerges and the events of ''XCOM 2'' begin.

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However, some survivors managed to escape the base with what tech, equipment and resources they could carry, possibly hijacking the alien ship that eventually becomes the Avenger along the way. They go underground and try to regroup, but the aliens keep them on the run for quite some time. Eventually, however, the aliens give up the chase and the XCOM survivors have the opportunity to quietly rebuild their snnngth, strength, which takes even more time. All this time adds up to about 20 years, after which XCOM reemerges and the events of ''XCOM 2'' begin.


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[[WMG: in the 20 years since the ADVENT came along, some of the aliens bred with humans, willingly or otherwise.]]
resulting in the more human like aliens. and you'll be able to recruit them to your side. but the higher ups don't like the idea of half-humans fighting alongside "pure" humans. This inevitably forcing you to make a hard decision that determines the future of X-COM: a free earth for the sake of mankind or a free earth for those who seek freedom.

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[[WMG:UFO missions meets base invasions?]]

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[[WMG:UFO missions meets base invasions?]]Base Defence?]]



Every once in a while, a new recruit could turn out to be TheMole. Commanders will have to spend resources on background checks (in lieu of intel scans), or risk being compromised.

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Every once in a while, a new recruit could turn out to be TheMole. Commanders will have to spend resources on background checks (in lieu of intel scans), or risk being compromised.compromised.

[[WMG: The base will still have an "ant farm" structure.]]
Only this time, you are doing one or more of the following:
* Converting empty or redundant sections of the base into new facilities.
* Building completely new sections / nacelles to the ship-base.
* Upgrading existing facilities to be more and more efficient.

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However, some survivors managed to escape the base with what tech, equipment and resources they could carry, possibly hijacking the alien ship that eventually becomes the Avenger along the way. They go underground and try to regroup, but the aliens keep them on the run for quite some time. Eventually, however, the aliens give up the chase and the XCOM survivors have the opportunity to quietly rebuild their strength, which takes even more time. All this time adds up to about 20 years, after which XCOM reemerges and the events of ''XCOM 2'' begin.

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However, some survivors managed to escape the base with what tech, equipment and resources they could carry, possibly hijacking the alien ship that eventually becomes the Avenger along the way. They go underground and try to regroup, but the aliens keep them on the run for quite some time. Eventually, however, the aliens give up the chase and the XCOM survivors have the opportunity to quietly rebuild their strength, snnngth, which takes even more time. All this time adds up to about 20 years, after which XCOM reemerges and the events of ''XCOM 2'' begin.begin.

[[WMG: Dr. Vahlen is still on the team.]]
She'll probably be going a bit grey by now, but her mental prowess will be undiminished - as will her [[TortureTechnician interrogation skills]].

[[WMG: With XCOM more or less in EXALT's position now, the player will have to deal with covert operations by the Advent government.]]
Every once in a while, a new recruit could turn out to be TheMole. Commanders will have to spend resources on background checks (in lieu of intel scans), or risk being compromised.
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* Act as the new Grey Market for the game. Given how hard up they were for xenotech during the first game, it seems natural that they'd be interested in acquiring it even after the war has ended.

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* Act as the new Grey Market for the game. Given how hard up they were for xenotech during the first game, it seems natural that they'd be interested in acquiring it even after the war has ended.ended.

[[WMG: XCOM lost the XCOM Base Defense mission in this timeline.]]
The regular GameOver is probably not what happened here, since the Council spokesman seems free of MindControl and is still on XCOM's side. Therefore, what would cause the Council to fold without being subverted from within? A defeat that effectively destroys their only force with any real success against the invaders, forcing them to surrender without the aliens needing to MindControl them.

However, some survivors managed to escape the base with what tech, equipment and resources they could carry, possibly hijacking the alien ship that eventually becomes the Avenger along the way. They go underground and try to regroup, but the aliens keep them on the run for quite some time. Eventually, however, the aliens give up the chase and the XCOM survivors have the opportunity to quietly rebuild their strength, which takes even more time. All this time adds up to about 20 years, after which XCOM reemerges and the events of ''XCOM 2'' begin.
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[[WMG: XCOM 2's "Commander" is the Volunteer.]]
As a corollary to the above, perhaps the "commander" this time around is the Volunteer, thrust through time and space into an alien-controlled alternate future, reestablishing XCOM as an underground resistance as a [[Franchise/{{Terminator}} John Connor]] figure. Not only would this account for the Volunteer's survival, but also avoid potential fan backlash as to who the "canon" Volunteer is.
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* The [[http://xcom.wikia.com/wiki/Thin_Man_Autopsy autopsy for Thin Men]] in Enemy Unknown heavily implies Thin Men are genetically altered snake men, as it says they have serpentine eyes and that their bone structure is similar to that of a serpent.

