Follow TV Tropes

Following

History WMG / ThePath

Go To

OR

Is there an issue? Send a MessageReason:
TRS


** Or it could be an IncrediblyLamePun on [[WhatDoYouMeanItWasntMadeOnDrugs "High"]]. Which works, considering how separated from reality she gets in her comments.

to:

** Or it could be an IncrediblyLamePun on [[WhatDoYouMeanItWasntMadeOnDrugs [[ThisIsYourPremiseOnDrugs "High"]]. Which works, considering how separated from reality she gets in her comments.

Added: 1000

Changed: 925

Is there an issue? Send a MessageReason:
None


* Ginger is a tomboy who, at thirteen, is feeling pressure from others to start conforming to more traditionally feminine characteristics.


to:

* Ginger is a tomboy who, at thirteen, is feeling pressure from others to start conforming to more traditionally feminine characteristics.

interests. Grandma teaches her that even if it feels like everyone else is judging you, it's still possible to get through life being true to yourself. Furthermore, if you refuse to develop wisdom that comes with age, it's more likely that people you think are your friends can take advantage of you.
* Ruby fell in with a bad crowd because she was desperate to find others who saw the world the same way she did, with some disastrous consequences. Grandma teaches her that while she made a mistake, there will be people who will always love her even if she thinks she's now "damaged goods."
* Carmen is becoming convinced that her self-worth is directly connected to her outer appearance, and the attention she gets because of it. Grandma teaches her that even if this attention may seem a little flattering now, such people rarely have your best interests at heart, and could push you to do something you're not comfortable with.
* Scarlet was forced to grow up too quickly, and she copes by trying to see the world in a way she believes a mature adult is supposed to see it. Grandma teaches her that while she can't change the fact that she's had to take care of all her sisters, paying attention to her real wants and needs is important too. Also, nothing in life can ever be completely perfect, despite your best efforts, but it can help make life more interesting.

Are some of these lessons harsh? Yes. Are they necessary to help find your way in the world? Also yes. After each sister encounters their particular hardship, the Girl in White retrieves each one of them and brings them back to Grandma's normal, familiar room. When the sisters are shown returning to their apartment, the Girl in White has noticeable bloodstains on her hands and dress...but they're all alive. The sisters all had to face an inevitable truth about how the world works, but they also learned that they don't have to be completely destroyed by it.

Added: 974

Changed: 72

Is there an issue? Send a MessageReason:
None



to:

[[WMG: Each sister's Wolf encounter is a cautionary tale from Grandma.]]
Grandma is telling each sister a story with a lesson regarding things they will encounter in life.

* Robin is very lucky in that she hasn't had to deal with anything too dangerous, but because of that, she possesses a naïve type of bravery that comes with being young. Grandma teaches her that there are some things in life she needs to be cautious about, as otherwise there could be a very permanent consequence (namely, death).
* Rose may be dealing with something long-term and difficult (such as neurodivergence, chronic illness, etc.), and to cope, she invests all of her energy into her hobbies and creating fantasy stories. Grandma teaches her that while having ways to cope with her condition are good, it is still important to be able to separate fantasy and reality, as it may get to a point where she can't tell which is which.
* Ginger is a tomboy who, at thirteen, is feeling pressure from others to start conforming to more traditionally feminine characteristics.

Is there an issue? Send a MessageReason:
None


[[WMG: The forest is Film/TheMatrix]]

to:

[[WMG: The forest is Film/TheMatrix]]Franchise/TheMatrix]]
Is there an issue? Send a MessageReason:
None




to:

\n** This interpretation would make her route a big shout-out to ''Film/GingerSnaps'', which is kind of brilliant.

Is there an issue? Send a MessageReason:
This is what I was able to piece together from the imagery that can be found in the game.

