Follow TV Tropes

Following

History WMG / TheLegendOfZeldaTearsOfTheKingdom

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[WMG: Rauru and Sonia were a PerfectlyArrangedMarriage]]
* They may be the first King and Queen of (this instance of) Hyrule, but that’s not to say they didn’t come from already royal or royal-like status. After all, it seems likely that Sonia is descended from Skyward Sword Zelda at least, putting her firmly in the Bloodline of The Goddess referred to in Skyward Sword. On the other hand, Rauru seems like he’s more used to the idea of actually ruling. Maybe he and Mineru belong to some kind of Zonai royalty, and he and Sonia were initially brought together as a way to bring the Zonai and Hylian peoples together, creating Hyrule itself.

Added: 607

Changed: 42

Is there an issue? Send a MessageReason:
None



to:

* The Well-Worn set from the previous game
* The Nintendo Switch shirt from the previous game


Added DiffLines:


[[WMG: Added gameplay mechanics/ QoL features/purchase rewards in DLC]]
* Zonai capsules to pick up loose or deployed devices
* Increased dream home customization (more rooms, color changes, etc.)
* A one-piece summonable vehicle akin to the Master Cycle Zero (or major upgrades to the Sage of Spirit construct, which is kind of that idea in this game)
* Updates to the Sage powers (upgrades for their special elemental effects and/or a change in activation controls)
* Return of the Ancient Saddle or an equivalent horse-teleport saddle
* Yiga Earthwake upgrade
Is there an issue? Send a MessageReason:
None


* Seemingly jossed by a line from the previous game where Urbosa says Naboris was named after a Nabooru. It's likely based on his that the Sages' names are outright lifted from corresponding previous characters just like Zonai king Rauru's was, and the Beasts are named after the Sages, but not ''exactly'' (essentially retconning the Beasts being a reference to older games into a self-contained piece of lore continuity).

to:

* Seemingly jossed by a line from the previous game where Urbosa says Naboris was named after a Nabooru. It's likely based on his this that the Sages' names are outright lifted from corresponding previous characters just like Zonai king Rauru's was, and the Beasts are named after the Sages, but not ''exactly'' (essentially retconning the Beasts being a reference to older games into a self-contained piece of lore continuity).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Plus, one could expand the idea to say that one trait has survived. Both Rauru and Mineru have (at least mostly in Rauru's case) silver/white hair. The Sheikah ''do'' have a symbol that notably echoes the eye and facepaint sported by both Rauru and Mineru.

Added: 275

Changed: 611

Is there an issue? Send a MessageReason:
None



to:

** It's possible that we'll get a twist about their age. Sure, they look young in the cutscenes (maybe in this version they're supposed to be Ganondorf's sisters rather than mothers), but if we meet them in the present, they would be ''impossibly'' old. Ganondorf had Rauru's seal to keep him young, and even then he was pretty much mummified until he had time to use his Demon King powers to restore his body to its prime form, there's no reason to believe they got the same privilege. Maybe we will find them as old witches, and only by fusing together they'll go back to a form resembling their younger self.


Added DiffLines:

** This would hardly require Zonai genes to be dominant. Over a long enough timeline (and we're talking at least tens of thousands of years over here), Hylians marrying into the Royal Family over and over again with no new Zonai input would inevitably erase all Zonai traces.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[WMG: Hylian DNA is dominant over Zonai DNA]]
Given that Zelda is explicitly stated to be the descendant of Rauru and Sonia, that means she is part Zonai. However, she looks completely Hylian. This suggests that over time, the descendants of Zonai/Hylian couples appear more and more Hylian as the generations pass. This also could mean that instead of supposedly dying off or going extinct, the Zonai simply intermarried with the Hylians, and their descendants are now indistinguishable from normal Hylians. (While Rauru and Mineru are stated to be the last Zonai, this could alternatively mean they are simply the last of the ''Pure-Blooded'' Zonai.)
Is there an issue? Send a MessageReason:
None


** Since Koume and Kotake were originally the surrogate mothers of Ganondorf in ''Ocarina of Time'', it raises the question on why they look so young in ''Tears of the Kingdom''. While Ganondorf has noticeable wrinkles on his face, those two look just as young as any other Gerudo soldier apart from their green skin, outfit and haircut. Unless the masks are magical or just meant to hide their age, it's possible that they're descendants of Twinrova. Though regardless of their identity, it seems to be a reversal of what occurred in ''Ocarina of Time'' where instead of old witches merging to create a beautiful sorceress - the witches are already "pretty" here and a fight will likely result in knocking off their masks to reveal something hideous underneath.