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* The [[http://xcom.wikia.com/wiki/Thin_Man_Autopsy autopsy for Thin Men]] in Enemy Unknown heavily implies Thin Men are genetically altered snake men, as it says they have serpentine reptilian eyes and that their bone structure is similar to that of a serpent.
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* The autopsy for Thin Men in Enemy Unknown heavily implies Thin Men are genetically altered snake men, as it says they have serpentine eyes and that their bone structure is similar to that of a serpent.

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* The [[http://xcom.wikia.com/wiki/Thin_Man_Autopsy autopsy for Thin Men Men]] in Enemy Unknown heavily implies Thin Men are genetically altered snake men, as it says they have serpentine eyes and that their bone structure is similar to that of a serpent.
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* The autopsy for Thin Men in Enemy Unknown heavily implies Thin Men are genetically altered snake men, as it says they have serpentine eyes and that their bone structure is similar to that of a serpent.
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* Unlikely. The Snakemen were probably just what the Ting Men originally ere, as we see Ethereal posters and a huge ethereal is seen ont he screen in the propaganda building concept art.

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* Unlikely. The Snakemen were probably just what the Ting Thin Men originally ere, are, as we see Ethereal posters and a huge ethereal is seen ont he on the screen in the propaganda building concept art.
art. Also, the game over of the first where the main aliens win is canon.
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* Unlikely. The Snakemen were probably just what the Ting Men originally ere, as we see Ethereal posters and a huge ethereal is seen ont he screen in the propaganda building concept art.
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* Serving as XCOM's partner in the insurgency (possibly even merging with them). While EXALT admired the alien's transhuman ambitions for mankind, they more than likely wouldn't approve of the Ethereal's intent to turn humanity into a slave race. Given that the two groups' interest coincide, it seems possible that the two are working together. It would also explain how XCOM still has the assets to continue the fight, despite the governments of the world bowing to the invaders: If nothing else, EXALT is resourceful.

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* Serving as XCOM's partner in the insurgency (possibly even merging with them). While EXALT admired the alien's transhuman ambitions for mankind, they more than likely wouldn't approve of the Ethereal's intent to turn humanity into a slave race. Given that the two groups' interest coincide, it seems possible that the two are they're working together. It would also explain how XCOM still has the assets to continue the fight, despite the governments of the world bowing to the invaders: If nothing else, EXALT is resourceful.
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* Serving as XCOM's partner in the insurgency (possibly even merging with them). While EXALT admired the alien's transhuman's ambition's with mankind, they more than likely wouldn't approve of the Ethereal's intent to turn humanity into a slave race. Given that XCOM has adopted an method of war not dissimilar to EXALT, and they're interest coincide, it seems possible that the two are working together. It would also explain how XCOM still has the assets to continue the fight, despite the governments of the world bowing to the invaders: If nothing else, EXALT is resourceful.

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* Serving as XCOM's partner in the insurgency (possibly even merging with them). While EXALT admired the alien's transhuman's ambition's with transhuman ambitions for mankind, they more than likely wouldn't approve of the Ethereal's intent to turn humanity into a slave race. Given that XCOM has adopted an method of war not dissimilar to EXALT, and they're the two groups' interest coincide, it seems possible that the two are working together. It would also explain how XCOM still has the assets to continue the fight, despite the governments of the world bowing to the invaders: If nothing else, EXALT is resourceful.
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And at some point you'll be able to contact the original ''Enemy Unknown'' universe, where humanity successfully repelled the invasion. The fact that the Volunteer [[https://twitter.com/SolomonJake/status/535236820221841410 survived]] the Temple Ship's implosion despite all appearances is pretty suspicious. And as we all know, black holes are portals into other universes...

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And at some point you'll be able to contact the original ''Enemy Unknown'' universe, where humanity successfully repelled the invasion. The fact that the Volunteer [[https://twitter.com/SolomonJake/status/535236820221841410 survived]] the Temple Ship's implosion despite all appearances is pretty suspicious. And as we all know, black holes are portals into other universes...universes...