Added DiffLines:

[[WMG: The game is told from the Grandmother’s perspective as she lies on her deathbed and looks back on the memories of her youth.]]
There are several details to take into account here. For starters, there is evidence to suggest that the girls are the same person at different stages of their youth. For example, the youngest sister, Robin, is able to encounter the abandoned theatre, and when approaching the piano, remarks that she would like to play for an audience. The eldest sister, Scarlet, is a music aficionado and expresses regret at not being able to pursue her dreams of playing the piano. Ginger and Ruby, the third youngest and third eldest, respectively, both graffiti the same building, one with a smiley face, the other with a frowny face, and the two faces side by side are used to represent the theatre when playing as the girl in the white dress. Ruby and Rose both allude to the topic of animal conservation, with Rose remarking that she always dresses as an endangered species for halloween, and Ruby remarking that the dead bird is another oil victim. The path itself is the path of the grandmother’s life, and the girl in white represents a physical manifestation of her conscience, always leading her back to the safe path and away from danger. Staying on the safe path without exploring the woods leads to an uneventful life; safe, but boring. Exploring the woods and collecting the items leads to having memories to look back on from that point in her life, and whether the wolf is encountered determines whether those memories are viewed in a positive or negative light. And the memories themselves tell us yet more about what she experienced during that part of her life. We can also gather a few details, which will be explored in the following paragraph, that suggest the grandmother grew up in the midwestern United States, likely in or near a city like Chicago or Detroit, and that she was likely brought up on some form of the Christian faith. Starting from the youngest stage of her life and aging up, we have the grandmother as a 9-year-old, represented by Robin. At this stage, she’s an energetic and upbeat young child who just wants to play and have fun. She was likely warned to be wary of wolves, but upon seeing a picture of a wolf, assumed that it was just a big dog and that it would behave like one. While visiting a cemetery and paying her respects to a deceased relative (the prayer that she recites and the cross-shape of the headstone both support the notion that she and her family were practicing Christians), she encountered a real wolf and, believing in her naivete that it was just a big dog, she attempted to ride on its back. The wolf, resenting this unwelcome violation of its person, immediately retaliated and injured her in the process. Robin’s prone position is likely the position in which she was on the ground when passersby finally got the wolf away from her. Her memory rooms include the crib in which she slept as a baby or toddler, as well as one of her early birthday parties, from as young as three. The grandmother’s bed tilting into an open grave after encountering the wolf likely is her memory of landing on the ground next to one such open grave as the wolf was on top of her in the cemetery. This brush with death lead to her having a much healthier respect for wild animals, which brings us to the grandmother at age 11, represented by Rose. During this phase she is no longer the upbeat and energetic child and has become more reserved, now caring for a pet rabbit, as she is less intimidated by a comparatively harmless herbivore than she would be with a dog. Though no longer the type to leap before looking like Robin was, she still nonetheless has an innocent curiosity and now wishes to know the sensation of flight. In particular, she found herself enjoying spending time at a lake nearby her home, where heavy fog would typically gather; the combination of fog and wind giving her the sensation that she was flying through the clouds, and this in turn manifests in the form of her wolf. During a storm one evening, she rowed out into the middle of the lake, wanting to experience the wind and simulate the sensation of flight, but did not realize how bad the storm was, as a tornado touched down on the lake and caused the boat she was riding to capsize, almost drowning her in the process. That a tornado was involved is supported by the grandmother’s bedroom furniture spinning through the air and shrouded in mist, and further supports the notion that she lived in the midwestern United States, where such storms are common at certain times of the year. The prone position in which Rose awakens outside the Grandmother’s house is likely how she was found after she made her way back to the shore of the lake. Another two years pass and we see the grandmother at age 13, represented by Ginger. At this point, she has shed her innocence and is going through a tomboy phase, getting in touch with her wild side and having fun committing minor mischief, possibly as a means of coping with her previous traumas. She also seems to enjoy coming up with play stories as much as she did when she was 9, as evidenced by the army men under her bed in one of the memory rooms. While playing, she makes the acquaintance of another young girl, though what we see in the game is not what said girl actually looked like. Ginger’s wolf is two fold; it is a combination of a friend that proved to not have her best interests in mind, and also serves as a foil to the girl in white. If the girl in white is tantamount to the angel on the grandmother’s shoulder, then the girl in red is likewise the devil on the other shoulder, which again fits the grandmother’s Christian upbringing. While playing in the woods, she trespassed on property that wasn’t safe, choosing to go against her better judgement, and possibly