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** The fridge page raises the point that there are three sorts of last heroes in the novel: Cohen the last barbarian, Carrot the ultimate lawman, and Rincewind the last-resort hero.
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** The synopsis of the book outright raises the question of who the last hero really is, by pointing out that somebody, that is, carrot, is trying to save the world by stopping Cohen.
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[[AC: {{WMG}}s for Literature/{{Discworld}} / Discworld/TheLastHero. Warning: Potential unmarked spoilers.]]

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[[AC: {{WMG}}s for Literature/{{Discworld}} / Discworld/TheLastHero.Literature/TheLastHero. Warning: Potential unmarked spoilers.]]



* Except the Bard from ''Discworld/TheLastHero'' is from Borogravia (he worships Nuggan, at least).

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* Except the Bard from ''Discworld/TheLastHero'' ''Literature/TheLastHero'' is from Borogravia (he worships Nuggan, at least).
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* Other than namedropping Teach this is stated outright.
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[[WMG: Carrot is the titular Last Hero]]

He's got all the traditional traits and skills, and he's performed some pretty impressive deeds (arresting a dragon, killing werewolves, etc). In other words, he's your classic fantasy hero. But he also rejects the legacy of adventuring for the sake of it and claiming the throne he's heir to, in favour of maintaining law and order, being a bulwark of civilisation rather than a rebellious force against it.
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moved to Fridge page


[[WMG: The events of the story happened because Narrative Causality needed to reconcile two contradictory facts.]]
Basically, Twoflower is a Grand Vizier, and so bound by the narrative laws of Discworld to become an evil, betraying Grand Vizier that seeks to usurp his monarch. He is also a very nice person by nature, the sort that honestly would never think to actually do that. So, to reconcile that, narrative causality made things happen so that regardless of Twoflower being self-serving or nice, he would betray his monarch: namely, by telling the heads of state of Discworld that Cohen was on his way to do something that would destroy the world. Twoflower acts a bit like an Evil Vizier would, while at the same time still being, well, Twoflower.
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The battle is fought, Cohen wins his empire, and Teach is accidentally killed in the unexpected explosion that killed Lord Hong. Life goes on for the rest of the Horde, at least until Caleb the Ripper chokes on a cucumber in his salad. Then they remember Teach's words, and decide that they need to do one last quest that will ensure that ''everyone'' remembers that they were real, what they had done, and how they had died...

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The battle is fought, Cohen wins his empire, and Teach is accidentally killed in the unexpected explosion that killed Lord Hong. Life goes on for the rest of the Horde, at least until Caleb the Ripper Old Vincent chokes on a cucumber in his salad. Then they remember Teach's words, and decide that they need to do one last quest that will ensure that ''everyone'' remembers that they were real, what they had done, and how they had died...
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Namespace stuff!


[[AC: {{WMG}}s for {{Discworld}}/{{Discworld/TheLastHero}}. Warning: Potential unmarked spoilers.]]

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[[AC: {{WMG}}s for {{Discworld}}/{{Discworld/TheLastHero}}.Literature/{{Discworld}} / Discworld/TheLastHero. Warning: Potential unmarked spoilers.]]
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Basically, Twoflower is a Grand Vizier, and so bound by the narrative laws of Discworld to become an evil, betraying Grand Vizier that seeks to usurp his monarch. He is also a very nice person by nature, the sort that honestly would never think to actually dp that. So, to reconcile that, narrative causality made things happen so that regardless of Twoflower being self-serving or nice, he would betray his monarch: namely, by telling the heads of state of Discworld that Cohen was on his way to do something that would destroy the world. Twoflower acts a bit like an Evil Vizier would, while at the same time still being, well, Twoflower.

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Basically, Twoflower is a Grand Vizier, and so bound by the narrative laws of Discworld to become an evil, betraying Grand Vizier that seeks to usurp his monarch. He is also a very nice person by nature, the sort that honestly would never think to actually dp do that. So, to reconcile that, narrative causality made things happen so that regardless of Twoflower being self-serving or nice, he would betray his monarch: namely, by telling the heads of state of Discworld that Cohen was on his way to do something that would destroy the world. Twoflower acts a bit like an Evil Vizier would, while at the same time still being, well, Twoflower.
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[[WMG: The events of the story happened because Narrative Causality needed to reconcile two contradictory facts.]]
Basically, Twoflower is a Grand Vizier, and so bound by the narrative laws of Discworld to become an evil, betraying Grand Vizier that seeks to usurp his monarch. He is also a very nice person by nature, the sort that honestly would never think to actually dp that. So, to reconcile that, narrative causality made things happen so that regardless of Twoflower being self-serving or nice, he would betray his monarch: namely, by telling the heads of state of Discworld that Cohen was on his way to do something that would destroy the world. Twoflower acts a bit like an Evil Vizier would, while at the same time still being, well, Twoflower.
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[[WMG: Teach is inadvertently responsible for the events of this story.]]
The night before the big battle in ''Interesting Times'', Teach blows up at the rest of the Horde, telling them that all of their great heroic deeds ultimately amounted to nothing, and that when they die, nobody will care, because the rest of the world honestly believes that they had either died decades before, or had never existed outside of stories in the first place.