[[WMG: EXALT's role in post-occupation Earth.]]
In this timeline, the aliens conquered Earth early in their campaign (possibly before XCOM could even develop laser weaponry). This means that XCOM may have never even come into conflict with EXALT, and almost certainly never destroyed them, leaving them open to...
*Serving as XCOM's partner in the insurgency (possibly even merging with them). While EXALT admired the alien's transhuman's ambition's with mankind, they more than likely wouldn't approve of the Ethereal's intent to turn humanity into a slave race. Given that XCOM has adopted an method of war not dissimilar to EXALT, and they're interest coincide, it seems possible that the two are working together. It would also explain how XCOM still has the assets to continue the fight, despite the governments of the world bowing to the invaders: If nothing else, EXALT is resourceful.
*Act as the new Grey Market for the game. Given how hard up they were for xenotech during the first game, it seems natural that they'd be interested in acquiring it even after the war has ended.
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And at some point you'll be able to contact the original ''Enemy Unknown'' universe, where humanity successfully repelled the invasion. The fact that the Volunteer [[https://twitter.com/SolomonJake/status/535236820221841410 survived]] the Temple Ship's implosion is pretty suspicious. And as we all know, black holes are portals into other universes...

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And at some point you'll be able to contact the original ''Enemy Unknown'' universe, where humanity successfully repelled the invasion. The fact that the Volunteer [[https://twitter.com/SolomonJake/status/535236820221841410 survived]] the Temple Ship's implosion despite all appearances is pretty suspicious. And as we all know, black holes are portals into other universes...
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Since we're taking the terrorist role now. Not to mention how cathartic it would be to give the Advent a taste of their own medicine.

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Since we're taking the terrorist role now. Not to mention how cathartic it would be to give the Advent a taste of their own medicine.medicine.

[[WMG: XCOM 2 takes place in a parallel universe.]]
And at some point you'll be able to contact the original ''Enemy Unknown'' universe, where humanity successfully repelled the invasion. The fact that the Volunteer [[https://twitter.com/SolomonJake/status/535236820221841410 survived]] the Temple Ship's implosion is pretty suspicious. And as we all know, black holes are portals into other universes...
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They were attempting to uplift us and prepare us for "what lies ahead." The Advent just invaded immediately after we repelled the Ethereal Collective and humanity folded rather than fight off another invasion. It would explain the lack of Thin Men in the trailer for 2 and the lack of Snakemen in Enemy Unknown.

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They were attempting to uplift us and prepare us for "what lies ahead." The Advent just invaded immediately after we repelled the Ethereal Collective and humanity folded rather than fight off another invasion. It would explain the lack of Thin Men in the trailer for 2 and the lack of Snakemen in Enemy Unknown.Unknown.

[[WMG:You will be able to weaponize Chrysalids in one way or another]]
Since we're taking the terrorist role now. Not to mention how cathartic it would be to give the Advent a taste of their own medicine.
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They were attempting to uplift us and prepare us for "what lies ahead." The Advent just invaded immediately after we repelled the Ethereal Collective and humanity folded rather than fight off another invasion. It would explain the lack of Thin Men in 2 and the lack of Snakemen in Enemy Unknown.

to:

They were attempting to uplift us and prepare us for "what lies ahead." The Advent just invaded immediately after we repelled the Ethereal Collective and humanity folded rather than fight off another invasion. It would explain the lack of Thin Men in the trailer for 2 and the lack of Snakemen in Enemy Unknown.
Is there an issue? Send a MessageReason:
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Since the XCOM base is mobile this time around and we are the "invaders", what if it's ''our'' turn to potentially get shot down, a la the UFO missions of the first game? Not only would this be a reversal in that regard, but it could double as base defence missions.

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Since the XCOM base is mobile this time around and we are the "invaders", what if it's ''our'' turn to potentially get shot down, a la the UFO missions of the first game? Not only would this be a reversal in that regard, but it could double as base defence missions.missions.

[[WMG:The Advent are what the Ethereal's from Enemy Unknown were preparing us for]]
They were attempting to uplift us and prepare us for "what lies ahead." The Advent just invaded immediately after we repelled the Ethereal Collective and humanity folded rather than fight off another invasion. It would explain the lack of Thin Men in 2 and the lack of Snakemen in Enemy Unknown.
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[[WMG:UFO missions meets base invasions?]]
Since the XCOM base is mobile this time around and we are the "invaders", what if it's ''our'' turn to potentially get shot down, a la the UFO missions of the first game? Not only would this be a reversal in that regard, but it could double as base defence missions.

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