egged on by another child. In the process, she climbed a fence topped with barbed wire, but lost her footing and cut herself on the wire, as supported by the barbed wire in the grandmother’s bedroom, before falling to the ground and landing in the position in which we see her outside the grandmother’s house. The flashes of the other girl’s face may be her former friend laughing at her misfortune. Next we cut to the grandmother at 15, thoroughly disillusioned with childhood fantasy and going through a goth phase, with an affinity for poetry, as represented by Ruby. The memories unlocked by Ruby represent her experiences in High School, represented by the row of lockers and the gymnasium with the logo of the Wolves sports team. The leg brace is likely a holdover from her previous injury at age 13, as the wire may have cut deep enough to sever some muscles and tendons, and she is likely regularly engaging in physical therapy as her leg hasn’t fully recovered from the injuries sustained therefrom. She returns to the building she had previously graffiti’d with a smiley face and now adds a frowny face beside it, showing the juxtaposition of her current outlook on like versus that which she used to have. While visiting a playground that she used to frequent as a child, she makes the acquaintance of an older boy, likely either an upper classman or otherwise a former student of the same school. He offers her a cigarette, which she accepts and begins to smoke, as she is of the impression that doing so will make her seem more mature. He invites her to go for a ride in his car, though it is unclear which of them is behind the wheel, and they go for a joyride. However, the car loses control before spinning out and crashing. The grandmother’s bedroom, spinning on a turntable with a wall going through the bed, likely represents the sensation of the car spinning out before the crash, and the tire marks in the gymnasium further suggest that this happened, as does the birdcage crashing to the floor instead of lowering as it normally would. The impact ejected her from the car, and the position in which Ruby is lying outside of the grandmother’s house is how she landed. The next phase of her life is when she comes out of her shell and becomes flirtatious at age 17, represented by Carmen. Despite the trauma of the accident, she finds that she liked the attention that the older boy gave her, and so she begins seeking similar attention from young men, as it gives her a sense of power and control that she hasn’t felt before. She makes the acquaintance of a middle-aged woodsman and, noticing that he has beer with him, flirts with him to get him to share. However, he takes advantage of her inebriated state and sexually assaults her. The painted X visible everywhere in the grandmother’s house is likely what she saw on the trees all around her while being assaulted, with the saw blades hinting at the pain and trauma of the experience. The tree growing from the grandmother’s bed is fairly self-explanatory in its symbolism. The prone position in which she lies outside the grandmother’s house is likely how he left her after he was finished. This in turn leads to the final phase of her youth at age 19, represented by Scarlet, who expresses an open dislike of men in general, likely a result of her previous assault. At this age, she has developed a marked enjoyment of music, and finds herself at an age where she has to choose between her desires and her responsibilities. One of her memory rooms is the interior of a music store, with various instruments on display. Her wolf is likely a combination of her inspiration, Wolfgaang Amadeus Mozart, and her piano instructor. The imagery in the grandmother’s bedroom suggests that the instructor had unreasonably high standards, and the claws on his hands may indicate that he was verbally or perhaps even physically abusive toward her, striking her to the ground when she made one too many mistakes, leading to the position in which she lies outside the grandmother’s house. And so, the grandmother looks back on her youth, comforted in death only by the memories of the life that she used to have. This just leaves the playthrough with the girl in white. As previously mentioned, during each of the other six girls’ playthroughs, the girl in white represents the grandmother’s conscience, however in the final playthrough as the girl herself, she is in fact the real granddaughter, as pointed out by another troper. The version of the woods and the path that she traverses is the actual path through the woods that her grandmother would frequent in her youth and is real instead of just being a manifestation of memory. This is supported by the fact that in all six of the other girls’ playthroughs, leaving the path results in the girl being lost in the woods, unable to return without guidance from the girl in white, and with the locations therein appearing in different combinations and areas depending on which girl is being played, whereas the path can always be found while playing as the girl in white, in a fixed location, with all of the other locations that were meaningful to the grandmother present around it. Upon entering the grandmother’s home, we see all six of the grandmother’s traumatic experiences before finally arriving at her bedside. The granddaughter is listening to the grandmother recounting her life experiences, previously having been told the positive versions of each story, now learns of the true events of those days as the grandmother lays dying, and the blood on her dress at the end is her disillusionment and the loss of her innocent naivete as the grandmother’s stories follow her home, just as happened to the grandmother before her. And that the whole thing can be done again after the girls have been brought home simply indicates that the cycle repeats with each passing generation.