to:

** Since Koume and Kotake were originally the surrogate mothers of Ganondorf in ''Ocarina of Time'', it raises the question on why they look so young in ''Tears of the Kingdom''. While Ganondorf has noticeable wrinkles on his face, those two look just as young as any other Gerudo soldier apart from their green skin, outfit and haircut. Unless the masks are magical or just meant to hide their age, it's possible that they're descendants of Twinrova. Though regardless of their identity, it seems to be a reversal of what occurred in ''Ocarina of Time'' where instead of old witches merging to create a beautiful sorceress - the witches are already "pretty" here and a DLC fight will likely result in knocking off their masks to reveal something hideous underneath.
Is there an issue? Send a MessageReason:
Wanted to toss my own guess into the ringer.



to:

** Since Koume and Kotake were originally the surrogate mothers of Ganondorf in ''Ocarina of Time'', it raises the question on why they look so young in ''Tears of the Kingdom''. While Ganondorf has noticeable wrinkles on his face, those two look just as young as any other Gerudo soldier apart from their green skin, outfit and haircut. Unless the masks are magical or just meant to hide their age, it's possible that they're descendants of Twinrova. Though regardless of their identity, it seems to be a reversal of what occurred in ''Ocarina of Time'' where instead of old witches merging to create a beautiful sorceress - the witches are already "pretty" here and a fight will likely result in knocking off their masks to reveal something hideous underneath.
Is there an issue? Send a MessageReason:
Just adding more detail for clarity


The names of Koume and Kotake can be seen on the sashes of two Gerudo in the Dragon Tear cutscenes and they have very distinct models compared to other NPC Gerudo with their gold masks and the same green skin as Ganondorf. Assuming they survive into the present-day Hyrule (which given Ganondorf's power is highly-possible), they could easily be the main antagonists of whatever new side-adventure the DLC offers.

to:

The names of Koume and Kotake can be seen on the sashes of two Gerudo in the Dragon Tear cutscenes cutscenes, which have similar Gerudo lettering and they color schemes to the sashes worn by the witches in ''Ocarina of Time''. They also have very distinct models compared to other NPC Gerudo with their gold masks and the same green skin as Ganondorf. Assuming they survive into the present-day Hyrule (which given Ganondorf's power is highly-possible), they could easily be the main antagonists of whatever new side-adventure the DLC offers.
Is there an issue? Send a MessageReason:
"namedropped" implies that their names were spoken or easy to read when the names are in Gerudo lettering.


They've already namedropped Koume and Kotake in the Dragon Tear cutscenes and they have very distinct models compared to other NPC Gerudo with their gold masks and the same green skin as Ganondorf. Assuming they survive into the present-day Hyrule (which given Ganondorf's power is highly-possible), they could easily be the main antagonists of whatever new side-adventure the DLC offers.

to:

They've already namedropped The names of Koume and Kotake can be seen on the sashes of two Gerudo in the Dragon Tear cutscenes and they have very distinct models compared to other NPC Gerudo with their gold masks and the same green skin as Ganondorf. Assuming they survive into the present-day Hyrule (which given Ganondorf's power is highly-possible), they could easily be the main antagonists of whatever new side-adventure the DLC offers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Gerudo of the past have very distinct designs and multiple variants for what are currently background characters. While they could be holdovers from a previous version of the game, I get the strong feeling that Twinrova will be the villain of the D.L.C with her forces being Gerudo carrying the designs from the flashbacks.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[WMG: A new incarnation of Twinrova will be the final boss of the DLC]]
They've already namedropped Koume and Kotake in the Dragon Tear cutscenes and they have very distinct models compared to other NPC Gerudo with their gold masks and the same green skin as Ganondorf. Assuming they survive into the present-day Hyrule (which given Ganondorf's power is highly-possible), they could easily be the main antagonists of whatever new side-adventure the DLC offers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Let me being up a counterpoint here: Breath of the Wild and Tears of the Kingdom could be so far in the future of the timeline that the events of the prior games had been forgotten - the Imprisoning War seen in Tears being the second one, but just being called the Imprisoning War because no-one remembers the original one. As for the Zonai coming from the sky, I defer that to other WMGs.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[WMG: Rauru has The Soul of The Hero]]
Is there an issue? Send a MessageReason:
None


