History WMG / WildGuns

4th Apr '18 7:07:44 PM ironcommando
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!! '''The bosses of the four selectable levels are based off the four classic Greek elements (Earth, Fire, Wind, Water)'''

to:

!! '''The bosses of the four selectable levels are based off the [[FourElementEnsemble four classic Greek elements elements]] (Earth, Fire, Wind, Air, Water)'''
14th Feb '18 10:45:27 AM ironcommando
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!! '''The bosses of the four selectable levels are somewhat based off the four classic Greek elements (Earth, Fire, Wind, Water)'''

to:

!! '''The bosses of the four selectable levels are somewhat based off the four classic Greek elements (Earth, Fire, Wind, Water)'''
14th Feb '18 10:45:00 AM ironcommando
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* Desolation Canyon- Fire (tank attacks with a flamethrower and incendiary missiles)
* Gold Mine- Water (it's a GiantEnemyCrab)
* Armoured Train- Air (the jetpack dude flies)
* Ammunition Depot- Earth (it's based off a snake or worm, something which lives in the ground/under a rock)

to:

* Desolation Canyon- Fire (tank (Grand Dragon -- a tank that attacks with a flamethrower and incendiary missiles)
* Gold Mine- Water (it's (Giant Crab -- a GiantEnemyCrab)
GiantEnemyCrab, and is thus modeled after a water-based creature)
* Armoured Train- Air (the jetpack dude (Flash Boy -- a guy on a jetpack, who obviously flies)
* Ammunition Depot- Earth (it's based off (Geas Crystal -- a snake or worm, something snakelike robot which lives in the ground/under essentially has a rock)giant gemstone over its core)
This list shows the last 3 events of 3. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=WMG.WildGuns