The battle is fought, Cohen wins his empire, and Teach is accidentally killed in the unexpected explosion that killed Lord Hong. Life goes on for the rest of the Horde, at least until Caleb the Ripper chokes on a cucumber in his salad. Then they remember Teach's words, and decide that they need to do one last quest that will ensure that ''everyone'' remembers that they were real, what they had done, and how they had died...
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[[WMG: The Silver Horde succeeded in ending the old Age of Heroes.]]
The age of barbarian heroes is well and truly past by the end of ''The Last Hero'', but fret not! Carrot Ironfoundersson represents the beginning of a new Age of Heroes.
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Completely Missing The Point is an in-universe comedy trope. It is not for complaining about things you don\'t like or people missing the point of anything in general.


Rincewind himself has reasoned that if he ever starts to ''rely'' on his fantastic luck to protect him, it'll immediately stop doing so. The Lady is known to depart if anyone has the nerve to say her name. Recent books have seen Rincewind having less cause to complain about things (DemotedToExtra in ''Unseen Academicals''; '''not''' forced to confront the giant squid in ''Science of Discworld III''). It's possible that the Lady's interest in Rincewind was actually dependent upon his ''not'' volunteering to have adventures, as forcing her pawns to take part in quests though contrived coincidences is inherent in her playing style. If he just sighs resignedly and gets on with it, he's acting more like ''Fate's'' pawn than hers, which is CompletelyMissingThePoint of their games.

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Rincewind himself has reasoned that if he ever starts to ''rely'' on his fantastic luck to protect him, it'll immediately stop doing so. The Lady is known to depart if anyone has the nerve to say her name. Recent books have seen Rincewind having less cause to complain about things (DemotedToExtra in ''Unseen Academicals''; '''not''' forced to confront the giant squid in ''Science of Discworld III''). It's possible that the Lady's interest in Rincewind was actually dependent upon his ''not'' volunteering to have adventures, as forcing her pawns to take part in quests though contrived coincidences is inherent in her playing style. If he just sighs resignedly and gets on with it, he's acting more like ''Fate's'' pawn than hers, which is CompletelyMissingThePoint missing the point of their games.
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** Not to mention, he was last seen working in a chipper in Quirm. (See the end of Soul Music - it's strongly implied to be him, and also the payoff of a brilliant book-long BrickJoke.)
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Rincewind himself has reasoned that if he ever starts to ''rely'' on his fantastic luck to protect him, it'll immediately stop doing so. The Lady is known to depart if anyone has the nerve to say her name. Recent books have seen Rincewind having less cause to complain about things (DemotedToExtra in ''Unseen Academicals''; '''not''' forced to confront the giant squid in ''Science of Discworld III''). It's possible that the Lady's interest in Rincewind was actually dependent upon his ''not'' volunteering to do so, as forcing her pawns to take part in quests though contrived coincidences is inherent in her playing style: if he just sighs resignedly and gets on with it, he's acting more like ''Fate's'' pawn than hers, which is CompletelyMissingThePoint.

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Rincewind himself has reasoned that if he ever starts to ''rely'' on his fantastic luck to protect him, it'll immediately stop doing so. The Lady is known to depart if anyone has the nerve to say her name. Recent books have seen Rincewind having less cause to complain about things (DemotedToExtra in ''Unseen Academicals''; '''not''' forced to confront the giant squid in ''Science of Discworld III''). It's possible that the Lady's interest in Rincewind was actually dependent upon his ''not'' volunteering to do so, have adventures, as forcing her pawns to take part in quests though contrived coincidences is inherent in her playing style: if style. If he just sighs resignedly and gets on with it, he's acting more like ''Fate's'' pawn than hers, which is CompletelyMissingThePoint.
CompletelyMissingThePoint of their games.
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[[WMG: The Lady lost interest in using Rincewind as a playing piece after he volunteered under protest.]]
Rincewind himself has reasoned that if he ever starts to ''rely'' on his fantastic luck to protect him, it'll immediately stop doing so. The Lady is known to depart if anyone has the nerve to say her name. Recent books have seen Rincewind having less cause to complain about things (DemotedToExtra in ''Unseen Academicals''; '''not''' forced to confront the giant squid in ''Science of Discworld III''). It's possible that the Lady's interest in Rincewind was actually dependent upon his ''not'' volunteering to do so, as forcing her pawns to take part in quests though contrived coincidences is inherent in her playing style: if he just sighs resignedly and gets on with it, he's acting more like ''Fate's'' pawn than hers, which is CompletelyMissingThePoint.
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** Except Nuggan himself claims the bard was ''raised'' in his faith, and Imp was brought up by druids.
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** Or the black curly hair, for that matter?

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