Since there are no shrine monks, there's no other candidate for the equivalent to Maz Koshia other than the spirit of Rauru. As the Sage of Light who gave Link most of his toolkit, Rauru's spirit would be able to weaponize Ultrahand and Fuse (and maybe Recall because why not) in a FinalExamBoss friendly duel thay tests all of your ingenuity and strength. He could even start controlling constructs similar to (and optimally countered by) his sister Mineru.

to:

Since there are no shrine monks, there's no other candidate for the equivalent to Maz Koshia other than the spirit of Rauru. As the Sage of Light who gave Link most of his toolkit, Rauru's spirit would be able to weaponize Ultrahand and Fuse (and maybe Recall because why not) in a FinalExamBoss friendly duel thay that tests all of your ingenuity and strength.strength and proves to the player [[AsskickingLeadsToLeadership exactly why he was the first King of Hyrule]]. He could even start controlling constructs similar to (and optimally countered by) his sister Mineru.
Is there an issue? Send a MessageReason:
None


Since there are no shrine monks, there's no other candidate for the equivalent to Maz Koshia other than the spirit of Rauru. As the Sage of Light who gave Link most of his toolkit, Rauru's spirit would be able to weaponize Ultrahand and Fuse, (and maybe Recall because why not) in a FinalExamBoss friendly duel thay tests all of your ingenuity and strength. He could even start controlling constructs similar to (and optimally countered by) his sister Mineru.

to:

Since there are no shrine monks, there's no other candidate for the equivalent to Maz Koshia other than the spirit of Rauru. As the Sage of Light who gave Link most of his toolkit, Rauru's spirit would be able to weaponize Ultrahand and Fuse, Fuse (and maybe Recall because why not) in a FinalExamBoss friendly duel thay tests all of your ingenuity and strength. He could even start controlling constructs similar to (and optimally countered by) his sister Mineru.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[WMG: Rauru will be the final boss of the DLC]]
Since there are no shrine monks, there's no other candidate for the equivalent to Maz Koshia other than the spirit of Rauru. As the Sage of Light who gave Link most of his toolkit, Rauru's spirit would be able to weaponize Ultrahand and Fuse, (and maybe Recall because why not) in a FinalExamBoss friendly duel thay tests all of your ingenuity and strength. He could even start controlling constructs similar to (and optimally countered by) his sister Mineru.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[WMG: Any DLC shrines will be located exclusively in the sky.]]
Not only would it help expand the sky map, but it would prevent any confusion from shrines being added to the Surface that would necessarily lack corresponding Lightroots in the Depths.
Is there an issue? Send a MessageReason:
None



to:

*** Uh... It was sent back in time to after Ganondorf was sealed, so how could Demise reach Ganondorf back then? Also, while broken, the sword isn't destroyed - and that may be what's keeping Demise inside still.
Is there an issue? Send a MessageReason:
None


* Seemingly jossed by a line from the previous game saying Naboris was named after a Nabooru. It's likely the Sages' names are outright lifted from corresponding previous characters kust like Rauru's was, and the Beasts are named after the Sages, but not ''exactly'' (essentially retconning the Beasts being a reference to older games into a self-contained piece of lore continuity).

to:

* Seemingly jossed by a line from the previous game saying where Urbosa says Naboris was named after a Nabooru. It's likely based on his that the Sages' names are outright lifted from corresponding previous characters kust just like Zonai king Rauru's was, and the Beasts are named after the Sages, but not ''exactly'' (essentially retconning the Beasts being a reference to older games into a self-contained piece of lore continuity).
Is there an issue? Send a MessageReason:
None



to:

* Seemingly jossed by a line from the previous game saying Naboris was named after a Nabooru. It's likely the Sages' names are outright lifted from corresponding previous characters kust like Rauru's was, and the Beasts are named after the Sages, but not ''exactly'' (essentially retconning the Beasts being a reference to older games into a self-contained piece of lore continuity).



* Alternatively, the ancient Sages' names were exactly the same as the Divine Beasts' and the Sheikah named their constructions after them, making the Sages' names Ruta, Medoh, Rudania, and Naboris. This seems likely because their helms are the same animals depicted by the Divine Beasts, and the Divine Beast helms being worn by Link causes the corresponding the modern Sage's avatar to wear the ancient helmet of their ancestor.

to:

* Alternatively, Likely confirmed based on one voice line in the previous game where Urbosa specifically says Vah Naboris's name was derived from the name of an ancient Gerudo hero named Nabooru. Now that we have a Sage visually tied to the Beast who it's likely named for, the Sage of Lightning is probably named Nabooru and the other Sages' names were exactly are lifted from the same as the Divine Beasts' and the Sheikah named their constructions after them, making the Sages' names Ruta, Medoh, Rudania, and Naboris. This seems likely because their helms are the same animals depicted by the Divine Beasts, and the Divine Beast helms being worn by Link causes the previous corresponding the modern Sage's avatar to wear the ancient helmet of their ancestor.
characters' as well.