Is there an issue? Send a MessageReason:
None


In Season 2 we see Eddies parents fighting in flashback. His mother screams that his rathe rid trying to kill her, but if you watch the scene he is clearly defending himself from her. I suggest Eddies mother suffered from psychosis. Eddie tells the doctor there was no history of mental illness in his family but we know thats not true because his brother Johnny, we know, had depression and killed himself. Eddies flashes of psychic empathy with Cal and Sarah are real, but his hallucinations bought on by drugs have more than a little psychosis in them.

to:

In Season 2 we see Eddies parents fighting in flashback. His mother screams that his rathe rid trying to kill her, but if you watch the scene he is clearly defending himself from her. I suggest Eddies mother suffered from psychosis. Eddie tells the doctor there was no history of mental illness in his family but we know thats not true because his brother Johnny, we know, had depression and killed himself. Eddies flashes of psychic empathy with Cal and Sarah are real, but his hallucinations bought on by drugs have more than a little psychosis in them.
them. incidentally Ayahuasca can be a trigger for Schizophrenia in susceptible individuals.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[WMG: Eddie is severely mentally Ill, as well as genuinely psychic.]]
In Season 2 we see Eddies parents fighting in flashback. His mother screams that his rathe rid trying to kill her, but if you watch the scene he is clearly defending himself from her. I suggest Eddies mother suffered from psychosis. Eddie tells the doctor there was no history of mental illness in his family but we know thats not true because his brother Johnny, we know, had depression and killed himself. Eddies flashes of psychic empathy with Cal and Sarah are real, but his hallucinations bought on by drugs have more than a little psychosis in them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[WMG: Lillith's followers are going to...]]
[[spoiler: Poison the juice cleanses. The first thing Vera did upon getting the job with the Meyerists was to sell juice 'cleanses'. (Lillith calls the apocalypse the "Cleanse".) Her objective is to make Meyerism as popular and far reaching as possible (sell as much juice as possible) then, when everyone is drinking the juice, poison it and make they Meyerists look responsible. Getting her revenge and destroying the movement forever. Sarah even makes a joke about the juice having cyanide in it. Foreshadowing much?]]
Is there an issue? Send a MessageReason:
Namespacing


[[WMG: Grandmother is a retired TimeLord, and her house is her TARDIS]]

to:

[[WMG: Grandmother is a retired TimeLord, JustForFun/TimeLord, and her house is her TARDIS]]

Added: 212

Changed: 237

Is there an issue? Send a MessageReason:
None




to:

\n[[WMG: [[spoiler: Hank's death]] was dirty pool.]]
He believes in Eddie's leadership, Eddie had just asked him to watch over the new Meyer facility in France. Does Lilith have paranormal abilities? [[spoiler: Did she cause Hank's death?]]

[[WMG: Eddie's messianic statement [[spoiler: at Hank's funeral]] was actually Steve speaking through him.]]
That didn't sound like Eddie at all, and there is just a faint touch of echo on his voice at that point.
Is there an issue? Send a MessageReason:
None


* Jossed. It wasn't. [[spoiler:It was one of the blackmail victims]].

to:

* Jossed. It wasn't. [[spoiler:It was one of the blackmail victims]].
victims. Apparently this was meant to be a subplot that got out of control so it was brought to a conclusion in episode 1 of season 3.]]
Is there an issue? Send a MessageReason:
None


: Jossed. It wasn't.

to:

: * Jossed. It wasn't.
wasn't. [[spoiler:It was one of the blackmail victims]].
Is there an issue? Send a MessageReason:
None


: Jossed. It was [[spoiler: one of the blackmail victims]].

to:

: Jossed. It was [[spoiler: one of the blackmail victims]].
wasn't.
Is there an issue? Send a MessageReason:
None



to:

: Jossed. It was [[spoiler: one of the blackmail victims]].

Top