Changed: 43

Removed: 30

Is there an issue? Send a MessageReason:
I checked guides of all the armor just to verify, but no, the ancient sage helmets are not in the game as armor,.he Sheikah-made Divine Beast helmets, which were amiibo items from the previous game, are included. The guess I added was specifically about the Zonai helmets the Sages wore.


* The Ancient Sage helms
** That's already in the game.

to:

* The Zonai-crafted green helms worn by the Ancient Sage helms
** That's already in the game.
Sages


Added DiffLines:



Added DiffLines:



Added DiffLines:



Added DiffLines:



Added DiffLines:



Added DiffLines:

Is there an issue? Send a MessageReason:
None


The games have displayed progressively advanced technology, and our Zelda is defined by being a scholar and a researcher first and foremost, almost like the games are trying to get the player to accept a harder sci-fi shift, at least for the end of a trilogy. ''Tears of the Kingdom'' has introduced floating landmasses, low gravity, launching towers, and vehicular locomotion to this gameplay, which could prove vital structurally for a map outright set in space, and Kohga's defeat this time sees him rocketing up out of the Depths to who knows where, implying his next location will be somewhere very high up. If the next game continues in this universe, a stunning finale in space would be the perfect kind of spectacular yet surprisingly not baseless ending for two games that ramp up the tech and fantastical topography. And the Blood Moon could remain as the reset mechanic given that it's a bizarre lunar phenomenon! Alternatively, a space map could be the setting of a large DLC expansion with a new Skyview Tower being added and launching the player even higher up to reach a fourth map layer.

to:

The games have displayed progressively advanced technology, and our Zelda is defined by being a scholar and a researcher first and foremost, almost like the games are trying to get the player to accept a harder sci-fi shift, at least for the end of a trilogy. ''Tears of the Kingdom'' has introduced floating landmasses, low gravity, launching towers, and vehicular locomotion to this gameplay, which could prove vital structurally for a map outright set in space, the Zonai could quite plausibly be revealed to have alien origins, and Kohga's defeat this time sees him rocketing up out of the Depths to who knows where, implying his next location will be somewhere very high up. If the next game continues in this universe, a stunning finale in space would be the perfect kind of spectacular yet surprisingly not baseless ending for two games that ramp up the tech and fantastical topography. And the Blood Moon could remain as the reset mechanic given that it's a bizarre lunar phenomenon! Alternatively, a space map could be the setting of a large DLC expansion with a new Skyview Tower being added and launching the player even higher up to reach a fourth map layer.
Is there an issue? Send a MessageReason:
None



to:

*** As also outlined on the fridge horror page - Demise was sealed in the master sword, and at the start of the game, it was shattered, and then sent back in time to when Gannondorf became the demon king. He may be much more powerful not because he has the triforce but because part of Demise's own power has escaped it's damaged prison and joined with him. This would also explain why he resembles Demise far more than his previous incarnations, and why this iteration of him is granted the title of 'demon king' Gannondorf - Demise's OWN title.
Is there an issue? Send a MessageReason:
None


The games have displayed progressively advanced technology, and our Zelda is defined by being a scholar and a researcher first and foremost, almost like the games are trying to get the player to accept a harder sci-fi shift, at least for the end of a trilogy. ''Tears of the Kingdom'' has introduced floating landmasses, low gravity, launching towers, and vehicular locomotion to this gameplay, which could prove vital structurally for a map outright set in space, and Kohga's defeat this time sees him rocketing up out of the Depths to who knows where, implying his next location will be somewhere very high up. If the next game continues in this universe, a stunning finale in space would be the perfect kind of spectacular yet surprisingly not baseless ending for two games that ramp up the tech and fantastical topography. And the Blood Moon could remain as the reset mechanic given that it's a bizarre lunar phenomenon!

to:

The games have displayed progressively advanced technology, and our Zelda is defined by being a scholar and a researcher first and foremost, almost like the games are trying to get the player to accept a harder sci-fi shift, at least for the end of a trilogy. ''Tears of the Kingdom'' has introduced floating landmasses, low gravity, launching towers, and vehicular locomotion to this gameplay, which could prove vital structurally for a map outright set in space, and Kohga's defeat this time sees him rocketing up out of the Depths to who knows where, implying his next location will be somewhere very high up. If the next game continues in this universe, a stunning finale in space would be the perfect kind of spectacular yet surprisingly not baseless ending for two games that ramp up the tech and fantastical topography. And the Blood Moon could remain as the reset mechanic given that it's a bizarre lunar phenomenon!
phenomenon! Alternatively, a space map could be the setting of a large DLC expansion with a new Skyview Tower being added and launching the player even higher up to reach a fourth map layer.
Is there an issue? Send a MessageReason:
None


The games have displayed progressively advanced technology, and our Zelda is defined by being a scholar and a researcher first and foremost, almost like the games are trying to get the player to accept a harder sci-fi shift, at least for the end of a trilogy. ''Tears of the Kingdom'' has introduced floating landmasses and vehicular locomotion to this gameplay, which could prove vital structurally for a map set in space, and Kohga's defeat this time sees him rocketing up out of the Depths to who knows where, implying his next location will be somewhere very high up. If the next game continues in this universe, a stunning finale in space would be the perfect kind of spectacular yet surprisingly not baseless ending for two games that ramp up the tech and fantastical topography. And the Blood Moon could remain as the reset mechanic given that it's a bizarre lunar phenomenon!

to:

The games have displayed progressively advanced technology, and our Zelda is defined by being a scholar and a researcher first and foremost, almost like the games are trying to get the player to accept a harder sci-fi shift, at least for the end of a trilogy. ''Tears of the Kingdom'' has introduced floating landmasses landmasses, low gravity, launching towers, and vehicular locomotion to this gameplay, which could prove vital structurally for a map outright set in space, and Kohga's defeat this time sees him rocketing up out of the Depths to who knows where, implying his next location will be somewhere very high up. If the next game continues in this universe, a stunning finale in space would be the perfect kind of spectacular yet surprisingly not baseless ending for two games that ramp up the tech and fantastical topography. And the Blood Moon could remain as the reset mechanic given that it's a bizarre lunar phenomenon!

Added: 88

Changed: 133

Is there an issue? Send a MessageReason:
None


** The Ancient Sage helms
** The Gerudo vai set
** A Cece-designed costume to complete the hat

to:

** * The Ancient Sage helms
** That's already in the game.
*
The Gerudo vai set
** * A Cece-designed costume to complete the hat


Added DiffLines:

** But [[spoiler:Ganondorf]] can do it too, so it can't be specifically tied to Courage.
Is there an issue? Send a MessageReason:
None


The games have displayed progressively advanced technology, and our Zelda is defined by being a scholar and a researcher first and foremost, almost like the games are trying to get the player to accept a harder sci-fi shift, at least for the end of a trilogy. ''Tears of the Kingdom'' has introduced floating landmasses and vehicular locomotion to this gameplay, which could prove vital structurally for a map set in space, and Kohga's defeat this time sees him rocketing up out of the Depths to who knows where, implying his next location will be somewhere very high up. If the next game continues in this universe, a stunning finale in space would be the perfect kind of spectacular yet surprisingly not baseless ending for two games that ramp up the tech and fantastical topography.

to:

The games have displayed progressively advanced technology, and our Zelda is defined by being a scholar and a researcher first and foremost, almost like the games are trying to get the player to accept a harder sci-fi shift, at least for the end of a trilogy. ''Tears of the Kingdom'' has introduced floating landmasses and vehicular locomotion to this gameplay, which could prove vital structurally for a map set in space, and Kohga's defeat this time sees him rocketing up out of the Depths to who knows where, implying his next location will be somewhere very high up. If the next game continues in this universe, a stunning finale in space would be the perfect kind of spectacular yet surprisingly not baseless ending for two games that ramp up the tech and fantastical topography.
topography. And the Blood Moon could remain as the reset mechanic given that it's a bizarre lunar phenomenon!
Is there an issue? Send a MessageReason:
None


While the use of Zonai rockets could connote a journey to space, it could simply see him returning within this game in DLC, where he has landed on some newly-appeared sky islands and will serve as a BonusBoss akin to Maz Koshia and have his character's fate fully resolved this time after his defeat.

to:

While the use of Zonai rockets could connote a journey to space, it could simply see him returning within this game in DLC, where he has landed on some newly-appeared sky islands and will serve as a BonusBoss boss akin to Maz Koshia and have his character's fate fully resolved this time after his defeat.

Top